forked from Green-Sky/tomato
678 lines
20 KiB
C
678 lines
20 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL3/SDL_revision.h"
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#if defined(__WIN32__) || defined(__GDK__)
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#include "core/windows/SDL_windows.h"
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#elif !defined(__WINRT__)
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#include <unistd.h> /* _exit(), etc. */
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#endif
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/* this checks for HAVE_DBUS_DBUS_H internally. */
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#include "core/linux/SDL_dbus.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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/* Initialization code for SDL */
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#include "SDL_assert_c.h"
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#include "SDL_log_c.h"
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#include "SDL_properties_c.h"
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#include "audio/SDL_sysaudio.h"
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#include "video/SDL_video_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_gamepad_c.h"
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#include "joystick/SDL_joystick_c.h"
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#include "sensor/SDL_sensor_c.h"
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/* Initialization/Cleanup routines */
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#include "timer/SDL_timer_c.h"
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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extern int SDL_HelperWindowCreate(void);
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extern int SDL_HelperWindowDestroy(void);
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#endif
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#ifdef SDL_BUILD_MAJOR_VERSION
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION,
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SDL_MAJOR_VERSION == SDL_BUILD_MAJOR_VERSION);
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MINOR_VERSION,
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SDL_MINOR_VERSION == SDL_BUILD_MINOR_VERSION);
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MICRO_VERSION,
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SDL_PATCHLEVEL == SDL_BUILD_MICRO_VERSION);
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#endif
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SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_min, SDL_MAJOR_VERSION >= 0);
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/* Limited only by the need to fit in SDL_version */
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SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_max, SDL_MAJOR_VERSION <= 255);
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SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_min, SDL_MINOR_VERSION >= 0);
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/* Limited only by the need to fit in SDL_version */
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SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_max, SDL_MINOR_VERSION <= 255);
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SDL_COMPILE_TIME_ASSERT(SDL_PATCHLEVEL_min, SDL_PATCHLEVEL >= 0);
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/* Limited by its encoding in SDL_VERSIONNUM and in the ABI versions */
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SDL_COMPILE_TIME_ASSERT(SDL_PATCHLEVEL_max, SDL_PATCHLEVEL <= 99);
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/* This is not declared in any header, although it is shared between some
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parts of SDL, because we don't want anything calling it without an
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extremely good reason. */
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extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
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SDL_NORETURN void SDL_ExitProcess(int exitcode)
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{
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#if defined(__WIN32__) || defined(__GDK__)
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/* "if you do not know the state of all threads in your process, it is
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better to call TerminateProcess than ExitProcess"
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https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
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TerminateProcess(GetCurrentProcess(), exitcode);
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/* MingW doesn't have TerminateProcess marked as noreturn, so add an
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ExitProcess here that will never be reached but make MingW happy. */
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ExitProcess(exitcode);
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#elif defined(__EMSCRIPTEN__)
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emscripten_cancel_main_loop(); /* this should "kill" the app. */
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emscripten_force_exit(exitcode); /* this should "kill" the app. */
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exit(exitcode);
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#elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */
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_exit(exitcode);
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#elif defined(HAVE__EXIT) /* Upper case _Exit() */
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_Exit(exitcode);
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#else
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_exit(exitcode);
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#endif
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}
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/* The initialized subsystems */
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#ifdef SDL_MAIN_NEEDED
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static SDL_bool SDL_MainIsReady = SDL_FALSE;
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#else
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static SDL_bool SDL_MainIsReady = SDL_TRUE;
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#endif
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static SDL_bool SDL_bInMainQuit = SDL_FALSE;
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static Uint8 SDL_SubsystemRefCount[32];
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/* Private helper to increment a subsystem's ref counter. */
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static void SDL_IncrementSubsystemRefCount(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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if (subsystem_index >= 0) {
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++SDL_SubsystemRefCount[subsystem_index];
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}
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}
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/* Private helper to decrement a subsystem's ref counter. */
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static void SDL_DecrementSubsystemRefCount(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] > 0)) {
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--SDL_SubsystemRefCount[subsystem_index];
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}
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}
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/* Private helper to check if a system needs init. */
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static SDL_bool SDL_ShouldInitSubsystem(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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return ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0));
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}
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/* Private helper to check if a system needs to be quit. */
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static SDL_bool SDL_ShouldQuitSubsystem(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) {
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return SDL_FALSE;
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}
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/* If we're in SDL_Quit, we shut down every subsystem, even if refcount
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* isn't zero.
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*/
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return (((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 1)) || SDL_bInMainQuit);
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}
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/* Private helper to either increment's existing ref counter,
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* or fully init a new subsystem. */
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static SDL_bool SDL_InitOrIncrementSubsystem(Uint32 subsystem)
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{
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int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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if (subsystem_index < 0) {
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return SDL_FALSE;
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}
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if (SDL_SubsystemRefCount[subsystem_index] > 0) {
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++SDL_SubsystemRefCount[subsystem_index];
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return SDL_TRUE;
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}
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return SDL_InitSubSystem(subsystem) == 0;
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}
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void SDL_SetMainReady(void)
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{
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SDL_MainIsReady = SDL_TRUE;
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}
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int SDL_InitSubSystem(Uint32 flags)
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{
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Uint32 flags_initialized = 0;
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if (!SDL_MainIsReady) {
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return SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
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}
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SDL_InitLog();
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SDL_InitProperties();
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SDL_GetGlobalProperties();
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/* Clear the error message */
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SDL_ClearError();
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#ifdef SDL_USE_LIBDBUS
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SDL_DBus_Init();
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#endif
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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if (flags & (SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK)) {
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if (SDL_HelperWindowCreate() < 0) {
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goto quit_and_error;
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}
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}
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#endif
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SDL_InitTicks();
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/* Initialize the event subsystem */
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if (flags & SDL_INIT_EVENTS) {
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#ifndef SDL_EVENTS_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_EVENTS)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
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if (SDL_InitEvents() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
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}
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flags_initialized |= SDL_INIT_EVENTS;
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#else
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SDL_SetError("SDL not built with events support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the timer subsystem */
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if (flags & SDL_INIT_TIMER) {
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if (SDL_ShouldInitSubsystem(SDL_INIT_TIMER)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
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if (SDL_InitTimers() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
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}
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flags_initialized |= SDL_INIT_TIMER;
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}
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/* Initialize the video subsystem */
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if (flags & SDL_INIT_VIDEO) {
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#ifndef SDL_VIDEO_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_VIDEO)) {
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/* video implies events */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
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if (SDL_VideoInit(NULL) < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
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}
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flags_initialized |= SDL_INIT_VIDEO;
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#else
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SDL_SetError("SDL not built with video support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the audio subsystem */
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if (flags & SDL_INIT_AUDIO) {
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#ifndef SDL_AUDIO_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_AUDIO)) {
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/* audio implies events */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
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if (SDL_InitAudio(NULL) < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
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}
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flags_initialized |= SDL_INIT_AUDIO;
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#else
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SDL_SetError("SDL not built with audio support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the joystick subsystem */
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if (flags & SDL_INIT_JOYSTICK) {
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#ifndef SDL_JOYSTICK_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
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/* joystick implies events */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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if (SDL_InitJoysticks() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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}
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flags_initialized |= SDL_INIT_JOYSTICK;
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#else
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SDL_SetError("SDL not built with joystick support");
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goto quit_and_error;
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#endif
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}
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if (flags & SDL_INIT_GAMEPAD) {
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#ifndef SDL_JOYSTICK_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_GAMEPAD)) {
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/* game controller implies joystick */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_JOYSTICK)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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if (SDL_InitGamepads() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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}
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flags_initialized |= SDL_INIT_GAMEPAD;
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#else
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SDL_SetError("SDL not built with joystick support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the haptic subsystem */
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if (flags & SDL_INIT_HAPTIC) {
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#ifndef SDL_HAPTIC_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_HAPTIC)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
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if (SDL_InitHaptics() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
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}
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flags_initialized |= SDL_INIT_HAPTIC;
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#else
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SDL_SetError("SDL not built with haptic (force feedback) support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the sensor subsystem */
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if (flags & SDL_INIT_SENSOR) {
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#ifndef SDL_SENSOR_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_SENSOR)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
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if (SDL_InitSensors() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
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}
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flags_initialized |= SDL_INIT_SENSOR;
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#else
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SDL_SetError("SDL not built with sensor support");
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goto quit_and_error;
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#endif
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}
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(void)flags_initialized; /* make static analysis happy, since this only gets used in error cases. */
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return 0;
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quit_and_error:
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SDL_QuitSubSystem(flags_initialized);
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return -1;
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}
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int SDL_Init(Uint32 flags)
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{
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return SDL_InitSubSystem(flags);
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}
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void SDL_QuitSubSystem(Uint32 flags)
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{
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/* Shut down requested initialized subsystems */
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#ifndef SDL_SENSOR_DISABLED
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if (flags & SDL_INIT_SENSOR) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_SENSOR)) {
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SDL_QuitSensors();
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR);
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}
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#endif
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#ifndef SDL_JOYSTICK_DISABLED
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if (flags & SDL_INIT_GAMEPAD) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_GAMEPAD)) {
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SDL_QuitGamepads();
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/* game controller implies joystick */
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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}
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if (flags & SDL_INIT_JOYSTICK) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
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SDL_QuitJoysticks();
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/* joystick implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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}
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#endif
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#ifndef SDL_HAPTIC_DISABLED
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if (flags & SDL_INIT_HAPTIC) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
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SDL_QuitHaptics();
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC);
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}
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#endif
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#ifndef SDL_AUDIO_DISABLED
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if (flags & SDL_INIT_AUDIO) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_AUDIO)) {
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SDL_QuitAudio();
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/* audio implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
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}
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#endif
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#ifndef SDL_VIDEO_DISABLED
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if (flags & SDL_INIT_VIDEO) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_VIDEO)) {
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SDL_VideoQuit();
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/* video implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
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}
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#endif
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if (flags & SDL_INIT_TIMER) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_TIMER)) {
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SDL_QuitTimers();
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
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}
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#ifndef SDL_EVENTS_DISABLED
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if (flags & SDL_INIT_EVENTS) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_EVENTS)) {
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SDL_QuitEvents();
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS);
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}
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#endif
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}
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Uint32 SDL_WasInit(Uint32 flags)
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{
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int i;
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int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
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Uint32 initialized = 0;
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/* Fast path for checking one flag */
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if (SDL_HasExactlyOneBitSet32(flags)) {
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int subsystem_index = SDL_MostSignificantBitIndex32(flags);
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return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
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}
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if (!flags) {
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flags = SDL_INIT_EVERYTHING;
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}
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num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
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/* Iterate over each bit in flags, and check the matching subsystem. */
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for (i = 0; i < num_subsystems; ++i) {
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if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
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initialized |= (1 << i);
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}
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flags >>= 1;
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}
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return initialized;
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}
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void SDL_Quit(void)
|
|
{
|
|
SDL_bInMainQuit = SDL_TRUE;
|
|
|
|
/* Quit all subsystems */
|
|
#ifdef SDL_VIDEO_DRIVER_WINDOWS
|
|
SDL_HelperWindowDestroy();
|
|
#endif
|
|
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
|
|
|
|
SDL_QuitTicks();
|
|
|
|
#ifdef SDL_USE_LIBDBUS
|
|
SDL_DBus_Quit();
|
|
#endif
|
|
|
|
SDL_ClearHints();
|
|
SDL_AssertionsQuit();
|
|
|
|
SDL_QuitProperties();
|
|
SDL_QuitLog();
|
|
|
|
/* Now that every subsystem has been quit, we reset the subsystem refcount
|
|
* and the list of initialized subsystems.
|
|
*/
|
|
SDL_memset(SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount));
|
|
|
|
SDL_CleanupTLS();
|
|
|
|
SDL_bInMainQuit = SDL_FALSE;
|
|
}
|
|
|
|
/* Assume we can wrap SDL_AtomicInt values and cast to Uint32 */
|
|
SDL_COMPILE_TIME_ASSERT(sizeof_object_id, sizeof(int) == sizeof(Uint32));
|
|
|
|
Uint32 SDL_GetNextObjectID(void)
|
|
{
|
|
static SDL_AtomicInt last_id;
|
|
|
|
Uint32 id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
|
|
if (id == 0) {
|
|
id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
|
|
}
|
|
return id;
|
|
}
|
|
|
|
/* Get the library version number */
|
|
int SDL_GetVersion(SDL_version *ver)
|
|
{
|
|
static SDL_bool check_hint = SDL_TRUE;
|
|
static SDL_bool legacy_version = SDL_FALSE;
|
|
|
|
if (!ver) {
|
|
return SDL_InvalidParamError("ver");
|
|
}
|
|
|
|
SDL_VERSION(ver);
|
|
|
|
if (check_hint) {
|
|
check_hint = SDL_FALSE;
|
|
legacy_version = SDL_GetHintBoolean("SDL_LEGACY_VERSION", SDL_FALSE);
|
|
}
|
|
|
|
if (legacy_version) {
|
|
/* Prior to SDL 2.24.0, the patch version was incremented with every release */
|
|
ver->patch = ver->minor;
|
|
ver->minor = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Get the library source revision */
|
|
const char *SDL_GetRevision(void)
|
|
{
|
|
return SDL_REVISION;
|
|
}
|
|
|
|
/* Get the name of the platform */
|
|
const char *SDL_GetPlatform(void)
|
|
{
|
|
#ifdef __AIX__
|
|
return "AIX";
|
|
#elif defined(__ANDROID__)
|
|
return "Android";
|
|
#elif defined(__BSDI__)
|
|
return "BSDI";
|
|
#elif defined(__DREAMCAST__)
|
|
return "Dreamcast";
|
|
#elif defined(__EMSCRIPTEN__)
|
|
return "Emscripten";
|
|
#elif defined(__FREEBSD__)
|
|
return "FreeBSD";
|
|
#elif defined(__HAIKU__)
|
|
return "Haiku";
|
|
#elif defined(__HPUX__)
|
|
return "HP-UX";
|
|
#elif defined(__IRIX__)
|
|
return "Irix";
|
|
#elif defined(__LINUX__)
|
|
return "Linux";
|
|
#elif defined(__MINT__)
|
|
return "Atari MiNT";
|
|
#elif defined(__MACOS__)
|
|
return "macOS";
|
|
#elif defined(__NACL__)
|
|
return "NaCl";
|
|
#elif defined(__NETBSD__)
|
|
return "NetBSD";
|
|
#elif defined(__OPENBSD__)
|
|
return "OpenBSD";
|
|
#elif defined(__OS2__)
|
|
return "OS/2";
|
|
#elif defined(__OSF__)
|
|
return "OSF/1";
|
|
#elif defined(__QNXNTO__)
|
|
return "QNX Neutrino";
|
|
#elif defined(__RISCOS__)
|
|
return "RISC OS";
|
|
#elif defined(__SOLARIS__)
|
|
return "Solaris";
|
|
#elif defined(__WIN32__)
|
|
return "Windows";
|
|
#elif defined(__WINRT__)
|
|
return "WinRT";
|
|
#elif defined(__WINGDK__)
|
|
return "WinGDK";
|
|
#elif defined(__XBOXONE__)
|
|
return "Xbox One";
|
|
#elif defined(__XBOXSERIES__)
|
|
return "Xbox Series X|S";
|
|
#elif defined(__IOS__)
|
|
return "iOS";
|
|
#elif defined(__TVOS__)
|
|
return "tvOS";
|
|
#elif defined(__PS2__)
|
|
return "PlayStation 2";
|
|
#elif defined(__PSP__)
|
|
return "PlayStation Portable";
|
|
#elif defined(__VITA__)
|
|
return "PlayStation Vita";
|
|
#elif defined(__NGAGE__)
|
|
return "Nokia N-Gage";
|
|
#elif defined(__3DS__)
|
|
return "Nintendo 3DS";
|
|
#elif defined(__managarm__)
|
|
return "Managarm";
|
|
#else
|
|
return "Unknown (see SDL_platform.h)";
|
|
#endif
|
|
}
|
|
|
|
SDL_bool SDL_IsTablet(void)
|
|
{
|
|
#ifdef __ANDROID__
|
|
extern SDL_bool SDL_IsAndroidTablet(void);
|
|
return SDL_IsAndroidTablet();
|
|
#elif defined(__IOS__)
|
|
extern SDL_bool SDL_IsIPad(void);
|
|
return SDL_IsIPad();
|
|
#else
|
|
return SDL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
#ifdef __WIN32__
|
|
|
|
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
|
|
/* FIXME: Still need to include DllMain() on Watcom C ? */
|
|
|
|
BOOL APIENTRY MINGW32_FORCEALIGN _DllMainCRTStartup(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
|
{
|
|
switch (ul_reason_for_call) {
|
|
case DLL_PROCESS_ATTACH:
|
|
case DLL_THREAD_ATTACH:
|
|
case DLL_THREAD_DETACH:
|
|
case DLL_PROCESS_DETACH:
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
#endif /* Building DLL */
|
|
|
|
#endif /* defined(__WIN32__) || defined(__GDK__) */
|