forked from Green-Sky/tomato
2210 lines
78 KiB
C
2210 lines
78 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_video.h
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*
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* \brief Header file for SDL video functions.
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*/
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#ifndef SDL_video_h_
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#define SDL_video_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_surface.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef Uint32 SDL_DisplayID;
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typedef Uint32 SDL_WindowID;
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/**
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* \brief System theme
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*/
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typedef enum
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{
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SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
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SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
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SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
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} SDL_SystemTheme;
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/**
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* \brief The structure that defines a display mode
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*
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* \sa SDL_GetFullscreenDisplayModes()
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* \sa SDL_GetDesktopDisplayMode()
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* \sa SDL_GetCurrentDisplayMode()
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* \sa SDL_SetWindowFullscreenMode()
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* \sa SDL_GetWindowFullscreenMode()
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*/
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typedef struct
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{
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SDL_DisplayID displayID; /**< the display this mode is associated with */
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Uint32 format; /**< pixel format */
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int w; /**< width */
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int h; /**< height */
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float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
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float refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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/**
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* \brief Display orientation
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*/
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typedef enum
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{
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SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
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SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
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SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
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SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
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SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
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} SDL_DisplayOrientation;
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/**
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* \brief The type used to identify a window
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*
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* \sa SDL_CreateWindow()
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* \sa SDL_CreateWindowFrom()
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* \sa SDL_CreateWindowWithPosition()
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* \sa SDL_DestroyWindow()
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* \sa SDL_FlashWindow()
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* \sa SDL_GetWindowData()
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* \sa SDL_GetWindowFlags()
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* \sa SDL_GetWindowGrab()
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* \sa SDL_GetWindowKeyboardGrab()
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* \sa SDL_GetWindowMouseGrab()
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* \sa SDL_GetWindowPosition()
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* \sa SDL_GetWindowSize()
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* \sa SDL_GetWindowTitle()
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* \sa SDL_HideWindow()
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* \sa SDL_MaximizeWindow()
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* \sa SDL_MinimizeWindow()
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* \sa SDL_RaiseWindow()
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* \sa SDL_RestoreWindow()
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* \sa SDL_SetWindowData()
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* \sa SDL_SetWindowFullscreen()
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* \sa SDL_SetWindowGrab()
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* \sa SDL_SetWindowKeyboardGrab()
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* \sa SDL_SetWindowMouseGrab()
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* \sa SDL_SetWindowIcon()
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* \sa SDL_SetWindowPosition()
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* \sa SDL_SetWindowSize()
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* \sa SDL_SetWindowBordered()
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* \sa SDL_SetWindowResizable()
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* \sa SDL_SetWindowTitle()
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* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
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*
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* \sa SDL_GetWindowFlags()
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*/
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typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< window is in fullscreen mode */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_OCCLUDED = 0x00000004, /**< window is occluded */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_HIGH_PIXEL_DENSITY = 0x00002000, /**< window uses high pixel density back buffer if possible */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
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SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
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SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window, not showing in the task bar and window list */
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SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip and must be created using SDL_CreatePopupWindow() */
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SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu and must be created using SDL_CreatePopupWindow() */
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SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
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SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
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SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
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SDL_WINDOW_TRANSPARENT = 0x40000000 /**< window with transparent buffer */
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} SDL_WindowFlags;
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/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Window flash operation
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*/
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typedef enum
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{
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SDL_FLASH_CANCEL, /**< Cancel any window flash state */
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SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
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SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
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} SDL_FlashOperation;
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/**
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* \brief An opaque handle to an OpenGL context.
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*/
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typedef void *SDL_GLContext;
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/**
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* \brief Opaque EGL types.
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*/
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typedef void *SDL_EGLDisplay;
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typedef void *SDL_EGLConfig;
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typedef void *SDL_EGLSurface;
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typedef intptr_t SDL_EGLAttrib;
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typedef int SDL_EGLint;
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/**
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* \brief EGL attribute initialization callback types.
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*/
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typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
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typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
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/**
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* \brief OpenGL configuration attributes
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*/
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typedef enum
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{
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_BLUE_SIZE,
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SDL_GL_ALPHA_SIZE,
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SDL_GL_BUFFER_SIZE,
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SDL_GL_DOUBLEBUFFER,
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SDL_GL_DEPTH_SIZE,
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SDL_GL_STENCIL_SIZE,
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SDL_GL_ACCUM_RED_SIZE,
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION,
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
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SDL_GL_CONTEXT_RESET_NOTIFICATION,
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SDL_GL_CONTEXT_NO_ERROR,
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SDL_GL_FLOATBUFFERS,
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SDL_GL_EGL_PLATFORM
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} SDL_GLattr;
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typedef enum
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{
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SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
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SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
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} SDL_GLprofile;
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typedef enum
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{
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SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
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SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
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SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
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} SDL_GLcontextFlag;
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typedef enum
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{
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
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} SDL_GLcontextReleaseFlag;
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typedef enum
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{
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SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
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SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
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} SDL_GLContextResetNotification;
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/* Function prototypes */
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/**
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* Get the number of video drivers compiled into SDL.
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*
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* \returns a number >= 1 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetVideoDriver
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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/**
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* Get the name of a built in video driver.
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*
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* The video drivers are presented in the order in which they are normally
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* checked during initialization.
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*
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* \param index the index of a video driver
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* \returns the name of the video driver with the given **index**.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumVideoDrivers
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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/**
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* Get the name of the currently initialized video driver.
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*
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* \returns the name of the current video driver or NULL if no driver has been
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* initialized.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumVideoDrivers
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* \sa SDL_GetVideoDriver
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* Get the current system theme
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*
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* \returns the current system theme, light, dark, or unknown
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
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/**
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* Get a list of currently connected displays.
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*
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* \param count a pointer filled in with the number of displays returned
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* \returns a 0 terminated array of display instance IDs which should be freed
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* with SDL_free(), or NULL on error; call SDL_GetError() for more
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* details.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
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/**
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* Return the primary display.
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*
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* \returns the instance ID of the primary display on success or 0 on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
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/**
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* Get the name of a display in UTF-8 encoding.
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*
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* \param displayID the instance ID of the display to query
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* \returns the name of a display or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
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/**
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* Get the desktop area represented by a display.
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*
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* The primary display is always located at (0,0).
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*
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* \param displayID the instance ID of the display to query
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* \param rect the SDL_Rect structure filled in with the display bounds
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplayUsableBounds
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
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/**
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* Get the usable desktop area represented by a display, in screen
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* coordinates.
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*
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* This is the same area as SDL_GetDisplayBounds() reports, but with portions
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* reserved by the system removed. For example, on Apple's macOS, this
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* subtracts the area occupied by the menu bar and dock.
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*
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* Setting a window to be fullscreen generally bypasses these unusable areas,
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* so these are good guidelines for the maximum space available to a
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* non-fullscreen window.
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*
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* \param displayID the instance ID of the display to query
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* \param rect the SDL_Rect structure filled in with the display bounds
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplayBounds
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
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/**
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* Get the orientation of a display when it is unrotated.
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*
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* \param displayID the instance ID of the display to query
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* \returns The SDL_DisplayOrientation enum value of the display, or
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* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
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/**
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* Get the orientation of a display.
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*
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* \param displayID the instance ID of the display to query
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* \returns The SDL_DisplayOrientation enum value of the display, or
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* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
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/**
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* Get the content scale of a display.
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*
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* The content scale is the expected scale for content based on the DPI
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* settings of the display. For example, a 4K display might have a 2.0 (200%)
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* display scale, which means that the user expects UI elements to be twice as
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* big on this display, to aid in readability.
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*
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* \param displayID the instance ID of the display to query
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* \returns The content scale of the display, or 0.0f on error; call
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* SDL_GetError() for more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
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/**
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* Get a list of fullscreen display modes available on a display.
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*
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* The display modes are sorted in this priority:
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*
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* - w -> largest to smallest
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* - h -> largest to smallest
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* - bits per pixel -> more colors to fewer colors
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* - packed pixel layout -> largest to smallest
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* - refresh rate -> highest to lowest
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* - pixel density -> lowest to highest
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*
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* \param displayID the instance ID of the display to query
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* \param count a pointer filled in with the number of displays returned
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* \returns a NULL terminated array of display mode pointers which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetDisplays
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*/
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extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
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/**
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* Get the closest match to the requested display mode.
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*
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* The available display modes are scanned and `closest` is filled in with the
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* closest mode matching the requested mode and returned. The mode format and
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* refresh rate default to the desktop mode if they are set to 0. The modes
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* are scanned with size being first priority, format being second priority,
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* and finally checking the refresh rate. If all the available modes are too
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* small, then NULL is returned.
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*
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* \param displayID the instance ID of the display to query
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* \param w the width in pixels of the desired display mode
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* \param h the height in pixels of the desired display mode
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* \param refresh_rate the refresh rate of the desired display mode, or 0.0f
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* for the desktop refresh rate
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* \param include_high_density_modes Boolean to include high density modes in
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* the search
|
|
* \returns a pointer to the closest display mode equal to or larger than the
|
|
* desired mode, or NULL on error; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplays
|
|
* \sa SDL_GetFullscreenDisplayModes
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
|
|
|
|
/**
|
|
* Get information about the desktop's display mode.
|
|
*
|
|
* There's a difference between this function and SDL_GetCurrentDisplayMode()
|
|
* when SDL runs fullscreen and has changed the resolution. In that case this
|
|
* function will return the previous native display mode, and not the current
|
|
* display mode.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \returns a pointer to the desktop display mode or NULL on error; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetCurrentDisplayMode
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
|
|
|
|
/**
|
|
* Get information about the current display mode.
|
|
*
|
|
* There's a difference between this function and SDL_GetDesktopDisplayMode()
|
|
* when SDL runs fullscreen and has changed the resolution. In that case this
|
|
* function will return the current display mode, and not the previous native
|
|
* display mode.
|
|
*
|
|
* \param displayID the instance ID of the display to query
|
|
* \returns a pointer to the desktop display mode or NULL on error; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDesktopDisplayMode
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
|
|
|
|
/**
|
|
* Get the display containing a point.
|
|
*
|
|
* \param point the point to query
|
|
* \returns the instance ID of the display containing the point or 0 on
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplayBounds
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
|
|
|
|
/**
|
|
* Get the display primarily containing a rect.
|
|
*
|
|
* \param rect the rect to query
|
|
* \returns the instance ID of the display entirely containing the rect or
|
|
* closest to the center of the rect on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplayBounds
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
|
|
|
|
/**
|
|
* Get the display associated with a window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the instance ID of the display containing the center of the window
|
|
* on success or 0 on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetDisplayBounds
|
|
* \sa SDL_GetDisplays
|
|
*/
|
|
extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the pixel density of a window.
|
|
*
|
|
* This is a ratio of pixel size to window size. For example, if the window is
|
|
* 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
|
|
* would have a pixel density of 2.0.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowDisplayScale
|
|
*/
|
|
extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the content display scale relative to a window's pixel size.
|
|
*
|
|
* This is a combination of the window pixel density and the display content
|
|
* scale, and is the expected scale for displaying content in this window. For
|
|
* example, if a 3840x2160 window had a display scale of 2.0, the user expects
|
|
* the content to take twice as many pixels and be the same physical size as
|
|
* if it were being displayed in a 1920x1080 window with a display scale of
|
|
* 1.0.
|
|
*
|
|
* Conceptually this value corresponds to the scale display setting, and is
|
|
* updated when that setting is changed, or the window moves to a display with
|
|
* a different scale setting.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the display scale, or 0.0f on failure; call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the display mode to use when a window is visible and fullscreen.
|
|
*
|
|
* This only affects the display mode used when the window is fullscreen. To
|
|
* change the window size when the window is not fullscreen, use
|
|
* SDL_SetWindowSize().
|
|
*
|
|
* \param window the window to affect
|
|
* \param mode a pointer to the display mode to use, which can be NULL for
|
|
* desktop mode, or one of the fullscreen modes returned by
|
|
* SDL_GetFullscreenDisplayModes().
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFullscreenMode
|
|
* \sa SDL_SetWindowFullscreen
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
|
|
|
|
/**
|
|
* Query the display mode to use when a window is visible at fullscreen.
|
|
*
|
|
* \param window the window to query
|
|
* \returns a pointer to the fullscreen mode to use or NULL for desktop mode
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowFullscreenMode
|
|
* \sa SDL_SetWindowFullscreen
|
|
*/
|
|
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the raw ICC profile data for the screen the window is currently on.
|
|
*
|
|
* Data returned should be freed with SDL_free.
|
|
*
|
|
* \param window the window to query
|
|
* \param size the size of the ICC profile
|
|
* \returns the raw ICC profile data on success or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
|
|
|
|
/**
|
|
* Get the pixel format associated with the window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the pixel format of the window on success or
|
|
* SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
|
|
|
|
/**
|
|
* Create a window with the specified dimensions and flags.
|
|
*
|
|
* `flags` may be any of the following OR'd together:
|
|
*
|
|
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
|
|
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
|
|
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
|
|
* - `SDL_WINDOW_METAL`: window usable with a Metal instance
|
|
* - `SDL_WINDOW_HIDDEN`: window is not visible
|
|
* - `SDL_WINDOW_BORDERLESS`: no window decoration
|
|
* - `SDL_WINDOW_RESIZABLE`: window can be resized
|
|
* - `SDL_WINDOW_MINIMIZED`: window is minimized
|
|
* - `SDL_WINDOW_MAXIMIZED`: window is maximized
|
|
* - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
|
|
*
|
|
* The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
|
|
*
|
|
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
|
|
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
|
|
*
|
|
* The window pixel size may differ from its window coordinate size if the
|
|
* window is on a high pixel density display. Use SDL_GetWindowSize() to query
|
|
* the client area's size in window coordinates, and
|
|
* SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
|
|
* drawable size in pixels. Note that the drawable size can vary after the
|
|
* window is created and should be queried again if you get an
|
|
* SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
|
|
*
|
|
* If the window is set fullscreen, the width and height parameters `w` and
|
|
* `h` will not be used. However, invalid size parameters (e.g. too large) may
|
|
* still fail. Window size is actually limited to 16384 x 16384 for all
|
|
* platforms at window creation.
|
|
*
|
|
* If the window is created with any of the SDL_WINDOW_OPENGL or
|
|
* SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
|
|
* (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
|
|
* corresponding UnloadLibrary function is called by SDL_DestroyWindow().
|
|
*
|
|
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
|
|
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
|
|
*
|
|
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
|
|
* SDL_CreateWindow() will fail.
|
|
*
|
|
* On non-Apple devices, SDL requires you to either not link to the Vulkan
|
|
* loader or link to a dynamic library version. This limitation may be removed
|
|
* in a future version of SDL.
|
|
*
|
|
* \param title the title of the window, in UTF-8 encoding
|
|
* \param w the width of the window
|
|
* \param h the height of the window
|
|
* \param flags 0, or one or more SDL_WindowFlags OR'd together
|
|
* \returns the window that was created or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreatePopupWindow
|
|
* \sa SDL_CreateWindowFrom
|
|
* \sa SDL_CreateWindowWithPosition
|
|
* \sa SDL_DestroyWindow
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
|
|
|
|
/**
|
|
* Create a window with the specified position, dimensions, and flags.
|
|
*
|
|
* `flags` may be any of the following OR'd together:
|
|
*
|
|
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
|
|
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
|
|
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
|
|
* - `SDL_WINDOW_METAL`: window usable with a Metal instance
|
|
* - `SDL_WINDOW_HIDDEN`: window is not visible
|
|
* - `SDL_WINDOW_BORDERLESS`: no window decoration
|
|
* - `SDL_WINDOW_RESIZABLE`: window can be resized
|
|
* - `SDL_WINDOW_MINIMIZED`: window is minimized
|
|
* - `SDL_WINDOW_MAXIMIZED`: window is maximized
|
|
* - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
|
|
*
|
|
* The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
|
|
*
|
|
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
|
|
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
|
|
*
|
|
* The window pixel size may differ from its window coordinate size if the
|
|
* window is on a high pixel density display. Use SDL_GetWindowSize() to query
|
|
* the client area's size in window coordinates, and
|
|
* SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
|
|
* drawable size in pixels. Note that the drawable size can vary after the
|
|
* window is created and should be queried again if you get an
|
|
* SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
|
|
*
|
|
* If the window is set fullscreen, the width and height parameters `w` and
|
|
* `h` will not be used. However, invalid size parameters (e.g. too large) may
|
|
* still fail. Window size is actually limited to 16384 x 16384 for all
|
|
* platforms at window creation.
|
|
*
|
|
* If the window is created with any of the SDL_WINDOW_OPENGL or
|
|
* SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
|
|
* (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
|
|
* corresponding UnloadLibrary function is called by SDL_DestroyWindow().
|
|
*
|
|
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
|
|
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
|
|
*
|
|
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
|
|
* SDL_CreateWindow() will fail.
|
|
*
|
|
* On non-Apple devices, SDL requires you to either not link to the Vulkan
|
|
* loader or link to a dynamic library version. This limitation may be removed
|
|
* in a future version of SDL.
|
|
*
|
|
* \param title the title of the window, in UTF-8 encoding
|
|
* \param x the x position of the window, or `SDL_WINDOWPOS_CENTERED`
|
|
* \param y the y position of the window, or `SDL_WINDOWPOS_CENTERED`
|
|
* \param w the width of the window
|
|
* \param h the height of the window
|
|
* \param flags 0, or one or more SDL_WindowFlags OR'd together
|
|
* \returns the window that was created or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreatePopupWindow
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_CreateWindowFrom
|
|
* \sa SDL_DestroyWindow
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithPosition(const char *title, int x, int y, int w, int h, Uint32 flags);
|
|
|
|
/**
|
|
* Create a child popup window of the specified parent window.
|
|
*
|
|
* 'flags' **must** contain exactly one of the following: -
|
|
* 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
|
|
* input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
|
|
* The topmost popup menu will implicitly gain the keyboard focus.
|
|
*
|
|
* The following flags are not relevant to popup window creation and will be
|
|
* ignored: - 'SDL_WINDOW_MINIMIZED' - 'SDL_WINDOW_MAXIMIZED' -
|
|
* 'SDL_WINDOW_FULLSCREEN' - 'SDL_WINDOW_BORDERLESS' -
|
|
* 'SDL_WINDOW_SKIP_TASKBAR'
|
|
*
|
|
* The parent parameter **must** be non-null and a valid window. The parent of
|
|
* a popup window can be either a regular, toplevel window, or another popup
|
|
* window.
|
|
*
|
|
* Popup windows cannot be minimized, maximized, made fullscreen, raised,
|
|
* flash, be made a modal window, be the parent of a modal window, or grab the
|
|
* mouse and/or keyboard. Attempts to do so will fail.
|
|
*
|
|
* Popup windows implicitly do not have a border/decorations and do not appear
|
|
* on the taskbar/dock or in lists of windows such as alt-tab menus.
|
|
*
|
|
* If a parent window is hidden, any child popup windows will be recursively
|
|
* hidden as well. Child popup windows not explicitly hidden will be restored
|
|
* when the parent is shown.
|
|
*
|
|
* If the parent window is destroyed, any child popup windows will be
|
|
* recursively destroyed as well.
|
|
*
|
|
* \param parent the parent of the window, must not be NULL
|
|
* \param offset_x the x position of the popup window relative to the origin
|
|
* of the parent
|
|
* \param offset_y the y position of the popup window relative to the origin
|
|
* of the parent window
|
|
* \param w the width of the window
|
|
* \param h the height of the window
|
|
* \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
|
|
* additional SDL_WindowFlags OR'd together.
|
|
* \returns the window that was created or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_DestroyWindow
|
|
* \sa SDL_GetWindowParent
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
|
|
|
|
/**
|
|
* Create an SDL window from an existing native window.
|
|
*
|
|
* In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
|
|
* the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
|
|
* before using SDL_CreateWindowFrom().
|
|
*
|
|
* \param data a pointer to driver-dependent window creation data, typically
|
|
* your native window cast to a void*
|
|
* \returns the window that was created or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_DestroyWindow
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowFrom(const void *data);
|
|
|
|
/**
|
|
* Get the numeric ID of a window.
|
|
*
|
|
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
|
|
* these events to specific SDL_Window objects.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the ID of the window on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFromID
|
|
*/
|
|
extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
|
|
|
|
/**
|
|
* Get a window from a stored ID.
|
|
*
|
|
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
|
|
* these events to specific SDL_Window objects.
|
|
*
|
|
* \param id the ID of the window
|
|
* \returns the window associated with `id` or NULL if it doesn't exist; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowID
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
|
|
|
|
/**
|
|
* Get parent of a window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the parent of the window on success or NULL if the window has no
|
|
* parent.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreatePopupWindow
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the window flags.
|
|
*
|
|
* \param window the window to query
|
|
* \returns a mask of the SDL_WindowFlags associated with `window`
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_HideWindow
|
|
* \sa SDL_MaximizeWindow
|
|
* \sa SDL_MinimizeWindow
|
|
* \sa SDL_SetWindowFullscreen
|
|
* \sa SDL_SetWindowGrab
|
|
* \sa SDL_ShowWindow
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the title of a window.
|
|
*
|
|
* This string is expected to be in UTF-8 encoding.
|
|
*
|
|
* \param window the window to change
|
|
* \param title the desired window title in UTF-8 format
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowTitle
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
|
|
|
|
/**
|
|
* Get the title of a window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the title of the window in UTF-8 format or "" if there is no
|
|
* title.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowTitle
|
|
*/
|
|
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the icon for a window.
|
|
*
|
|
* \param window the window to change
|
|
* \param icon an SDL_Surface structure containing the icon for the window
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
|
|
|
|
/**
|
|
* Associate an arbitrary named pointer with a window.
|
|
*
|
|
* `name` is case-sensitive.
|
|
*
|
|
* \param window the window to associate with the pointer
|
|
* \param name the name of the pointer
|
|
* \param userdata the associated pointer
|
|
* \returns the previous value associated with `name`.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowData
|
|
*/
|
|
extern DECLSPEC void *SDLCALL SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata);
|
|
|
|
/**
|
|
* Retrieve the data pointer associated with a window.
|
|
*
|
|
* \param window the window to query
|
|
* \param name the name of the pointer
|
|
* \returns the value associated with `name`.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowData
|
|
*/
|
|
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *name);
|
|
|
|
/**
|
|
* Set the position of a window.
|
|
*
|
|
* \param window the window to reposition
|
|
* \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
|
|
* `SDL_WINDOWPOS_UNDEFINED`
|
|
* \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
|
|
* `SDL_WINDOWPOS_UNDEFINED`
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowPosition
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
|
|
|
|
/**
|
|
* Get the position of a window.
|
|
*
|
|
* If you do not need the value for one of the positions a NULL may be passed
|
|
* in the `x` or `y` parameter.
|
|
*
|
|
* \param window the window to query
|
|
* \param x a pointer filled in with the x position of the window, may be NULL
|
|
* \param y a pointer filled in with the y position of the window, may be NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowPosition
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
|
|
|
|
/**
|
|
* Set the size of a window's client area.
|
|
*
|
|
* This only affects the size of the window when not in fullscreen mode. To
|
|
* change the fullscreen mode of a window, use SDL_SetWindowFullscreenMode()
|
|
*
|
|
* \param window the window to change
|
|
* \param w the width of the window, must be > 0
|
|
* \param h the height of the window, must be > 0
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSize
|
|
* \sa SDL_SetWindowFullscreenMode
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
|
|
|
|
/**
|
|
* Get the size of a window's client area.
|
|
*
|
|
* NULL can safely be passed as the `w` or `h` parameter if the width or
|
|
* height value is not desired.
|
|
*
|
|
* The window pixel size may differ from its window coordinate size if the
|
|
* window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
|
|
* or SDL_GetRenderOutputSize() to get the real client area size in pixels.
|
|
*
|
|
* \param window the window to query the width and height from
|
|
* \param w a pointer filled in with the width of the window, may be NULL
|
|
* \param h a pointer filled in with the height of the window, may be NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetRenderOutputSize
|
|
* \sa SDL_GetWindowSizeInPixels
|
|
* \sa SDL_SetWindowSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Get the size of a window's borders (decorations) around the client area.
|
|
*
|
|
* Note: If this function fails (returns -1), the size values will be
|
|
* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
|
|
* window in question was borderless.
|
|
*
|
|
* Note: This function may fail on systems where the window has not yet been
|
|
* decorated by the display server (for example, immediately after calling
|
|
* SDL_CreateWindow). It is recommended that you wait at least until the
|
|
* window has been presented and composited, so that the window system has a
|
|
* chance to decorate the window and provide the border dimensions to SDL.
|
|
*
|
|
* This function also returns -1 if getting the information is not supported.
|
|
*
|
|
* \param window the window to query the size values of the border
|
|
* (decorations) from
|
|
* \param top pointer to variable for storing the size of the top border; NULL
|
|
* is permitted
|
|
* \param left pointer to variable for storing the size of the left border;
|
|
* NULL is permitted
|
|
* \param bottom pointer to variable for storing the size of the bottom
|
|
* border; NULL is permitted
|
|
* \param right pointer to variable for storing the size of the right border;
|
|
* NULL is permitted
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
|
|
|
|
/**
|
|
* Get the size of a window's client area, in pixels.
|
|
*
|
|
* \param window the window from which the drawable size should be queried
|
|
* \param w a pointer to variable for storing the width in pixels, may be NULL
|
|
* \param h a pointer to variable for storing the height in pixels, may be
|
|
* NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_GetWindowSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Set the minimum size of a window's client area.
|
|
*
|
|
* \param window the window to change
|
|
* \param min_w the minimum width of the window, or 0 for no limit
|
|
* \param min_h the minimum height of the window, or 0 for no limit
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMinimumSize
|
|
* \sa SDL_SetWindowMaximumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
|
|
|
|
/**
|
|
* Get the minimum size of a window's client area.
|
|
*
|
|
* \param window the window to query
|
|
* \param w a pointer filled in with the minimum width of the window, may be
|
|
* NULL
|
|
* \param h a pointer filled in with the minimum height of the window, may be
|
|
* NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMaximumSize
|
|
* \sa SDL_SetWindowMinimumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Set the maximum size of a window's client area.
|
|
*
|
|
* \param window the window to change
|
|
* \param max_w the maximum width of the window, or 0 for no limit
|
|
* \param max_h the maximum height of the window, or 0 for no limit
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMaximumSize
|
|
* \sa SDL_SetWindowMinimumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
|
|
|
|
/**
|
|
* Get the maximum size of a window's client area.
|
|
*
|
|
* \param window the window to query
|
|
* \param w a pointer filled in with the maximum width of the window, may be
|
|
* NULL
|
|
* \param h a pointer filled in with the maximum height of the window, may be
|
|
* NULL
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMinimumSize
|
|
* \sa SDL_SetWindowMaximumSize
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
|
|
|
|
/**
|
|
* Set the border state of a window.
|
|
*
|
|
* This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
|
|
* or remove the border from the actual window. This is a no-op if the
|
|
* window's border already matches the requested state.
|
|
*
|
|
* You can't change the border state of a fullscreen window.
|
|
*
|
|
* \param window the window of which to change the border state
|
|
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFlags
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
|
|
|
|
/**
|
|
* Set the user-resizable state of a window.
|
|
*
|
|
* This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
|
|
* allow/disallow user resizing of the window. This is a no-op if the window's
|
|
* resizable state already matches the requested state.
|
|
*
|
|
* You can't change the resizable state of a fullscreen window.
|
|
*
|
|
* \param window the window of which to change the resizable state
|
|
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFlags
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
|
|
|
|
/**
|
|
* Set the window to always be above the others.
|
|
*
|
|
* This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
|
|
* will bring the window to the front and keep the window above the rest.
|
|
*
|
|
* \param window The window of which to change the always on top state
|
|
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
|
|
* disable
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFlags
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
|
|
|
|
/**
|
|
* Show a window.
|
|
*
|
|
* \param window the window to show
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_HideWindow
|
|
* \sa SDL_RaiseWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Hide a window.
|
|
*
|
|
* \param window the window to hide
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ShowWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Raise a window above other windows and set the input focus.
|
|
*
|
|
* \param window the window to raise
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Make a window as large as possible.
|
|
*
|
|
* \param window the window to maximize
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MinimizeWindow
|
|
* \sa SDL_RestoreWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Minimize a window to an iconic representation.
|
|
*
|
|
* \param window the window to minimize
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MaximizeWindow
|
|
* \sa SDL_RestoreWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Restore the size and position of a minimized or maximized window.
|
|
*
|
|
* \param window the window to restore
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MaximizeWindow
|
|
* \sa SDL_MinimizeWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Set a window's fullscreen state.
|
|
*
|
|
* By default a window in fullscreen state uses fullscreen desktop mode, but a
|
|
* specific display mode can be set using SDL_SetWindowFullscreenMode().
|
|
*
|
|
* \param window the window to change
|
|
* \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowFullscreenMode
|
|
* \sa SDL_SetWindowFullscreenMode
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
|
|
|
|
/**
|
|
* Return whether the window has a surface associated with it.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if there is a surface associated with the window, or
|
|
* SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the SDL surface associated with the window.
|
|
*
|
|
* A new surface will be created with the optimal format for the window, if
|
|
* necessary. This surface will be freed when the window is destroyed. Do not
|
|
* free this surface.
|
|
*
|
|
* This surface will be invalidated if the window is resized. After resizing a
|
|
* window this function must be called again to return a valid surface.
|
|
*
|
|
* You may not combine this with 3D or the rendering API on this window.
|
|
*
|
|
* This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the surface associated with the window, or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DestroyWindowSurface
|
|
* \sa SDL_HasWindowSurface
|
|
* \sa SDL_UpdateWindowSurface
|
|
* \sa SDL_UpdateWindowSurfaceRects
|
|
*/
|
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Copy the window surface to the screen.
|
|
*
|
|
* This is the function you use to reflect any changes to the surface on the
|
|
* screen.
|
|
*
|
|
* This function is equivalent to the SDL 1.2 API SDL_Flip().
|
|
*
|
|
* \param window the window to update
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
* \sa SDL_UpdateWindowSurfaceRects
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Copy areas of the window surface to the screen.
|
|
*
|
|
* This is the function you use to reflect changes to portions of the surface
|
|
* on the screen.
|
|
*
|
|
* This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
|
|
*
|
|
* \param window the window to update
|
|
* \param rects an array of SDL_Rect structures representing areas of the
|
|
* surface to copy, in pixels
|
|
* \param numrects the number of rectangles
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
* \sa SDL_UpdateWindowSurface
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
|
|
|
|
/**
|
|
* Destroy the surface associated with the window.
|
|
*
|
|
* \param window the window to update
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowSurface
|
|
* \sa SDL_HasWindowSurface
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Set a window's input grab mode.
|
|
*
|
|
* When input is grabbed, the mouse is confined to the window. This function
|
|
* will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
|
|
* keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
|
|
*
|
|
* If the caller enables a grab while another window is currently grabbed, the
|
|
* other window loses its grab in favor of the caller's window.
|
|
*
|
|
* \param window the window for which the input grab mode should be set
|
|
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetGrabbedWindow
|
|
* \sa SDL_GetWindowGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
|
|
|
|
/**
|
|
* Set a window's keyboard grab mode.
|
|
*
|
|
* Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
|
|
* the Meta/Super key. Note that not all system keyboard shortcuts can be
|
|
* captured by applications (one example is Ctrl+Alt+Del on Windows).
|
|
*
|
|
* This is primarily intended for specialized applications such as VNC clients
|
|
* or VM frontends. Normal games should not use keyboard grab.
|
|
*
|
|
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
|
|
* window is full-screen to ensure the user is not trapped in your
|
|
* application. If you have a custom keyboard shortcut to exit fullscreen
|
|
* mode, you may suppress this behavior with
|
|
* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
|
*
|
|
* If the caller enables a grab while another window is currently grabbed, the
|
|
* other window loses its grab in favor of the caller's window.
|
|
*
|
|
* \param window The window for which the keyboard grab mode should be set.
|
|
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowKeyboardGrab
|
|
* \sa SDL_SetWindowMouseGrab
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
|
|
|
|
/**
|
|
* Set a window's mouse grab mode.
|
|
*
|
|
* Mouse grab confines the mouse cursor to the window.
|
|
*
|
|
* \param window The window for which the mouse grab mode should be set.
|
|
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMouseGrab
|
|
* \sa SDL_SetWindowKeyboardGrab
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
|
|
|
|
/**
|
|
* Get a window's input grab mode.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
|
|
|
|
/**
|
|
* Get a window's keyboard grab mode.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowKeyboardGrab
|
|
* \sa SDL_GetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
|
|
|
|
/**
|
|
* Get a window's mouse grab mode.
|
|
*
|
|
* \param window the window to query
|
|
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowKeyboardGrab
|
|
* \sa SDL_GetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
|
|
|
|
/**
|
|
* Get the window that currently has an input grab enabled.
|
|
*
|
|
* \returns the window if input is grabbed or NULL otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowGrab
|
|
* \sa SDL_SetWindowGrab
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
|
|
|
|
/**
|
|
* Confines the cursor to the specified area of a window.
|
|
*
|
|
* Note that this does NOT grab the cursor, it only defines the area a cursor
|
|
* is restricted to when the window has mouse focus.
|
|
*
|
|
* \param window The window that will be associated with the barrier.
|
|
* \param rect A rectangle area in window-relative coordinates. If NULL the
|
|
* barrier for the specified window will be destroyed.
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowMouseRect
|
|
* \sa SDL_SetWindowMouseGrab
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
|
|
|
|
/**
|
|
* Get the mouse confinement rectangle of a window.
|
|
*
|
|
* \param window The window to query
|
|
* \returns A pointer to the mouse confinement rectangle of a window, or NULL
|
|
* if there isn't one.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowMouseRect
|
|
*/
|
|
extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
|
|
|
|
/**
|
|
* Set the opacity for a window.
|
|
*
|
|
* The parameter `opacity` will be clamped internally between 0.0f
|
|
* (transparent) and 1.0f (opaque).
|
|
*
|
|
* This function also returns -1 if setting the opacity isn't supported.
|
|
*
|
|
* \param window the window which will be made transparent or opaque
|
|
* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetWindowOpacity
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
|
|
|
|
/**
|
|
* Get the opacity of a window.
|
|
*
|
|
* If transparency isn't supported on this platform, opacity will be reported
|
|
* as 1.0f without error.
|
|
*
|
|
* The parameter `opacity` is ignored if it is NULL.
|
|
*
|
|
* This function also returns -1 if an invalid window was provided.
|
|
*
|
|
* \param window the window to get the current opacity value from
|
|
* \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetWindowOpacity
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
|
|
|
|
/**
|
|
* Set the window as a modal for another window.
|
|
*
|
|
* \param modal_window the window that should be set modal
|
|
* \param parent_window the parent window for the modal window
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
|
|
|
|
/**
|
|
* Explicitly set input focus to the window.
|
|
*
|
|
* You almost certainly want SDL_RaiseWindow() instead of this function. Use
|
|
* this with caution, as you might give focus to a window that is completely
|
|
* obscured by other windows.
|
|
*
|
|
* \param window the window that should get the input focus
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_RaiseWindow
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
|
|
|
|
/**
|
|
* Possible return values from the SDL_HitTest callback.
|
|
*
|
|
* \sa SDL_HitTest
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
|
|
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
|
|
SDL_HITTEST_RESIZE_TOPLEFT,
|
|
SDL_HITTEST_RESIZE_TOP,
|
|
SDL_HITTEST_RESIZE_TOPRIGHT,
|
|
SDL_HITTEST_RESIZE_RIGHT,
|
|
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
|
|
SDL_HITTEST_RESIZE_BOTTOM,
|
|
SDL_HITTEST_RESIZE_BOTTOMLEFT,
|
|
SDL_HITTEST_RESIZE_LEFT
|
|
} SDL_HitTestResult;
|
|
|
|
/**
|
|
* Callback used for hit-testing.
|
|
*
|
|
* \param win the SDL_Window where hit-testing was set on
|
|
* \param area an SDL_Point which should be hit-tested
|
|
* \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
|
|
* \returns an SDL_HitTestResult value.
|
|
*
|
|
* \sa SDL_SetWindowHitTest
|
|
*/
|
|
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
|
|
const SDL_Point *area,
|
|
void *data);
|
|
|
|
/**
|
|
* Provide a callback that decides if a window region has special properties.
|
|
*
|
|
* Normally windows are dragged and resized by decorations provided by the
|
|
* system window manager (a title bar, borders, etc), but for some apps, it
|
|
* makes sense to drag them from somewhere else inside the window itself; for
|
|
* example, one might have a borderless window that wants to be draggable from
|
|
* any part, or simulate its own title bar, etc.
|
|
*
|
|
* This function lets the app provide a callback that designates pieces of a
|
|
* given window as special. This callback is run during event processing if we
|
|
* need to tell the OS to treat a region of the window specially; the use of
|
|
* this callback is known as "hit testing."
|
|
*
|
|
* Mouse input may not be delivered to your application if it is within a
|
|
* special area; the OS will often apply that input to moving the window or
|
|
* resizing the window and not deliver it to the application.
|
|
*
|
|
* Specifying NULL for a callback disables hit-testing. Hit-testing is
|
|
* disabled by default.
|
|
*
|
|
* Platforms that don't support this functionality will return -1
|
|
* unconditionally, even if you're attempting to disable hit-testing.
|
|
*
|
|
* Your callback may fire at any time, and its firing does not indicate any
|
|
* specific behavior (for example, on Windows, this certainly might fire when
|
|
* the OS is deciding whether to drag your window, but it fires for lots of
|
|
* other reasons, too, some unrelated to anything you probably care about _and
|
|
* when the mouse isn't actually at the location it is testing_). Since this
|
|
* can fire at any time, you should try to keep your callback efficient,
|
|
* devoid of allocations, etc.
|
|
*
|
|
* \param window the window to set hit-testing on
|
|
* \param callback the function to call when doing a hit-test
|
|
* \param callback_data an app-defined void pointer passed to **callback**
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
|
|
|
|
/**
|
|
* Request a window to demand attention from the user.
|
|
*
|
|
* \param window the window to be flashed
|
|
* \param operation the flash operation
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
|
|
|
|
/**
|
|
* Destroy a window.
|
|
*
|
|
* If `window` is NULL, this function will return immediately after setting
|
|
* the SDL error message to "Invalid window". See SDL_GetError().
|
|
*
|
|
* \param window the window to destroy
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateWindow
|
|
* \sa SDL_CreateWindowFrom
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
|
|
|
|
|
|
/**
|
|
* Check whether the screensaver is currently enabled.
|
|
*
|
|
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
|
|
* the screensaver was enabled by default.
|
|
*
|
|
* The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
|
|
*
|
|
* \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
|
|
* disabled.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DisableScreenSaver
|
|
* \sa SDL_EnableScreenSaver
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
|
|
|
|
/**
|
|
* Allow the screen to be blanked by a screen saver.
|
|
*
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DisableScreenSaver
|
|
* \sa SDL_ScreenSaverEnabled
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
|
|
|
|
/**
|
|
* Prevent the screen from being blanked by a screen saver.
|
|
*
|
|
* If you disable the screensaver, it is automatically re-enabled when SDL
|
|
* quits.
|
|
*
|
|
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
|
|
* the screensaver was enabled by default.
|
|
*
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_EnableScreenSaver
|
|
* \sa SDL_ScreenSaverEnabled
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
|
|
|
|
|
|
/**
|
|
* \name OpenGL support functions
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* Dynamically load an OpenGL library.
|
|
*
|
|
* This should be done after initializing the video driver, but before
|
|
* creating any OpenGL windows. If no OpenGL library is loaded, the default
|
|
* library will be loaded upon creation of the first OpenGL window.
|
|
*
|
|
* If you do this, you need to retrieve all of the GL functions used in your
|
|
* program from the dynamic library using SDL_GL_GetProcAddress().
|
|
*
|
|
* \param path the platform dependent OpenGL library name, or NULL to open the
|
|
* default OpenGL library
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetProcAddress
|
|
* \sa SDL_GL_UnloadLibrary
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
|
|
|
/**
|
|
* Get an OpenGL function by name.
|
|
*
|
|
* If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
|
|
* GL functions must be retrieved this way. Usually this is used to retrieve
|
|
* function pointers to OpenGL extensions.
|
|
*
|
|
* There are some quirks to looking up OpenGL functions that require some
|
|
* extra care from the application. If you code carefully, you can handle
|
|
* these quirks without any platform-specific code, though:
|
|
*
|
|
* - On Windows, function pointers are specific to the current GL context;
|
|
* this means you need to have created a GL context and made it current
|
|
* before calling SDL_GL_GetProcAddress(). If you recreate your context or
|
|
* create a second context, you should assume that any existing function
|
|
* pointers aren't valid to use with it. This is (currently) a
|
|
* Windows-specific limitation, and in practice lots of drivers don't suffer
|
|
* this limitation, but it is still the way the wgl API is documented to
|
|
* work and you should expect crashes if you don't respect it. Store a copy
|
|
* of the function pointers that comes and goes with context lifespan.
|
|
* - On X11, function pointers returned by this function are valid for any
|
|
* context, and can even be looked up before a context is created at all.
|
|
* This means that, for at least some common OpenGL implementations, if you
|
|
* look up a function that doesn't exist, you'll get a non-NULL result that
|
|
* is _NOT_ safe to call. You must always make sure the function is actually
|
|
* available for a given GL context before calling it, by checking for the
|
|
* existence of the appropriate extension with SDL_GL_ExtensionSupported(),
|
|
* or verifying that the version of OpenGL you're using offers the function
|
|
* as core functionality.
|
|
* - Some OpenGL drivers, on all platforms, *will* return NULL if a function
|
|
* isn't supported, but you can't count on this behavior. Check for
|
|
* extensions you use, and if you get a NULL anyway, act as if that
|
|
* extension wasn't available. This is probably a bug in the driver, but you
|
|
* can code defensively for this scenario anyhow.
|
|
* - Just because you're on Linux/Unix, don't assume you'll be using X11.
|
|
* Next-gen display servers are waiting to replace it, and may or may not
|
|
* make the same promises about function pointers.
|
|
* - OpenGL function pointers must be declared `APIENTRY` as in the example
|
|
* code. This will ensure the proper calling convention is followed on
|
|
* platforms where this matters (Win32) thereby avoiding stack corruption.
|
|
*
|
|
* \param proc the name of an OpenGL function
|
|
* \returns a pointer to the named OpenGL function. The returned pointer
|
|
* should be cast to the appropriate function signature.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_ExtensionSupported
|
|
* \sa SDL_GL_LoadLibrary
|
|
* \sa SDL_GL_UnloadLibrary
|
|
*/
|
|
extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
|
|
|
|
/**
|
|
* Get an EGL library function by name.
|
|
*
|
|
* If an EGL library is loaded, this function allows applications to get entry
|
|
* points for EGL functions. This is useful to provide to an EGL API and
|
|
* extension loader.
|
|
*
|
|
* \param proc the name of an EGL function
|
|
* \returns a pointer to the named EGL function. The returned pointer should
|
|
* be cast to the appropriate function signature.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetCurrentEGLDisplay
|
|
*/
|
|
extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
|
|
|
|
/**
|
|
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_LoadLibrary
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
|
|
|
|
/**
|
|
* Check if an OpenGL extension is supported for the current context.
|
|
*
|
|
* This function operates on the current GL context; you must have created a
|
|
* context and it must be current before calling this function. Do not assume
|
|
* that all contexts you create will have the same set of extensions
|
|
* available, or that recreating an existing context will offer the same
|
|
* extensions again.
|
|
*
|
|
* While it's probably not a massive overhead, this function is not an O(1)
|
|
* operation. Check the extensions you care about after creating the GL
|
|
* context and save that information somewhere instead of calling the function
|
|
* every time you need to know.
|
|
*
|
|
* \param extension the name of the extension to check
|
|
* \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
|
|
|
|
/**
|
|
* Reset all previously set OpenGL context attributes to their default values.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetAttribute
|
|
* \sa SDL_GL_SetAttribute
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
|
|
|
|
/**
|
|
* Set an OpenGL window attribute before window creation.
|
|
*
|
|
* This function sets the OpenGL attribute `attr` to `value`. The requested
|
|
* attributes should be set before creating an OpenGL window. You should use
|
|
* SDL_GL_GetAttribute() to check the values after creating the OpenGL
|
|
* context, since the values obtained can differ from the requested ones.
|
|
*
|
|
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
|
|
* \param value the desired value for the attribute
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetAttribute
|
|
* \sa SDL_GL_ResetAttributes
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
|
|
|
/**
|
|
* Get the actual value for an attribute from the current context.
|
|
*
|
|
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
|
|
* \param value a pointer filled in with the current value of `attr`
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_ResetAttributes
|
|
* \sa SDL_GL_SetAttribute
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
|
|
|
/**
|
|
* Create an OpenGL context for an OpenGL window, and make it current.
|
|
*
|
|
* Windows users new to OpenGL should note that, for historical reasons, GL
|
|
* functions added after OpenGL version 1.1 are not available by default.
|
|
* Those functions must be loaded at run-time, either with an OpenGL
|
|
* extension-handling library or with SDL_GL_GetProcAddress() and its related
|
|
* functions.
|
|
*
|
|
* SDL_GLContext is an alias for `void *`. It's opaque to the application.
|
|
*
|
|
* \param window the window to associate with the context
|
|
* \returns the OpenGL context associated with `window` or NULL on error; call
|
|
* SDL_GetError() for more details.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_DeleteContext
|
|
* \sa SDL_GL_MakeCurrent
|
|
*/
|
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
|
|
|
|
/**
|
|
* Set up an OpenGL context for rendering into an OpenGL window.
|
|
*
|
|
* The context must have been created with a compatible window.
|
|
*
|
|
* \param window the window to associate with the context
|
|
* \param context the OpenGL context to associate with the window
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_CreateContext
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
|
|
|
|
/**
|
|
* Get the currently active OpenGL window.
|
|
*
|
|
* \returns the currently active OpenGL window on success or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
|
|
|
|
/**
|
|
* Get the currently active OpenGL context.
|
|
*
|
|
* \returns the currently active OpenGL context or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_MakeCurrent
|
|
*/
|
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
|
|
|
|
/**
|
|
* Get the currently active EGL display.
|
|
*
|
|
* \returns the currently active EGL display or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
|
|
|
|
/**
|
|
* Get the currently active EGL config.
|
|
*
|
|
* \returns the currently active EGL config or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
|
|
|
|
/**
|
|
* Get the EGL surface associated with the window.
|
|
*
|
|
* \param window the window to query
|
|
* \returns the EGLSurface pointer associated with the window, or NULL on
|
|
* failure.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
|
|
|
|
/**
|
|
* Sets the callbacks for defining custom EGLAttrib arrays for EGL
|
|
* initialization.
|
|
*
|
|
* Each callback should return a pointer to an EGL attribute array terminated
|
|
* with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
|
|
* will cause the SDL_CreateWindow process to fail gracefully.
|
|
*
|
|
* The arrays returned by each callback will be appended to the existing
|
|
* attribute arrays defined by SDL.
|
|
*
|
|
* NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
|
|
*
|
|
* \param platformAttribCallback Callback for attributes to pass to
|
|
* eglGetPlatformDisplay.
|
|
* \param surfaceAttribCallback Callback for attributes to pass to
|
|
* eglCreateSurface.
|
|
* \param contextAttribCallback Callback for attributes to pass to
|
|
* eglCreateContext.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
|
|
SDL_EGLIntArrayCallback surfaceAttribCallback,
|
|
SDL_EGLIntArrayCallback contextAttribCallback);
|
|
|
|
/**
|
|
* Set the swap interval for the current OpenGL context.
|
|
*
|
|
* Some systems allow specifying -1 for the interval, to enable adaptive
|
|
* vsync. Adaptive vsync works the same as vsync, but if you've already missed
|
|
* the vertical retrace for a given frame, it swaps buffers immediately, which
|
|
* might be less jarring for the user during occasional framerate drops. If an
|
|
* application requests adaptive vsync and the system does not support it,
|
|
* this function will fail and return -1. In such a case, you should probably
|
|
* retry the call with 1 for the interval.
|
|
*
|
|
* Adaptive vsync is implemented for some glX drivers with
|
|
* GLX_EXT_swap_control_tear, and for some Windows drivers with
|
|
* WGL_EXT_swap_control_tear.
|
|
*
|
|
* Read more on the Khronos wiki:
|
|
* https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
|
|
*
|
|
* \param interval 0 for immediate updates, 1 for updates synchronized with
|
|
* the vertical retrace, -1 for adaptive vsync
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_GetSwapInterval
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
|
|
|
|
/**
|
|
* Get the swap interval for the current OpenGL context.
|
|
*
|
|
* If the system can't determine the swap interval, or there isn't a valid
|
|
* current context, this function will set *interval to 0 as a safe default.
|
|
*
|
|
* \param interval Output interval value. 0 if there is no vertical retrace
|
|
* synchronization, 1 if the buffer swap is synchronized with
|
|
* the vertical retrace, and -1 if late swaps happen
|
|
* immediately instead of waiting for the next retrace
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_SetSwapInterval
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
|
|
|
|
/**
|
|
* Update a window with OpenGL rendering.
|
|
*
|
|
* This is used with double-buffered OpenGL contexts, which are the default.
|
|
*
|
|
* On macOS, make sure you bind 0 to the draw framebuffer before swapping the
|
|
* window, otherwise nothing will happen. If you aren't using
|
|
* glBindFramebuffer(), this is the default and you won't have to do anything
|
|
* extra.
|
|
*
|
|
* \param window the window to change
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
|
|
|
|
/**
|
|
* Delete an OpenGL context.
|
|
*
|
|
* \param context the OpenGL context to be deleted
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GL_CreateContext
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
|
|
|
/* @} *//* OpenGL support functions */
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_video_h_ */
|