# Fragment Store Fragments are are pieces of information split into Metadata and Data. They can be stored seperated or together. They can be used as a Transport protocol/logic too. # Store types ### Object Store Fragment files are stored with the first 2 hex chars as sub folders: eg: `objects/` (object store root) - `5f/` (first 2hex subfolder) - `4fffffff` (the fragment file without the first 2 hexchars) ### Split Object Store Same as Object Store, but medadata and data stored in seperate files. Metadata files have the `.meta` suffix. They also have a filetype specific suffix, like `.json`, `.msgpack` etc. ### Memory Store Just keeps the Fragments in memory. # File formats Files can be compressed and encrypted. Since compression needs the data's structure to work properly, it is applied before it is encrypted. ### Text Json Text json only makes sense for metadata if it's neither compressed nor encrypted. (otherwise its binary on disk anyway, so why waste bytes). Since the content of data is not looked at, nothing stops you from using text json and ecrypt it, but atleast basic compression is advised. A Metadata json object can have arbitrary keys, some are predefined: - `FragComp::DataEncryptionType` (uint) Encryption type of the data, if any - `FragComp::DataCompressionType` (uint) Compression type of the data, if any ## Binary file headers ### Split Metadata file magic bytes `SOLMET` (6 bytes) 1 byte encryption type (`0x00` is none) 1 byte compression type (`0x00` is none) ...metadata here... note that the encryption and compression are for the metadata only. The metadata itself contains encryption and compression info about the data. ### Split Data (none) all the data is in the metadata file. This is mostly to allow direct storage for files in the Fragment store without excessive duplication. Keep in mind to not use the actual file name as the data/meta file name. ### Single fragment file magic bytes `SOLFIL` (6 bytes) 1 byte encryption type (`0x00` is none) 1 byte compression type (`0x00` is none) ...metadata here... ...data here... ## Compression types - `0x00` none - `0x01` zstd (without dict)