forked from Green-Sky/tomato
Green Sky
5af8cfa879
d6cb3c923d Version 1.90.1 6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better. fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673) 788bb58b6b Metrics: Tweak, reorganize tools menu. a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855) a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983) 69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set. af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32). fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637) 8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat. 58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent. f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211) 7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly. 27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205) 278cf1a7bc Readme: updated binaries. (#7193) edeb8ee3ab More compact issue_template.yml c6716f5e9f Fixed typo (#7197) a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194) 0461ade24b Reworked issue template (amends) (#5927, #5915) c528b688cf Reworked issue template. (#5927, #5915) 26eef4df87 Update issue_template.md 7938550d52 Comments and some extra line-wrapping in demo (#3193) 4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192) 6f10cef2a1 Backends: Vulkan: moved structure declarations. 33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175) 0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. 4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238) e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191) 718fa0eec6 Happy new year! 240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174) 4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096) f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it. 8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more). 1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. 036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121) 0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121) 0000739c08 Internals: Fixed function name typo. 33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618) 3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) 22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143) 70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent. 55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104) 089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143) e265610a0c Fixes for MSVC code analyzer. f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606) 0d582dabf3 Fixed warning (amend 54c1bde) 6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787) 54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449) 4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090) 07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090) 34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123) 86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121) 03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106) 69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095) 9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118) 5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677) c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084) 1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095] 58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path. d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments 9a2985611c Backend: Android: Remove Redundant Check (#7093) 0b77980cab Moved Tables API related declarations to their own section in imgui.h aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80. 1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040) 52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039) 5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211) b112d73edb Menus: amend to clarify/fix static analyzer warning. (#6671, #6926) 2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926) b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS 7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor. c1a3c7f445 Fixed Clang zealous warnings c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 888834c636 Backends: Android: Fixed build breaking typo. (#7060) 077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined. 6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997) 1f3090a48d Backends: SDL3: Fix indent (#7062) 86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060) f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063) bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272) 65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025) 61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds. 3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000) c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018) 7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846) 3d083dbe1a Version 1.90.1 WIP b81bd7ed98 Version 1.90.0 623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5) f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012) 5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision. afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names. 46843b683b Fonts: minor/shallow amends (#6925) ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925) ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925) abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925) add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000) 4ad5817aac Update backends/language lists 75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627) fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270) 454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE. 44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES. 79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618) 6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618) d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983) 5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify. fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents. 0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo 44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle. fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout. cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263) ab47efd9a0 Bits / comments 561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency. 376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods) cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969) 1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code. c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument. f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710) 9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710) 34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710) 7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710) 88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957) 313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks 8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window. 4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect. bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position. e2035a514c Windows: shared code for CalcWindowMinSize(). c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis. ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function. 1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches. f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one). 56f7e853be Demo: expose more Combo flags + misc tidying up. 9a5da23553 Changelog formatting d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable. 99913b5051 Internals: added IsKeyChordPressed() for consistency. a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765) 8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created. 947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485) 0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises. 12a3c77c2f Demo: Minor tweak to angled headers demo. f96c5443b1 Tables: fixed angled headers with frozen columns. 32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957) 9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn. be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame. 08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718) 5053d79a24 Tables: Internal: rework so stacked headers height may be used. b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column. feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881) 112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881) 001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) 7bbd758681 Backends: Win32: revert oops chunk. b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921) 0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390). 1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900) 2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438) 085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272) 0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section. a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo. 64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445) 28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759) 330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759) a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools. 701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591) 03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631) c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631) 2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics. f1519efb16 BeginGroup(): fix/amend 9ece0bd. 456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869) 9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation. 8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631) 204ae8a407 Internals: added ImRect::ContainsWithPad() 94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861) e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862) 72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame(). 12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859) d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846) f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853) daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log. d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591) 6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228) ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228) ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239) 6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825) b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis. 8a2cd81091 TypingSelect: always enable nav highlight. 223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS. 779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler. 661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames. 32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822) c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip. c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience. f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult(). 9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485) 6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag. bed492da70 Tables: amend support for auto-resize. (#6807) 556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807) 3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510) da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765) 5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f. a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752) 357f752bed Docs: add more links to the top of every examples and backends files. b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787) 0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787) bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800) 0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API. 7812039402 ImVector: Added find_index() helper. 44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded() becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth(). 727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments. c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725) e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743) fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789) 56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000) cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false. fb9b006865 Version 1.90 WIP f24387fa2b Version 1.89.9 (fixed changelog header) c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220) c6e0284ac5 Fixed minor warning. fef3389157 Version 1.89.9 7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY. bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73. 9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73. e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo. 3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization. 8c497793f9 Demo: Tweak table sorting demo code. 303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)" b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456) a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841) bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor. 08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split. f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758) d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755) 82d177ccbd Using range-based for where it makes sense. (#4537) 33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722) f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841) 200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841) 4a7810e992 Update README.md 981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748) 4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749) b41811a68c CollapseButton: handle clipping better + align circle like in docking branch. 040e818d72 Fix typo in SameLine comment (#6745) 162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735) ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278) a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278) a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702) c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet. 1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther(). 983b95bc87 Demo: tweak explanation about static keyword. (#6718) d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster. ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716) 8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell. 1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers. bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131) edebb90a9a Demo: amend/fix for MinGW 4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64. 226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca). 2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter. cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion. 52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317) f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687) c00e68102c Docs: update CONTRIBUTING.md b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679) d6d94d90bf Version 1.89.9 WIP f7eea63872 Version v1.89.8 ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607) 2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607) 19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656) dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird). 88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)" fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642) 7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656) eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3. c87b9fdb15 Docs update. Improved Fonts troubleshooting section. 556ce9f543 imgui_stdlib: Fix warning (#6658) 79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791) f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626) 1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485) db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619) 2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619) e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609) d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610) 52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740) 77eba4d0d1 CI: resume using latest Emscripten 3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188) 0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier. 863ac31f01 Doc: various tweaks + tweak imconfig comments. 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878) dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878) 1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878) c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860) cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection). b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522) 5ce636b0ba Tweak to accomodate for build* directories anywhere. 140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937) b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false. 3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620) 6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921) 9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517) 3fe4319314 Version 1.89.8 WIP git-subtree-dir: external/imgui/imgui git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
1582 lines
81 KiB
C++
1582 lines
81 KiB
C++
// dear imgui: Renderer Backend for Vulkan
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
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// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
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// To build this on 32-bit systems and support texture changes:
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// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
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// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
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// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
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// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering backend in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
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// 2024-01-03: Vulkan: Stoped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
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// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
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// ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
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// You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
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// Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
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// 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
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// 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
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// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
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// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
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// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
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// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
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// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
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// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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// 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
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// 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
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// 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
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// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
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// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
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// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
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// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
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// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
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// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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#ifndef IM_MAX
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#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
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#endif
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#endif
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// Forward Declarations
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struct ImGui_ImplVulkanH_FrameRenderBuffers;
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struct ImGui_ImplVulkanH_WindowRenderBuffers;
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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// Vulkan prototypes for use with custom loaders
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// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
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#ifdef VK_NO_PROTOTYPES
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static bool g_FunctionsLoaded = false;
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#else
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static bool g_FunctionsLoaded = true;
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#endif
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#ifdef VK_NO_PROTOTYPES
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#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
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// Define function pointers
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#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
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IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
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#undef IMGUI_VULKAN_FUNC_DEF
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#endif // VK_NO_PROTOTYPES
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#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
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#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
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static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
|
|
};
|
|
|
|
// Vulkan data
|
|
struct ImGui_ImplVulkan_Data
|
|
{
|
|
ImGui_ImplVulkan_InitInfo VulkanInitInfo;
|
|
VkRenderPass RenderPass;
|
|
VkDeviceSize BufferMemoryAlignment;
|
|
VkPipelineCreateFlags PipelineCreateFlags;
|
|
VkDescriptorSetLayout DescriptorSetLayout;
|
|
VkPipelineLayout PipelineLayout;
|
|
VkPipeline Pipeline;
|
|
uint32_t Subpass;
|
|
VkShaderModule ShaderModuleVert;
|
|
VkShaderModule ShaderModuleFrag;
|
|
|
|
// Font data
|
|
VkSampler FontSampler;
|
|
VkDeviceMemory FontMemory;
|
|
VkImage FontImage;
|
|
VkImageView FontView;
|
|
VkDescriptorSet FontDescriptorSet;
|
|
VkCommandPool FontCommandPool;
|
|
VkCommandBuffer FontCommandBuffer;
|
|
|
|
// Render buffers for main window
|
|
ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
|
|
|
|
ImGui_ImplVulkan_Data()
|
|
{
|
|
memset((void*)this, 0, sizeof(*this));
|
|
BufferMemoryAlignment = 256;
|
|
}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// SHADERS
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// backends/vulkan/glsl_shader.vert, compiled with:
|
|
// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
|
|
/*
|
|
#version 450 core
|
|
layout(location = 0) in vec2 aPos;
|
|
layout(location = 1) in vec2 aUV;
|
|
layout(location = 2) in vec4 aColor;
|
|
layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
|
|
|
|
out gl_PerVertex { vec4 gl_Position; };
|
|
layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
|
|
|
|
void main()
|
|
{
|
|
Out.Color = aColor;
|
|
Out.UV = aUV;
|
|
gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
|
|
}
|
|
*/
|
|
static uint32_t __glsl_shader_vert_spv[] =
|
|
{
|
|
0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
|
|
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
|
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
|
|
0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
|
0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
|
|
0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
|
|
0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
|
|
0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
|
|
0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
|
|
0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
|
|
0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
|
|
0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
|
|
0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
|
|
0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
|
|
0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
|
|
0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
|
|
0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
|
|
0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
|
|
0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
|
|
0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
|
|
0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
|
|
0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
|
|
0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
|
|
0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
|
|
0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
|
|
0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
|
|
0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
|
|
0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
|
|
0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
|
|
0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
|
|
0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
|
|
0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
|
|
0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
|
|
0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
|
|
0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
|
|
0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
|
|
0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
|
|
0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
|
|
0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
|
|
0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
|
|
0x0000002d,0x0000002c,0x000100fd,0x00010038
|
|
};
|
|
|
|
// backends/vulkan/glsl_shader.frag, compiled with:
|
|
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
|
/*
|
|
#version 450 core
|
|
layout(location = 0) out vec4 fColor;
|
|
layout(set=0, binding=0) uniform sampler2D sTexture;
|
|
layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
|
|
void main()
|
|
{
|
|
fColor = In.Color * texture(sTexture, In.UV.st);
|
|
}
|
|
*/
|
|
static uint32_t __glsl_shader_frag_spv[] =
|
|
{
|
|
0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
|
|
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
|
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
|
|
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
|
0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
|
|
0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
|
|
0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
|
|
0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
|
|
0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
|
|
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
|
|
0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
|
|
0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
|
|
0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
|
|
0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
|
|
0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
|
|
0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
|
|
0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
|
|
0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
|
|
0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
|
|
0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
|
|
0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
|
|
0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
|
|
0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
|
|
0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
|
|
0x00010038
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
|
// FIXME: multi-context support is not tested and probably dysfunctional in this backend.
|
|
static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
|
|
{
|
|
return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
|
}
|
|
|
|
static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkPhysicalDeviceMemoryProperties prop;
|
|
vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
|
|
for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
|
|
if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
|
|
return i;
|
|
return 0xFFFFFFFF; // Unable to find memoryType
|
|
}
|
|
|
|
static void check_vk_result(VkResult err)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (!bd)
|
|
return;
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (v->CheckVkResultFn)
|
|
v->CheckVkResultFn(err);
|
|
}
|
|
|
|
static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
if (buffer != VK_NULL_HANDLE)
|
|
vkDestroyBuffer(v->Device, buffer, v->Allocator);
|
|
if (buffer_memory != VK_NULL_HANDLE)
|
|
vkFreeMemory(v->Device, buffer_memory, v->Allocator);
|
|
|
|
VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
|
|
VkBufferCreateInfo buffer_info = {};
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.size = vertex_buffer_size_aligned;
|
|
buffer_info.usage = usage;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
|
|
check_vk_result(err);
|
|
|
|
VkMemoryRequirements req;
|
|
vkGetBufferMemoryRequirements(v->Device, buffer, &req);
|
|
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
|
VkDeviceSize size = IM_MAX(v->MinAllocationSize, req.size);
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = size;
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
|
|
check_vk_result(err);
|
|
|
|
err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
|
|
check_vk_result(err);
|
|
p_buffer_size = size;
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
|
|
// Bind pipeline:
|
|
{
|
|
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
}
|
|
|
|
// Bind Vertex And Index Buffer:
|
|
if (draw_data->TotalVtxCount > 0)
|
|
{
|
|
VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
|
|
VkDeviceSize vertex_offset[1] = { 0 };
|
|
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
|
|
vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
|
|
}
|
|
|
|
// Setup viewport:
|
|
{
|
|
VkViewport viewport;
|
|
viewport.x = 0;
|
|
viewport.y = 0;
|
|
viewport.width = (float)fb_width;
|
|
viewport.height = (float)fb_height;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
|
|
}
|
|
|
|
// Setup scale and translation:
|
|
// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
|
{
|
|
float scale[2];
|
|
scale[0] = 2.0f / draw_data->DisplaySize.x;
|
|
scale[1] = 2.0f / draw_data->DisplaySize.y;
|
|
float translate[2];
|
|
translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
|
|
translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
|
|
vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
|
|
vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
|
|
}
|
|
}
|
|
|
|
// Render function
|
|
void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
|
|
{
|
|
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
|
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
|
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
|
if (fb_width <= 0 || fb_height <= 0)
|
|
return;
|
|
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (pipeline == VK_NULL_HANDLE)
|
|
pipeline = bd->Pipeline;
|
|
|
|
// Allocate array to store enough vertex/index buffers
|
|
ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
|
|
if (wrb->FrameRenderBuffers == nullptr)
|
|
{
|
|
wrb->Index = 0;
|
|
wrb->Count = v->ImageCount;
|
|
wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
|
|
memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
|
|
}
|
|
IM_ASSERT(wrb->Count == v->ImageCount);
|
|
wrb->Index = (wrb->Index + 1) % wrb->Count;
|
|
ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
|
|
|
|
if (draw_data->TotalVtxCount > 0)
|
|
{
|
|
// Create or resize the vertex/index buffers
|
|
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
|
size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
|
|
if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
|
|
CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
|
|
CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
|
|
|
|
// Upload vertex/index data into a single contiguous GPU buffer
|
|
ImDrawVert* vtx_dst = nullptr;
|
|
ImDrawIdx* idx_dst = nullptr;
|
|
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)&vtx_dst);
|
|
check_vk_result(err);
|
|
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)&idx_dst);
|
|
check_vk_result(err);
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
|
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
|
vtx_dst += cmd_list->VtxBuffer.Size;
|
|
idx_dst += cmd_list->IdxBuffer.Size;
|
|
}
|
|
VkMappedMemoryRange range[2] = {};
|
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[0].memory = rb->VertexBufferMemory;
|
|
range[0].size = VK_WHOLE_SIZE;
|
|
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[1].memory = rb->IndexBufferMemory;
|
|
range[1].size = VK_WHOLE_SIZE;
|
|
err = vkFlushMappedMemoryRanges(v->Device, 2, range);
|
|
check_vk_result(err);
|
|
vkUnmapMemory(v->Device, rb->VertexBufferMemory);
|
|
vkUnmapMemory(v->Device, rb->IndexBufferMemory);
|
|
}
|
|
|
|
// Setup desired Vulkan state
|
|
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
|
|
|
|
// Will project scissor/clipping rectangles into framebuffer space
|
|
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
|
|
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
|
|
|
|
// Render command lists
|
|
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
|
int global_vtx_offset = 0;
|
|
int global_idx_offset = 0;
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
|
{
|
|
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
|
if (pcmd->UserCallback != nullptr)
|
|
{
|
|
// User callback, registered via ImDrawList::AddCallback()
|
|
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
|
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
|
|
else
|
|
pcmd->UserCallback(cmd_list, pcmd);
|
|
}
|
|
else
|
|
{
|
|
// Project scissor/clipping rectangles into framebuffer space
|
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
|
|
|
// Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
|
|
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
|
|
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
|
|
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
|
|
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
|
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
|
continue;
|
|
|
|
// Apply scissor/clipping rectangle
|
|
VkRect2D scissor;
|
|
scissor.offset.x = (int32_t)(clip_min.x);
|
|
scissor.offset.y = (int32_t)(clip_min.y);
|
|
scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
|
|
scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
|
|
// Bind DescriptorSet with font or user texture
|
|
VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
|
|
if (sizeof(ImTextureID) < sizeof(ImU64))
|
|
{
|
|
// We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
|
|
IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
|
|
desc_set[0] = bd->FontDescriptorSet;
|
|
}
|
|
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
|
|
|
|
// Draw
|
|
vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
|
}
|
|
}
|
|
global_idx_offset += cmd_list->IdxBuffer.Size;
|
|
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
|
}
|
|
|
|
// Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
|
|
// Our last values will leak into user/application rendering IF:
|
|
// - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
|
|
// - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
|
|
// If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
|
|
// In theory we should aim to backup/restore those values but I am not sure this is possible.
|
|
// We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
|
|
VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_CreateFontsTexture()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
|
|
// Destroy existing texture (if any)
|
|
if (bd->FontView || bd->FontImage || bd->FontMemory || bd->FontDescriptorSet)
|
|
{
|
|
vkQueueWaitIdle(v->Queue);
|
|
ImGui_ImplVulkan_DestroyFontsTexture();
|
|
}
|
|
|
|
// Create command pool/buffer
|
|
if (bd->FontCommandPool == VK_NULL_HANDLE)
|
|
{
|
|
VkCommandPoolCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
info.flags = 0;
|
|
info.queueFamilyIndex = v->QueueFamily;
|
|
vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
|
|
}
|
|
if (bd->FontCommandBuffer == VK_NULL_HANDLE)
|
|
{
|
|
VkCommandBufferAllocateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
info.commandPool = bd->FontCommandPool;
|
|
info.commandBufferCount = 1;
|
|
err = vkAllocateCommandBuffers(v->Device, &info, &bd->FontCommandBuffer);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Start command buffer
|
|
{
|
|
err = vkResetCommandPool(v->Device, bd->FontCommandPool, 0);
|
|
check_vk_result(err);
|
|
VkCommandBufferBeginInfo begin_info = {};
|
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
err = vkBeginCommandBuffer(bd->FontCommandBuffer, &begin_info);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
unsigned char* pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
|
size_t upload_size = width * height * 4 * sizeof(char);
|
|
|
|
// Create the Image:
|
|
{
|
|
VkImageCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
info.imageType = VK_IMAGE_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.extent.width = width;
|
|
info.extent.height = height;
|
|
info.extent.depth = 1;
|
|
info.mipLevels = 1;
|
|
info.arrayLayers = 1;
|
|
info.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
|
|
check_vk_result(err);
|
|
err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create the Image View:
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.image = bd->FontImage;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
info.subresourceRange.levelCount = 1;
|
|
info.subresourceRange.layerCount = 1;
|
|
err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create the Descriptor Set:
|
|
bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
// Create the Upload Buffer:
|
|
VkDeviceMemory upload_buffer_memory;
|
|
VkBuffer upload_buffer;
|
|
{
|
|
VkBufferCreateInfo buffer_info = {};
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.size = upload_size;
|
|
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
|
|
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
|
|
check_vk_result(err);
|
|
err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Upload to Buffer:
|
|
{
|
|
char* map = nullptr;
|
|
err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
|
|
check_vk_result(err);
|
|
memcpy(map, pixels, upload_size);
|
|
VkMappedMemoryRange range[1] = {};
|
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[0].memory = upload_buffer_memory;
|
|
range[0].size = upload_size;
|
|
err = vkFlushMappedMemoryRanges(v->Device, 1, range);
|
|
check_vk_result(err);
|
|
vkUnmapMemory(v->Device, upload_buffer_memory);
|
|
}
|
|
|
|
// Copy to Image:
|
|
{
|
|
VkImageMemoryBarrier copy_barrier[1] = {};
|
|
copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].image = bd->FontImage;
|
|
copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copy_barrier[0].subresourceRange.levelCount = 1;
|
|
copy_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageExtent.width = width;
|
|
region.imageExtent.height = height;
|
|
region.imageExtent.depth = 1;
|
|
vkCmdCopyBufferToImage(bd->FontCommandBuffer, upload_buffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
VkImageMemoryBarrier use_barrier[1] = {};
|
|
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].image = bd->FontImage;
|
|
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
use_barrier[0].subresourceRange.levelCount = 1;
|
|
use_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
|
|
}
|
|
|
|
// Store our identifier
|
|
io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
|
|
|
|
// End command buffer
|
|
VkSubmitInfo end_info = {};
|
|
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
end_info.commandBufferCount = 1;
|
|
end_info.pCommandBuffers = &bd->FontCommandBuffer;
|
|
err = vkEndCommandBuffer(bd->FontCommandBuffer);
|
|
check_vk_result(err);
|
|
err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
|
|
check_vk_result(err);
|
|
|
|
err = vkQueueWaitIdle(v->Queue);
|
|
check_vk_result(err);
|
|
|
|
vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
|
|
vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
|
|
|
|
return true;
|
|
}
|
|
|
|
// You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
|
|
void ImGui_ImplVulkan_DestroyFontsTexture()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
|
|
if (bd->FontDescriptorSet)
|
|
{
|
|
ImGui_ImplVulkan_RemoveTexture(bd->FontDescriptorSet);
|
|
bd->FontDescriptorSet = VK_NULL_HANDLE;
|
|
io.Fonts->SetTexID(0);
|
|
}
|
|
|
|
if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
|
|
if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
|
|
if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
{
|
|
// Create the shader modules
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (bd->ShaderModuleVert == VK_NULL_HANDLE)
|
|
{
|
|
VkShaderModuleCreateInfo vert_info = {};
|
|
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
|
|
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
|
|
VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
|
|
check_vk_result(err);
|
|
}
|
|
if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
|
|
{
|
|
VkShaderModuleCreateInfo frag_info = {};
|
|
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
|
|
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
|
VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_CreateShaderModules(device, allocator);
|
|
|
|
VkPipelineShaderStageCreateInfo stage[2] = {};
|
|
stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
stage[0].module = bd->ShaderModuleVert;
|
|
stage[0].pName = "main";
|
|
stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
stage[1].module = bd->ShaderModuleFrag;
|
|
stage[1].pName = "main";
|
|
|
|
VkVertexInputBindingDescription binding_desc[1] = {};
|
|
binding_desc[0].stride = sizeof(ImDrawVert);
|
|
binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
VkVertexInputAttributeDescription attribute_desc[3] = {};
|
|
attribute_desc[0].location = 0;
|
|
attribute_desc[0].binding = binding_desc[0].binding;
|
|
attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[0].offset = offsetof(ImDrawVert, pos);
|
|
attribute_desc[1].location = 1;
|
|
attribute_desc[1].binding = binding_desc[0].binding;
|
|
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[1].offset = offsetof(ImDrawVert, uv);
|
|
attribute_desc[2].location = 2;
|
|
attribute_desc[2].binding = binding_desc[0].binding;
|
|
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
attribute_desc[2].offset = offsetof(ImDrawVert, col);
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
|
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertex_info.vertexBindingDescriptionCount = 1;
|
|
vertex_info.pVertexBindingDescriptions = binding_desc;
|
|
vertex_info.vertexAttributeDescriptionCount = 3;
|
|
vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
|
ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
|
VkPipelineViewportStateCreateInfo viewport_info = {};
|
|
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewport_info.viewportCount = 1;
|
|
viewport_info.scissorCount = 1;
|
|
|
|
VkPipelineRasterizationStateCreateInfo raster_info = {};
|
|
raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
|
raster_info.cullMode = VK_CULL_MODE_NONE;
|
|
raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
raster_info.lineWidth = 1.0f;
|
|
|
|
VkPipelineMultisampleStateCreateInfo ms_info = {};
|
|
ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
|
color_attachment[0].blendEnable = VK_TRUE;
|
|
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
|
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
|
|
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
|
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
blend_info.attachmentCount = 1;
|
|
blend_info.pAttachments = color_attachment;
|
|
|
|
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
|
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
|
dynamic_state.pDynamicStates = dynamic_states;
|
|
|
|
VkGraphicsPipelineCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
info.flags = bd->PipelineCreateFlags;
|
|
info.stageCount = 2;
|
|
info.pStages = stage;
|
|
info.pVertexInputState = &vertex_info;
|
|
info.pInputAssemblyState = &ia_info;
|
|
info.pViewportState = &viewport_info;
|
|
info.pRasterizationState = &raster_info;
|
|
info.pMultisampleState = &ms_info;
|
|
info.pDepthStencilState = &depth_info;
|
|
info.pColorBlendState = &blend_info;
|
|
info.pDynamicState = &dynamic_state;
|
|
info.layout = bd->PipelineLayout;
|
|
info.renderPass = renderPass;
|
|
info.subpass = subpass;
|
|
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
|
|
pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
|
|
pipelineRenderingCreateInfo.colorAttachmentCount = 1;
|
|
pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
|
|
if (bd->VulkanInitInfo.UseDynamicRendering)
|
|
{
|
|
info.pNext = &pipelineRenderingCreateInfo;
|
|
info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
|
|
}
|
|
#endif
|
|
|
|
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_CreateDeviceObjects()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
|
|
if (!bd->FontSampler)
|
|
{
|
|
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
|
VkSamplerCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
info.magFilter = VK_FILTER_LINEAR;
|
|
info.minFilter = VK_FILTER_LINEAR;
|
|
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.minLod = -1000;
|
|
info.maxLod = 1000;
|
|
info.maxAnisotropy = 1.0f;
|
|
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!bd->DescriptorSetLayout)
|
|
{
|
|
VkDescriptorSetLayoutBinding binding[1] = {};
|
|
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
binding[0].descriptorCount = 1;
|
|
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
VkDescriptorSetLayoutCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
info.bindingCount = 1;
|
|
info.pBindings = binding;
|
|
err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!bd->PipelineLayout)
|
|
{
|
|
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
|
VkPushConstantRange push_constants[1] = {};
|
|
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
push_constants[0].offset = sizeof(float) * 0;
|
|
push_constants[0].size = sizeof(float) * 4;
|
|
VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
|
|
VkPipelineLayoutCreateInfo layout_info = {};
|
|
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
layout_info.setLayoutCount = 1;
|
|
layout_info.pSetLayouts = set_layout;
|
|
layout_info.pushConstantRangeCount = 1;
|
|
layout_info.pPushConstantRanges = push_constants;
|
|
err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_DestroyDeviceObjects()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
|
|
ImGui_ImplVulkan_DestroyFontsTexture();
|
|
|
|
if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; }
|
|
if (bd->FontCommandPool) { vkDestroyCommandPool(v->Device, bd->FontCommandPool, v->Allocator); bd->FontCommandPool = VK_NULL_HANDLE; }
|
|
if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
|
|
if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
|
|
if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
|
|
if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
|
|
if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
|
|
if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
|
|
{
|
|
// Load function pointers
|
|
// You can use the default Vulkan loader using:
|
|
// ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
|
|
// But this would be equivalent to not setting VK_NO_PROTOTYPES.
|
|
#ifdef VK_NO_PROTOTYPES
|
|
#define IMGUI_VULKAN_FUNC_LOAD(func) \
|
|
func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
|
|
if (func == nullptr) \
|
|
return false;
|
|
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
|
|
#undef IMGUI_VULKAN_FUNC_LOAD
|
|
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
// Manually load those two (see #5446)
|
|
ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
|
|
ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
|
|
#endif
|
|
#else
|
|
IM_UNUSED(loader_func);
|
|
IM_UNUSED(user_data);
|
|
#endif
|
|
|
|
g_FunctionsLoaded = true;
|
|
return true;
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
|
|
if (info->UseDynamicRendering)
|
|
{
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
#ifndef VK_NO_PROTOTYPES
|
|
ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
|
|
ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
|
|
#endif
|
|
IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
|
|
IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
|
|
#else
|
|
IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
|
|
#endif
|
|
}
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
|
|
|
// Setup backend capabilities flags
|
|
ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
|
|
io.BackendRendererUserData = (void*)bd;
|
|
io.BackendRendererName = "imgui_impl_vulkan";
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
|
|
|
IM_ASSERT(info->Instance != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Device != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Queue != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->MinImageCount >= 2);
|
|
IM_ASSERT(info->ImageCount >= info->MinImageCount);
|
|
if (info->UseDynamicRendering == false)
|
|
IM_ASSERT(render_pass != VK_NULL_HANDLE);
|
|
|
|
bd->VulkanInitInfo = *info;
|
|
bd->RenderPass = render_pass;
|
|
bd->Subpass = info->Subpass;
|
|
|
|
ImGui_ImplVulkan_CreateDeviceObjects();
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_Shutdown()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
ImGui_ImplVulkan_DestroyDeviceObjects();
|
|
io.BackendRendererName = nullptr;
|
|
io.BackendRendererUserData = nullptr;
|
|
io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
|
|
IM_DELETE(bd);
|
|
}
|
|
|
|
void ImGui_ImplVulkan_NewFrame()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
|
|
|
|
if (!bd->FontDescriptorSet)
|
|
ImGui_ImplVulkan_CreateFontsTexture();
|
|
}
|
|
|
|
void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(min_image_count >= 2);
|
|
if (bd->VulkanInitInfo.MinImageCount == min_image_count)
|
|
return;
|
|
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err = vkDeviceWaitIdle(v->Device);
|
|
check_vk_result(err);
|
|
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
|
|
bd->VulkanInitInfo.MinImageCount = min_image_count;
|
|
}
|
|
|
|
// Register a texture
|
|
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
|
|
VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
|
|
// Create Descriptor Set:
|
|
VkDescriptorSet descriptor_set;
|
|
{
|
|
VkDescriptorSetAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
alloc_info.descriptorPool = v->DescriptorPool;
|
|
alloc_info.descriptorSetCount = 1;
|
|
alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
|
|
VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Update the Descriptor Set:
|
|
{
|
|
VkDescriptorImageInfo desc_image[1] = {};
|
|
desc_image[0].sampler = sampler;
|
|
desc_image[0].imageView = image_view;
|
|
desc_image[0].imageLayout = image_layout;
|
|
VkWriteDescriptorSet write_desc[1] = {};
|
|
write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
write_desc[0].dstSet = descriptor_set;
|
|
write_desc[0].descriptorCount = 1;
|
|
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
write_desc[0].pImageInfo = desc_image;
|
|
vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
|
|
}
|
|
return descriptor_set;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Internal / Miscellaneous Vulkan Helpers
|
|
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
|
|
//-------------------------------------------------------------------------
|
|
// You probably do NOT need to use or care about those functions.
|
|
// Those functions only exist because:
|
|
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
|
|
// 2) the upcoming multi-viewport feature will need them internally.
|
|
// Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
|
|
// but it is too much code to duplicate everywhere so we exceptionally expose them.
|
|
//
|
|
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
|
|
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
|
|
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
|
//-------------------------------------------------------------------------
|
|
|
|
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
IM_ASSERT(request_formats != nullptr);
|
|
IM_ASSERT(request_formats_count > 0);
|
|
|
|
// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
|
// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
|
// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
|
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
|
uint32_t avail_count;
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
|
|
ImVector<VkSurfaceFormatKHR> avail_format;
|
|
avail_format.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
|
|
|
|
// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
|
|
if (avail_count == 1)
|
|
{
|
|
if (avail_format[0].format == VK_FORMAT_UNDEFINED)
|
|
{
|
|
VkSurfaceFormatKHR ret;
|
|
ret.format = request_formats[0];
|
|
ret.colorSpace = request_color_space;
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
// No point in searching another format
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Request several formats, the first found will be used
|
|
for (int request_i = 0; request_i < request_formats_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
|
|
return avail_format[avail_i];
|
|
|
|
// If none of the requested image formats could be found, use the first available
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
|
|
VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
IM_ASSERT(request_modes != nullptr);
|
|
IM_ASSERT(request_modes_count > 0);
|
|
|
|
// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
|
|
uint32_t avail_count = 0;
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
|
|
ImVector<VkPresentModeKHR> avail_modes;
|
|
avail_modes.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
|
|
//for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
// printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
|
|
|
|
for (int request_i = 0; request_i < request_modes_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (request_modes[request_i] == avail_modes[avail_i])
|
|
return request_modes[request_i];
|
|
|
|
return VK_PRESENT_MODE_FIFO_KHR; // Always available
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
|
|
{
|
|
IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
|
|
(void)physical_device;
|
|
(void)allocator;
|
|
|
|
// Create Command Buffers
|
|
VkResult err;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
|
|
{
|
|
VkCommandPoolCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
info.flags = 0;
|
|
info.queueFamilyIndex = queue_family;
|
|
err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkCommandBufferAllocateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
info.commandPool = fd->CommandPool;
|
|
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
info.commandBufferCount = 1;
|
|
err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkFenceCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
err = vkCreateFence(device, &info, allocator, &fd->Fence);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkSemaphoreCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
|
|
check_vk_result(err);
|
|
err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
|
|
{
|
|
if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
|
|
return 3;
|
|
if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
|
|
return 2;
|
|
if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
|
return 1;
|
|
IM_ASSERT(0);
|
|
return 1;
|
|
}
|
|
|
|
// Also destroy old swap chain and in-flight frames data, if any.
|
|
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
|
|
{
|
|
VkResult err;
|
|
VkSwapchainKHR old_swapchain = wd->Swapchain;
|
|
wd->Swapchain = VK_NULL_HANDLE;
|
|
err = vkDeviceWaitIdle(device);
|
|
check_vk_result(err);
|
|
|
|
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
|
// Destroy old Framebuffer
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
|
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
|
}
|
|
IM_FREE(wd->Frames);
|
|
IM_FREE(wd->FrameSemaphores);
|
|
wd->Frames = nullptr;
|
|
wd->FrameSemaphores = nullptr;
|
|
wd->ImageCount = 0;
|
|
if (wd->RenderPass)
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
if (wd->Pipeline)
|
|
vkDestroyPipeline(device, wd->Pipeline, allocator);
|
|
|
|
// If min image count was not specified, request different count of images dependent on selected present mode
|
|
if (min_image_count == 0)
|
|
min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
|
|
|
|
// Create Swapchain
|
|
{
|
|
VkSwapchainCreateInfoKHR info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|
info.surface = wd->Surface;
|
|
info.minImageCount = min_image_count;
|
|
info.imageFormat = wd->SurfaceFormat.format;
|
|
info.imageColorSpace = wd->SurfaceFormat.colorSpace;
|
|
info.imageArrayLayers = 1;
|
|
info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
|
|
info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
|
info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
info.presentMode = wd->PresentMode;
|
|
info.clipped = VK_TRUE;
|
|
info.oldSwapchain = old_swapchain;
|
|
VkSurfaceCapabilitiesKHR cap;
|
|
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
|
|
check_vk_result(err);
|
|
if (info.minImageCount < cap.minImageCount)
|
|
info.minImageCount = cap.minImageCount;
|
|
else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
|
|
info.minImageCount = cap.maxImageCount;
|
|
|
|
if (cap.currentExtent.width == 0xffffffff)
|
|
{
|
|
info.imageExtent.width = wd->Width = w;
|
|
info.imageExtent.height = wd->Height = h;
|
|
}
|
|
else
|
|
{
|
|
info.imageExtent.width = wd->Width = cap.currentExtent.width;
|
|
info.imageExtent.height = wd->Height = cap.currentExtent.height;
|
|
}
|
|
err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
|
|
check_vk_result(err);
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
|
|
check_vk_result(err);
|
|
VkImage backbuffers[16] = {};
|
|
IM_ASSERT(wd->ImageCount >= min_image_count);
|
|
IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
|
|
check_vk_result(err);
|
|
|
|
IM_ASSERT(wd->Frames == nullptr);
|
|
wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
|
|
wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
|
|
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
|
|
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
wd->Frames[i].Backbuffer = backbuffers[i];
|
|
}
|
|
if (old_swapchain)
|
|
vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
|
|
|
// Create the Render Pass
|
|
if (wd->UseDynamicRendering == false)
|
|
{
|
|
VkAttachmentDescription attachment = {};
|
|
attachment.format = wd->SurfaceFormat.format;
|
|
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
VkAttachmentReference color_attachment = {};
|
|
color_attachment.attachment = 0;
|
|
color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
VkSubpassDescription subpass = {};
|
|
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpass.colorAttachmentCount = 1;
|
|
subpass.pColorAttachments = &color_attachment;
|
|
VkSubpassDependency dependency = {};
|
|
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
dependency.dstSubpass = 0;
|
|
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.srcAccessMask = 0;
|
|
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
VkRenderPassCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = &attachment;
|
|
info.subpassCount = 1;
|
|
info.pSubpasses = &subpass;
|
|
info.dependencyCount = 1;
|
|
info.pDependencies = &dependency;
|
|
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
|
check_vk_result(err);
|
|
|
|
// We do not create a pipeline by default as this is also used by examples' main.cpp,
|
|
// but secondary viewport in multi-viewport mode may want to create one with:
|
|
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
|
|
}
|
|
|
|
// Create The Image Views
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = wd->SurfaceFormat.format;
|
|
info.components.r = VK_COMPONENT_SWIZZLE_R;
|
|
info.components.g = VK_COMPONENT_SWIZZLE_G;
|
|
info.components.b = VK_COMPONENT_SWIZZLE_B;
|
|
info.components.a = VK_COMPONENT_SWIZZLE_A;
|
|
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
info.subresourceRange = image_range;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
info.image = fd->Backbuffer;
|
|
err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
// Create Framebuffer
|
|
if (wd->UseDynamicRendering == false)
|
|
{
|
|
VkImageView attachment[1];
|
|
VkFramebufferCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
info.renderPass = wd->RenderPass;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = attachment;
|
|
info.width = wd->Width;
|
|
info.height = wd->Height;
|
|
info.layers = 1;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
attachment[0] = fd->BackbufferView;
|
|
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create or resize window
|
|
void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
(void)instance;
|
|
ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
|
ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
|
//vkQueueWaitIdle(bd->Queue);
|
|
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
|
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
|
}
|
|
IM_FREE(wd->Frames);
|
|
IM_FREE(wd->FrameSemaphores);
|
|
wd->Frames = nullptr;
|
|
wd->FrameSemaphores = nullptr;
|
|
vkDestroyPipeline(device, wd->Pipeline, allocator);
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
|
|
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
|
|
|
|
*wd = ImGui_ImplVulkanH_Window();
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDestroyFence(device, fd->Fence, allocator);
|
|
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
|
|
vkDestroyCommandPool(device, fd->CommandPool, allocator);
|
|
fd->Fence = VK_NULL_HANDLE;
|
|
fd->CommandBuffer = VK_NULL_HANDLE;
|
|
fd->CommandPool = VK_NULL_HANDLE;
|
|
|
|
vkDestroyImageView(device, fd->BackbufferView, allocator);
|
|
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
|
|
vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
|
|
fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
|
{
|
|
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
|
|
if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
|
|
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
|
|
if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
|
|
buffers->VertexBufferSize = 0;
|
|
buffers->IndexBufferSize = 0;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
|
{
|
|
for (uint32_t n = 0; n < buffers->Count; n++)
|
|
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
|
|
IM_FREE(buffers->FrameRenderBuffers);
|
|
buffers->FrameRenderBuffers = nullptr;
|
|
buffers->Index = 0;
|
|
buffers->Count = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|