# Building for desktop (WebGPU-native) with Dawn: # 1. git clone https://github.com/google/dawn dawn # 2. cmake -B build -DIMGUI_DAWN_DIR=dawn # 3. cmake --build build # The resulting binary will be found at one of the following locations: # * build/Debug/example_glfw_wgpu[.exe] # * build/example_glfw_wgpu[.exe] # Building for Emscripten: # 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html # 2. Install Ninja build system # 3. emcmake cmake -G Ninja -B build # 3. cmake --build build # 4. emrun build/index.html cmake_minimum_required(VERSION 3.10.2) project(imgui_example_glfw_wgpu C CXX) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE) endif() set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17 # Dear ImGui set(IMGUI_DIR ../../) # Libraries if(EMSCRIPTEN) if(EMSCRIPTEN_VERSION VERSION_GREATER_EQUAL "3.1.57") set(IMGUI_EMSCRIPTEN_GLFW3 "--use-port=contrib.glfw3" CACHE STRING "Choose between --use-port=contrib.glfw3 and -sUSE_GLFW=3 for GLFW implementation (default to --use-port=contrib.glfw3)") else() # cannot use contrib.glfw3 prior to 3.1.57 set(IMGUI_EMSCRIPTEN_GLFW3 "-sUSE_GLFW=3" CACHE STRING "Use -sUSE_GLFW=3 for GLFW implementation" FORCE) endif() set(LIBRARIES glfw) add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1) else() # Dawn wgpu desktop set(DAWN_FETCH_DEPENDENCIES ON) set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository") if (NOT IMGUI_DAWN_DIR) message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR") endif() option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON) # Dawn builds many things by default - disable things we don't need option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF) option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF) option(TINT_BUILD_DOCS "Build documentation" OFF) option(TINT_BUILD_TESTS "Build tests" OFF) if (NOT APPLE) option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF) endif() if(WIN32) option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF) option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON) option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF) option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF) option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF) option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON) endif() add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL) set(LIBRARIES webgpu_dawn webgpu_cpp webgpu_glfw glfw) endif() add_executable(example_glfw_wgpu main.cpp # backend files ${IMGUI_DIR}/backends/imgui_impl_glfw.cpp ${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp # Dear ImGui files ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp ) IF(NOT EMSCRIPTEN) target_compile_definitions(example_glfw_wgpu PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_DAWN" ) endif() target_include_directories(example_glfw_wgpu PUBLIC ${IMGUI_DIR} ${IMGUI_DIR}/backends ) target_link_libraries(example_glfw_wgpu PUBLIC ${LIBRARIES}) # Emscripten settings if(EMSCRIPTEN) if("${IMGUI_EMSCRIPTEN_GLFW3}" STREQUAL "--use-port=contrib.glfw3") target_compile_options(example_glfw_wgpu PUBLIC "${IMGUI_EMSCRIPTEN_GLFW3}" ) endif() message(STATUS "Using ${IMGUI_EMSCRIPTEN_GLFW3} GLFW implementation") target_link_options(example_glfw_wgpu PRIVATE "-sUSE_WEBGPU=1" "${IMGUI_EMSCRIPTEN_GLFW3}" "-sWASM=1" "-sALLOW_MEMORY_GROWTH=1" "-sNO_EXIT_RUNTIME=0" "-sASSERTIONS=1" "-sDISABLE_EXCEPTION_CATCHING=1" "-sNO_FILESYSTEM=1" ) set_target_properties(example_glfw_wgpu PROPERTIES OUTPUT_NAME "index") # copy our custom index.html to build directory add_custom_command(TARGET example_glfw_wgpu POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_LIST_DIR}/web/index.html" $ ) endif()