#include "fake_sockets.hh" #include #include #include #include #include "network_universe.hh" namespace tox::test { // --- FakeSocket --- FakeSocket::FakeSocket(NetworkUniverse &universe, int type) : universe_(universe) , type_(type) { ip_init(&ip_, false); ip_.ip.v4.uint32 = net_htonl(0x7F000001); } FakeSocket::~FakeSocket() = default; int FakeSocket::close() { // Override in subclasses to unbind return 0; } int FakeSocket::getsockopt(int level, int optname, void *optval, size_t *optlen) { return 0; } int FakeSocket::setsockopt(int level, int optname, const void *optval, size_t optlen) { return 0; } int FakeSocket::socket_nonblock(bool nonblock) { nonblocking_ = nonblock; return 0; } // --- FakeUdpSocket --- FakeUdpSocket::FakeUdpSocket(NetworkUniverse &universe) : FakeSocket(universe, SOCK_DGRAM) { } FakeUdpSocket::~FakeUdpSocket() { close_impl(); } int FakeUdpSocket::close() { std::lock_guard lock(mutex_); close_impl(); return 0; } void FakeUdpSocket::close_impl() { if (local_port_ != 0) { universe_.unbind_udp(ip_, local_port_); local_port_ = 0; } } int FakeUdpSocket::bind(const IP_Port *addr) { std::lock_guard lock(mutex_); if (local_port_ != 0) return -1; // Already bound uint16_t port = addr->port; if (port == 0) { port = universe_.find_free_port(ip_); } else { port = net_ntohs(port); } if (universe_.bind_udp(ip_, port, this)) { local_port_ = port; return 0; } errno = EADDRINUSE; return -1; } int FakeUdpSocket::connect(const IP_Port *addr) { // UDP connect just sets default dest. // Not strictly needed for toxcore UDP but good for completeness. return 0; } int FakeUdpSocket::listen(int backlog) { errno = EOPNOTSUPP; return -1; } std::unique_ptr FakeUdpSocket::accept(IP_Port *addr) { errno = EOPNOTSUPP; return nullptr; } int FakeUdpSocket::send(const uint8_t *buf, size_t len) { errno = EDESTADDRREQ; return -1; } int FakeUdpSocket::recv(uint8_t *buf, size_t len) { errno = EOPNOTSUPP; return -1; } int FakeUdpSocket::sendto(const uint8_t *buf, size_t len, const IP_Port *addr) { std::lock_guard lock(mutex_); if (local_port_ == 0) { // Implicit bind uint16_t p = universe_.find_free_port(ip_); if (universe_.bind_udp(ip_, p, this)) { local_port_ = p; } else { errno = EADDRINUSE; return -1; } } Packet p{}; // Source p.from.ip = ip_; p.from.port = net_htons(local_port_); p.to = *addr; p.data.assign(buf, buf + len); p.is_tcp = false; universe_.send_packet(p); if (universe_.is_verbose()) { uint32_t tip4 = net_ntohl(addr->ip.ip.v4.uint32); std::cerr << "[FakeUdpSocket] sent " << len << " bytes from port " << local_port_ << " to " << ((tip4 >> 24) & 0xFF) << "." << ((tip4 >> 16) & 0xFF) << "." << ((tip4 >> 8) & 0xFF) << "." << (tip4 & 0xFF) << ":" << net_ntohs(addr->port) << std::endl; } return len; } int FakeUdpSocket::recvfrom(uint8_t *buf, size_t len, IP_Port *addr) { RecvObserver observer_copy; std::vector data_copy; IP_Port from_copy; size_t copy_len = 0; { std::lock_guard lock(mutex_); if (recv_queue_.empty() && packet_source_) { // NOTE: We call packet_source_ with lock held. // Be careful not to call back into socket methods from packet_source_. std::vector data; IP_Port from; if (packet_source_(data, from)) { recv_queue_.push_back({std::move(data), from}); } } if (recv_queue_.empty()) { errno = EWOULDBLOCK; return -1; } auto &p = recv_queue_.front(); copy_len = std::min(len, p.data.size()); std::memcpy(buf, p.data.data(), copy_len); *addr = p.from; if (recv_observer_) { observer_copy = recv_observer_; data_copy = p.data; from_copy = p.from; } recv_queue_.pop_front(); } if (observer_copy) { observer_copy(data_copy, from_copy); } if (universe_.is_verbose()) { std::cerr << "[FakeUdpSocket] recv " << copy_len << " bytes at port " << local_port_ << " from port " << net_ntohs(addr->port) << std::endl; } return copy_len; } void FakeUdpSocket::push_packet(std::vector data, IP_Port from) { std::lock_guard lock(mutex_); if (universe_.is_verbose()) { uint32_t fip4 = net_ntohl(from.ip.ip.v4.uint32); std::cerr << "[FakeUdpSocket] push " << data.size() << " bytes into queue for " << ((ip_.ip.v4.uint32 >> 24) & 0xFF) << "." // ip_ is in network order from net_htonl << ((ip_.ip.v4.uint32 >> 16) & 0xFF) << "." << ((ip_.ip.v4.uint32 >> 8) & 0xFF) << "." << (ip_.ip.v4.uint32 & 0xFF) << ":" << local_port_ << " from " << ((fip4 >> 24) & 0xFF) << "." << ((fip4 >> 16) & 0xFF) << "." << ((fip4 >> 8) & 0xFF) << "." << (fip4 & 0xFF) << ":" << net_ntohs(from.port) << std::endl; } recv_queue_.push_back({std::move(data), from}); } void FakeUdpSocket::set_packet_source(PacketSource source) { std::lock_guard lock(mutex_); packet_source_ = std::move(source); } void FakeUdpSocket::set_recv_observer(RecvObserver observer) { std::lock_guard lock(mutex_); recv_observer_ = std::move(observer); } // --- FakeTcpSocket --- FakeTcpSocket::FakeTcpSocket(NetworkUniverse &universe) : FakeSocket(universe, SOCK_STREAM) , remote_addr_{} { } FakeTcpSocket::~FakeTcpSocket() { close_impl(); } int FakeTcpSocket::close() { std::lock_guard lock(mutex_); close_impl(); return 0; } void FakeTcpSocket::close_impl() { if (local_port_ != 0) { universe_.unbind_tcp(ip_, local_port_, this); local_port_ = 0; } state_ = CLOSED; } int FakeTcpSocket::bind(const IP_Port *addr) { std::lock_guard lock(mutex_); if (local_port_ != 0) return -1; uint16_t port = addr->port; if (port == 0) { port = universe_.find_free_port(ip_); } else { port = net_ntohs(port); } if (universe_.bind_tcp(ip_, port, this)) { local_port_ = port; return 0; } errno = EADDRINUSE; return -1; } int FakeTcpSocket::listen(int backlog) { std::lock_guard lock(mutex_); state_ = LISTEN; backlog_ = backlog; return 0; } int FakeTcpSocket::connect(const IP_Port *addr) { std::lock_guard lock(mutex_); if (local_port_ == 0) { // Implicit bind uint16_t p = universe_.find_free_port(ip_); if (universe_.bind_tcp(ip_, p, this)) { local_port_ = p; } else { errno = EADDRINUSE; return -1; } } remote_addr_ = *addr; state_ = SYN_SENT; Packet p{}; p.from.ip = ip_; p.from.port = net_htons(local_port_); p.to = *addr; p.is_tcp = true; p.tcp_flags = 0x02; // SYN p.seq = next_seq_; universe_.send_packet(p); // Non-blocking connect not fully simulated (we return 0 but state is SYN_SENT). // Real connect() blocks or returns EINPROGRESS. // For simplicity, we assume the test will pump events until connected. errno = EINPROGRESS; return -1; } std::unique_ptr FakeTcpSocket::accept(IP_Port *addr) { std::lock_guard lock(mutex_); if (state_ != LISTEN) { errno = EINVAL; return nullptr; } if (pending_connections_.empty()) { errno = EWOULDBLOCK; return nullptr; } auto client = std::move(pending_connections_.front()); pending_connections_.pop_front(); if (addr) { *addr = client->remote_addr(); } return client; } int FakeTcpSocket::send(const uint8_t *buf, size_t len) { std::lock_guard lock(mutex_); if (state_ != ESTABLISHED) { errno = ENOTCONN; return -1; } // Wrap as TCP packet Packet p{}; // Source p.from.ip = ip_; p.from.port = net_htons(local_port_); p.to = remote_addr_; p.data.assign(buf, buf + len); p.is_tcp = true; p.tcp_flags = 0x10; // ACK (Data packets usually have ACK) p.seq = next_seq_; p.ack = last_ack_; next_seq_ += len; universe_.send_packet(p); return len; } int FakeTcpSocket::recv(uint8_t *buf, size_t len) { std::lock_guard lock(mutex_); if (recv_buffer_.empty()) { if (state_ == CLOSED || state_ == CLOSE_WAIT) return 0; // EOF errno = EWOULDBLOCK; return -1; } size_t actual = std::min(len, recv_buffer_.size()); for (size_t i = 0; i < actual; ++i) { buf[i] = recv_buffer_.front(); recv_buffer_.pop_front(); } return actual; } size_t FakeTcpSocket::recv_buffer_size() { std::lock_guard lock(mutex_); return recv_buffer_.size(); } int FakeTcpSocket::sendto(const uint8_t *buf, size_t len, const IP_Port *addr) { errno = EOPNOTSUPP; return -1; } int FakeTcpSocket::recvfrom(uint8_t *buf, size_t len, IP_Port *addr) { errno = EOPNOTSUPP; return -1; } void FakeTcpSocket::handle_packet(const Packet &p) { std::lock_guard lock(mutex_); if (universe_.is_verbose()) { std::cerr << "Handle Packet: Port " << local_port_ << " Flags " << static_cast(p.tcp_flags) << " State " << state_ << std::endl; } if (state_ == LISTEN) { if (p.tcp_flags & 0x02) { // SYN // Create new socket for connection auto new_sock = std::make_unique(universe_); // Bind to ephemeral? No, it's accepted on the same port but distinct 4-tuple. // In our simplified model, the new socket is not bound to the global map // until accepted? Or effectively bound to the 4-tuple. // For now, let's just create it and queue it. new_sock->state_ = SYN_RECEIVED; new_sock->remote_addr_ = p.from; new_sock->local_port_ = local_port_; new_sock->last_ack_ = p.seq + 1; new_sock->next_seq_ = 1000; // Random ISN universe_.bind_tcp(ip_, local_port_, new_sock.get()); // Send SYN-ACK Packet resp{}; resp.from = p.to; resp.to = p.from; resp.is_tcp = true; resp.tcp_flags = 0x12; // SYN | ACK resp.seq = new_sock->next_seq_++; resp.ack = new_sock->last_ack_; universe_.send_packet(resp); // In real TCP, we wait for ACK to move to ESTABLISHED and accept queue. // Here we cheat and move to ESTABLISHED immediately or wait for ACK? // Let's wait for ACK. // But where do we store this half-open socket? // For simplicity: auto-transition to ESTABLISHED and queue it. new_sock->state_ = ESTABLISHED; pending_connections_.push_back(std::move(new_sock)); } } else if (state_ == SYN_SENT) { if ((p.tcp_flags & 0x12) == 0x12) { // SYN | ACK state_ = ESTABLISHED; last_ack_ = p.seq + 1; next_seq_++; // Consumer SYN // Send ACK Packet ack{}; ack.from = p.to; ack.to = p.from; ack.is_tcp = true; ack.tcp_flags = 0x10; // ACK ack.seq = next_seq_; ack.ack = last_ack_; universe_.send_packet(ack); } } else if (state_ == ESTABLISHED) { if (p.tcp_flags & 0x01) { // FIN state_ = CLOSE_WAIT; // Send ACK Packet ack{}; ack.from = p.to; ack.to = p.from; ack.is_tcp = true; ack.tcp_flags = 0x10; // ACK ack.seq = next_seq_; ack.ack = p.seq + 1; // Consume FIN universe_.send_packet(ack); } else if (!p.data.empty()) { recv_buffer_.insert(recv_buffer_.end(), p.data.begin(), p.data.end()); last_ack_ += p.data.size(); // Should send ACK? } } } std::unique_ptr FakeTcpSocket::create_connected( NetworkUniverse &universe, const IP_Port &remote, uint16_t local_port) { auto s = std::make_unique(universe); s->state_ = ESTABLISHED; s->remote_addr_ = remote; s->local_port_ = local_port; return s; } } // namespace tox::test