forked from Green-Sky/tomato
186 lines
7.0 KiB
Plaintext
186 lines
7.0 KiB
Plaintext
Lessons learned about how to make a header-file library
|
|
V1.0
|
|
September 2013 Sean Barrett
|
|
|
|
Things to do in an stb-style header-file library,
|
|
and rationales:
|
|
|
|
|
|
1. #define LIBRARYNAME_IMPLEMENTATION
|
|
|
|
Use a symbol like the above to control creating
|
|
the implementation. (I used a far-less-clear name
|
|
in my first header-file library; it became
|
|
clear that was a mistake once I had multiple
|
|
libraries.)
|
|
|
|
Include a "header-file" section with header-file
|
|
guards and declarations for all the functions,
|
|
but only guard the implementation with LIBRARYNAME_IMPLEMENTATION,
|
|
not the header-file guard. That way, if client's
|
|
header file X includes your header file for
|
|
declarations, they can still include header file X
|
|
in the source file that creates the implementation;
|
|
if you guard the implementation too, then the first
|
|
include (before the #define) creates the declarations,
|
|
and the second one (after the #define) does nothing.
|
|
|
|
|
|
2. AVOID DEPENDENCIES
|
|
|
|
Don't rely on anything other than the C standard libraries.
|
|
|
|
(If you're creating a library specifically to leverage/wrap
|
|
some other library, then obviously you can rely on that
|
|
library. But if that library is public domain, you might
|
|
be better off directly embedding the source, to reduce
|
|
dependencies for your clients. But of course now you have
|
|
to update whenever that library updates.)
|
|
|
|
If you use stdlib, consider wrapping all stdlib calls in
|
|
macros, and then conditionally define those macros to the
|
|
stdlib function, allowing the user to replace them.
|
|
|
|
For functions with side effects, like memory allocations,
|
|
consider letting the user pass in a context and pass
|
|
that in to the macros. (The stdlib versions will ignore
|
|
the parameter.) Otherwise, users may have to use global
|
|
or thread-local variables to achieve the same effect.
|
|
|
|
|
|
3. AVOID MALLOC
|
|
|
|
You can't always do this, but when you can, embedded developers
|
|
will appreciate it. I almost never bother avoiding, as it's
|
|
too much work (and in some cases is pretty infeasible;
|
|
see http://nothings.org/gamedev/font_rendering_malloc.txt ).
|
|
But it's definitely something one of the things I've gotten
|
|
the most pushback on from potential users.
|
|
|
|
|
|
4. ALLOW STATIC IMPLEMENTATION
|
|
|
|
Have a #define which makes function declarations and
|
|
function definitions static. This makes the implementation
|
|
private to the source file that creates it. This allows
|
|
people to use your library multiple times in their project
|
|
without collision. (This is only necessary if your library
|
|
has configuration macros or global state, or if your
|
|
library has multiple versions that are not backwards
|
|
compatible. I've run into both of those cases.)
|
|
|
|
|
|
5. MAKE ACCESSIBLE FROM C
|
|
|
|
Making your code accessible from C instead of C++ (i.e.
|
|
either coding in C, or using extern "C") makes it more
|
|
straightforward to be used in C and in other languages,
|
|
which often only have support for C bindings, not C++.
|
|
(One of the earliest results I found in googling for
|
|
stb_image was a Haskell wrapper.) Otherwise, people
|
|
have to wrap it in another set of function calls, and
|
|
the whole point here is to make it convenient for people
|
|
to use, isn't it? (See below.)
|
|
|
|
I prefer to code entirely in C, so the source file that
|
|
instantiates the implementation can be C itself, for
|
|
those crazy people out there who are programming in C.
|
|
But it's probably not a big hardship for a C programmer
|
|
to create a single C++ source file to instantiate your
|
|
library.
|
|
|
|
|
|
6. NAMESPACE PRIVATE FUNCTIONS
|
|
|
|
Try to avoid having names in your source code that
|
|
will cause conflicts with identical names in client
|
|
code. You can do this either by namespacing in C++,
|
|
or prefixing with your library name in C.
|
|
|
|
In C, generally, I use the same prefix for API
|
|
functions and private symbols, such as "stbtt_"
|
|
for stb_truetype; but private functions (and
|
|
static globals) use a second underscore as
|
|
in "stbtt__" to further minimize the chance of
|
|
additional collisions in the unlikely but not
|
|
impossible event that users write wrapper
|
|
functions that have names of the form "stbtt_".
|
|
(Consider the user that has used "stbtt_foo"
|
|
*successfully*, and then upgrades to a new
|
|
version of your library which has a new private
|
|
function named either "stbtt_foo" or "stbtt__foo".)
|
|
|
|
Note that the double-underscore is reserved for
|
|
use by the compiler, but (1) there is nothing
|
|
reserved for "middleware", i.e. libraries
|
|
desiring to avoid conflicts with user symbols
|
|
have no other good options, and (2) in practice
|
|
no compilers use double-underscore in the middle
|
|
rather than the beginning/end. (Unfortunately,
|
|
there is at least one videogame-console compiler that
|
|
will warn about double-underscores by default.)
|
|
|
|
|
|
7. EASY-TO-COMPLY LICENSE
|
|
|
|
I make my libraries public domain. You don't have to.
|
|
But my goal in releasing stb-style libraries is to
|
|
reduce friction for potential users as much as
|
|
possible. That means:
|
|
|
|
a. easy to build (what this file is mostly about)
|
|
b. easy to invoke (which requires good API design)
|
|
c. easy to deploy (which is about licensing)
|
|
|
|
I choose to place all my libraries in the public
|
|
domain, abjuring copyright, rather than license
|
|
the libraries. This has some benefits and some
|
|
drawbacks.
|
|
|
|
Any license which is "viral" to modifications
|
|
causes worries for lawyers, even if their programmers
|
|
aren't modifying it.
|
|
|
|
Any license which requires crediting in documentation
|
|
adds friction which can add up. Valve used to have
|
|
a page with a list of all of these on their web site,
|
|
and it was insane, and obviously nobody ever looked
|
|
at it so why would you care whether your credit appeared
|
|
there?
|
|
|
|
Permissive licenses like zlib and BSD license are
|
|
perfectly reasonable, but they are very wordy and
|
|
have only two benefits over public domain: legally-mandated
|
|
attribution and liability-control. I do not believe these
|
|
are worth the excessive verbosity and user-unfriendliness
|
|
these licenses induce, especially in the single-file
|
|
case where those licenses tend to be at the top of
|
|
the file, the first thing you see. (To the specific
|
|
points, I have had no trouble receiving attribution
|
|
for my libraries; liability in the face of no explicit
|
|
disclaimer of liability is an open question.)
|
|
|
|
However, public domain has frictions of its own, because
|
|
public domain declarations aren't necessary recognized
|
|
in the USA and some other locations. For that reason,
|
|
I recommend a declaration along these lines:
|
|
|
|
// This software is dual-licensed to the public domain and under the following
|
|
// license: you are granted a perpetual, irrevocable license to copy, modify,
|
|
// publish, and distribute this file as you see fit.
|
|
|
|
I typically place this declaration at the end of the initial
|
|
comment block of the file and just say 'public domain'
|
|
at the top.
|
|
|
|
I have had people say they couldn't use one of my
|
|
libraries because it was only "public domain" and didn't
|
|
have the additional fallback clause, who asked if
|
|
I could dual-license it under a traditional license.
|
|
|
|
My answer: they can create a derivative work by
|
|
modifying one character, and then license that however
|
|
they like. (Indeed, *adding* the zlib or BSD license
|
|
would be such a modification!) Unfortunately, their
|
|
lawyers reportedly didn't like that answer. :(
|