Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'

This commit is contained in:
2024-01-17 17:02:59 +01:00
1244 changed files with 50102 additions and 28146 deletions

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -61,6 +61,7 @@ struct GLES2_FBOList
typedef struct GLES2_TextureData
{
GLuint texture;
SDL_bool texture_external;
GLenum texture_type;
GLenum pixel_format;
GLenum pixel_type;
@ -71,7 +72,9 @@ typedef struct GLES2_TextureData
SDL_bool yuv;
SDL_bool nv12;
GLuint texture_v;
GLuint texture_v_external;
GLuint texture_u;
GLuint texture_u_external;
#endif
GLES2_FBOList *fbo;
} GLES2_TextureData;
@ -135,7 +138,9 @@ typedef struct
SDL_bool cliprect_dirty;
SDL_Rect cliprect;
SDL_bool texturing;
SDL_bool texturing_dirty;
Uint32 clear_color;
SDL_bool clear_color_dirty;
int drawablew;
int drawableh;
GLES2_ProgramCacheEntry *program;
@ -216,7 +221,7 @@ static int GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const c
for (;;) {
GLenum error = data->glGetError();
if (error != GL_NO_ERROR) {
if (prefix == NULL || prefix[0] == '\0') {
if (!prefix || prefix[0] == '\0') {
prefix = "generic";
}
SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
@ -269,7 +274,7 @@ static GLES2_FBOList *GLES2_GetFBO(GLES2_RenderData *data, Uint32 w, Uint32 h)
while ((result) && ((result->w != w) || (result->h != h))) {
result = result->next;
}
if (result == NULL) {
if (!result) {
result = SDL_malloc(sizeof(GLES2_FBOList));
result->w = w;
result->h = h;
@ -415,8 +420,7 @@ static GLES2_ProgramCacheEntry *GLES2_CacheProgram(GLES2_RenderData *data, GLuin
/* Create a program cache entry */
entry = (GLES2_ProgramCacheEntry *)SDL_calloc(1, sizeof(GLES2_ProgramCacheEntry));
if (entry == NULL) {
SDL_OutOfMemory();
if (!entry) {
return NULL;
}
entry->vertex_shader = vertex;
@ -476,7 +480,7 @@ static GLES2_ProgramCacheEntry *GLES2_CacheProgram(GLES2_RenderData *data, GLuin
if (data->program_cache.count > GLES2_MAX_CACHED_PROGRAMS) {
data->glDeleteProgram(data->program_cache.tail->id);
data->program_cache.tail = data->program_cache.tail->prev;
if (data->program_cache.tail != NULL) {
if (data->program_cache.tail) {
SDL_free(data->program_cache.tail->next);
data->program_cache.tail->next = NULL;
}
@ -493,7 +497,7 @@ static GLuint GLES2_CacheShader(GLES2_RenderData *data, GLES2_ShaderType type, G
const GLchar *shader_src_list[3];
const GLchar *shader_body = GLES2_GetShader(type);
if (shader_body == NULL) {
if (!shader_body) {
SDL_SetError("No shader body src");
return 0;
}
@ -539,20 +543,19 @@ static GLuint GLES2_CacheShader(GLES2_RenderData *data, GLES2_ShaderType type, G
}
if (!compileSuccessful) {
SDL_bool isstack = SDL_FALSE;
char *info = NULL;
int length = 0;
data->glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
if (length > 0) {
info = SDL_small_alloc(char, length, &isstack);
info = (char *)SDL_malloc(length);
if (info) {
data->glGetShaderInfoLog(id, length, &length, info);
}
}
if (info) {
SDL_SetError("Failed to load the shader %d: %s", type, info);
SDL_small_free(info, isstack);
SDL_free(info);
} else {
SDL_SetError("Failed to load the shader %d", type);
}
@ -703,7 +706,7 @@ static int GLES2_SelectProgram(GLES2_RenderData *data, GLES2_ImageSource source,
/* Generate a matching program */
program = GLES2_CacheProgram(data, vertex, fragment);
if (program == NULL) {
if (!program) {
goto fault;
}
@ -727,7 +730,7 @@ static int GLES2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd
static int GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
int i;
SDL_Color color;
@ -736,7 +739,7 @@ static int GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
color.b = cmd->data.draw.b;
color.a = cmd->data.draw.a;
if (verts == NULL) {
if (!verts) {
return -1;
}
@ -759,7 +762,7 @@ static int GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
static int GLES2_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
int i;
GLfloat prevx, prevy;
SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
@ -769,7 +772,7 @@ static int GLES2_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
color.b = cmd->data.draw.b;
color.a = cmd->data.draw.a;
if (verts == NULL) {
if (!verts) {
return -1;
}
@ -819,7 +822,7 @@ static int GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
float scale_x, float scale_y)
{
int i;
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
int count = indices ? num_indices : num_vertices;
cmd->data.draw.count = count;
@ -827,7 +830,7 @@ static int GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
if (texture) {
SDL_Vertex *verts = (SDL_Vertex *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
if (verts == NULL) {
if (!verts) {
return -1;
}
@ -867,7 +870,7 @@ static int GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
} else {
SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
if (verts == NULL) {
if (!verts) {
return -1;
}
@ -946,14 +949,15 @@ static int SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, co
data->drawstate.cliprect_dirty = SDL_FALSE;
}
if ((texture != NULL) != data->drawstate.texturing) {
if (texture == NULL) {
if (data->drawstate.texturing_dirty || ((texture != NULL) != data->drawstate.texturing)) {
if (!texture) {
data->glDisableVertexAttribArray((GLenum)GLES2_ATTRIBUTE_TEXCOORD);
data->drawstate.texturing = SDL_FALSE;
} else {
data->glEnableVertexAttribArray((GLenum)GLES2_ATTRIBUTE_TEXCOORD);
data->drawstate.texturing = SDL_TRUE;
}
data->drawstate.texturing_dirty = SDL_FALSE;
}
if (texture) {
@ -1017,50 +1021,50 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
/* Check if we need to do color mapping between the source and render target textures */
if (renderer->target->format != texture->format) {
switch (texture->format) {
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_BGRA32:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_XBGR8888:
case SDL_PIXELFORMAT_RGBA32:
case SDL_PIXELFORMAT_RGBX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
case SDL_PIXELFORMAT_XRGB8888:
case SDL_PIXELFORMAT_BGRX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
break;
}
break;
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_RGBA32:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_XRGB8888:
case SDL_PIXELFORMAT_BGRA32:
case SDL_PIXELFORMAT_BGRX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
case SDL_PIXELFORMAT_XBGR8888:
case SDL_PIXELFORMAT_RGBX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
break;
}
break;
case SDL_PIXELFORMAT_XRGB8888:
case SDL_PIXELFORMAT_BGRX32:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_RGBA32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_BGRA32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
break;
case SDL_PIXELFORMAT_XBGR8888:
case SDL_PIXELFORMAT_RGBX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
}
break;
case SDL_PIXELFORMAT_XBGR8888:
case SDL_PIXELFORMAT_RGBX32:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_RGBA32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
break;
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_BGRA32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
break;
case SDL_PIXELFORMAT_XRGB8888:
case SDL_PIXELFORMAT_BGRX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
}
@ -1088,16 +1092,16 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
}
} else {
switch (texture->format) {
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_BGRA32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_RGBA32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
break;
case SDL_PIXELFORMAT_XRGB8888:
case SDL_PIXELFORMAT_BGRX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
break;
case SDL_PIXELFORMAT_XBGR8888:
case SDL_PIXELFORMAT_RGBX32:
sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
break;
#if SDL_HAVE_YUV
@ -1147,10 +1151,25 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
return ret;
}
static void GLES2_InvalidateCachedState(SDL_Renderer *renderer)
{
GLES2_DrawStateCache *cache = &((GLES2_RenderData *)renderer->driverdata)->drawstate;
cache->viewport_dirty = SDL_TRUE;
cache->texture = NULL;
cache->blend = SDL_BLENDMODE_INVALID;
cache->cliprect_enabled_dirty = SDL_TRUE;
cache->cliprect_dirty = SDL_TRUE;
cache->texturing_dirty = SDL_TRUE;
cache->clear_color_dirty = SDL_TRUE;
cache->drawablew = 0;
cache->drawableh = 0;
cache->program = NULL;
}
static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32));
#if USE_VERTEX_BUFFER_OBJECTS
const int vboidx = data->current_vertex_buffer;
@ -1230,13 +1249,14 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
const Uint8 b = colorswap ? cmd->data.color.r : cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.clear_color) {
if (data->drawstate.clear_color_dirty || (color != data->drawstate.clear_color)) {
const GLfloat fr = ((GLfloat)r) * inv255f;
const GLfloat fg = ((GLfloat)g) * inv255f;
const GLfloat fb = ((GLfloat)b) * inv255f;
const GLfloat fa = ((GLfloat)a) * inv255f;
data->glClearColor(fr, fg, fb, fa);
data->drawstate.clear_color = color;
data->drawstate.clear_color_dirty = SDL_FALSE;
}
if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
@ -1270,7 +1290,7 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
SDL_RenderCommand *nextcmd = cmd->next;
SDL_BlendMode thisblend = cmd->data.draw.blend;
while (nextcmd != NULL) {
while (nextcmd) {
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
if (nextcmdtype != SDL_RENDERCMD_DRAW_LINES) {
break; /* can't go any further on this draw call, different render command up next. */
@ -1304,7 +1324,7 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
SDL_RenderCommand *nextcmd = cmd->next;
size_t count = cmd->data.draw.count;
int ret;
while (nextcmd != NULL) {
while (nextcmd) {
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
if (nextcmdtype != thiscmdtype) {
break; /* can't go any further on this draw call, different render command up next. */
@ -1396,7 +1416,7 @@ static void GLES2_DestroyRenderer(SDL_Renderer *renderer)
SDL_free(renderer);
}
static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
{
GLES2_RenderData *renderdata = (GLES2_RenderData *)renderer->driverdata;
GLES2_TextureData *data;
@ -1410,10 +1430,10 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
/* Determine the corresponding GLES texture format params */
switch (texture->format) {
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_XRGB8888:
case SDL_PIXELFORMAT_XBGR8888:
case SDL_PIXELFORMAT_BGRA32:
case SDL_PIXELFORMAT_RGBA32:
case SDL_PIXELFORMAT_BGRX32:
case SDL_PIXELFORMAT_RGBX32:
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
@ -1443,8 +1463,8 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
/* Allocate a texture struct */
data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData));
if (data == NULL) {
return SDL_OutOfMemory();
if (!data) {
return -1;
}
data->texture = 0;
#ifdef GL_TEXTURE_EXTERNAL_OES
@ -1479,7 +1499,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
data->pixel_data = SDL_calloc(1, size);
if (!data->pixel_data) {
SDL_free(data);
return SDL_OutOfMemory();
return -1;
}
}
@ -1488,9 +1508,14 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
#if SDL_HAVE_YUV
if (data->yuv) {
renderdata->glGenTextures(1, &data->texture_v);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
data->texture_v = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER, 0);
if (data->texture_v) {
data->texture_v_external = SDL_TRUE;
} else {
renderdata->glGenTextures(1, &data->texture_v);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
}
}
renderdata->glActiveTexture(GL_TEXTURE2);
renderdata->glBindTexture(data->texture_type, data->texture_v);
@ -1499,10 +1524,16 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
renderdata->glGenTextures(1, &data->texture_u);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
if (data->texture_u) {
data->texture_u_external = SDL_TRUE;
} else {
renderdata->glGenTextures(1, &data->texture_u);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
}
}
renderdata->glActiveTexture(GL_TEXTURE1);
renderdata->glBindTexture(data->texture_type, data->texture_u);
@ -1514,10 +1545,17 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
return -1;
}
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
} else if (data->nv12) {
renderdata->glGenTextures(1, &data->texture_u);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
if (data->texture_u) {
data->texture_u_external = SDL_TRUE;
} else {
renderdata->glGenTextures(1, &data->texture_u);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
}
}
renderdata->glActiveTexture(GL_TEXTURE1);
renderdata->glBindTexture(data->texture_type, data->texture_u);
@ -1529,12 +1567,18 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
return -1;
}
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
}
#endif
renderdata->glGenTextures(1, &data->texture);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
data->texture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER, 0);
if (data->texture) {
data->texture_external = SDL_TRUE;
} else {
renderdata->glGenTextures(1, &data->texture);
if (GL_CheckError("glGenTexures()", renderer) < 0) {
return -1;
}
}
texture->driverdata = data;
renderdata->glActiveTexture(GL_TEXTURE0);
@ -1549,6 +1593,8 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
return -1;
}
}
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET, data->texture_type);
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
@ -1562,9 +1608,6 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
static int GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
{
Uint8 *blob = NULL;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
Uint32 *blob2 = NULL;
#endif
Uint8 *src;
size_t src_pitch;
int y;
@ -1578,8 +1621,8 @@ static int GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoff
src = (Uint8 *)pixels;
if ((size_t)pitch != src_pitch) {
blob = (Uint8 *)SDL_malloc(src_pitch * height);
if (blob == NULL) {
return SDL_OutOfMemory();
if (!blob) {
return -1;
}
src = blob;
for (y = 0; y < height; ++y) {
@ -1590,33 +1633,10 @@ static int GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoff
src = blob;
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
if (format == GL_RGBA) {
int i;
Uint32 *src32 = (Uint32 *)src;
blob2 = (Uint32 *)SDL_malloc(src_pitch * height);
if (blob2 == NULL) {
if (blob) {
SDL_free(blob);
}
return SDL_OutOfMemory();
}
for (i = 0; i < (src_pitch * height) / 4; i++) {
blob2[i] = SDL_Swap32(src32[i]);
}
src = (Uint8 *)blob2;
}
#endif
data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
if (blob) {
SDL_free(blob);
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
if (blob2) {
SDL_free(blob2);
}
#endif
return 0;
}
@ -1856,7 +1876,7 @@ static int GLES2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
data->drawstate.viewport_dirty = SDL_TRUE;
if (texture == NULL) {
if (!texture) {
data->glBindFramebuffer(GL_FRAMEBUFFER, data->window_framebuffer);
} else {
texturedata = (GLES2_TextureData *)texture->driverdata;
@ -1888,12 +1908,14 @@ static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
/* Destroy the texture */
if (tdata) {
data->glDeleteTextures(1, &tdata->texture);
if (tdata->texture && !tdata->texture_external) {
data->glDeleteTextures(1, &tdata->texture);
}
#if SDL_HAVE_YUV
if (tdata->texture_v) {
if (tdata->texture_v && !tdata->texture_v_external) {
data->glDeleteTextures(1, &tdata->texture_v);
}
if (tdata->texture_u) {
if (tdata->texture_u && !tdata->texture_u_external) {
data->glDeleteTextures(1, &tdata->texture_u);
}
#endif
@ -1907,7 +1929,7 @@ static int GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 pixel_format, void *pixels, int pitch)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32;
size_t buflen;
void *temp_pixels;
int temp_pitch;
@ -1922,8 +1944,8 @@ static int GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
}
temp_pixels = SDL_malloc(buflen);
if (temp_pixels == NULL) {
return SDL_OutOfMemory();
if (!temp_pixels) {
return -1;
}
SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
@ -1984,7 +2006,7 @@ static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync)
return retval;
}
if (interval > 0) {
if (interval != 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC;
@ -1992,65 +2014,11 @@ static int GLES2_SetVSync(SDL_Renderer *renderer, const int vsync)
return retval;
}
/*************************************************************************************************
* Bind/unbinding of textures
*************************************************************************************************/
static int GLES2_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh);
static int GLES2_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture);
static int GLES2_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
GLES2_ActivateRenderer(renderer);
#if SDL_HAVE_YUV
if (texturedata->yuv) {
data->glActiveTexture(GL_TEXTURE2);
data->glBindTexture(texturedata->texture_type, texturedata->texture_v);
data->glActiveTexture(GL_TEXTURE1);
data->glBindTexture(texturedata->texture_type, texturedata->texture_u);
data->glActiveTexture(GL_TEXTURE0);
} else if (texturedata->nv12) {
data->glActiveTexture(GL_TEXTURE1);
data->glBindTexture(texturedata->texture_type, texturedata->texture_u);
data->glActiveTexture(GL_TEXTURE0);
}
#endif
data->glBindTexture(texturedata->texture_type, texturedata->texture);
data->drawstate.texture = texture;
if (texw) {
*texw = 1.0;
}
if (texh) {
*texh = 1.0;
}
return 0;
}
static int GLES2_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
GLES2_ActivateRenderer(renderer);
data->glBindTexture(texturedata->texture_type, 0);
data->drawstate.texture = NULL;
return 0;
}
/*************************************************************************************************
* Renderer instantiation *
*************************************************************************************************/
static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_props)
{
SDL_Renderer *renderer;
GLES2_RenderData *data;
@ -2070,6 +2038,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
goto error;
}
SDL_SyncWindow(window);
window_flags = SDL_GetWindowFlags(window);
/* OpenGL ES 3.0 is a superset of OpenGL ES 2.0 */
@ -2088,20 +2057,19 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
/* Create the renderer struct */
renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
if (renderer == NULL) {
SDL_OutOfMemory();
if (!renderer) {
goto error;
}
data = (GLES2_RenderData *)SDL_calloc(1, sizeof(GLES2_RenderData));
if (data == NULL) {
if (!data) {
SDL_free(renderer);
SDL_OutOfMemory();
goto error;
}
renderer->info = GLES2_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
GLES2_InvalidateCachedState(renderer);
renderer->window = window;
/* Create an OpenGL ES 2.0 context */
@ -2137,10 +2105,10 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
* is turned on. Not doing so will freeze the screen's contents to that
* of the first drawn frame.
*/
flags |= SDL_RENDERER_PRESENTVSYNC;
SDL_SetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_TRUE);
#endif
if (flags & SDL_RENDERER_PRESENTVSYNC) {
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
@ -2150,10 +2118,8 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
int interval = 0;
if (SDL_GL_GetSwapInterval(&interval) < 0) {
/* Error */
} else {
if (interval > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
} else if (interval != 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
}
@ -2197,14 +2163,13 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->QueueDrawPoints = GLES2_QueueDrawPoints;
renderer->QueueDrawLines = GLES2_QueueDrawLines;
renderer->QueueGeometry = GLES2_QueueGeometry;
renderer->InvalidateCachedState = GLES2_InvalidateCachedState;
renderer->RunCommandQueue = GLES2_RunCommandQueue;
renderer->RenderReadPixels = GLES2_RenderReadPixels;
renderer->RenderPresent = GLES2_RenderPresent;
renderer->DestroyTexture = GLES2_DestroyTexture;
renderer->DestroyRenderer = GLES2_DestroyRenderer;
renderer->SetVSync = GLES2_SetVSync;
renderer->GL_BindTexture = GLES2_BindTexture;
renderer->GL_UnbindTexture = GLES2_UnbindTexture;
#if SDL_HAVE_YUV
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
@ -2239,7 +2204,6 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.clear_color = 0xFFFFFFFF;
data->drawstate.projection[3][0] = -1.0f;
data->drawstate.projection[3][3] = 1.0f;
@ -2264,10 +2228,10 @@ SDL_RenderDriver GLES2_RenderDriver = {
{ "opengles2",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
4,
{ SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_XBGR8888 },
{ SDL_PIXELFORMAT_RGBA32,
SDL_PIXELFORMAT_BGRA32,
SDL_PIXELFORMAT_BGRX32,
SDL_PIXELFORMAT_RGBX32 },
0,
0 }
};

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages