forked from Green-Sky/tomato
Green Sky
644725478f
399bc709b build-scripts.pl: Added add-source-to-projects.pl ac6827187 Visual-WinRT: dos2unix the project files to match other Visual Studio targets. 34719cba9 Fixed crash in hid_init() if the HIDDeviceManager isn't available 2e92e94eb Make sure we update device->sample_frames in SDL_AudioDeviceFormatChangedAlreadyLocked() 9964e5c5b wayland: Don't retrieve the drag offer strings with every pointer motion event bac7eeaaa Added missing include a541e2ac1 audio: Change a few SDL_memcpy calls to SDL_copyp. 54125c140 audio: Only update bound audiostreams' formats when necessary. e0b0f9a36 testaudio: Fix mouseover testing. 2f3deec24 wayland: Don't process drag & drop events from surfaces not owned by SDL 42bdced05 events: Log file drop position events and print the pointer coordinates c10d93d3a wayland: Replace magic constant with define 500852153 emscripten: Restore compatibility with existing emsdk releases. 953b55dd6 Use EM_ASM_PTR when the return value is a pointer a4541a255 audio: SDL_GetAudioStreamQueued now returns bytes, not frames. 703aefbce Sync SDL3 wiki -> header 99421b64d linux: Add portal drag and drop 952c5059b Remove stray  eebd5d18a linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE f8fdb20d8 audio: Destroy all existing SDL_AudioStreams on shutdown. 62d445997 audio: Removed declarations of functions that don't exist anymore. b656720bc loopwave: Use SDL_GetAudioStreamQueued() for more accurate results. 34b931f7e audio: Added SDL_GetAudioStreamQueued 23206b9e3 audio: Added SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED c7e6d7a1f audio: Changed debug logging output. 87ec6acf2 audio: Added a FIXME ac88ffb7e audio: don't allocate buffer in SDL_SetAudioPostmixCallback for NULL callback. 2a950f6ae audio: Replace some SDL_memcpy calls with SDL_copyp. 0dc0434a3 audio: Fixed race condition in subsystem shutdown. 23f60203a audio: precalculate if we can use simple copies instead of the full mixer. 36b0f1141 audio: Optimize setting device formats during audio thread iteration. 4c3e84897 testspriteminimal: make standalone by embedding icon.bmp 2a01f9dcb tests: plug leaks when running with --trackmem f42bbeca2 SDL_test: track stack frames of allocations on Windows 12c0be028 SDL_test: clear text cache on exit event b4bfb1831 SDL_test: free state before logging allocations 248b1edd3 SDL_test: destroy windows in SDL_CommonQuit 98da2dd30 SDL_test: don't warn about expected allocations when running with --trackmem 6a381567b Support audio rate conversion up to 384KHz b2b548a1f Don't hang if IAudioRenderClient_GetBuffer() fails indefinitely a3a5e1728 Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data 6d3e21c27 Fixed android build warnings fca2f5318 Fixed warning: this function declaration is not a prototype a72dfa6a5 Fixed sensor timestamp units for third-party PS5 controllers f6756047a Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’ 7059a55cc Fixed sensor timestamp calculation for third-party PS5 controllers c0443e5d1 Fixed crash in SDL_IMMDevice_FindByDevID() fde8499f6 Use around 20ms for the audio buffer size e5739d7d1 video: Remove SDL_GetFocusWindow() 39c2f9737 Fix NULL dereference in SDL_OpenAudio 9a23d0e3f Added new audio files to the Xcode project a62e62f97 Refactored SDL_audiocvt.c 31229fd47 include: Added a note about SDL's iOS app delegate functions. 65aaf3a9a x11: Always update clipboard owner f622f21e6 Fixed build 5774c9638 Prefer hidraw over libusb when libusb whitelisting is not enabled 9301f7ace hidapi/libusb: only enumerate each interface once 859dc14ad Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 9e50048ab Revert "Removed SDL_GamepadBinding from the API" 9f17d1a9d Don't reference the same function in "see also" 86505ea63 fix SDL_AudioStreamCallback documentation d885d5c31 Sync SDL3 wiki -> header 2f43f7bc5 audio: Allow querying of device buffer size. cf9572113 audio: Added a hint to let apps force device buffer size. 47d8c77c6 audio: Choose better default sample frame counts. 8b26e95f9 audio: Change SDL_AudioStreamCallback 9da34e8fb docs: Updated README-emscripten.md. fd1c54a00 detect fanatec steering wheels cb4414608 docs: Whoops, this got added by the wiki bridge by accident! cd633b9a8 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused() c6cad07fa Sync SDL3 wiki -> header a6e52f9e4 Sync SDL3 wiki -> header 2de2e9d03 Fix flickering of window when using desktop-fullscreen and borderless window on multiple monitors on Linux. Closes #8186. 723835d16 Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes #8237. ce27363df wikiheaders: Sort undocumented functions. e22282b09 Added README about transparent windows in Win32 1d1c6e630 Turn off COREAUDIO debug logging by default 52efefca0 wayland: Fix drag offer leak 3a992af44 audio: Added a postmix callback to logical devices. 7207bdce5 render: Enable clipping for zero-sized rectangles 22d81fb3e cmake: use MSVC_RUNTIME_LIBRARY to force MT a2e17852d cmake: make sure SDL_GetPrefPath is run before testfilesystem 2fb266e0a ci: run tests in parallel ad1313e75 testaudio: Patched to compile. 5747ddc01 testaudio: Clean up some messy memory management. fafbea1ce audio: Move internal float32 mixing to a simplified function 116b0ec97 include: minor tweak to audio API documentation fb1377035 include: Replaced old Bugzilla URL. 38c8fc05c audio: Remove ChooseMixStrategy. b00cbd76a wikiheaders.pl: create Unsupported.md file with list of functions undocumented in either the headers or the wiki 37e1fc3b5 wayland: Ensure that the toplevel window is recreated when switching decoration modes f2ca9a615 Added SDL_AUDIO_FRAMESIZE 53122593f Added SDL_AUDIO_BYTESIZE 544351c98 Sync SDL3 wiki -> header 2e7d2b94e Clarify that SDL_BlitSurface() ignores the width and height in dstrect a2c1984d3 Detect Simagic wheel bases as wheels (#8198) 1d8dfbb22 avoid type redefinition errors after PR/8181 266b91d2f Detect Logitech G923 Playstation as wheel G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version. cde67ea49 Detect Logitech PRO Racing Wheel for Xbox (PC mode) as wheel Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version 3a932141e Restore audio format binary compatibility with SDL 2.0 e85206ffd wikiheaders.pl: add --rev= option to pass revision string 233789b0d Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 36b5f3e35 Sync SDL3 wiki -> header 0e552761b Renamed AudioStreamSpeed to AudioStreamFrequencyRatio 47bcb078f Fixed some incorrect SDL_AUDIO_F32 uses 2833f2e7b Fixed OOB access in audio_convertAccuracy test 8387fae69 Sync SDL3 wiki -> header 832181345 docs: Add note about Wayland application icons 825d34475 Make sure that the same timestamp is used for all PS5 events from the same packet 9c1430324 Removed SDL_dataqueue 28b28bd8f Added audio_formatChange test a59152688 Try and avoid overflow when handling very large audio streams 5394a805f Improved testaudiostreamdynamicresample e55844274 Added SDL_(Get|Set)AudioStreamSpeed 43c3c5736 Track the formats of data in an SDL_AudioStream 337fed3df Tweaked ResampleFrame_SSE Use _mm_unpack(lo|hi)_ps instead of _mm_shuffle_ps fd7cd91dc audio: Mix multiple streams in float32 to prevent clipping. 9097573e3 audio: Choose a mixing strategy on each iteration. bbe2e012a Don't provide the SDL3 header path c17a35f09 Fixed typo 4f72255eb Fixed README.md link e0ab59754 Simplified SDL_main.h migration notes d44bde61e Added SDL migration information to the top level README.md 6ff31e10c metal: Add hint to select low power device instead of the default one (#8182) 8a8aed477 Make sure that we process touch events that position the mouse f84c87f20 Sync SDL3 wiki -> header a7eea9997 macOS: Don't raise the parent top-level window when raising a child window, only raise the child window to the top of the parent a5e721479 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus b385dc3b6 n3dsaudio: Patched to compile. 4e0c7c91f audio: PlayDevice() should return an error code. a94d724f1 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL da5d93d3d wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's f002f7d12 ci: build emscripten with Debug buid type 3699b12ed audio: Fixed some "is_*" variables to be cleaner and/or more specific. 2471d8cc2 audio: Fixed logic error in SDL_OpenAudioDeviceStream. 1b03a2430 testsurround: fix order of arguments of callback 82db2b58f Renamed audio stream callback and moved the userdata parameter first 5bdad5210 Sync SDL3 wiki -> header 58c859f64 audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. efd2023a7 audio: Fixed documentation. 1e775e0ee audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. bd088c2f9 Revert "Clarify whether an audio function expects a physical or logical device ID" 82e481b52 Added --randmem test parameter ea68bb802 Add some additional checks to audio_convertAudio f8286df16 Fixed ResampleFrame_SSE doing unnecessary work b1d63be53 Fixed audio_resampleLoss test c191d6c30 Better Win32 transparent window support 923d612ca hidapi: sync macOS code with mainstream. 363f4fa9c avoid type redefinition errors after commit ee806597b9. 615824a80 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices 506a133d8 Clarify whether an audio function expects a physical or logical device ID 3b1d1e4e3 hidapi: sync the hidraw changes with mainstream f617918e0 cmake: check linkage to libusb too, instead of libusb.h presence only. 041dbd6b5 Fixed GetResamplerAvailableOutputFrames Non-euclidean division is a pain b49d0a607 x11: Avoid including full Vulkan headers. 4d2f9f3a3 yuv_rgb: Comment out unused code. 3c3486e2a wayland: Don't include full Vulkan headers when not necessary. f066bbe98 x11: Don't include system headers twice. d86d02bbb updated dynapi after SDL_GDKGetDefaultUser addition 4355f9cec Fixed warning C4389: '!=': signed/unsigned mismatch 5755de07a Fixed build warnings 0f80d47bb Fixed thread-safety warning ee806597b Removed SDL_vulkan_internal.h from SDL_sysvideo.h 34860b932 Fixed testautomation --filter pixels_allocFreeFormat 6f8a6a31c gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath e30e5c77e Sync SDL3 wiki -> header c0cd8c814 gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 106abce69 Refactored GetAudioStreamDataInternal buffer handling The final conversion step should now always go straight into the output buffer. e44f54ec5 Avoid using hex-floats 5b696996c Added ResampleFrame_SSE 958b3cfae Tweaked and enabled audio_convertAudio test 7dbb9b65b audio_convertAccuracy: Shuffle the data in case of a bad SIMD implementation f6a4080ff audio_resampleLoss: Add support for multiple channels 4f894e748 audio_resampleLoss: SDL_GetAudioStreamData now returns the correct length ab83f75bb Make sure GetAudioStreamDataInternal is called with a valid length 6a73f74b6 Rebuild full ResamplerFilter (left wing + right wing) at runtime 0c15ce006 Add a missing int cast b74ee86b1 Optimized ResampleAudio, with special cases for 1 and 2 channels This would also benefit from some SIMD, since it's just a bunch of multiply-adds fba6e1e3d Removed ResamplerFilterDifference It takes 1 extra multiply to calculate the correct interpolation, but I think the improvement in cache locality (and binary size) outweighs that. 9f7a22fa4 Removed 64-bit handling from AudioConvertByteswap 1f5327a9f Removed future_buffer, left_padding, and right_padding from SDL_AudioStream 71ad52d6d Lowered SDL_GetAudioStreamData to 32 KB No particular reason for this number, but 1 MB was a bit silly 69aec8c91 Fixed the report format for the Razer Wolverine V2 Pro 7c2669c9d Accept key events from any source 1e9d31448 Updated to Android minSdkVersion 19 and targetSdkVersion 34 8924d0d92 Added missing function prototype for SDL_WriteS64BE() 845f3c745 Fixed mismatch between stdlib calloc() and SDL free() fb7921173 emscriptenaudio: Fire the capture silence_callback at an interval. 5191b2054 emscriptenaudio: Don't bother undefining things about to be unreachable. fd75a4ca0 emscriptenaudio: Deal with blocked audio devices better. 981b8a337 emscriptenaudio: Remove unnecessary functions. c7588e426 Transparent window for Win32 + OpenGL (#8143) f9581178d cmake: fixed a typo. e6c878824 Fixed ResampleAudio interpolation factor calculation 498363863 Misc audio tweaks/cleanup 72d9d53de Invert the inner ResampleAudio loops to avoid doing unnecessary work 88123a510 The history buffer should always have the maximum possible padding frames 96e47f165 Clamp results of GetResampler(AvailableOutput|NeededInput)Frames d2b9c8b80 Fixed maths in testaudiostreamdynamicresample (and just show the actual scale) 14e38b17d Removed assertions from inner ResampleAudio loop 9d413dfdc The history buffer doesn't need to be so large 2788e848f Allow resampling less than 1 frame of input 383084e0a Pre-calculate resampling rate, and use it instead of .freq in most places 40a6a445c Update resample_offset inside ResampleAudio 47fea7f06 Used fixed-point arithmetic in ResampleAudio 7bb4e806e Clear resample_offset in SDL_ClearAudioStream, not SetAudioStreamFormat Not entirely sure if ClearAudioStream is the right place, but SetAudioStreamFormat was the wrong place b9541b9ea Improved ResampleAudio * filterindex2 was off-by-one * Generate ResamplerFilter using doubles * Transpose ResamplerFilter to improve access patterns cdaa19869 Track offset within the current sample when resampling d60ebb06d mouse: Ensure that the dummy default cursor is removed from the cursor list e58c2731f mouse: Free the default cursor when destroyed 789ce17e1 audio: Don't resample in chunks for now. cbab33482 audio: Don't call SDL_AudioStream callbacks for empty data sets. 3e1ae0c86 Clearified the libusb whitelist default logic f4520821e Removed some unnecessary integer casts 0989b7e86 Avoid using designated initializers c6c1e673c Optimized SDL_Convert_*_to_*_Scalar f97b920b3 Optimized SDL_Convert_*_to_*_SSE2 Some of the SDL_Convert_F32_to_*_SSE2 do not explicitly clamp the input, but instead rely on saturating casts. Inputs very far outside the valid [-1.0, 1.0] range may produce an incorrect result, but I believe that is an acceptable trade-off. 300d1ec3e Added audio_convertAccuracy test 32cecc2ea Fixed assertion in audio_convertAudio 33f11e21e Removed assertions in AudioConvert(To|From)Float c2f388fd8 cmake: add SDL_HIDAPI_LIBUSB_SHARED option + test on ci 371cc2d17 wayland: Remove unnecessary flag and state settings fe85e6e75 cocoa: Send a maximized event instead of restored if a deminiaturized window is zoomed ddddcb78c cocoa: Use the close method to hide a miniaturized window be8c42cfd Clarify that a window being 'hidden' means that it is unmapped/ordered out a44338cbc Fix typo in SDL_audiocvt.c f464eb2c5 SDL_hidapi.c: change 'use_libusb_whitelist_default' into a macro. 6607a3cfa Disable cache in python http server 181d5d285 hidapi: Enable libusb support by default. f0f15e365 hidapi: Use a whitelist for libusb when other backends are available c3f7a7dc4 Convert audio using SDL_AUDIO_F32SYS format instead of SDL_AUDIO_F32 796713b9d xxd.py: always write \n line endings 723bcd0a8 SDL_TriggerBreakppoint for riscv arch (both 32/64) version. git-subtree-dir: external/sdl/SDL git-subtree-split: 399bc709b7485bab57880f8261f826f29dc0d7b2
673 lines
30 KiB
CMake
673 lines
30 KiB
CMake
#
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# CMake script for building the SDL tests
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#
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if(SDL_TESTS_LINK_SHARED)
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set(sdl_name_component SDL3-shared)
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else()
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set(sdl_name_component SDL3-static)
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endif()
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set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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if(NOT (MSVC AND SDL_CPU_ARM64))
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# Prefer GLVND, if present
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL)
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endif()
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if(WINDOWS_STORE)
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cmake_minimum_required(VERSION 3.19)
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# CMP0112: Target file component generator expressions do not add target dependencies.
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cmake_policy(SET CMP0112 NEW)
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endif()
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set(SDL_TEST_EXECUTABLES)
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add_library(sdltests_utils OBJECT
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testutils.c
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)
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target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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set(RESOURCE_FILE_NAMES)
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foreach(RESOURCE_FILE IN LISTS RESOURCE_FILES)
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get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
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list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
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endforeach()
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define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
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define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
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define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
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if(WINDOWS_STORE)
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add_library(sdl_test_main_uwp OBJECT main.cpp)
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target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
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target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
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set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
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endif()
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macro(add_sdl_test_executable TARGET)
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cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
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if(AST_UNPARSED_ARGUMENTS)
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message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
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endif()
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if(NOT AST_SOURCES)
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message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
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endif()
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if(AST_TESTUTILS)
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list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
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endif()
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set(EXTRA_SOURCES "")
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if(WINDOWS_STORE)
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set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
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if(NOT IS_DIRECTORY "${uwp_bindir}")
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execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
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endif()
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string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
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file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
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INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
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TARGET "${TARGET}"
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)
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set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
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list(APPEND EXTRA_SOURCES
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"$<TARGET_OBJECTS:sdl_test_main_uwp>"
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"${uwp_bindir}/${TARGET}.appxmanifest"
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"uwp/logo-50x50.png"
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"uwp/square-44x44.png"
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"uwp/square-150x150.png"
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"uwp/splash-620x300.png"
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)
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endif()
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if(AST_NEEDS_RESOURCES)
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list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
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endif()
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if(ANDROID)
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add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
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else()
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add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
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endif()
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SDL_AddCommonCompilerFlags(${TARGET})
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target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
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if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
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set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
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set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
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endif()
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list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
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if(AST_NONINTERACTIVE)
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set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
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endif()
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if(AST_NONINTERACTIVE_ARGS)
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set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
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endif()
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if(AST_NONINTERACTIVE_TIMEOUT)
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set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
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endif()
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if(AST_NEEDS_RESOURCES)
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if(PSP OR PS2)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
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elseif(WINDOWS_STORE)
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# MSVC does build the dependent targets (or POST_BUILD commands) when building an application
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# after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
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# FIXME: find out proper way to add assets to UWP package
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cmake_minimum_required(VERSION 3.19)
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add_custom_target(zzz-resources-copy-${TARGET}
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COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
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)
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add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
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else()
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
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endif()
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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if(EMSCRIPTEN)
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foreach(res IN LISTS RESOURCE_FILES)
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get_filename_component(res_name "${res}" NAME)
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target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
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endforeach()
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endif()
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set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
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endif()
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if(AST_BUILD_DEPENDENT)
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target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
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target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
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endif()
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if(WINDOWS)
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# CET support was added in VS 16.7
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if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
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set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
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endif()
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elseif(PSP)
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target_link_libraries(${TARGET} PRIVATE GL)
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endif()
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if(WINDOWS_STORE)
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target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
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set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
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set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
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target_link_options(${TARGET} PRIVATE
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-nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
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-nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
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vccorlib$<$<CONFIG:Debug>:d>.lib
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msvcrt$<$<CONFIG:Debug>:d>.lib
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)
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endif()
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if(EMSCRIPTEN)
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set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
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endif()
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if(OPENGL_FOUND)
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target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
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endif()
|
|
|
|
# FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
|
|
target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
|
|
endmacro()
|
|
|
|
check_include_file(signal.h HAVE_SIGNAL_H)
|
|
if(HAVE_SIGNAL_H)
|
|
add_definitions(-DHAVE_SIGNAL_H)
|
|
endif()
|
|
|
|
check_include_file(libudev.h HAVE_LIBUDEV_H)
|
|
if(HAVE_LIBUDEV_H)
|
|
add_definitions(-DHAVE_LIBUDEV_H)
|
|
endif()
|
|
|
|
add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
|
|
add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
|
|
add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
|
|
add_sdl_test_executable(testsurround SOURCES testsurround.c)
|
|
add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
|
|
add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
|
|
add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
|
|
|
|
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
|
|
add_sdl_test_executable(testautomation NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
|
|
add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
|
|
add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
|
|
add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c)
|
|
add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
|
|
add_sdl_test_executable(testintersections SOURCES testintersections.c)
|
|
add_sdl_test_executable(testrelative SOURCES testrelative.c)
|
|
add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
|
|
add_sdl_test_executable(testdraw SOURCES testdraw.c)
|
|
add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
|
|
add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
|
|
add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
|
|
|
|
set(build_options_dependent_tests )
|
|
|
|
add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
|
|
|
|
if(APPLE)
|
|
add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
|
|
SOURCES
|
|
testnative.c
|
|
testnativecocoa.m
|
|
testnativex11.c
|
|
)
|
|
|
|
cmake_push_check_state()
|
|
check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
|
|
cmake_pop_check_state()
|
|
target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
|
|
if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
|
|
set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
|
|
endif()
|
|
elseif(WINDOWS)
|
|
add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
|
|
elseif(HAVE_X11)
|
|
add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
|
|
target_link_libraries(testnative PRIVATE X11)
|
|
endif()
|
|
|
|
find_package(Python3)
|
|
function(files2headers OUTPUT)
|
|
set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
|
|
set(inputs ${ARGN})
|
|
set(outputs )
|
|
foreach(input IN LISTS inputs)
|
|
get_filename_component(file_we "${input}" NAME_WE)
|
|
set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h")
|
|
set(output "${CMAKE_CURRENT_SOURCE_DIR}/${file_we}.h")
|
|
list(APPEND outputs "${output}")
|
|
if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
|
|
list(APPEND outputs "${intermediate}")
|
|
# Don't add the 'output' header to the output, to avoid marking them as GENERATED
|
|
# (generated files are removed when running the CLEAN target)
|
|
add_custom_command(OUTPUT "${intermediate}"
|
|
COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${input}" "-o" "${intermediate}"
|
|
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${output}"
|
|
DEPENDS "${xxd}" "${bmp}"
|
|
)
|
|
endif()
|
|
endforeach()
|
|
set(${OUTPUT} "${outputs}" PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
files2headers(gamepad_image_headers
|
|
gamepad_axis_arrow.bmp
|
|
gamepad_axis.bmp
|
|
gamepad_back.bmp
|
|
gamepad_battery_empty.bmp
|
|
gamepad_battery_full.bmp
|
|
gamepad_battery_low.bmp
|
|
gamepad_battery_medium.bmp
|
|
gamepad_battery_unknown.bmp
|
|
gamepad_battery_wired.bmp
|
|
gamepad_button_background.bmp
|
|
gamepad_button.bmp
|
|
gamepad_button_small.bmp
|
|
gamepad_face_abxy.bmp
|
|
gamepad_face_bayx.bmp
|
|
gamepad_face_sony.bmp
|
|
gamepad_front.bmp
|
|
gamepad_touchpad.bmp
|
|
)
|
|
files2headers(icon_bmp_header icon.bmp)
|
|
|
|
add_sdl_test_executable(testaudio NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
|
|
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
|
|
add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
|
|
add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
|
|
add_sdl_test_executable(testgl SOURCES testgl.c)
|
|
add_sdl_test_executable(testgles SOURCES testgles.c)
|
|
if(ANDROID)
|
|
target_link_libraries(testgles PRIVATE GLESv1_CM)
|
|
endif()
|
|
add_sdl_test_executable(testgles2 SOURCES testgles2.c)
|
|
add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
|
|
add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
|
|
add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
|
|
add_sdl_test_executable(testrumble SOURCES testrumble.c)
|
|
add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
|
|
add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
|
|
add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
|
|
add_sdl_test_executable(testkeys SOURCES testkeys.c)
|
|
add_sdl_test_executable(testloadso SOURCES testloadso.c)
|
|
add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
|
|
add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
|
|
add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
|
|
add_sdl_test_executable(testmouse SOURCES testmouse.c)
|
|
|
|
add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
|
|
add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
|
|
add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
|
|
add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
|
|
if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
|
|
add_sdl_test_executable(testfilesystem_pre SOURCES testfilesystem_pre.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60)
|
|
endif()
|
|
add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
|
|
add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
|
|
add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
|
|
add_sdl_test_executable(testsensor SOURCES testsensor.c)
|
|
add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
|
|
add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
|
|
add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
|
|
add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
|
|
add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
|
|
add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
|
|
add_sdl_test_executable(testurl SOURCES testurl.c)
|
|
add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
|
|
add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
|
|
add_sdl_test_executable(testwm SOURCES testwm.c)
|
|
add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
|
|
add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
|
|
add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
|
|
add_sdl_test_executable(testmessage SOURCES testmessage.c)
|
|
add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
|
|
add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
|
|
add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
|
|
add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
|
|
add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
|
|
add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
|
|
add_sdl_test_executable(testpopup SOURCES testpopup.c)
|
|
|
|
check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
|
|
if(HAVE_WFORMAT_OVERFLOW)
|
|
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
|
|
endif()
|
|
|
|
check_c_compiler_flag(-Wformat HAVE_WFORMAT)
|
|
if(HAVE_WFORMAT)
|
|
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
|
|
endif()
|
|
|
|
cmake_push_check_state()
|
|
if(HAVE_WFORMAT)
|
|
# Some compilers ignore -Wformat-extra-args without -Wformat
|
|
string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
|
|
endif()
|
|
check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
|
|
cmake_pop_check_state()
|
|
if(HAVE_WFORMAT_EXTRA_ARGS)
|
|
target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
|
|
endif()
|
|
|
|
if(SDL_DUMMYAUDIO)
|
|
set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
|
|
endif()
|
|
|
|
if(SDL_DUMMYVIDEO)
|
|
set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
|
|
set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
|
|
set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
|
|
endif()
|
|
|
|
if(OPENGL_FOUND)
|
|
if(TARGET OpenGL::GL)
|
|
target_link_libraries(testshader PRIVATE OpenGL::GL)
|
|
target_link_libraries(testgl PRIVATE OpenGL::GL)
|
|
else()
|
|
if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
|
|
set(OPENGL_gl_LIBRARY GL)
|
|
endif()
|
|
# emscripten's FindOpenGL.cmake does not create OpenGL::GL
|
|
target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
|
|
target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
|
|
endif()
|
|
endif()
|
|
if(EMSCRIPTEN)
|
|
set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
|
|
|
|
find_package(Python3 COMPONENTS Interpreter)
|
|
if(TARGET Python3::Interpreter)
|
|
add_custom_target(serve-sdl-tests
|
|
COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}")
|
|
endif()
|
|
endif()
|
|
|
|
if(PSP)
|
|
# Build EBOOT files if building for PSP
|
|
foreach(APP ${SDL_TEST_EXECUTABLES})
|
|
create_pbp_file(
|
|
TARGET ${APP}
|
|
TITLE SDL-${APP}
|
|
ICON_PATH NULL
|
|
BACKGROUND_PATH NULL
|
|
PREVIEW_PATH NULL
|
|
)
|
|
add_custom_command(
|
|
TARGET ${APP} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E make_directory
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
|
|
)
|
|
add_custom_command(
|
|
TARGET ${APP} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E rename
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
|
|
)
|
|
if(BUILD_PRX)
|
|
add_custom_command(
|
|
TARGET ${APP} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
|
|
)
|
|
add_custom_command(
|
|
TARGET ${APP} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E rename
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
|
|
)
|
|
endif()
|
|
add_custom_command(
|
|
TARGET ${APP} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E remove
|
|
$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
|
|
)
|
|
endforeach()
|
|
endif()
|
|
|
|
if(N3DS)
|
|
set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
|
|
file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
|
|
|
|
foreach(APP ${SDL_TEST_EXECUTABLES})
|
|
get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
|
|
set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
|
|
ctr_generate_smdh("${SMDH_FILE}"
|
|
NAME "SDL-${APP}"
|
|
DESCRIPTION "SDL3 Test suite"
|
|
AUTHOR "SDL3 Contributors"
|
|
ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
|
|
)
|
|
ctr_create_3dsx(
|
|
${APP}
|
|
ROMFS "${ROMFS_DIR}"
|
|
SMDH "${SMDH_FILE}"
|
|
)
|
|
endforeach()
|
|
endif()
|
|
|
|
if(RISCOS)
|
|
set(SDL_TEST_EXECUTABLES_AIF)
|
|
foreach(APP ${SDL_TEST_EXECUTABLES})
|
|
set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
|
|
add_custom_command(
|
|
OUTPUT ${APP},ff8
|
|
COMMAND elf2aif ${APP} ${APP},ff8
|
|
DEPENDS ${APP}
|
|
)
|
|
add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
|
|
list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
|
|
endforeach()
|
|
endif()
|
|
|
|
# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
|
|
# platforms (iOS, for example).
|
|
if(APPLE)
|
|
foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
|
|
set_target_properties("${CURRENT_TARGET}" PROPERTIES
|
|
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
|
|
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
|
|
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
|
|
)
|
|
endforeach()
|
|
endif()
|
|
|
|
set(TESTS_ENVIRONMENT
|
|
SDL_AUDIO_DRIVER=dummy
|
|
SDL_VIDEO_DRIVER=dummy
|
|
PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
|
|
)
|
|
|
|
foreach(TEST ${SDL_TEST_EXECUTABLES})
|
|
get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
|
|
if(noninteractive)
|
|
set(command ${TEST})
|
|
get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
|
|
if(noninteractive_arguments)
|
|
list(APPEND command ${noninteractive_arguments})
|
|
endif()
|
|
add_test(
|
|
NAME ${TEST}
|
|
COMMAND ${command}
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
|
)
|
|
set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
|
|
get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
|
|
if(NOT noninteractive_timeout)
|
|
set(noninteractive_timeout 10)
|
|
endif()
|
|
math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
|
|
set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
|
|
if(SDL_INSTALL_TESTS)
|
|
set(exe ${TEST})
|
|
set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
|
|
configure_file(template.test.in "${exe}.test" @ONLY)
|
|
install(
|
|
FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
|
|
DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
|
|
)
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
|
|
if(TARGET testfilesystem_pre)
|
|
set_property(TEST testfilesystem APPEND PROPERTY DEPENDS testfilesystem_pre)
|
|
endif()
|
|
|
|
if(SDL_INSTALL_TESTS)
|
|
if(RISCOS)
|
|
install(
|
|
FILES ${SDL_TEST_EXECUTABLES_AIF}
|
|
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
|
|
)
|
|
else()
|
|
install(
|
|
TARGETS ${SDL_TEST_EXECUTABLES}
|
|
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
|
|
)
|
|
endif()
|
|
install(
|
|
FILES ${RESOURCE_FILES}
|
|
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
|
|
)
|
|
endif()
|
|
|
|
if(ANDROID AND TARGET SDL3-jar)
|
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
|
|
find_package(SdlAndroid MODULE)
|
|
if(SdlAndroid_FOUND)
|
|
set(apks "")
|
|
set(packages "")
|
|
|
|
include(SdlAndroidFunctions)
|
|
sdl_create_android_debug_keystore(SDL_test-debug-keystore)
|
|
sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
|
|
add_custom_target(sdl-test-apks)
|
|
foreach(TEST ${SDL_TEST_EXECUTABLES})
|
|
set(ANDROID_MANIFEST_APP_NAME "${TEST}")
|
|
set(ANDROID_MANIFEST_LABEL "${TEST}")
|
|
set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
|
|
set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
|
|
set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
|
|
string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
|
|
set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
|
|
set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
|
|
set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
|
|
configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
|
|
configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
|
|
configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
|
|
configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
|
|
configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
|
|
file(GENERATE
|
|
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
|
|
INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
|
|
)
|
|
|
|
sdl_android_compile_resources(${TEST}-resources
|
|
RESOURCES
|
|
"${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
|
|
"${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
|
|
)
|
|
|
|
sdl_android_link_resources(${TEST}-apk-linked
|
|
MANIFEST "${generated_manifest_path}"
|
|
PACKAGE ${ANDROID_MANIFEST_PACKAGE}
|
|
RES_TARGETS SDL_test-resources ${TEST}-resources
|
|
TARGET_SDK_VERSION 31
|
|
)
|
|
|
|
set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
|
|
set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
|
|
# Some CMake versions have a slow `cmake -E make_directory` implementation
|
|
if(NOT IS_DIRECTORY "${classes_path}")
|
|
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
|
|
endif()
|
|
set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
|
|
add_custom_command(
|
|
OUTPUT "${OUT_JAR}"
|
|
COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
|
|
COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
|
|
COMMAND ${Java_JAVAC_EXECUTABLE}
|
|
-source 1.8 -target 1.8
|
|
-bootclasspath "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>"
|
|
"${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
|
|
"${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
|
|
$<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
|
|
-cp "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>:${path_android_jar}"
|
|
-d "${classes_path}"
|
|
COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
|
|
DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
|
|
)
|
|
add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
|
|
set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
|
|
|
|
set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
|
|
# Some CMake versions have a slow `cmake -E make_directory` implementation
|
|
if(NOT IS_DIRECTORY "${dexworkdir}")
|
|
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
|
|
endif()
|
|
set(classes_dex_base_name "classes.dex")
|
|
set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
|
|
add_custom_command(
|
|
OUTPUT "${classes_dex}"
|
|
COMMAND SdlAndroid::d8
|
|
$<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
|
|
$<TARGET_PROPERTY:SDL3-jar,OUTPUT>
|
|
--lib "${path_android_jar}"
|
|
--output "${dexworkdir}"
|
|
DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
|
|
)
|
|
add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
|
|
set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
|
|
set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
|
|
|
|
sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
|
|
APK_IN ${TEST}-apk-linked
|
|
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
|
|
ASSETS ${RESOURCE_FILES}
|
|
NATIVE_LIBS SDL3::SDL3-shared ${TEST}
|
|
DEX ${TEST}-dex
|
|
)
|
|
|
|
sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
|
|
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
|
|
)
|
|
sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
|
|
KEYSTORE SDL_test-debug-keystore
|
|
)
|
|
add_dependencies(sdl-test-apks ${TEST}-apk)
|
|
|
|
if(TARGET SdlAndroid::adb)
|
|
add_custom_target(install-${TEST}
|
|
COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
|
|
DEPENDS "${TEST}-apk"
|
|
)
|
|
add_custom_target(start-${TEST}
|
|
COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
|
|
)
|
|
add_custom_target(build-install-start-${TEST}
|
|
COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
|
|
)
|
|
endif()
|
|
|
|
list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
|
|
list(APPEND install_targets install-${TEST})
|
|
endforeach()
|
|
|
|
if(TARGET SdlAndroid::adb)
|
|
add_custom_target(install-sdl-test-apks
|
|
DEPENDS ${install_targets}
|
|
VERBATIM
|
|
)
|
|
add_custom_target(uninstall-sdl-test-apks
|
|
COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
|
|
VERBATIM
|
|
)
|
|
endif()
|
|
endif()
|
|
endif()
|