4 Commits

Author SHA1 Message Date
Green Sky
b8ca49f7dc Squashed 'external/imgui/imgui/' changes from cb16568fca5..5c1d2d1e4c5
5c1d2d1e4c5 Version 1.91.7
9f8481a842e (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth. (#6937)
21902e2f536 Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
c38c18c1a07 Avoid using 1<<31 for ImGuiWindowFlags_NavFlattened as it seems to confuse some binding generators.
c5f60942bdd Demo: tweak demo for ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
290e402a020 TreeNode, Tables: added ImGuiTreeNodeFlags_LabelSpanAllColumns. (#8318, #3565)
6fb7d442559 Backends: SDL2/SDL3: Comments. (#7672, #7670)
32cea853317 Debug Tools:  Item Picker: Always available in menu. Tweak Demo Debug Options. (#2673, #1651)
00f12b9a09d InputText: Fixed not calling CallbackEdit on revert/clear with Escape key. (#8273) + rework comments.
a604d4f717b Fixed IsItemDeactivated(), IsItemDeactivatedAfterEdit() to work when interrupted before/after the active id is submitted. (#5184, #5904, #6766, #8303, #8004)
a28ffa81c4a Docs: added more references to IsKeyDown(), InFlags. (#8317)
1d962820d8b Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
0b8ff4b2382 Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
e7fb97208a8 Backends: Metal: Added missing IM_UNUSED (#8302)
596e09770d3 Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
e7998492726 Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
8bbccf7a977 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
940d9540f3f Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
c7983115e9f Fonts: Further tweaks for Ellipsis ("...") character width when automatically created from a single comma character: use AdvanceX as min.
90094a871a5 Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character.
1c67a3412e1 BeginChild: also caller to manually set ImGuiNextWindowDataFlags_HasChildFlags / ChildFlags. (#8280)
2b8545684ca Refactor: moved Window Focus related functions to a dedicated section.
bbbdc70f26b Refactor: moved FindBlockingModal() in its section.
e6a7c7689f5 Backends: Metal: Fixed memory leaks. (#8276, #8166)
0514332474f Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
3115ae08159 Demo: Font selector combo sets default focus.
cec8ff1885d Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
f04d3cbdaaf Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
af271e73303 Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
93a93071a27 Examples: Add Win32+Vulkan example, amends. (#8180)
38e606a153b Examples: Add Win32+Vulkan example. (#8180)
a2e21727c01 Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
dbf76f62f9e Update issue_template.yml
e7e898ea179 Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates.
d0021e16215 Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
2f1194a2961 Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266)
80aafbc81b0 Data types: moved ImGuiDataType_String to public API as a convenience enum value only. (#8266)
f169102c8ea Misc: fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294)
a0f907933d8 Happy new year!
c147a59bb0e Clarified alternative for ImGuiButtonFlags_Repeat being ImGuiItemFlags_ButtonRepeat. (#8293)
2d2c7d3f955 Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
87f3109c1af Fix capitalization of ImGuiID in comment. (#8283)
6982ce43f5b InputText: fixed badly broken clipboard copy/bug (#8254, #8242)
18929bd6d6c Internals: merge ScaleWindowsInViewport() from docking branch.
2a600bddcbe ImGuiDebugLogFlags_EventFont should not be set by default (had no effect on master tho)
006721fbd6b Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
7219fa65c02 Revert "Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)"
61d4bf95dc5 Fonts: Allowing PushFont()/PopFont() to be called outside the imgui frame scope. (#3621)
d30e102f3ad Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
91e8f2b0feb Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855)
eed95027956 Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
fd932297703 Tables, MultiSelect: Fixed an issue where column width may be mismeasured when calling BeginMultiSelect() while inside a table. (#8250)
9b0e61aaaa7 InputText: sanity checks to e.g. detect non zero-terminated buffers + removed a redundant strlen() call during activation.
ae839620b96 Docs: Updated EXAMPLES.md (#8246)
457fae24e7a Silence more zealous GCC warning. (#8241)
cd6c83cdccb Fixes GCC warnings (#8241)
32f11402f96 InputText: use TextSrc more consistently to facilitate accessing user buffer in text processing code. (#8242)
e900571ac24 InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
f31d53093b5 TestEngine: for consistency, title bar / window items are registered in _Menu layer.
13c4084362b Nav: Fixed an issue where Alt key would clear current active item on windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
f5f11e94be3 InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipbard. (#8229)
324d4bb1402 InputText: calling ReloadUserBuf doesn't clear undo stack. (#2890)
8237ab450e3 Drags, Sliders: store initial value on activation, as a convenience for some mods. (#8223)
4ad5496474b Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard modifiers altering the tweak speed. (#8223)
f9f4e22f6f7 InputText: some tidying up. (#7925)
4cc464eadc1 BeginListBox(): Comments (#8220)
1d069cf4352 Fonts: store 0 for unset EllipsisChar/FallbackChar. Pull config in BuildLookupTable().
e487eb9da08 Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
f25665f3600 Version 1.91.7 WIP
993fa347495 Version 1.91.6
2ca83f0bc72 Fixed missing symbols when using IMGUI_DISABLE_DEMO_WINDOWS (e.g. with ImPlot) (#8221)
c3ffd4c53e9 Misc: Added IMGUI_USE_LEGACY_CRC32_ADLER to use old tables. (#8169, #4933)
d78e823449f InputText: added ImGuiInputTextFlags_ElideLeft. (#1442, #1440, #4391, #7208, #8216)
d2645423de8 InputText: reactivating last activated InputText() doesn't restore horizontal scrolling.
f3147f446a7 Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
921c22f5adc Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
6b348622bb8 Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
fce07bb1cb4 Don't enable SSE4 under Emscripten - Fix. (#8213, #8169, #4933)
53dd7552dcb Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
2671f68f7f8 Don't enable SSE4 under Emscripten (#8213, #8169, #4933)
3f3c62a3c99 ScrollbarEx: clarify use of flags and make them optional. (#8215)
18e5d769fd7 Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
43fbd7ce840 Backends: standardized top of file comments.
566558b17c5 Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
6f6ac84228a Demo: Assets Browser: use correct axis for layout computation, to allow making items non-square. (#8207)
70b6ba42402 Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
923ca4765a8 Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
43c51eb12d1 Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
ee2119d7cbe imgui_freetype: Fix build broken by 19a1f2a (#8107)
19a1f2a5d2c Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted in surface area. (#8107)
9b26743c6b3 SliderAngle: only write back to value v_rad on value_changed. (#8193)
dda7672008e Backends: Vulkan: removed sizeof(ImTextureID) check.
c1123fd8d05 Backends: Vulkan: small refactor to use a texture struct.
90dd510df1e Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
96877eb9c30 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
2d660108b27 Misc: amend crc32 to use _mm_crc32_u32. (#8169, #4933)
326dc95f9c7 Misc: use native crc32 instructions on SEE 4.2 targets. (#8169, #4933)
e6dd8f626a1 Misc: changed CRC32 table to use crc32c polynomial in order to be compatible with SSE 4.2 instructions. (#8169, #4933)
61ab94d5534 Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
9b273294377 Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
5b7feebfd8f Backends: DX9: extract RGBA convert loop as we are going to need it more often.
dfbf1b4f6b1 Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
20360e00ceb Merge miscellaneous small changes to reduce drift with texture update branch.
551b6c4d662 Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
d0e870aad2c Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). (#8161)
5ae3dd52a07 Fonts: added IMGUI_DISABLE_DEFAULT_FONT macro. (#8161)
eb0ad66d88d Demo: example tree used by Property Editor & Selection demos properly freed on app closure. (#8158)
142827f7d86 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
08400f5be7f Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
40b2286d16e (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
3260ea69545 Examples: Win32+DX12: Tweaks.
8be0723fb7a Amend Changelog to better document how changing button behavior of InputInt/InputFloat step buttons affected some mis-uses (#8149)
e97b97467e4 Error Handling: fixed cases where recoverable error handling would crash. (#1651)
3381ab423b3 Version 1.91.6 WIP + fixed typo in tooltip.
f401021d5a5 Version 1.91.5
31b967f098d Fix 01d27a4 (sorry I cherry-picked from wrong branch)
01d27a4acde Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
419a9ada16e Ignore clang warning Wnontrivial-memaccess (#8129, #8135)
17bd417a3d1 AddCustomRectFontGlyph: added storage for Colored bool in ImFontAtlasCustomRect. (#8133)
3b683927ee6 imgui_freetype: Fixed a crash in build font atlas when using merged fonts and the first font in a merged set has no loaded glyph. (#8081)
3543dfda953 Docs: document removal of ImFont const qualifier as potentially breaking.
d97bbf19042 Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default styles.
df0776e931d (Breaking) Removed ImGuiKey_COUNT. (#4921)
738d6db3e6b (Breaking) Removed used of ImGuiKey_KeysData_SIZE, ImGuiKey_KeysData_OFFSET. (#4921)
6f287dd16d5 (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
57ab2b42260 Fixed unused function warning (#8130)
ec2f1d69c8d Docs: word-wrap some the older changelogs.
63234f8dd0a InputText: Internals: rename CurLenA->TextLen, InitialTextA->TextToRevertTo.
be2d006e2e7 Align warning blocks. Removed -Wunused-function, -Wmissing-prototypes from imgui_internal.h
88e232739bc Ignore clang warning Wnontrivial-memaccess (#8129)
d4791f1bbef Fixed a comment typo. (#8128)
82d0584e7bb InputText: using CurLenA instead of TextA.Size for correctness. (#7925)
75f83de52ab InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within a callback would sometimes prevents further appending to the buffer. (#7925)
f77d22837c0 Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
71c77c081ac Demo: added a "Windows" section.
772ca9e9a9d Log/Capture: added experimental io.ConfigWindowsCopyContentsWithCtrlC config option.
f37a9a27e58 Log/Capture: reworked scope + decorating menus, tabs.
a4fcc93f4af Log/Capture: renaming ImGuiLogType to ImGuiLogFlags
9a0dff1bc56 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified.
0bde57c25a9 Font, Misc: remove qualifier from most font functions.
3b8c7d0326d Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586)
d67e2eea1a0 Backends: Win32: internal rename.
81b689b9693 Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
81cfe096578 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)
ccb6646baea Examples: added SDL3+Vulkan example. (#8084, #8085)
1039b7f543c Examples: added more build_win64.bat helpers.
a908d73c16a Backends: avoid missing -Wmissing-declaration warning.  (#8087, #7997)
b4033b37ad7 Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
a855bd8df3c Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
06092a9756b Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
062e580436e Fixed copy/paste error in DebugModeWindow() (#8094)
4994e75852a Backends: DX12: Unmap() call specify written range.
41f02825fc5 Version 1.91.5 WIP
99109c0b3b0 Amend Changelog, oops didn't get it in the previous commit.
83b64b8be22 Version 1.91.4
ab9ce2a927a Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
3982cb35dcf Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
1ff9768aa30 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
634a7ed9886 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
0bae2db77fd Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
0536ace2b6c Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
23b655f8e3a Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
7a56b411247 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200)
db26fe7ca8d Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071)
604f2fa84aa InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
38617a5ad34 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
0f6a463fae5 Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
e6b5cafe65f Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
706438a43c3 Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)
04d9a045570 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts.  (#7927, #7187 + #6591, #6607)
83ecc846dc4 Disabled: clicking a disabled item focuses parent window. (#8064)
67e5f3505d4 InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057)
971d243a872 Fixed typo (#8063)
49a9eee33f2 Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924)
50de550ecdd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
42f47590f98 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
97da66209cf Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
462d1674568 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
ad37b79bca2 Nav: shallow tidying up.
626d358e55e Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
b0010389011 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
ba5161740ea Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009)
d885fe4dd0c (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
349af8766cb InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
20ae8bd4c32 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651)
c4bc6744824 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
98d52b7b26c DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
f29e505d94e CI: remove --disableLicenseExpirationCheck.
a0b811dd373 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
9fbc3134591 InputText: amend 661bba0. (#8048)
661bba09ce1 InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048)
f3d242a90d6 Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
c3629adbeb2 Backends: Metal: fixed ImTextureID cast. (#1641)
6b8accbfa1b Fixed building when defining ImTextureID to a multi-token name. (#1641)
92b94980c69 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
19b494df89f Examples: DirectX12: update Windows SDK version.
f890d853816 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'.  (#6969, #5834, #7468, #3590
42206b3d513 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
74dd38d27c9 Backends: Vulkan: fixed warnings when building in 32-bit mode.
e94f95d82b9 Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
9bd5d8a2405 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
1dde20ff4a1 Version 1.91.4 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: 5c1d2d1e4c562a2ed3efbc64476e703a655b45fd
2025-01-18 13:40:21 +01:00
8de4c4b301 Squashed 'external/imgui/imgui/' changes from 8199457a7d9..cb16568fca5
cb16568fca5 Version 1.91.3
8db126188df Fixed static analyser warning. Amend b3c8747
3d399bcecab Docs: amend docs to explain case of using multiple overlayed ButtonBehavior(). (#8030, #7961, #7669)
b3c87475a5a Drags, Slider: added ImGuiSliderFlags_ClampOnInput, ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76)
5109a77f697 Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036)
014b722963f Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window. (#8036)
f0575411c01 Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release.
004f03945f3 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681)
655fcf82870 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681)
03f007d4cd1 Comments (#1651)
29cff2be068 Silence PVS Studio static analyzer false positives.
ba14c70b020 Comments. Fixed warnings.
199a44e31e2 Error Handling: fixed not rewinding to recorded tree and id stack size (#1651)
30c29d291fb Error Handling: enabled experimental recovery systems. (#1651, #5654)
8776678a462 Error Handling: replaced log callback in recovery functions with calls to IM_ASSERT_USER_ERROR(). (#1651, #5654)
718a594b1e1 Error Handling: rewired asserts in PopID(), PopFont(), PopItemFlag(), EndDisabled(), PopTextWrapPos(), PopFocusScope(), PopItemWidth() to use IM_ASSERT_USER_ERROR().  (#1651, #5654)
2360061520e Error Handling, Debug Log: added IMGUI_DEBUG_LOG_ERROR() with special handling. (#5855, #1651, #5654)
26785fd8731 Internals: NewFrame: move the window reset loop higher up, namely before UpdateHoveredWindowAndCaptureFlags() -> FindHoveredWindowEx().
797101a882b Windows: BeginChild(): made it possible to call SetNextWindowSize() on a child window using ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY. (#1710, #8020)
9644c511835 Error handling: rework error tooltip logic (will be reused by upcoming feature). (#7961, #7669, #1651)
d0107f5da23 Internals: misc tweaks to facilitate branch merging.
726aad8e088 Refactor: moved ImGuiContext contructor to imgui.cpp
44a73be6eaf TestEngine: log calls don't need testing hook active.
bc77041b578 Error Handling: fixed an issue ErrorCheckEndWindowRecover() when aborting in a child inside a tab bar. (#1651)
7f81fbc5426 Backends: WGPU: Fix new WGPUStringView breaks shader compilation. (#8009, #8010)
fb410463e6a Scrollbar: added io.ConfigScrollbarScrollByPage setting. (#8002, #7328)
a727332e772 Scrollbar: Shift+Click always use absolute positionning scroll. (#8002, #7328)
4aeae5d7189 Error check: fixed build when using IMGUI_DISABLE_DEBUG_TOOLS.
d0750ee4e7d Error check: clarified that carriage returns are emitted by our code. Added helper default callback. Comments. (#1651)
0af2c4ef765 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
faca859043c Version 1.91.3 WIP
a9f72ab6818 Version 1.91.2
cfae5ac71b9 Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
f7ba6453980 InputText: fixed not filling callback's SelectionEnd. (#7925)
e648dbb59d2 Tables: fixed auto-width columns when using synced-instances of same table. (#7218)
6aade6912a1 Inputs: SetNextItemShortcut() with ImGuiInputFlags_Tooltip doesn't show tooltip when item is active.
dad9f45e3ed Windows: fixed an issue where double-click to collapse could be triggered even while another item is active. (#7841, #7369)
71714eab536 Tables: fixed assertion related to inconsistent outer clipping when sizes are not rounded. (#7957)
11fba027e50 Tables: using table->InnerClipRect more consistently. Fixes an assertion with tables with borders when clipped by parent. (#6765, #3752, #7428)
6ce26ef11d5 AddFont: added assert to better detect uninitialized struct. (#7993)
08b1496b7e5 Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
1ac162f2b08 Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523)
4925695ae88 InputText: optimize InputTextCalcTextLenAndLineCount() for inactive multiline path. (#7925)
7ac50bf77d0 InputText: more tidying up of selection search loop.
aef07aea274 InputText: minor tidying up of selection search loop (no need to imply it runs in single line mode)
b53d91a4c40 InputText: optimization for large text: using memchr() instead of strchr() shaves 0.2 ms on 865k multi-line text case. Approximately 20%. (#7925)
510b6adc9bb CI: disable month-long PVS Studio warning about expiring licence.
dab63231d88 Misc: Made it accepted to call SetMouseCursor() with any out-of-bound value, as a way to allow hacking in custom cursors if desirable.
4d00bf8add4 MultiSelect+Tables: fixed an issue where box-select would skip items while drag-scrolling in a table with outer borders. (#7970, #7821).
6dcb7be35f8 CI: amend build tests for emscripten (#7965)
ac2ad79812e Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
52a6ab44b1f Doc: Fix typo. (#7974)
dc6346b763e Fonts: fixed ellipsis "..." rendering width miscalculation bug introduced in 1.91.0. (#7976)
8807b01b288 InputText: amends: now can use memchr()/strchr() for line counting. Much faster! (#7925)
19accb14a9e InputText: amends: fixed undo-stack reconcile. fixed metrics crash. fixes character filtering. (#7925)
3d1e593b5b1 InputText: amends: fixed next/prev word implementation. (#7925)
e240bc151a3 InputText: amends: add note about STB_TEXTEDIT_GETCHAR. tweak InputTextCalcTextSize() to use similar debug-friendly logic as ImFont:CalcTextSizeA(). misc small tidying up. (#7925)
1674fe96ff5 InputText: amends: add stb_textedit_text() api. (#7925)
d1b78179592 InputText: amends: renames, coding style. (#7925)
abd07f6d307 InputText: added native support for UTF-8 text editing and god rid of the wchar buffer. (#7925)
67cd4ead650 Added io.ConfigDebugHighlightIdConflicts debug feature! (#7961, #7669)
a8eec244056 Demo: fix some id conflicts. (#7961)
4236bc088fd Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190)
15cb7d61f98 InputText: moved imstb_textedit.h include to imgui_widgets.cpp
ca5701d4580 InputText: moved all ImGuiInputTextState functions to not be inline.
21d03edcb0c InputText: renamed namespace from stb_texture structure and added an indirection.
a2366f90224 TextLinkOpenURL: display a verb in front the link. Update Gallery & other links. (#7885, #7660)
a5cf4fe374d InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow.
d16cb171c66 Nav: pressing any keyboard key while holding Alt disable toggling nav layer on Alt release. (#4439, extend #370, #369)
193c1e23668 Version 1.91.2 WIP
d0b742efdee CI: build with Clang C++26 on Linux. (#7954)
4a1a38f7ed0 CI: Amend 943fd21.
943fd216eca CI: Amend e3cb016.
e3cb0163284 CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954)
41eebc87a06 Fixed C++26 invalid enum operation (#7954)
1dfbb100d6c Version 1.91.1
f75cf62d2f3 Tables: fixed resizing columns when using multiple synched instances that are layed out at different X positions. (#7933)
8dd33839f02 Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933)
722a2a12fb2 Tables: comments. (#7937)
776813416b5 PlotHistogram, PlotLines: use ButtonBehavior() to be idiomatic. (#7935, #3072)
afb15e97958 PlotHistogram, PlotLines: register item ID in a more idiomatic manner. (#7935, #3072)
f99febfd6fa Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143)
a93f7db875c Misc merge/small stuff from docking to reduce drift.
30dcdcbe736 Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660)
07be01767af Demo: added emscripten version. (#7915)
4832027eb6a Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
6a7319543c4 Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
ee9e3a2ed66 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914)
4a06fe59b4d Update FONTS.md (#7944)
28caa223567 Fix minor typo (#7943)
1d88609043f Changed call from cosf to ImCos (#7939)
864a2bf6b82 Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428)
a131c3e6111 Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752)
0b9adc2c799 BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders.
1e939fcc32a Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973)
088e6fc0471 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
438f9e1a3e7 InputText: amend d474ed7 for static analysis. (#7913)
ce484301c0f CI: Add manual trigger for 'workflow_run' builds (#7865)
d474ed7f78c InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383)
d15da2c47d9 Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e).
5de7f69cbb9 (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390)
214977e5fd1 IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
e54f240ea0a IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278)
9ff60ae31d5 IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
ba2f4a2cd56 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
e6460722ea1 IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty.
8e401047952 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().
bf75504d7a4 Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
521f84a3a9f InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
8a946b69e98 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode).
59e69dc6df7 ImGuiSelectionBasicStorage constructor needs visibility (#7906)
e471206b088 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365)
eb7201b9026 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
ecb1962013d IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features.
092c88dc7bd IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858)
fabceaf0369 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit.
61313a75891 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832)
2d99052d1d4 Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
1b61d55079a Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
591a18a9c4b Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
29fadad1939 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
45e7f7827a5 Examples: SDL2+SDLRenderer: fixed return value. (#7876)
3232070d3ab Demo: Fixed truncation warning. (#7857)
4b654db9040 CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864)
8cc6eee2958 Fonts: amend assert when glyph range data seems incorrect. (#7856)
6864a7f839c Window refresh policy: extend tests to any window in the begin stack. (#7797)
531364d7289 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797)
9f8f5e11455 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850)
2981a10c537 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850)
5e7dc72c926 Examples: SDL3: Update readme to use SDL3_DIR (#7846)
fd57b252ac1 Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
71ee2ce3673 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
887478793b8 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
dcf54782d4b Version 1.91.WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: cb16568fca5297512ff6a8f3b877f461c4323fbe
2024-10-05 14:44:00 +02:00
1dccce8097 Squashed 'external/imgui/imgui/' changes from 6f7b5d0ee2f..070c046cd1f
070c046cd1f Internals: rename recently added TreeNodeIsOpen() -> TreeNodeGetOpen(). (#7553, #1131, #2958, #2079, #722)
7c6d4ff28de TreeNode: Internals: facilitate dissociating item ID from storage ID (useful for 1861)
8bab3eab6a8 Clipper: added SeekCursorForItem() function, for use when using ImGuiListClipper::Begin(INT_MAX). (#1311)
74a1854db9a Nav, Demo: comments.
669021be4cd Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
67e9aa4d3df Demo: Property Editor: add basic filter.
4247f190c23 Demo: Property Editor: rearrange code + replace use of bool to proper ImGuiChildFlags.
9c1f922b02b Fixed pvs-studio warning.
0e4dcfa5529 Obsoleted PushTabStop()/PopTabStop() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_NoTabStop.
3de75138d1c (Breaking) Renamed ImGuiSelectableFlags_DontClosePopups to ImGuiSelectableFlags_NoAutoClosePopups. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
0de88a928d7 Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
b4ca869c407 (Breaking) Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_ButtonRepeat.
7e0800e7186 Added PushItemFlag(), PopItemFlag(), ImGuiItemFlags.
46691d172ec Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and struct description data that a real application would want to use.
bc9e5b62b6b Added ImGuiDataType_Bool for convenience.
ac7d6fb5ca0 Internals: Added TreeNodeIsOpen() to facilitate discoverability. (#7553, #1131, #2958, #2079, #722)
9c2f6003e4f Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports.
df3a74389e8 Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
126569ad5b3 Fix definition check (#7793)
c3c90b49e03 Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
a8e96ae21a4 Backends: GLFW+Emscripten: Fixed build (#7647)
2937339c175 Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
6816789a6b0 Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
9504068f66c Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN (#7768, #4858, #2622)
6b6026b1332 DemosFix typo in help text in demo Tables/Borders (#7780)
1ec1f7a3de2 Fixed Unix version of PlatformOpenInShellFn_DefaultImpl. (#7772, #7660)
2d0baaabe62 TreeNode: rename/rework ImGuiNavTreeNodeData system to be usable by more features. (#2920, #1131, #7553)
0a73c6ec3f6 Misc tweaks, comments.
0ebf49b4c1f IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
380b3559c6d Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
05a4f280596 Internals: added FontScale storage (amend 0f63d3e).
5496050f5f2 Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
0f63d3e9164 Internals: added FontScale storage.
dadf9cd039b IO: disable default io.PlatformOpenInShellFn() implementation on iPhone, as compiler errors that system() is not available on iOS.
43925b9fa4c Build fix for non Windows platforms.
ddd4c9d6b95 Commented out obsolete ImGuiModFlags and ImGuiModFlags_XXX values (renamed to ImGuiKeyChord and ImGuiMod_XXX in 1.89). (#4921, #456)
fb799bba7fd (Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
8f367980357 IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell, added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS. (#7660)
0250dc903ef Demo: changed style editor inline block to its own window.
ae708e3bcd7 Backends: SDL3: add default case to fix warnings. (#7763)
7e0b3b9caf8 Debug Log: Added "Configure Outputs.." button. (#5855)
a62794359aa Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
a489585f843 Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
12f92518bc5 Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
84cc72f3720 Version 1.91.0 WIP
cb16be3a3fc Version 1.90.9
c554c402d30 IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a button which was pressed over void.  (#1392)
50a0f18e6ae imgui_freetype: fixed divide by zero while handling FT_PIXEL_MODE_BGRA glyphs. (#7267, #3369)
dd5c30d2d75 Disabled: Reworked 1.90.8 behavior of Begin() not inheriting current BeginDisabled() state. Only tooltip are clearing that state. (#211, #7640)
67216910fb0 Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
ccf3ee674a0 Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
751bbf38ba5 Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
f2c07ed7175 Backends: Allegro5: Correctly handle unstable bit in version checks (#7755)
c47928ffc0f Checkbox: minor tidying up to simplify work on multi-select branch.
372eebbeb29 Fix typo, rename ImGuisliderFlags_WrapAround flag to ImGuiSliderFlags_WrapAround. (#7752, #7749)
0403096a9d3 Drags: added ImGuisliderFlags_WrapAround flag for DragInt(), DragFloat() etc. (#7749)
c7df9c71214 Backends: Win32: Fixed warning with old MinGW/GCC versions.
404af570049 Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
0582f7678a4 Nav: store NavJustMovedToIsTabbing + shuffle a few nav related fields.
77d582fa37b Windows: BeginChild(): fixed a glitch when during a resize of a child window which is tightly close to the boundaries of its parent. (#7706)
953d40c929f Tables: moved TableGetHoveredColumn() to public API. (#7715, #3740)
fbb903e1580 Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing the disabled state. (#7726)
dbffb702f83 ImGuiStorage: tweak impl for BuildSortByKey().
0c2650e8339 Backends: OSX: build fix. Amend 32f9dfc
22b36bef9e6 Examples: undo adding SDL3 example to Visual Studio sln.
7c2476986b5 Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
32f9dfc1261 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
eb1cc4b8b4e Metrics/Debugger: Browsing a Storage perform hover lookup on identifier.
a18fb406ace Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
aab27130a61 Demo: Style Editor: clarify how _CalcCircleAutoSegmentCount() doesn't always get exact final segment count. (#7731)
48e7e7bfe85 Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
755bf2b8c2e (Breaking) Move ImGuiWindowFlags_NavFlattened to ImGuiChildFlags_NavFlattened. (#7687)
2c8cc58fd16 Internals: storing HoveredWindowBeforeClear for use by multi-context compositor drag and drop propagation.
7f20a4b0415 Nav: CTRL+Tab overlay display context name if any.
e3971079cf5 IO: added ImGuiConfigFlags_NoKeyboard for consistency and convenience. (#4921)
8067d05f744 IO: added ClearInputMouse(). made ClearInputKeys() not clear mouse data. (#4921)
21581cf70ce Fixed build warning.
7e7c97ac5f9 Ignore .ini file with other suffixes.
77d9f80754e Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext and ImGuiDragDropFlags_PayloadNoCrossProcess flags.
8c318dc7702 Drag and Drop: (Breaking) renamed ImGuiDragDropFlags_SourceAutoExpirePayload to ImGuiDragDropFlags_PayloadAutoExpire. (#1725, #143)
50709454b3f Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. (#143)
413c056359b Drag and Drop: comments, debug log entries.
37c243bb35a Internals: added ImGuiContext::ContextName optionally used by debug log and to facilitate debugging.
8c517fee357 Drag and Drop: Fixes an issue when elapsing payload would be based on last payload frame instead of last drag source frame.
32a037c030f Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern. (#143)
21bda2ed994 TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline.
1b9593e8894 Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
b902fa4c449 IO: do not disable io.ConfigWindowsResizeFromEdges when ImGuiBackendFlags_HasMouseCursors is not set by backend.
8caf7afbad6 Internals: made ImLowerBound() accessible in internals + take a span. + rearrange child/popup/tooltips section.
22d65c7949d Removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type to ImGuiStoragePair (simpler for many languages).
7538ca6f405 Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
a47bfb1b5b1 Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
d46a0aa0693 Internals: renamed HoveredIdDisabled to HoveredIdIsDisabled for consistency.
7260bb51cfc Version 1.90.9 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: 070c046cd1fcbe694e3f19e2f5eaff9df0cb6357
2024-07-18 10:52:26 +02:00
0e1b1703f6 Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab
6ccc561a2ab Version 1.90.6
0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365)
0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842)
6ebbecc6a08 Realign assignments.
fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917)
4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534)
6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536)
913151caa89 Demo: move progress bars to their own section.
c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901)
b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937)
baaaaea9e91 Demo: tweak TreeNode demo.
da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id.
b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog.
fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
eba46cb0d22 Drag and Drop: assert when nesting  BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links
9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132)
80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)

git-subtree-dir: external/imgui/imgui
git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
2024-05-15 13:22:13 +02:00