#include "framework/framework.h" #include #include #define NUM_MSGS 40000 static void alice_script(ToxNode *self, void *ctx) { tox_node_wait_for_self_connected(self); tox_node_wait_for_friend_connected(self, 0); const uint8_t message[] = {0}; bool errored = false; Tox *tox = tox_node_get_tox(self); for (uint32_t i = 0; i < NUM_MSGS; i++) { Tox_Err_Friend_Send_Message err; tox_friend_send_message(tox, 0, TOX_MESSAGE_TYPE_NORMAL, message, sizeof(message), &err); if (err != TOX_ERR_FRIEND_SEND_MESSAGE_OK) { errored = true; } if (errored) { ck_assert(err == TOX_ERR_FRIEND_SEND_MESSAGE_SENDQ); } else { ck_assert(err == TOX_ERR_FRIEND_SEND_MESSAGE_OK); } } ck_assert(errored); tox_node_log(self, "Success: Send queue overflowed as expected."); } static void bob_script(ToxNode *self, void *ctx) { tox_node_wait_for_self_connected(self); tox_node_wait_for_friend_connected(self, 0); ToxNode *alice = tox_scenario_get_node(tox_node_get_scenario(self), 0); WAIT_UNTIL(tox_node_is_finished(alice)); } int main(int argc, char *argv[]) { ToxScenario *s = tox_scenario_new(argc, argv, 30000); ToxNode *alice = tox_scenario_add_node(s, "Alice", alice_script, nullptr, 0); ToxNode *bob = tox_scenario_add_node(s, "Bob", bob_script, nullptr, 0); tox_node_bootstrap(alice, bob); tox_node_friend_add(alice, bob); tox_node_friend_add(bob, alice); ToxScenarioStatus res = tox_scenario_run(s); if (res != TOX_SCENARIO_DONE) { return 1; } tox_scenario_free(s); return 0; } #undef NUM_MSGS