forked from Green-Sky/tomato
Green Sky
0e1b1703f6
6ccc561a2ab Version 1.90.6 0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268) 0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842) 6ebbecc6a08 Realign assignments. fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917) 558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice. 50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534) 6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536) 913151caa89 Demo: move progress bars to their own section. c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) baaaaea9e91 Demo: tweak TreeNode demo. da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id. b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog. fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) 361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) eba46cb0d22 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links 9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132) 80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132) f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132) git-subtree-dir: external/imgui/imgui git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
61 lines
1.2 KiB
Plaintext
61 lines
1.2 KiB
Plaintext
## OSX artifacts
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.DS_Store
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## Dear ImGui artifacts
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imgui.ini
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## General build artifacts
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*.o
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*.obj
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*.exe
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examples/*/Debug/*
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examples/*/Release/*
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examples/*/x64/*
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## Visual Studio artifacts
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.vs
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ipch
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*.opensdf
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*.log
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*.pdb
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*.ilk
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*.user
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*.sdf
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*.suo
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*.VC.db
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*.VC.VC.opendb
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## Getting files created in JSON/Schemas/Catalog/ from a VS2022 update
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JSON/
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## Commonly used CMake directories
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build*/
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## Xcode artifacts
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project.xcworkspace
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xcuserdata
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## Emscripten artifacts
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examples/*.o.tmp
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examples/*.out.js
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examples/*.out.wasm
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examples/example_glfw_opengl3/web/*
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examples/example_glfw_wgpu/web/*
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examples/example_glfw_wgpu/external/*
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examples/example_sdl2_opengl3/web/*
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## JetBrains IDE artifacts
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.idea
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cmake-build-*
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## Unix executables from our example Makefiles
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examples/example_glfw_metal/example_glfw_metal
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examples/example_glfw_opengl2/example_glfw_opengl2
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examples/example_glfw_opengl3/example_glfw_opengl3
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examples/example_glut_opengl2/example_glut_opengl2
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examples/example_null/example_null
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examples/example_sdl2_metal/example_sdl2_metal
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examples/example_sdl2_opengl2/example_sdl2_opengl2
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examples/example_sdl2_opengl3/example_sdl2_opengl3
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examples/example_sdl2_sdlrenderer/example_sdl2_sdlrenderer
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