<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM64">
      <Configuration>Debug</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM64">
      <Configuration>Release</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{95943bbe-f378-4068-a3fd-dae1b8309b6e}</ProjectGuid>
    <Keyword>DirectXApp</Keyword>
    <RootNamespace>testdraw</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
    <WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
    <AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v142</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v142</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v142</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v142</PlatformToolset>
    <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm64; $(VCInstallDir)\lib\arm64</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm64; $(VCInstallDir)\lib\arm64</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Link>
      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
      <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
    </Link>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <CompileAsWinRT>false</CompileAsWinRT>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Image Include="Assets\LockScreenLogo.scale-200.png" />
    <Image Include="Assets\SplashScreen.scale-200.png" />
    <Image Include="Assets\Square150x150Logo.scale-200.png" />
    <Image Include="Assets\Square44x44Logo.scale-200.png" />
    <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
    <Image Include="Assets\StoreLogo.png" />
    <Image Include="Assets\Wide310x150Logo.scale-200.png" />
  </ItemGroup>
  <ItemGroup>
    <AppxManifest Include="Package.appxmanifest">
      <SubType>Designer</SubType>
    </AppxManifest>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\SDL-UWP.vcxproj">
      <Project>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</Project>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\test\SDL_test_assert.c" />
    <ClCompile Include="..\..\src\test\SDL_test_common.c" />
    <ClCompile Include="..\..\src\test\SDL_test_compare.c" />
    <ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
    <ClCompile Include="..\..\src\test\SDL_test_font.c" />
    <ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
    <ClCompile Include="..\..\src\test\SDL_test_harness.c" />
    <ClCompile Include="..\..\src\test\SDL_test_log.c" />
    <ClCompile Include="..\..\src\test\SDL_test_md5.c" />
    <ClCompile Include="..\..\src\test\SDL_test_memory.c" />
    <ClCompile Include="..\..\src\test\SDL_test_random.c" />
    <ClCompile Include="..\..\test\main.cpp">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\..\test\testdraw.c">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
  </ImportGroup>
</Project>