#pragma once #include #include struct TextureUploaderI { static constexpr const char* version {"2"}; enum Filter { NEAREST, LINEAR, }; enum Access { STATIC, STREAMING, // target? }; virtual ~TextureUploaderI(void) {} virtual uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter = LINEAR, Access access = STATIC) = 0; // keeps width height filter // TODO: wh instead of size? virtual bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) = 0; virtual void destroy(uint64_t tex_id) = 0; };