#include "framework/framework.h" #include static void alice_script(ToxNode *self, void *ctx) { WAIT_UNTIL(tox_node_is_self_connected(self)); WAIT_UNTIL(tox_node_is_friend_connected(self, 0)); tox_node_log(self, "Connected to Bob."); // Bob will go offline now. tox_node_log(self, "Waiting for Bob to time out..."); WAIT_UNTIL(!tox_node_is_friend_connected(self, 0)); tox_node_log(self, "Bob timed out as expected."); tox_node_log(self, "Waiting for Bob to reconnect..."); WAIT_UNTIL(tox_node_is_friend_connected(self, 0)); tox_node_log(self, "Bob reconnected!"); } static void bob_script(ToxNode *self, void *ctx) { WAIT_UNTIL(tox_node_is_self_connected(self)); WAIT_UNTIL(tox_node_is_friend_connected(self, 0)); tox_node_log(self, "Connected to Alice. Going offline for 40 seconds..."); tox_node_set_offline(self, true); // In our virtual clock, 40 seconds is 40000 / TOX_SCENARIO_TICK_MS ticks. for (int i = 0; i < 40000 / TOX_SCENARIO_TICK_MS; ++i) { tox_scenario_yield(self); } tox_node_log(self, "Coming back online."); tox_node_set_offline(self, false); WAIT_UNTIL(tox_node_is_friend_connected(self, 0)); tox_node_log(self, "Reconnected to Alice!"); } int main(int argc, char *argv[]) { ToxScenario *s = tox_scenario_new(argc, argv, 300000); ToxNode *alice = tox_scenario_add_node(s, "Alice", alice_script, nullptr, 0); ToxNode *bob = tox_scenario_add_node(s, "Bob", bob_script, nullptr, 0); tox_node_friend_add(alice, bob); tox_node_friend_add(bob, alice); tox_node_bootstrap(alice, bob); tox_node_bootstrap(bob, alice); ToxScenarioStatus res = tox_scenario_run(s); if (res != TOX_SCENARIO_DONE) { tox_scenario_log(s, "Test failed with status %u", res); return 1; } tox_scenario_free(s); return 0; }