tomato-testing/src/main_screen.hpp

117 lines
2.9 KiB
C++

#pragma once
#include "./screen.hpp"
#include "./fragment_store/fragment_store.hpp"
#include <solanaceae/util/simple_config_model.hpp>
#include <solanaceae/contact/contact_model3.hpp>
#include <solanaceae/message3/registry_message_model.hpp>
#include <solanaceae/message3/message_time_sort.hpp>
#include "./fragment_store/message_fragment_store.hpp"
#include <solanaceae/plugin/plugin_manager.hpp>
#include <solanaceae/toxcore/tox_event_logger.hpp>
#include "./tox_private_impl.hpp"
#include <solanaceae/tox_contacts/tox_contact_model2.hpp>
#include <solanaceae/tox_messages/tox_message_manager.hpp>
#include <solanaceae/tox_messages/tox_transfer_manager.hpp>
#include "./tox_client.hpp"
#include "./auto_dirty.hpp"
#include "./media_meta_info_loader.hpp"
#include "./tox_avatar_manager.hpp"
#include "./sdlrenderer_texture_uploader.hpp"
#include "./texture_cache.hpp"
#include "./tox_avatar_loader.hpp"
#include "./message_image_loader.hpp"
#include "./chat_gui4.hpp"
#include "./settings_window.hpp"
#include "./tox_ui_utils.hpp"
#include "./tox_dht_cap_histo.hpp"
#include "./tox_friend_faux_offline_messaging.hpp"
#include <string>
#include <iostream>
#include <chrono>
// fwd
extern "C" {
struct SDL_Renderer;
} // C
struct MainScreen final : public Screen {
SDL_Renderer* renderer;
FragmentStore fs;
SimpleConfigModel conf;
Contact3Registry cr;
RegistryMessageModel rmm;
MessageTimeSort mts;
MessageFragmentStore mfs;
ToxEventLogger tel{std::cout};
ToxClient tc;
ToxPrivateImpl tpi;
AutoDirty ad;
ToxContactModel2 tcm;
ToxMessageManager tmm;
ToxTransferManager ttm;
ToxFriendFauxOfflineMessaging tffom;
MediaMetaInfoLoader mmil;
ToxAvatarManager tam;
SDLRendererTextureUploader sdlrtu;
//OpenGLTextureUploader ogltu;
ToxAvatarLoader tal;
TextureCache<void*, Contact3, ToxAvatarLoader> contact_tc;
MessageImageLoader mil;
TextureCache<void*, Message3Handle, MessageImageLoader> msg_tc;
ChatGui4 cg;
SettingsWindow sw;
ToxUIUtils tuiu;
ToxDHTCapHisto tdch;
PluginManager pm; // last, so it gets destroyed first
bool _show_tool_style_editor {false};
bool _show_tool_metrics {false};
bool _show_tool_debug_log {false};
bool _show_tool_id_stack {false};
bool _window_hidden {false};
uint64_t _window_hidden_ts {0};
float _time_since_event {0.f};
MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
~MainScreen(void);
bool handleEvent(SDL_Event& e) override;
// return nullptr if not next
// sets bool quit to true if exit
Screen* render(float time_delta, bool&) override;
Screen* tick(float time_delta, bool&) override;
// 0 - normal
// 1 - reduced
// 2 - power save
int _fps_perf_mode {0};
// 0 - normal
// 1 - power save
int _compute_perf_mode {0};
float _render_interval {1.f/60.f};
float _min_tick_interval {0.f};
float nextRender(void) override { return _render_interval; }
float nextTick(void) override { return _min_tick_interval; }
};