#include "framework/framework.h" #include #include #include typedef struct { uint32_t message_id; bool received_receipt; } AliceState; static void on_read_receipt(const Tox_Event_Friend_Read_Receipt *event, void *user_data) { ToxNode *self = (ToxNode *)user_data; AliceState *state = (AliceState *)tox_node_get_script_ctx(self); uint32_t friend_number = tox_event_friend_read_receipt_get_friend_number(event); uint32_t message_id = tox_event_friend_read_receipt_get_message_id(event); tox_node_log(self, "Received read receipt for friend %u, message %u", friend_number, message_id); if (friend_number == 0 && message_id == state->message_id) { state->received_receipt = true; } } static void alice_script(ToxNode *self, void *ctx) { AliceState *state = (AliceState *)ctx; tox_events_callback_friend_read_receipt(tox_node_get_dispatch(self), on_read_receipt); tox_node_wait_for_self_connected(self); tox_node_wait_for_friend_connected(self, 0); tox_node_log(self, "Sending message to Bob..."); uint8_t msg[] = "Hello Bob!"; Tox_Err_Friend_Send_Message err; state->message_id = tox_friend_send_message(tox_node_get_tox(self), 0, TOX_MESSAGE_TYPE_NORMAL, msg, sizeof(msg), &err); ck_assert(err == TOX_ERR_FRIEND_SEND_MESSAGE_OK); tox_node_log(self, "Message sent with ID %u, waiting for read receipt...", state->message_id); WAIT_UNTIL(state->received_receipt); tox_node_log(self, "Read receipt received successfully!"); } static void bob_script(ToxNode *self, void *ctx) { tox_node_wait_for_self_connected(self); tox_node_wait_for_friend_connected(self, 0); tox_node_log(self, "Waiting for message from Alice..."); WAIT_FOR_EVENT(TOX_EVENT_FRIEND_MESSAGE); tox_node_log(self, "Received message! Tox will automatically send a read receipt."); // We stay here to allow Alice to receive the receipt // We wait until alice is finished ToxNode *alice = tox_scenario_get_node(tox_node_get_scenario(self), 0); WAIT_UNTIL(tox_node_is_finished(alice)); } int main(int argc, char *argv[]) { ToxScenario *s = tox_scenario_new(argc, argv, 60000); AliceState alice_state = {0, false}; tox_scenario_add_node(s, "Alice", alice_script, &alice_state, sizeof(AliceState)); tox_scenario_add_node(s, "Bob", bob_script, nullptr, 0); ToxNode *alice = tox_scenario_get_node(s, 0); ToxNode *bob = tox_scenario_get_node(s, 1); tox_node_bootstrap(alice, bob); tox_node_friend_add(alice, bob); tox_node_friend_add(bob, alice); ToxScenarioStatus res = tox_scenario_run(s); if (res != TOX_SCENARIO_DONE) { fprintf(stderr, "Scenario failed with status %u\n", res); return 1; } tox_scenario_free(s); return 0; }