#pragma once #include struct TextureUploaderI { virtual ~TextureUploaderI(void) {} //virtual uint64_t uploadRGBA(const uint8_t* data, uint64_t data_size) = 0; virtual uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height) = 0; virtual void destroy(uint64_t tex_id) = 0; };