# EnTT in Action
# Table of Contents
* [Introduction](#introduction)
* [EnTT in Action](#entt-in-action)
* [Games](#games)
* [Engines and the like](#engines-and-the-like)
* [Articles, videos and blog posts](#articles-videos-and-blog-posts)
* [Any Other Business](#any-other-business)
# Introduction
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
source projects based on `EnTT` and didn't hold back when it came to documenting
them.
Below an incomplete list of games, applications and articles that can be used as
a reference.
Where I put the word _apparently_ means that the use of `EnTT` is documented but
the authors didn't make explicit announcements or contacted me directly.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.
I hope the following lists can grow much more in the future.
# EnTT in Action
## Games
* [Minecraft](https://minecraft.net/en-us/attribution/) by
[Mojang](https://mojang.com/): of course, **that** Minecraft, see the
open source attributions page for more details.
* [Minecraft Earth](https://www.minecraft.net/en-us/about-earth) by
[Mojang](https://mojang.com/): an augmented reality game for mobile, that
lets users bring Minecraft into the real world.
* [Ember Sword](https://embersword.com/): a modern Free-to-Play MMORPG with a
player-driven economy, a classless combat system, and scarce, tradable
cosmetic collectibles.
* Apparently [Diablo II: Resurrected](https://diablo2.blizzard.com/) by
[Blizzard](https://www.blizzard.com/): monsters, heroes, items, spells, all
resurrected. Thanks unknown insider.
* [Apparently](https://www.youtube.com/watch?v=P8xvOA3ikrQ&t=1105s)
[Call of Duty: Vanguard](https://www.callofduty.com/vanguard) by
[Sledgehammer Games](https://www.sledgehammergames.com/): I can neither
confirm nor deny but there is a license I know in the credits.
* Apparently [D&D Dark Alliance](https://darkalliance.wizards.com) by
[Wizards of the Coast](https://company.wizards.com): your party, their
funeral.
* [TiltedOnline](https://github.com/tiltedphoques/TiltedOnline) by
[Tilted Phoques](https://github.com/tiltedphoques): Skyrim and Fallout 4 mod
to play online.
* [Antkeeper](https://github.com/antkeeper/antkeeper-source): an ant colony
simulation [game](https://antkeeper.com/).
* [Openblack](https://github.com/openblack/openblack): open source
reimplementation of the game _Black & White_ (2001).
* [Land of the Rair](https://github.com/LandOfTheRair/core2): the new backend
of [a retro-style MUD](https://rair.land/) for the new age.
* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
a game to play with your face.
* [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
to make Pacman with `EnTT`.
* [Wacman](https://github.com/carlfindahl/wacman): a pacman clone with OpenGL.
* [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):
a tiny little tower defence game featuring a homemade font.
[Check it out](https://indi-kernick.itch.io/classic-tower-defence).
* [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing
puzzler with logic gates and other cool stuff.
[Check it out](https://indi-kernick.itch.io/the-machine-web-version).
* [EnTTPong](https://github.com/DomRe/EnttPong): a basic game made to showcase
different parts of `EnTT` and C++17.
* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
playground.
* [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
defense example.
* [EnTT Breakout](https://github.com/vblanco20-1/entt-breakout): simple
example of a breakout game, using `SDL` and `EnTT`.
* [Arcade puzzle game with EnTT](https://github.com/MasonRG/ArcadePuzzleGame):
arcade puzzle game made in C++ using the `SDL2` and `EnTT` libraries.
* [Snake with EnTT](https://github.com/MasonRG/SnakeGame): simple snake game
made in C++ with the `SDL2` and `EnTT` libraries.
* [Mirrors lasers and robots](https://github.com/guillaume-haerinck/imac-tower-defense):
a small tower defense game based on mirror orientation.
* [PopHead](https://github.com/SPC-Some-Polish-Coders/PopHead/): 2D, Zombie,
RPG game made from scratch in C++.
* [Robotligan](https://github.com/Trisslotten/robotligan): multiplayer
football game.
* [DungeonSlayer](https://github.com/alohaeee/DungeonSlayer): 2D game made
from scratch in C++.
* [3DGame](https://github.com/kwarkGorny/3DGame): 2.5D top-down space shooter.
* [Pulcher](https://github.com/AODQ/pulcher): 2D cross-platform game inspired
by Quake.
* [Destroid](https://github.com/tyrannicaltoucan/destroid): _one-bazillionth_
arcade game about shooting dirty rocks in space, inspired by Asteroids.
* [Wanderer](https://github.com/albin-johansson/wanderer): a 2D exploration
based indie game.
* [SpelunkyŽ Classic remake](https://github.com/dbeef/spelunky-psp): a truly
multiplatform experience with a rewrite from scratch.
* [CubbyTower](https://github.com/utilForever/CubbyTower): a simple tower
defense game using C++ with Entity Component System (ECS).
* [Runeterra](https://github.com/utilForever/Runeterra): Legends of Runeterra
simulator using C++ with some reinforcement learning.
* [Black Sun](https://store.steampowered.com/app/1670930/Black_Sun/): fly your
space ship through a large 2D open world.
* [PokeMaster](https://github.com/utilForever/PokeMaster): Pokemon Battle
simulator using C++ with some reinforcement learning.
* [HomeHearth](https://youtu.be/GrEWl8npL9Y): choose your hero, protect the
town, before it's too late.
* [City Builder Game](https://github.com/PhiGei2000/CityBuilderGame): a simple
city-building game using C++ and OpenGL.
* [BattleSub](https://github.com/bfeldpw/battlesub): two player 2D submarine
game with some fluid dynamics.
* [Crimson Rush](https://github.com/WilKam01/LuaCGame): a dungeon-crawler and
rougelike inspired game about exploring and surviving as long as possible.
* [Space Fight](https://github.com/cholushkin/SpaceFight): one screen
multi-player arcade shooter game prototype.
* [Confetti Party](https://github.com/hexerei/entt-confetti): C++ sample
application as a starting point using `EnTT` and `SDL2`.
## Engines and the like:
* [Aether Engine](https://hadean.com/spatial-simulation/)
[v1.1+](https://docs.hadean.com/v1.1/Licenses/) by
[Hadean](https://hadean.com/): a library designed for spatially partitioning
agent-based simulations.
* [Fling Engine](https://github.com/flingengine/FlingEngine): a Vulkan game
engine with a focus on data oriented design.
* [NovusCore](https://github.com/novuscore/NovusCore): a modern take on World
of Warcraft emulation.
* [Chrysalis](https://github.com/ivanhawkes/Chrysalis): action RPG SDK for
CRYENGINE games.
* [LM-Engine](https://github.com/Lawrencemm/LM-Engine): the Vim of game
engines.
* [Edyn](https://github.com/xissburg/edyn): a real-time physics engine
organized as an ECS.
* [MushMachine](https://github.com/MadeOfJelly/MushMachine): engine...
vrooooommm.
* [Antara Gaming SDK](https://github.com/KomodoPlatform/antara-gaming-sdk):
the Komodo Gaming Software Development Kit.
* [XVP](https://ravingbots.com/xvp-expansive-vehicle-physics-for-unreal-engine/):
[_eXpansive Vehicle Physics_](https://github.com/raving-bots/xvp/wiki/Plugin-integration-guide)
plugin for Unreal Engine.
* [Apparently](https://teamwisp.github.io/credits/)
[Wisp](https://teamwisp.github.io/product/) by
[Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
renderer built for the demands of video game artists.
* [shiva](https://github.com/Milerius/shiva): modern C++ engine with
modularity.
* [ImGui/EnTT editor](https://github.com/Green-Sky/imgui_entt_entity_editor):
a drop-in, single-file entity editor for `EnTT` that uses `ImGui` as
graphical backend (with
[demo code](https://github.com/Green-Sky/imgui_entt_entity_editor_demo)).
* [SgOgl](https://github.com/stwe/SgOgl): a game engine library for OpenGL
developed for educational purposes.
* [Lumos](https://github.com/jmorton06/Lumos): game engine written in C++
using OpenGL and Vulkan.
* [Silvanus](https://github.com/hobbyistmaker/silvanus): Silvanus Fusion 360
Box Generator.
* [Lina Engine](https://github.com/inanevin/LinaEngine): an open-source,
modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
* [Spike](https://github.com/FahimFuad/Spike): a powerful game engine which
can run on a toaster.
* [Helena Framework](https://github.com/NIKEA-SOFT/HelenaFramework): a modern
framework in C++17 for backend development.
* [Unity/EnTT](https://github.com/TongTungGiang/unity-entt): tech demo of a
native simulation layer using `EnTT` and `Unity` as a rendering engine.
* [OverEngine](https://github.com/OverShifted/OverEngine): an over-engineered
game engine.
* [Electro](https://github.com/Electro-Technologies/Electro): high performance
3D game engine with a high emphasis on rendering.
* [Kawaii](https://github.com/Mathieu-Lala/Kawaii_Engine): a modern data
oriented game engine.
* [Becketron](https://github.com/Doctor-Foxling/Becketron): a game engine
written mostly in C++.
* [Spatial Engine](https://github.com/luizgabriel/Spatial.Engine): a
cross-platform engine created on top of google's filament rendering engine.
* [Kaguya](https://github.com/KaiH0717/Kaguya): D3D12 Rendering Engine.
* [OpenAWE](https://github.com/OpenAWE-Project/OpenAWE): open implementation
of the Alan Wake Engine.
* [Nazara Engine](https://github.com/DigitalPulseSoftware/NazaraEngine): fast,
cross-platform, object-oriented API to help in daily developer life.
* [Billy Engine](https://github.com/billy4479/BillyEngine): some kind of a 2D
engine based on `SDL2` and `EnTT`.
* [Ducktape](https://github.com/DucktapeEngine/Ducktape): an open source C++
2D & 3D game engine that focuses on being fast and powerful.
* [The Worst Engine](https://github.com/Parasik72/TWE): a game engine based on
OpenGL.
* [Ecsact](https://ecsact.dev/): a language aimed at describing ECS, with a
[runtime implementation](https://github.com/ecsact-dev/ecsact_rt_entt) based
on `EnTT`.
* [AGE (Arc Game Engine)](https://github.com/MohitSethi99/ArcGameEngine): an
open-source engine for building 2D & 3D real-time rendering and interactive
contents.
* [Kengine](https://github.com/phisko/kengine): the _Koala engine_ is a game
engine entirely implemented as an entity-component-ystem.
## Articles, videos and blog posts:
* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
[blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
know **more** on this project.
* [Game Engine series](https://www.youtube.com/c/TheChernoProject/videos) by
[The Cherno](https://github.com/TheCherno) (not only about `EnTT` but also
on the use of an ECS in general):
- [Intro to EnTT](https://www.youtube.com/watch?v=D4hz0wEB978).
- [Entities and Components](https://www.youtube.com/watch?v=-B1iu4QJTUc).
- [The ENTITY Class](https://www.youtube.com/watch?v=GfSzeAcsBb0).
- [Camera Systems](https://www.youtube.com/watch?v=ubZn7BlrnTU).
- [Scene Camera](https://www.youtube.com/watch?v=UKVFRRufKzo).
- [Native Scripting](https://www.youtube.com/watch?v=iIUhg88MK5M).
- [Native Scripting (now with virtual functions!)](https://www.youtube.com/watch?v=1cHEcrIn8IQ).
- [Scene Hierarchy Panel](https://www.youtube.com/watch?v=wziDnE8guvI).
- [Properties Panel](https://www.youtube.com/watch?v=NBpB0qscF3E).
- [Camera Component UI](https://www.youtube.com/watch?v=RIMt_6agUiU).
- [Drawing Component UI](https://www.youtube.com/watch?v=u3yq8s3KuSE).
- [Transform Component UI](https://www.youtube.com/watch?v=8JqcXYbzPJc).
- [Adding/Removing Entities and Components UI](https://www.youtube.com/watch?v=PsyGmsIgp9M).
- [Saving and Loading Scenes](https://www.youtube.com/watch?v=IEiOP7Y-Mbc).
- ... And so on.
[Check out](https://www.youtube.com/channel/UCQ-W1KE9EYfdxhL6S4twUNw) the
_Game Engine Series_ by The Cherno for more videos.
* [Warmonger Dynasty devlog series](https://david-delassus.medium.com/list/warmonger-dynasty-devlogs-f64b71f556de)
by [linkdd](https://github.com/linkdd): an interesting walkthrough of
developing a game (also) with EnTT.
* [Use EnTT When You Need An ECS](https://www.codingwiththomas.com/blog/use-entt-when-you-need-an-ecs)
by [Thomas](https://www.codingwiththomas.com/): I couldn't have said it
better.
* [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
huge space battle built entirely from scratch.
* [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
battle built on `UE4`.
* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
interesting article about `UE4` and `EnTT`.
* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
giant space battle.
* [Conan Adventures (SFML and EnTT in C++)](https://leinnan.github.io/blog/conan-adventuressfml-and-entt-in-c.html):
create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.
* [Adding EnTT ECS to Chrysalis](https://www.tauradius.com/post/adding-an-ecs-to-chrysalis/):
a blog entry (and its
[follow-up](https://www.tauradius.com/post/chrysalis-update-2020-08-02/))
about the integration of `EnTT` into `Chrysalis`, an action RPG SDK for
CRYENGINE games.
* [Creating Minecraft in One Week with C++ and Vulkan](https://vazgriz.com/189/creating-minecraft-in-one-week-with-c-and-vulkan/):
a crack at recreating Minecraft in one week using a custom C++ engine and
Vulkan ([code included](https://github.com/vazgriz/VoxelGame)).
* [Ability Creator](https://www.erichildebrand.net/blog/ability-creator-project-retrospect):
project retrospect by [Eric Hildebrand](https://www.erichildebrand.net/).
* [EnTT Entity Component System Gaming Library](https://gamefromscratch.com/entt-entity-component-system-gaming-library/):
`EnTT` on GameFromScratch.com.
* [Custom C++ server for UE5](https://youtu.be/fbXZVNCOvjM) optimized for
MMO(RPG)s and its [follow-up](https://youtu.be/yGlZeopx2hU) episode about
player bots and full external ECS: a series definitely worth looking at.
## Any Other Business:
* [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/) by
[Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and the
cross platform C++ rendering engine. The SDKs are utilized by a lot of
enterprise custom apps, as well as by Esri for its own public applications
such as
[Explorer](https://play.google.com/store/apps/details?id=com.esri.explorer),
[Collector](https://play.google.com/store/apps/details?id=com.esri.arcgis.collector)
and
[Navigator](https://play.google.com/store/apps/details?id=com.esri.navigator).
* [FASTSUITE Edition 2](https://www.fastsuite.com/en_EN/fastsuite/fastsuite-edition-2.html)
by [Cenit](http://www.cenit.com/en_EN/about-us/overview.html): they use
`EnTT` to drive their simulation, that is, the communication between robot
controller emulator and renderer.
* [Ragdoll](https://ragdolldynamics.com/): real-time physics for Autodesk Maya
2020.
* [Project Lagrange](https://github.com/adobe/lagrange): a robust geometry
processing library by [Adobe](https://github.com/adobe).
* [AtomicDEX](https://github.com/KomodoPlatform/atomicDEX-Desktop): a secure
wallet and non-custodial decentralized exchange rolled into one application.
* [Apparently](https://www.linkedin.com/in/skypjack/)
[NIO](https://www.nio.io/): there was a collaboration to make some changes
to `EnTT`, at the time used for internal projects.
* [Apparently](https://www.linkedin.com/jobs/view/architekt-c%2B%2B-at-tieto-1219512333/)
[Tieto](https://www.tieto.com/): they published a job post where `EnTT` was
listed on their software stack.
* [Sequentity](https://github.com/alanjfs/sequentity): A MIDI-like
sequencer/tracker for C++ and `ImGui` (with `Magnum` and `EnTT`).
* [EnTT meets Sol2](https://github.com/skaarj1989/entt-meets-sol2): freely
available examples of how to combine `EnTT` and `Sol2`.
* [Godot meets EnTT](https://github.com/portaloffreedom/godot_entt_example/):
a simple example on how to use `EnTT` within
[`Godot`](https://godotengine.org/).
* [Godot and GameNetworkingSockets meet EnTT](https://github.com/portaloffreedom/godot_entt_net_example):
a simple example on how to use `EnTT` and
[`GameNetworkingSockets`](https://github.com/ValveSoftware/GameNetworkingSockets)
within [`Godot`](https://godotengine.org/).
* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
[Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
* GitHub contains also
[many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
of use of `EnTT` from which to take inspiration if interested.