# How to Build ## Windows with Visual Studio's IDE Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary. ## Windows with Visual Studio's CLI Use build_win32.bat or directly: ``` set SDL2_DIR=path_to_your_sdl3_folder cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console # ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries # or for 64-bit: cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console ``` ## Linux and similar Unixes Use our Makefile or directly: ``` c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp `sdl3-config --libs` -lGL -ldl ``` ## macOS Use our Makefile or directly: ``` brew install sdl3 c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp `sdl3-config --libs` -framework OpenGl -framework CoreFoundation ``` ## Emscripten As of 2023-05-30 Emscripten doesn't support SDL3 yet.