Files
tomato-testing/toxcore/tox_random_impl.h
Green Sky 596ea37298 Squashed 'external/toxcore/c-toxcore/' changes from 640e6cace..e58eb27a8
e58eb27a8 fix(toxav): remove extra copy of video frame on encode Tested and works, but there might be alignment issues and other stuff.
206ea3530 refactor: Explicitly pass dependencies to constructors.
7cefa93cf fix(toxencryptsave): Wipe salt and passkey after usage.
7c3be2342 refactor: Add file/line to tox-bootstrapd logging.
f84e8cdce refactor: Move loglogdata out of network.c.
390f7db06 refactor: Move random and memory OS-specifics to `os_*` files.
REVERT: 640e6cace fix(toxav): remove extra copy of video frame on encode Tested and works, but there might be alignment issues and other stuff.

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: e58eb27a84f9fa0cd996868e079f39e90a5c04b6
2025-11-04 21:18:05 +01:00

54 lines
1.5 KiB
C

/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright © 2022-2025 The TokTok team.
*/
#ifndef C_TOXCORE_TOXCORE_TOX_RANDOM_IMPL_H
#define C_TOXCORE_TOXCORE_TOX_RANDOM_IMPL_H
#include "tox_memory.h"
#include "tox_random.h"
#ifdef __cplusplus
extern "C" {
#endif
/** @brief Fill a byte array with random bytes.
*
* This is the key generator callback and as such must be a cryptographically
* secure pseudo-random number generator (CSPRNG). The security of Tox heavily
* depends on the security of this RNG.
*/
typedef void tox_random_bytes_cb(void *self, uint8_t *bytes, uint32_t length);
/** @brief Generate a random integer between 0 and @p upper_bound.
*
* Should produce a uniform random distribution, but Tox security does not
* depend on this being correct. In principle, it could even be a non-CSPRNG.
*/
typedef uint32_t tox_random_uniform_cb(void *self, uint32_t upper_bound);
/** @brief Virtual function table for Random. */
struct Tox_Random_Funcs {
tox_random_bytes_cb *bytes_callback;
tox_random_uniform_cb *uniform_callback;
};
/** @brief Random number generator object.
*
* Can be used by test code and fuzzers to make toxcore behave in specific
* well-defined (non-random) ways. Production code ought to use libsodium's
* CSPRNG and use `os_random` below.
*/
struct Tox_Random {
const Tox_Random_Funcs *funcs;
void *user_data;
const Tox_Memory *mem;
};
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* C_TOXCORE_TOXCORE_TOX_RANDOM_IMPL_H */