forked from Green-Sky/tomato
Green Sky
5af8cfa879
d6cb3c923d Version 1.90.1 6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better. fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673) 788bb58b6b Metrics: Tweak, reorganize tools menu. a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855) a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983) 69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set. af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32). fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637) 8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat. 58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent. f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211) 7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly. 27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205) 278cf1a7bc Readme: updated binaries. (#7193) edeb8ee3ab More compact issue_template.yml c6716f5e9f Fixed typo (#7197) a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194) 0461ade24b Reworked issue template (amends) (#5927, #5915) c528b688cf Reworked issue template. (#5927, #5915) 26eef4df87 Update issue_template.md 7938550d52 Comments and some extra line-wrapping in demo (#3193) 4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192) 6f10cef2a1 Backends: Vulkan: moved structure declarations. 33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175) 0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. 4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238) e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191) 718fa0eec6 Happy new year! 240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174) 4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096) f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it. 8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more). 1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. 036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121) 0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121) 0000739c08 Internals: Fixed function name typo. 33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618) 3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) 22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143) 70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent. 55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104) 089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143) e265610a0c Fixes for MSVC code analyzer. f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606) 0d582dabf3 Fixed warning (amend 54c1bde) 6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787) 54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449) 4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090) 07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090) 34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123) 86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121) 03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106) 69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095) 9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118) 5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677) c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084) 1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095] 58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path. d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments 9a2985611c Backend: Android: Remove Redundant Check (#7093) 0b77980cab Moved Tables API related declarations to their own section in imgui.h aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80. 1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040) 52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039) 5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211) b112d73edb Menus: amend to clarify/fix static analyzer warning. (#6671, #6926) 2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926) b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS 7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor. c1a3c7f445 Fixed Clang zealous warnings c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 888834c636 Backends: Android: Fixed build breaking typo. (#7060) 077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined. 6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997) 1f3090a48d Backends: SDL3: Fix indent (#7062) 86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060) f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063) bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272) 65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025) 61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds. 3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000) c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018) 7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846) 3d083dbe1a Version 1.90.1 WIP b81bd7ed98 Version 1.90.0 623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5) f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012) 5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision. afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names. 46843b683b Fonts: minor/shallow amends (#6925) ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925) ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925) abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925) add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000) 4ad5817aac Update backends/language lists 75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627) fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270) 454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE. 44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES. 79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618) 6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618) d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983) 5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify. fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents. 0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo 44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle. fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout. cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263) ab47efd9a0 Bits / comments 561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency. 376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods) cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969) 1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code. c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument. f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710) 9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710) 34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710) 7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710) 88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957) 313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks 8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window. 4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect. bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position. e2035a514c Windows: shared code for CalcWindowMinSize(). c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis. ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function. 1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches. f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one). 56f7e853be Demo: expose more Combo flags + misc tidying up. 9a5da23553 Changelog formatting d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable. 99913b5051 Internals: added IsKeyChordPressed() for consistency. a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765) 8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created. 947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485) 0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises. 12a3c77c2f Demo: Minor tweak to angled headers demo. f96c5443b1 Tables: fixed angled headers with frozen columns. 32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957) 9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn. be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame. 08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718) 5053d79a24 Tables: Internal: rework so stacked headers height may be used. b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column. feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881) 112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881) 001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) 7bbd758681 Backends: Win32: revert oops chunk. b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921) 0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390). 1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900) 2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438) 085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272) 0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section. a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo. 64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445) 28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759) 330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759) a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools. 701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591) 03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631) c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631) 2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics. f1519efb16 BeginGroup(): fix/amend 9ece0bd. 456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869) 9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation. 8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631) 204ae8a407 Internals: added ImRect::ContainsWithPad() 94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861) e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862) 72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame(). 12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859) d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846) f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853) daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log. d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591) 6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228) ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228) ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239) 6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825) b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis. 8a2cd81091 TypingSelect: always enable nav highlight. 223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS. 779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler. 661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames. 32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822) c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip. c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience. f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult(). 9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485) 6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag. bed492da70 Tables: amend support for auto-resize. (#6807) 556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807) 3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510) da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765) 5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f. a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752) 357f752bed Docs: add more links to the top of every examples and backends files. b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787) 0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787) bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800) 0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API. 7812039402 ImVector: Added find_index() helper. 44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded() becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth(). 727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments. c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725) e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743) fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789) 56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000) cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false. fb9b006865 Version 1.90 WIP f24387fa2b Version 1.89.9 (fixed changelog header) c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220) c6e0284ac5 Fixed minor warning. fef3389157 Version 1.89.9 7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY. bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73. 9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73. e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo. 3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization. 8c497793f9 Demo: Tweak table sorting demo code. 303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)" b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456) a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841) bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor. 08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split. f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758) d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755) 82d177ccbd Using range-based for where it makes sense. (#4537) 33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722) f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841) 200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841) 4a7810e992 Update README.md 981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748) 4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749) b41811a68c CollapseButton: handle clipping better + align circle like in docking branch. 040e818d72 Fix typo in SameLine comment (#6745) 162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735) ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278) a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278) a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702) c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet. 1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther(). 983b95bc87 Demo: tweak explanation about static keyword. (#6718) d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster. ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716) 8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell. 1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers. bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131) edebb90a9a Demo: amend/fix for MinGW 4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64. 226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca). 2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter. cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion. 52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317) f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687) c00e68102c Docs: update CONTRIBUTING.md b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679) d6d94d90bf Version 1.89.9 WIP f7eea63872 Version v1.89.8 ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607) 2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607) 19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656) dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird). 88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)" fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642) 7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656) eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3. c87b9fdb15 Docs update. Improved Fonts troubleshooting section. 556ce9f543 imgui_stdlib: Fix warning (#6658) 79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791) f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626) 1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485) db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619) 2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619) e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609) d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610) 52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740) 77eba4d0d1 CI: resume using latest Emscripten 3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188) 0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier. 863ac31f01 Doc: various tweaks + tweak imconfig comments. 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878) dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878) 1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878) c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860) cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection). b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522) 5ce636b0ba Tweak to accomodate for build* directories anywhere. 140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937) b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false. 3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620) 6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921) 9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517) 3fe4319314 Version 1.89.8 WIP git-subtree-dir: external/imgui/imgui git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
389 lines
18 KiB
C++
389 lines
18 KiB
C++
// dear imgui: Renderer Backend for DirectX9
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// This needs to be used along with a Platform Backend (e.g. Win32)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-06-25: DirectX9: Explicitly disable texture state stages after >= 1.
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// 2021-05-19: DirectX9: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
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// 2021-04-23: DirectX9: Explicitly setting up more graphics states to increase compatibility with unusual non-default states.
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// 2021-03-18: DirectX9: Calling IDirect3DStateBlock9::Capture() after CreateStateBlock() as a workaround for state restoring issues (see #3857).
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// 2021-03-03: DirectX9: Added support for IMGUI_USE_BGRA_PACKED_COLOR in user's imconfig file.
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// 2021-02-18: DirectX9: Change blending equation to preserve alpha in output buffer.
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// 2019-05-29: DirectX9: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
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// 2019-04-30: DirectX9: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2019-03-29: Misc: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects().
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// 2019-01-16: Misc: Disabled fog before drawing UI's. Fixes issue #2288.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example.
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// 2018-06-08: DirectX9: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-05-07: Render: Saving/restoring Transform because they don't seem to be included in the StateBlock. Setting shading mode to Gouraud.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_dx9.h"
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// DirectX
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#include <d3d9.h>
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// DirectX data
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struct ImGui_ImplDX9_Data
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{
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LPDIRECT3DDEVICE9 pd3dDevice;
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LPDIRECT3DVERTEXBUFFER9 pVB;
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LPDIRECT3DINDEXBUFFER9 pIB;
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LPDIRECT3DTEXTURE9 FontTexture;
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int VertexBufferSize;
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int IndexBufferSize;
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ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct CUSTOMVERTEX
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{
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float pos[3];
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D3DCOLOR col;
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float uv[2];
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};
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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#ifdef IMGUI_USE_BGRA_PACKED_COLOR
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#define IMGUI_COL_TO_DX9_ARGB(_COL) (_COL)
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#else
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#define IMGUI_COL_TO_DX9_ARGB(_COL) (((_COL) & 0xFF00FF00) | (((_COL) & 0xFF0000) >> 16) | (((_COL) & 0xFF) << 16))
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#endif
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// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
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static ImGui_ImplDX9_Data* ImGui_ImplDX9_GetBackendData()
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{
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return ImGui::GetCurrentContext() ? (ImGui_ImplDX9_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
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}
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// Functions
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static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
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{
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
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// Setup viewport
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D3DVIEWPORT9 vp;
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vp.X = vp.Y = 0;
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vp.Width = (DWORD)draw_data->DisplaySize.x;
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vp.Height = (DWORD)draw_data->DisplaySize.y;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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bd->pd3dDevice->SetViewport(&vp);
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// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling.
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bd->pd3dDevice->SetPixelShader(nullptr);
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bd->pd3dDevice->SetVertexShader(nullptr);
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bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
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bd->pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
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bd->pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
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bd->pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
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bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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bd->pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
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bd->pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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bd->pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
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bd->pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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bd->pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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bd->pd3dDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
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bd->pd3dDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
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bd->pd3dDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA);
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bd->pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
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bd->pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
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bd->pd3dDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
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bd->pd3dDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
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bd->pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
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bd->pd3dDevice->SetRenderState(D3DRS_CLIPPING, TRUE);
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bd->pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
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bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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bd->pd3dDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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bd->pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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// Setup orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
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// Being agnostic of whether <d3dx9.h> or <DirectXMath.h> can be used, we aren't relying on D3DXMatrixIdentity()/D3DXMatrixOrthoOffCenterLH() or DirectX::XMMatrixIdentity()/DirectX::XMMatrixOrthographicOffCenterLH()
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{
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float L = draw_data->DisplayPos.x + 0.5f;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f;
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float T = draw_data->DisplayPos.y + 0.5f;
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float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f;
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D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } };
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D3DMATRIX mat_projection =
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{ { {
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2.0f/(R-L), 0.0f, 0.0f, 0.0f,
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0.0f, 2.0f/(T-B), 0.0f, 0.0f,
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0.0f, 0.0f, 0.5f, 0.0f,
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(L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f
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} } };
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bd->pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity);
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bd->pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity);
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bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection);
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}
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}
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// Render function.
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void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
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{
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// Avoid rendering when minimized
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if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
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return;
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// Create and grow buffers if needed
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
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if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
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{
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if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
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bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
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if (bd->pd3dDevice->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0)
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return;
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}
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if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
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{
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if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
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bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
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if (bd->pd3dDevice->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0)
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return;
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}
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// Backup the DX9 state
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IDirect3DStateBlock9* d3d9_state_block = nullptr;
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if (bd->pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0)
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return;
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if (d3d9_state_block->Capture() < 0)
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{
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d3d9_state_block->Release();
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return;
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}
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// Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to)
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D3DMATRIX last_world, last_view, last_projection;
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bd->pd3dDevice->GetTransform(D3DTS_WORLD, &last_world);
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bd->pd3dDevice->GetTransform(D3DTS_VIEW, &last_view);
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bd->pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection);
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// Allocate buffers
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CUSTOMVERTEX* vtx_dst;
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ImDrawIdx* idx_dst;
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if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0)
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{
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d3d9_state_block->Release();
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return;
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}
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if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0)
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{
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bd->pVB->Unlock();
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d3d9_state_block->Release();
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return;
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}
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// Copy and convert all vertices into a single contiguous buffer, convert colors to DX9 default format.
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// FIXME-OPT: This is a minor waste of resource, the ideal is to use imconfig.h and
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// 1) to avoid repacking colors: #define IMGUI_USE_BGRA_PACKED_COLOR
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// 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; }
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data;
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for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
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{
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vtx_dst->pos[0] = vtx_src->pos.x;
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vtx_dst->pos[1] = vtx_src->pos.y;
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vtx_dst->pos[2] = 0.0f;
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vtx_dst->col = IMGUI_COL_TO_DX9_ARGB(vtx_src->col);
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vtx_dst->uv[0] = vtx_src->uv.x;
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vtx_dst->uv[1] = vtx_src->uv.y;
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vtx_dst++;
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vtx_src++;
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}
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memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
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idx_dst += cmd_list->IdxBuffer.Size;
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}
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bd->pVB->Unlock();
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bd->pIB->Unlock();
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bd->pd3dDevice->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX));
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bd->pd3dDevice->SetIndices(bd->pIB);
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bd->pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
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// Setup desired DX state
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ImGui_ImplDX9_SetupRenderState(draw_data);
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// Render command lists
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// (Because we merged all buffers into a single one, we maintain our own offset into them)
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int global_vtx_offset = 0;
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int global_idx_offset = 0;
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ImVec2 clip_off = draw_data->DisplayPos;
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback != nullptr)
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{
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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ImGui_ImplDX9_SetupRenderState(draw_data);
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
|
|
ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
|
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
|
continue;
|
|
|
|
// Apply Scissor/clipping rectangle, Bind texture, Draw
|
|
const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
|
|
const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID();
|
|
bd->pd3dDevice->SetTexture(0, texture);
|
|
bd->pd3dDevice->SetScissorRect(&r);
|
|
bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
|
|
}
|
|
}
|
|
global_idx_offset += cmd_list->IdxBuffer.Size;
|
|
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
|
}
|
|
|
|
// Restore the DX9 transform
|
|
bd->pd3dDevice->SetTransform(D3DTS_WORLD, &last_world);
|
|
bd->pd3dDevice->SetTransform(D3DTS_VIEW, &last_view);
|
|
bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection);
|
|
|
|
// Restore the DX9 state
|
|
d3d9_state_block->Apply();
|
|
d3d9_state_block->Release();
|
|
}
|
|
|
|
bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
|
|
|
// Setup backend capabilities flags
|
|
ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)();
|
|
io.BackendRendererUserData = (void*)bd;
|
|
io.BackendRendererName = "imgui_impl_dx9";
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
|
|
|
bd->pd3dDevice = device;
|
|
bd->pd3dDevice->AddRef();
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplDX9_Shutdown()
|
|
{
|
|
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
|
|
io.BackendRendererName = nullptr;
|
|
io.BackendRendererUserData = nullptr;
|
|
io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
|
|
IM_DELETE(bd);
|
|
}
|
|
|
|
static bool ImGui_ImplDX9_CreateFontsTexture()
|
|
{
|
|
// Build texture atlas
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
|
unsigned char* pixels;
|
|
int width, height, bytes_per_pixel;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel);
|
|
|
|
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
|
|
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
|
|
if (io.Fonts->TexPixelsUseColors)
|
|
{
|
|
ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel);
|
|
for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++)
|
|
*dst = IMGUI_COL_TO_DX9_ARGB(*src);
|
|
pixels = (unsigned char*)dst_start;
|
|
}
|
|
#endif
|
|
|
|
// Upload texture to graphics system
|
|
bd->FontTexture = nullptr;
|
|
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
|
|
return false;
|
|
D3DLOCKED_RECT tex_locked_rect;
|
|
if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
|
|
return false;
|
|
for (int y = 0; y < height; y++)
|
|
memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel);
|
|
bd->FontTexture->UnlockRect(0);
|
|
|
|
// Store our identifier
|
|
io.Fonts->SetTexID((ImTextureID)bd->FontTexture);
|
|
|
|
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
|
|
if (io.Fonts->TexPixelsUseColors)
|
|
ImGui::MemFree(pixels);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ImGui_ImplDX9_CreateDeviceObjects()
|
|
{
|
|
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
|
if (!bd || !bd->pd3dDevice)
|
|
return false;
|
|
if (!ImGui_ImplDX9_CreateFontsTexture())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplDX9_InvalidateDeviceObjects()
|
|
{
|
|
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
|
if (!bd || !bd->pd3dDevice)
|
|
return;
|
|
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
|
|
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
|
|
if (bd->FontTexture) { bd->FontTexture->Release(); bd->FontTexture = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
|
}
|
|
|
|
void ImGui_ImplDX9_NewFrame()
|
|
{
|
|
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX9_Init()?");
|
|
|
|
if (!bd->FontTexture)
|
|
ImGui_ImplDX9_CreateDeviceObjects();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|