forked from Green-Sky/tomato
Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'
This commit is contained in:
589
external/sdl/SDL/test/testaudio.c
vendored
589
external/sdl/SDL/test/testaudio.c
vendored
@ -1,9 +1,4 @@
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#include <stdlib.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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@ -75,7 +70,7 @@ struct Thing
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} poof;
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struct {
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SDL_AudioStream *stream;
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int total_ticks;
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int total_bytes;
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Uint64 next_level_update;
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Uint8 levels[5];
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} stream;
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@ -103,7 +98,6 @@ struct Thing
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static Uint64 app_ready_ticks = 0;
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static int done = 0;
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static SDLTest_CommonState *state = NULL;
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static Thing *things = NULL;
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@ -113,6 +107,9 @@ static Thing *mouseover_thing = NULL;
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static Thing *droppable_highlighted_thing = NULL;
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static Thing *dragging_thing = NULL;
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static int dragging_button = -1;
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static int dragging_button_real = -1;
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static SDL_bool ctrl_held = SDL_FALSE;
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static SDL_bool alt_held = SDL_FALSE;
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static Texture *physdev_texture = NULL;
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static Texture *logdev_texture = NULL;
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@ -121,51 +118,6 @@ static Texture *trashcan_texture = NULL;
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static Texture *soundboard_texture = NULL;
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static Texture *soundboard_levels_texture = NULL;
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static void DestroyTexture(Texture *tex);
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static void DestroyThing(Thing *thing);
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void Quit(int rc)
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{
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while (things != NULL) {
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DestroyThing(things); /* make sure all the audio devices are closed, etc. */
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}
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DestroyTexture(physdev_texture);
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DestroyTexture(logdev_texture);
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DestroyTexture(audio_texture);
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DestroyTexture(trashcan_texture);
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DestroyTexture(soundboard_texture);
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DestroyTexture(soundboard_levels_texture);
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SDLTest_CommonQuit(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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static char *xstrdup(const char *str)
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{
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char *ptr = SDL_strdup(str);
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if (!ptr) {
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SDL_Log("Out of memory!");
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Quit(1);
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}
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return ptr;
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}
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static void *xalloc(const size_t len)
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{
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void *ptr = SDL_calloc(1, len);
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if (!ptr) {
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SDL_Log("Out of memory!");
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Quit(1);
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}
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return ptr;
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}
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static void SetTitleBar(const char *fmt, ...)
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{
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@ -194,7 +146,7 @@ static Thing *FindThingAtPoint(const float x, const float y)
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const SDL_FPoint pt = { x, y };
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Thing *retval = NULL;
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Thing *i;
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for (i = things; i != NULL; i = i->next) {
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for (i = things; i; i = i->next) {
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if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) {
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retval = i; /* keep going, though, because things drawn on top are later in the list. */
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}
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@ -229,7 +181,12 @@ static Thing *CreateThing(ThingType what, float x, float y, float z, float w, fl
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Thing *i;
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Thing *thing;
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thing = (Thing *) xalloc(sizeof (Thing));
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thing = (Thing *) SDL_calloc(1, sizeof (Thing));
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if (!thing) {
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SDL_Log("Out of memory!");
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return NULL;
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}
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if ((w < 0) || (h < 0)) {
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SDL_assert(texture != NULL);
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if (w < 0) {
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@ -253,15 +210,15 @@ static Thing *CreateThing(ThingType what, float x, float y, float z, float w, fl
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thing->scale = 1.0f;
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thing->createticks = SDL_GetTicks();
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thing->texture = texture;
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thing->titlebar = titlebar ? xstrdup(titlebar) : NULL;
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thing->titlebar = titlebar ? SDL_strdup(titlebar) : NULL; /* if allocation fails, oh well. */
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/* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
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if (things == NULL) {
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if (!things) {
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things = thing;
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return thing;
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}
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for (i = things; i != NULL; i = i->next) {
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for (i = things; i; i = i->next) {
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if (z > i->z) { /* insert here. */
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thing->next = i;
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thing->prev = i->prev;
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@ -313,7 +270,9 @@ static void DestroyThing(Thing *thing)
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case THING_LOGDEV:
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case THING_LOGDEV_CAPTURE:
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SDL_CloseAudioDevice(thing->data.logdev.devid);
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SDL_DestroyTexture(thing->data.logdev.visualizer);
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if (state->renderers[0] != NULL) {
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SDL_DestroyTexture(thing->data.logdev.visualizer);
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}
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SDL_DestroyMutex(thing->data.logdev.postmix_lock);
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SDL_free(thing->data.logdev.postmix_buffer);
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break;
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@ -354,9 +313,10 @@ static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
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if (thing->scale != 1.0f) {
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const float centerx = thing->rect.x + (thing->rect.w / 2);
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const float centery = thing->rect.y + (thing->rect.h / 2);
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SDL_assert(thing->texture != NULL);
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dst.w = thing->texture->w * thing->scale;
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dst.h = thing->texture->h * thing->scale;
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const int w = thing->texture ? (int) thing->texture->w : 128;
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const int h = thing->texture ? (int) thing->texture->h : 128;
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dst.w = w * thing->scale;
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dst.h = h * thing->scale;
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dst.x = centerx - (dst.w / 2);
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dst.y = centery - (dst.h / 2);
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}
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@ -413,11 +373,13 @@ static void DrawThings(SDL_Renderer *renderer)
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static void Draw(void)
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{
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SDL_Renderer *renderer = state->renderers[0];
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255);
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SDL_RenderClear(renderer);
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DrawThings(renderer);
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SDL_RenderPresent(renderer);
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if (renderer) { /* might be NULL if we're shutting down. */
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255);
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SDL_RenderClear(renderer);
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DrawThings(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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static void RepositionRowOfThings(const ThingType what, const float y)
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@ -427,7 +389,7 @@ static void RepositionRowOfThings(const ThingType what, const float y)
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float texh = 0.0f;
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Thing *i;
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for (i = things; i != NULL; i = i->next) {
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for (i = things; i; i = i->next) {
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if (i->what == what) {
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texw = i->rect.w;
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texh = i->rect.h;
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@ -440,7 +402,7 @@ static void RepositionRowOfThings(const ThingType what, const float y)
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SDL_GetWindowSize(state->windows[0], &w, &h);
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const float spacing = w / ((float) total_things);
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float x = (spacing - texw) / 2.0f;
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for (i = things; i != NULL; i = i->next) {
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for (i = things; i; i = i->next) {
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if (i->what == what) {
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i->rect.x = x;
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i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh);
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@ -507,12 +469,14 @@ static Thing *CreatePoofThing(Thing *poofing_thing)
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const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2);
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const float z = poofing_thing->z;
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Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL);
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thing->data.poof.startw = poofing_thing->rect.w;
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thing->data.poof.starth = poofing_thing->rect.h;
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thing->data.poof.centerx = centerx;
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thing->data.poof.centery = centery;
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thing->ontick = PoofThing_ontick;
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thing->ondrag = PoofThing_ondrag;
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if (thing) {
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thing->data.poof.startw = poofing_thing->rect.w;
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thing->data.poof.starth = poofing_thing->rect.h;
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thing->data.poof.centerx = centerx;
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thing->data.poof.centery = centery;
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thing->ontick = PoofThing_ontick;
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thing->ondrag = PoofThing_ondrag;
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}
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return thing;
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}
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@ -530,7 +494,7 @@ static void DestroyThingInPoof(Thing *thing)
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static void TrashThing(Thing *thing)
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{
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Thing *i, *next;
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for (i = things; i != NULL; i = next) {
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for (i = things; i; i = next) {
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next = i->next;
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if (i->line_connected_to == thing) {
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TrashThing(i);
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@ -549,13 +513,11 @@ static void StreamThing_ontick(Thing *thing, Uint64 now)
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/* are we playing? See if we're done, or update state. */
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if (thing->line_connected_to->what == THING_LOGDEV) {
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const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
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SDL_AudioSpec spec;
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if (!available || (SDL_GetAudioStreamFormat(thing->data.stream.stream, NULL, &spec) < 0)) {
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if (!available) {
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DestroyThingInPoof(thing);
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return;
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} else {
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const int ticksleft = (int) ((((Uint64) (available / SDL_AUDIO_FRAMESIZE(spec))) * 1000) / spec.freq);
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const float pct = thing->data.stream.total_ticks ? (((float) (ticksleft)) / ((float) thing->data.stream.total_ticks)) : 0.0f;
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thing->progress = 1.0f - pct;
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thing->progress = 1.0f - (thing->data.stream.total_bytes ? (((float) (available)) / ((float) thing->data.stream.total_bytes)) : 0.0f);
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}
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}
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@ -575,6 +537,9 @@ static void StreamThing_ondrag(Thing *thing, int button, float x, float y)
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if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */
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if (thing->line_connected_to) {
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SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
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if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
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SDL_FlushAudioStream(thing->data.stream.stream);
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}
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thing->line_connected_to = NULL;
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}
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}
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@ -589,16 +554,14 @@ static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
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/* connect to a logical device! */
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SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid);
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if (thing->line_connected_to) {
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const SDL_AudioSpec *spec = &droppable_highlighted_thing->data.logdev.spec;
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SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
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if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
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SDL_FlushAudioStream(thing->data.stream.stream);
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thing->data.stream.total_ticks = (int) ((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / SDL_AUDIO_FRAMESIZE(*spec))) * 1000) / spec->freq);
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}
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}
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SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */
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thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
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thing->progress = 0.0f; /* ontick will adjust this if we're on an output device.*/
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thing->data.stream.next_level_update = SDL_GetTicks() + 100;
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thing->line_connected_to = droppable_highlighted_thing;
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@ -631,18 +594,20 @@ static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, con
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{
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static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
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Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname);
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SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
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thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
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if (buf && buflen) {
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SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
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SDL_FlushAudioStream(thing->data.stream.stream);
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thing->data.stream.total_ticks = (int) ((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / SDL_AUDIO_FRAMESIZE(*spec))) * 1000) / spec->freq);
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if (thing) {
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SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
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thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
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if (buf && buflen) {
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SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
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SDL_FlushAudioStream(thing->data.stream.stream);
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thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
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}
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thing->ontick = StreamThing_ontick;
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thing->ondrag = StreamThing_ondrag;
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thing->ondrop = StreamThing_ondrop;
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thing->ondraw = StreamThing_ondraw;
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thing->can_be_dropped_onto = can_be_dropped_onto;
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}
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thing->ontick = StreamThing_ontick;
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thing->ondrag = StreamThing_ondrag;
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thing->ondrop = StreamThing_ondrop;
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thing->ondraw = StreamThing_ondraw;
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thing->can_be_dropped_onto = can_be_dropped_onto;
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return thing;
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}
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@ -696,13 +661,15 @@ static Thing *LoadWavThing(const char *fname, float x, float y)
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SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
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thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
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SDL_free(titlebar);
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SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
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thing->data.wav.buf = buf;
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thing->data.wav.buflen = buflen;
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thing->can_be_dropped_onto = can_be_dropped_onto;
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thing->ondrag = WavThing_ondrag;
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thing->ondrop = WavThing_ondrop;
|
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if (thing) {
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SDL_free(titlebar);
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SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
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thing->data.wav.buf = buf;
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thing->data.wav.buflen = buflen;
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thing->can_be_dropped_onto = can_be_dropped_onto;
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thing->ondrag = WavThing_ondrag;
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thing->ondrop = WavThing_ondrop;
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}
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}
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SDL_free(path);
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@ -727,24 +694,30 @@ static void LoadStockWavThings(void)
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static void DestroyTexture(Texture *tex)
|
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{
|
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if (tex) {
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SDL_DestroyTexture(tex->texture);
|
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if (state->renderers[0] != NULL) { /* if the renderer went away, this pointer is already bogus. */
|
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SDL_DestroyTexture(tex->texture);
|
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}
|
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SDL_free(tex);
|
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}
|
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}
|
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|
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static Texture *CreateTexture(const char *fname)
|
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{
|
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Texture *tex = (Texture *) xalloc(sizeof (Texture));
|
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int texw, texh;
|
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tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
|
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if (!tex->texture) {
|
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SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
|
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SDL_free(tex);
|
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Quit(1);
|
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Texture *tex = (Texture *) SDL_calloc(1, sizeof (Texture));
|
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if (!tex) {
|
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SDL_Log("Out of memory!");
|
||||
} else {
|
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int texw, texh;
|
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tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
|
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if (!tex->texture) {
|
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SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
|
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SDL_free(tex);
|
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return NULL;
|
||||
}
|
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SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
|
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tex->w = (float) texw;
|
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tex->h = (float) texh;
|
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}
|
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SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
|
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tex->w = (float) texw;
|
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tex->h = (float) texh;
|
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return tex;
|
||||
}
|
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|
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@ -754,9 +727,11 @@ static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
|
||||
{
|
||||
if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) { /* drag out a new stream. This is a UX mess. :/ */
|
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dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
|
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dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
||||
SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
|
||||
dragging_thing->line_connected_to = thing;
|
||||
if (dragging_thing) {
|
||||
dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
||||
SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
|
||||
dragging_thing->line_connected_to = thing;
|
||||
}
|
||||
} else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */
|
||||
const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid;
|
||||
const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
|
||||
@ -858,7 +833,7 @@ static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, co
|
||||
|
||||
static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
|
||||
{
|
||||
const SDL_bool ismousedover = (thing == mouseover_thing) ? SDL_TRUE : SDL_FALSE;
|
||||
const SDL_bool ismousedover = (thing == mouseover_thing);
|
||||
|
||||
if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) { /* need these to work, skip if they failed. */
|
||||
return;
|
||||
@ -920,22 +895,24 @@ static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID wh
|
||||
|
||||
SDL_Log("Adding logical audio device %u", (unsigned int) which);
|
||||
thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
|
||||
thing->data.logdev.devid = which;
|
||||
thing->data.logdev.iscapture = iscapture;
|
||||
thing->data.logdev.physdev = physthing;
|
||||
thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
|
||||
thing->data.logdev.postmix_lock = SDL_CreateMutex();
|
||||
if (thing->data.logdev.visualizer) {
|
||||
SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
thing->line_connected_to = physthing;
|
||||
thing->ontick = LogicalDeviceThing_ontick;
|
||||
thing->ondrag = DeviceThing_ondrag;
|
||||
thing->ondrop = LogicalDeviceThing_ondrop;
|
||||
thing->ondraw = LogicalDeviceThing_ondraw;
|
||||
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||||
if (thing) {
|
||||
thing->data.logdev.devid = which;
|
||||
thing->data.logdev.iscapture = iscapture;
|
||||
thing->data.logdev.physdev = physthing;
|
||||
thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
|
||||
thing->data.logdev.postmix_lock = SDL_CreateMutex();
|
||||
if (thing->data.logdev.visualizer) {
|
||||
SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
thing->line_connected_to = physthing;
|
||||
thing->ontick = LogicalDeviceThing_ontick;
|
||||
thing->ondrag = DeviceThing_ondrag;
|
||||
thing->ondrop = LogicalDeviceThing_ondrop;
|
||||
thing->ondraw = LogicalDeviceThing_ondraw;
|
||||
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||||
|
||||
SetLogicalDeviceTitlebar(thing);
|
||||
SetLogicalDeviceTitlebar(thing);
|
||||
}
|
||||
return thing;
|
||||
}
|
||||
|
||||
@ -993,21 +970,23 @@ static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL
|
||||
|
||||
SDL_Log("Adding physical audio device %u", (unsigned int) which);
|
||||
thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
|
||||
thing->data.physdev.devid = which;
|
||||
thing->data.physdev.iscapture = iscapture;
|
||||
thing->data.physdev.name = SDL_GetAudioDeviceName(which);
|
||||
thing->ondrag = DeviceThing_ondrag;
|
||||
thing->ondrop = PhysicalDeviceThing_ondrop;
|
||||
thing->ontick = PhysicalDeviceThing_ontick;
|
||||
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||||
if (thing) {
|
||||
thing->data.physdev.devid = which;
|
||||
thing->data.physdev.iscapture = iscapture;
|
||||
thing->data.physdev.name = SDL_GetAudioDeviceName(which);
|
||||
thing->ondrag = DeviceThing_ondrag;
|
||||
thing->ondrop = PhysicalDeviceThing_ondrop;
|
||||
thing->ontick = PhysicalDeviceThing_ontick;
|
||||
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||||
|
||||
SetPhysicalDeviceTitlebar(thing);
|
||||
if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
|
||||
RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
|
||||
RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */
|
||||
next_physdev_x = 0.0f;
|
||||
} else {
|
||||
next_physdev_x += physdev_texture->w * 1.5f;
|
||||
SetPhysicalDeviceTitlebar(thing);
|
||||
if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
|
||||
RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
|
||||
RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */
|
||||
next_physdev_x = 0.0f;
|
||||
} else {
|
||||
next_physdev_x += physdev_texture->w * 1.5f;
|
||||
}
|
||||
}
|
||||
|
||||
return thing;
|
||||
@ -1030,7 +1009,7 @@ static void TickThings(void)
|
||||
Thing *i;
|
||||
Thing *next;
|
||||
const Uint64 now = SDL_GetTicks();
|
||||
for (i = things; i != NULL; i = next) {
|
||||
for (i = things; i; i = next) {
|
||||
next = i->next; /* in case this deletes itself. */
|
||||
if (i->ontick) {
|
||||
i->ontick(i, now);
|
||||
@ -1045,7 +1024,7 @@ static void WindowResized(const int newwinw, const int newwinh)
|
||||
const float newh = (float) newwinh;
|
||||
const float oldw = (float) state->window_w;
|
||||
const float oldh = (float) state->window_h;
|
||||
for (i = things; i != NULL; i = i->next) {
|
||||
for (i = things; i; i = i->next) {
|
||||
const float halfw = i->rect.w / 2.0f;
|
||||
const float halfh = i->rect.h / 2.0f;
|
||||
const float x = (i->rect.x + halfw) / oldw;
|
||||
@ -1057,140 +1036,13 @@ static void WindowResized(const int newwinw, const int newwinh)
|
||||
state->window_h = newwinh;
|
||||
}
|
||||
|
||||
|
||||
static void Loop(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_bool saw_event = SDL_FALSE;
|
||||
|
||||
if (app_ready_ticks == 0) {
|
||||
app_ready_ticks = SDL_GetTicks();
|
||||
}
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
Thing *thing = NULL;
|
||||
|
||||
saw_event = SDL_TRUE;
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
thing = UpdateMouseOver(event.motion.x, event.motion.y);
|
||||
if ((dragging_button == -1) && event.motion.state) {
|
||||
if (event.motion.state & SDL_BUTTON_LMASK) {
|
||||
dragging_button = SDL_BUTTON_LEFT;
|
||||
} else if (event.motion.state & SDL_BUTTON_RMASK) {
|
||||
dragging_button = SDL_BUTTON_RIGHT;
|
||||
} else if (event.motion.state & SDL_BUTTON_MMASK) {
|
||||
dragging_button = SDL_BUTTON_MIDDLE;
|
||||
}
|
||||
|
||||
|
||||
if (dragging_button != -1) {
|
||||
dragging_thing = thing;
|
||||
if (thing && thing->ondrag) {
|
||||
thing->ondrag(thing, dragging_button, event.motion.x, event.motion.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
droppable_highlighted_thing = NULL;
|
||||
if (dragging_thing) {
|
||||
dragging_thing->rect.x = event.motion.x - (dragging_thing->rect.w / 2);
|
||||
dragging_thing->rect.y = event.motion.y - (dragging_thing->rect.h / 2);
|
||||
if (dragging_thing->can_be_dropped_onto) {
|
||||
thing = FindThingAtPoint(event.motion.x, event.motion.y);
|
||||
if (thing) {
|
||||
int i;
|
||||
for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
|
||||
if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
|
||||
droppable_highlighted_thing = thing;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
thing = UpdateMouseOver(event.button.x, event.button.y);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (dragging_button == event.button.button) {
|
||||
Thing *dropped_thing = dragging_thing;
|
||||
dragging_thing = NULL;
|
||||
dragging_button = -1;
|
||||
if (dropped_thing && dropped_thing->ondrop) {
|
||||
dropped_thing->ondrop(dropped_thing, event.button.button, event.button.x, event.button.y);
|
||||
}
|
||||
droppable_highlighted_thing = NULL;
|
||||
}
|
||||
thing = UpdateMouseOver(event.button.x, event.button.y);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
UpdateMouseOver(event.wheel.mouseX, event.wheel.mouseY);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_DROP_FILE:
|
||||
SDL_Log("Drop file! '%s'", event.drop.file);
|
||||
LoadWavThing(event.drop.file, event.drop.x, event.drop.y);
|
||||
/* SDLTest_CommonEvent will free the string, below. */
|
||||
break;
|
||||
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
WindowResized(event.window.data1, event.window.data2);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
||||
CreatePhysicalDeviceThing(event.adevice.which, event.adevice.iscapture);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
||||
const SDL_AudioDeviceID which = event.adevice.which;
|
||||
Thing *i, *next;
|
||||
SDL_Log("Removing audio device %u", (unsigned int) which);
|
||||
for (i = things; i != NULL; i = next) {
|
||||
next = i->next;
|
||||
if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
|
||||
TrashThing(i);
|
||||
next = things; /* in case we mangled the list. */
|
||||
} else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
|
||||
TrashThing(i);
|
||||
next = things; /* in case we mangled the list. */
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
}
|
||||
|
||||
TickThings();
|
||||
Draw();
|
||||
|
||||
if (!saw_event) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (done) {
|
||||
emscripten_cancel_main_loop();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
int SDL_AppInit(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
|
||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
if (state == NULL) {
|
||||
Quit(1);
|
||||
if (!state) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
state->window_flags |= SDL_WINDOW_RESIZABLE;
|
||||
@ -1208,13 +1060,13 @@ int main(int argc, char *argv[])
|
||||
NULL
|
||||
};
|
||||
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||
Quit(1);
|
||||
return -1;
|
||||
}
|
||||
i += consumed;
|
||||
}
|
||||
|
||||
if (!SDLTest_CommonInit(state)) {
|
||||
Quit(2);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (state->audio_id) {
|
||||
@ -1224,27 +1076,174 @@ int main(int argc, char *argv[])
|
||||
|
||||
SetDefaultTitleBar();
|
||||
|
||||
physdev_texture = CreateTexture("physaudiodev.bmp");
|
||||
logdev_texture = CreateTexture("logaudiodev.bmp");
|
||||
audio_texture = CreateTexture("audiofile.bmp");
|
||||
trashcan_texture = CreateTexture("trashcan.bmp");
|
||||
soundboard_texture = CreateTexture("soundboard.bmp");
|
||||
soundboard_levels_texture = CreateTexture("soundboard_levels.bmp");
|
||||
if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return -1; }
|
||||
if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return -1; }
|
||||
if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return -1; }
|
||||
if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return -1; }
|
||||
if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return -1; }
|
||||
if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return -1; }
|
||||
|
||||
LoadStockWavThings();
|
||||
CreateTrashcanThing();
|
||||
CreateDefaultPhysicalDevice(SDL_FALSE);
|
||||
CreateDefaultPhysicalDevice(SDL_TRUE);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop(Loop, 0, 1);
|
||||
#else
|
||||
while (!done) {
|
||||
Loop();
|
||||
}
|
||||
#endif
|
||||
|
||||
Quit(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static SDL_bool saw_event = SDL_FALSE;
|
||||
|
||||
int SDL_AppEvent(const SDL_Event *event)
|
||||
{
|
||||
Thing *thing = NULL;
|
||||
|
||||
saw_event = SDL_TRUE;
|
||||
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
thing = UpdateMouseOver(event->motion.x, event->motion.y);
|
||||
if ((dragging_button == -1) && event->motion.state) {
|
||||
if (event->motion.state & SDL_BUTTON_LMASK) {
|
||||
/* for people that don't have all three buttons... */
|
||||
if (ctrl_held) {
|
||||
dragging_button = SDL_BUTTON_RIGHT;
|
||||
} else if (alt_held) {
|
||||
dragging_button = SDL_BUTTON_MIDDLE;
|
||||
} else {
|
||||
dragging_button = SDL_BUTTON_LEFT;
|
||||
}
|
||||
dragging_button_real = SDL_BUTTON_LEFT;
|
||||
} else if (event->motion.state & SDL_BUTTON_RMASK) {
|
||||
dragging_button = SDL_BUTTON_RIGHT;
|
||||
dragging_button_real = SDL_BUTTON_RIGHT;
|
||||
} else if (event->motion.state & SDL_BUTTON_MMASK) {
|
||||
dragging_button = SDL_BUTTON_MIDDLE;
|
||||
dragging_button_real = SDL_BUTTON_MIDDLE;
|
||||
}
|
||||
|
||||
if (dragging_button != -1) {
|
||||
dragging_thing = thing;
|
||||
if (thing && thing->ondrag) {
|
||||
thing->ondrag(thing, dragging_button, event->motion.x, event->motion.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
droppable_highlighted_thing = NULL;
|
||||
if (dragging_thing) {
|
||||
dragging_thing->rect.x = event->motion.x - (dragging_thing->rect.w / 2);
|
||||
dragging_thing->rect.y = event->motion.y - (dragging_thing->rect.h / 2);
|
||||
if (dragging_thing->can_be_dropped_onto) {
|
||||
thing = FindThingAtPoint(event->motion.x, event->motion.y);
|
||||
if (thing) {
|
||||
int i;
|
||||
for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
|
||||
if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
|
||||
droppable_highlighted_thing = thing;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
thing = UpdateMouseOver(event->button.x, event->button.y);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (dragging_button_real == event->button.button) {
|
||||
Thing *dropped_thing = dragging_thing;
|
||||
dragging_thing = NULL;
|
||||
dragging_button = -1;
|
||||
dragging_button_real = -1;
|
||||
if (dropped_thing && dropped_thing->ondrop) {
|
||||
dropped_thing->ondrop(dropped_thing, event->button.button, event->button.x, event->button.y);
|
||||
}
|
||||
droppable_highlighted_thing = NULL;
|
||||
}
|
||||
thing = UpdateMouseOver(event->button.x, event->button.y);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
UpdateMouseOver(event->wheel.mouseX, event->wheel.mouseY);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
ctrl_held = ((event->key.keysym.mod & SDL_KMOD_CTRL) != 0);
|
||||
alt_held = ((event->key.keysym.mod & SDL_KMOD_ALT) != 0);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_DROP_FILE:
|
||||
SDL_Log("Drop file! '%s'", event->drop.data);
|
||||
LoadWavThing(event->drop.data, event->drop.x, event->drop.y);
|
||||
/* SDL frees event->drop.data for you when you use SDL_AppEvent(). */
|
||||
break;
|
||||
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
WindowResized(event->window.data1, event->window.data2);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
||||
CreatePhysicalDeviceThing(event->adevice.which, event->adevice.iscapture);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
||||
const SDL_AudioDeviceID which = event->adevice.which;
|
||||
Thing *i, *next;
|
||||
SDL_Log("Removing audio device %u", (unsigned int) which);
|
||||
for (i = things; i; i = next) {
|
||||
next = i->next;
|
||||
if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
|
||||
TrashThing(i);
|
||||
next = things; /* in case we mangled the list. */
|
||||
} else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
|
||||
TrashThing(i);
|
||||
next = things; /* in case we mangled the list. */
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
return SDLTest_CommonEventMainCallbacks(state, event);
|
||||
}
|
||||
|
||||
int SDL_AppIterate(void)
|
||||
{
|
||||
if (app_ready_ticks == 0) {
|
||||
app_ready_ticks = SDL_GetTicks();
|
||||
}
|
||||
|
||||
TickThings();
|
||||
Draw();
|
||||
|
||||
if (saw_event) {
|
||||
saw_event = SDL_FALSE; /* reset this so we know when SDL_AppEvent() runs again */
|
||||
} else {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
return 0; /* keep going. */
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void)
|
||||
{
|
||||
while (things) {
|
||||
DestroyThing(things); /* make sure all the audio devices are closed, etc. */
|
||||
}
|
||||
|
||||
DestroyTexture(physdev_texture);
|
||||
DestroyTexture(logdev_texture);
|
||||
DestroyTexture(audio_texture);
|
||||
DestroyTexture(trashcan_texture);
|
||||
DestroyTexture(soundboard_texture);
|
||||
DestroyTexture(soundboard_levels_texture);
|
||||
SDLTest_CommonQuit(state);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user