forked from Green-Sky/tomato
Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'
This commit is contained in:
187
external/sdl/SDL/test/testaudiocapture.c
vendored
187
external/sdl/SDL/test/testaudiocapture.c
vendored
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@ -10,94 +10,20 @@
|
||||
freely.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS 1
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <SDL3/SDL_test.h>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioStream *stream_in = NULL;
|
||||
static SDL_AudioStream *stream_out = NULL;
|
||||
static int done = 0;
|
||||
static SDLTest_CommonState *state = NULL;
|
||||
|
||||
static void loop(void)
|
||||
{
|
||||
const SDL_AudioDeviceID devid_in = SDL_GetAudioStreamDevice(stream_in);
|
||||
const SDL_AudioDeviceID devid_out = SDL_GetAudioStreamDevice(stream_out);
|
||||
SDL_bool please_quit = SDL_FALSE;
|
||||
SDL_Event e;
|
||||
|
||||
while (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_EVENT_QUIT) {
|
||||
please_quit = SDL_TRUE;
|
||||
} else if (e.type == SDL_EVENT_KEY_DOWN) {
|
||||
if (e.key.keysym.sym == SDLK_ESCAPE) {
|
||||
please_quit = SDL_TRUE;
|
||||
}
|
||||
} else if (e.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
|
||||
if (e.button.button == 1) {
|
||||
SDL_PauseAudioDevice(devid_out);
|
||||
SDL_ResumeAudioDevice(devid_in);
|
||||
}
|
||||
} else if (e.type == SDL_EVENT_MOUSE_BUTTON_UP) {
|
||||
if (e.button.button == 1) {
|
||||
SDL_PauseAudioDevice(devid_in);
|
||||
SDL_FlushAudioStream(stream_in); /* so no samples are held back for resampling purposes. */
|
||||
SDL_ResumeAudioDevice(devid_out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!SDL_AudioDevicePaused(devid_in)) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
||||
} else {
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
||||
}
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
/* Feed any new data we captured to the output stream. It'll play when we unpause the device. */
|
||||
while (!please_quit && (SDL_GetAudioStreamAvailable(stream_in) > 0)) {
|
||||
Uint8 buf[1024];
|
||||
const int br = SDL_GetAudioStreamData(stream_in, buf, sizeof(buf));
|
||||
if (br < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s\n", SDL_GetError());
|
||||
please_quit = 1;
|
||||
} else if (SDL_PutAudioStreamData(stream_out, buf, br) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s\n", SDL_GetError());
|
||||
please_quit = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (please_quit) {
|
||||
/* stop playing back, quit. */
|
||||
SDL_Log("Shutting down.\n");
|
||||
SDL_CloseAudioDevice(devid_in);
|
||||
SDL_CloseAudioDevice(devid_out);
|
||||
SDL_DestroyAudioStream(stream_in);
|
||||
SDL_DestroyAudioStream(stream_out);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_cancel_main_loop();
|
||||
#endif
|
||||
/* Let 'main()' return normally */
|
||||
done = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
int SDL_AppInit(int argc, char **argv)
|
||||
{
|
||||
SDL_AudioDeviceID *devices;
|
||||
SDLTest_CommonState *state;
|
||||
SDL_AudioSpec outspec;
|
||||
SDL_AudioSpec inspec;
|
||||
SDL_AudioDeviceID device;
|
||||
@ -105,9 +31,12 @@ int main(int argc, char **argv)
|
||||
const char *devname = NULL;
|
||||
int i;
|
||||
|
||||
/* this doesn't have to run very much, so give up tons of CPU time between iterations. */
|
||||
SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "15");
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, 0);
|
||||
if (state == NULL) {
|
||||
if (!state) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -128,7 +57,7 @@ int main(int argc, char **argv)
|
||||
if (consumed <= 0) {
|
||||
static const char *options[] = { "[device_name]", NULL };
|
||||
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||
exit(1);
|
||||
return -1;
|
||||
}
|
||||
|
||||
i += consumed;
|
||||
@ -175,20 +104,17 @@ int main(int argc, char **argv)
|
||||
device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, NULL);
|
||||
if (!device) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
return -1;
|
||||
}
|
||||
SDL_PauseAudioDevice(device);
|
||||
SDL_GetAudioDeviceFormat(device, &outspec, NULL);
|
||||
stream_out = SDL_CreateAudioStream(&outspec, &outspec);
|
||||
if (!stream_out) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for playback: %s!\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
return -1;
|
||||
} else if (SDL_BindAudioStream(device, stream_out) == -1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for playback: %s!\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Log("Opening capture device %s%s%s...\n",
|
||||
@ -199,38 +125,89 @@ int main(int argc, char **argv)
|
||||
device = SDL_OpenAudioDevice(want_device, NULL);
|
||||
if (!device) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
return -1;
|
||||
}
|
||||
SDL_PauseAudioDevice(device);
|
||||
SDL_GetAudioDeviceFormat(device, &inspec, NULL);
|
||||
stream_in = SDL_CreateAudioStream(&inspec, &inspec);
|
||||
if (!stream_in) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for capture: %s!\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
return -1;
|
||||
} else if (SDL_BindAudioStream(device, stream_in) == -1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for capture: %s!\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_SetAudioStreamFormat(stream_in, NULL, &outspec); /* make sure we output at the playback format. */
|
||||
|
||||
SDL_Log("Ready! Hold down mouse or finger to record!\n");
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop(loop, 0, 1);
|
||||
#else
|
||||
while (!done) {
|
||||
loop();
|
||||
if (!done) {
|
||||
SDL_Delay(16);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
SDLTest_CommonDestroyState(state);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_AppEvent(const SDL_Event *event)
|
||||
{
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
||||
return 1; /* terminate as success. */
|
||||
} else if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
if (event->key.keysym.sym == SDLK_ESCAPE) {
|
||||
return 1; /* terminate as success. */
|
||||
}
|
||||
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
|
||||
if (event->button.button == 1) {
|
||||
SDL_PauseAudioDevice(SDL_GetAudioStreamDevice(stream_out));
|
||||
SDL_FlushAudioStream(stream_out); /* so no samples are held back for resampling purposes. */
|
||||
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream_in));
|
||||
}
|
||||
} else if (event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
|
||||
if (event->button.button == 1) {
|
||||
SDL_PauseAudioDevice(SDL_GetAudioStreamDevice(stream_in));
|
||||
SDL_FlushAudioStream(stream_in); /* so no samples are held back for resampling purposes. */
|
||||
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream_out));
|
||||
}
|
||||
}
|
||||
return 0; /* keep going. */
|
||||
}
|
||||
|
||||
int SDL_AppIterate(void)
|
||||
{
|
||||
if (!SDL_AudioDevicePaused(SDL_GetAudioStreamDevice(stream_in))) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
||||
} else {
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
||||
}
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
/* Feed any new data we captured to the output stream. It'll play when we unpause the device. */
|
||||
while (SDL_GetAudioStreamAvailable(stream_in) > 0) {
|
||||
Uint8 buf[1024];
|
||||
const int br = SDL_GetAudioStreamData(stream_in, buf, sizeof(buf));
|
||||
if (br < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s\n", SDL_GetError());
|
||||
return -1; /* quit the app, report failure. */
|
||||
} else if (SDL_PutAudioStreamData(stream_out, buf, br) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s\n", SDL_GetError());
|
||||
return -1; /* quit the app, report failure. */
|
||||
}
|
||||
}
|
||||
|
||||
return 0; /* keep app going. */
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void)
|
||||
{
|
||||
SDL_Log("Shutting down.\n");
|
||||
const SDL_AudioDeviceID devid_in = SDL_GetAudioStreamDevice(stream_in);
|
||||
const SDL_AudioDeviceID devid_out = SDL_GetAudioStreamDevice(stream_out);
|
||||
SDL_CloseAudioDevice(devid_in); /* !!! FIXME: use SDL_OpenAudioDeviceStream instead so we can dump this. */
|
||||
SDL_CloseAudioDevice(devid_out);
|
||||
SDL_DestroyAudioStream(stream_in);
|
||||
SDL_DestroyAudioStream(stream_out);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDLTest_CommonDestroyState(state);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user