forked from Green-Sky/tomato
Green Sky
8de4c4b301
cb16568fca5 Version 1.91.3 8db126188df Fixed static analyser warning. Amend b3c8747 3d399bcecab Docs: amend docs to explain case of using multiple overlayed ButtonBehavior(). (#8030, #7961, #7669) b3c87475a5a Drags, Slider: added ImGuiSliderFlags_ClampOnInput, ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76) 5109a77f697 Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036) 014b722963f Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window. (#8036) f0575411c01 Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release. 004f03945f3 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681) 655fcf82870 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681) 03f007d4cd1 Comments (#1651) 29cff2be068 Silence PVS Studio static analyzer false positives. ba14c70b020 Comments. Fixed warnings. 199a44e31e2 Error Handling: fixed not rewinding to recorded tree and id stack size (#1651) 30c29d291fb Error Handling: enabled experimental recovery systems. (#1651, #5654) 8776678a462 Error Handling: replaced log callback in recovery functions with calls to IM_ASSERT_USER_ERROR(). (#1651, #5654) 718a594b1e1 Error Handling: rewired asserts in PopID(), PopFont(), PopItemFlag(), EndDisabled(), PopTextWrapPos(), PopFocusScope(), PopItemWidth() to use IM_ASSERT_USER_ERROR(). (#1651, #5654) 2360061520e Error Handling, Debug Log: added IMGUI_DEBUG_LOG_ERROR() with special handling. (#5855, #1651, #5654) 26785fd8731 Internals: NewFrame: move the window reset loop higher up, namely before UpdateHoveredWindowAndCaptureFlags() -> FindHoveredWindowEx(). 797101a882b Windows: BeginChild(): made it possible to call SetNextWindowSize() on a child window using ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY. (#1710, #8020) 9644c511835 Error handling: rework error tooltip logic (will be reused by upcoming feature). (#7961, #7669, #1651) d0107f5da23 Internals: misc tweaks to facilitate branch merging. 726aad8e088 Refactor: moved ImGuiContext contructor to imgui.cpp 44a73be6eaf TestEngine: log calls don't need testing hook active. bc77041b578 Error Handling: fixed an issue ErrorCheckEndWindowRecover() when aborting in a child inside a tab bar. (#1651) 7f81fbc5426 Backends: WGPU: Fix new WGPUStringView breaks shader compilation. (#8009, #8010) fb410463e6a Scrollbar: added io.ConfigScrollbarScrollByPage setting. (#8002, #7328) a727332e772 Scrollbar: Shift+Click always use absolute positionning scroll. (#8002, #7328) 4aeae5d7189 Error check: fixed build when using IMGUI_DISABLE_DEBUG_TOOLS. d0750ee4e7d Error check: clarified that carriage returns are emitted by our code. Added helper default callback. Comments. (#1651) 0af2c4ef765 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) faca859043c Version 1.91.3 WIP a9f72ab6818 Version 1.91.2 cfae5ac71b9 Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997) f7ba6453980 InputText: fixed not filling callback's SelectionEnd. (#7925) e648dbb59d2 Tables: fixed auto-width columns when using synced-instances of same table. (#7218) 6aade6912a1 Inputs: SetNextItemShortcut() with ImGuiInputFlags_Tooltip doesn't show tooltip when item is active. dad9f45e3ed Windows: fixed an issue where double-click to collapse could be triggered even while another item is active. (#7841, #7369) 71714eab536 Tables: fixed assertion related to inconsistent outer clipping when sizes are not rounded. (#7957) 11fba027e50 Tables: using table->InnerClipRect more consistently. Fixes an assertion with tables with borders when clipped by parent. (#6765, #3752, #7428) 6ce26ef11d5 AddFont: added assert to better detect uninitialized struct. (#7993) 08b1496b7e5 Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971) 1ac162f2b08 Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523) 4925695ae88 InputText: optimize InputTextCalcTextLenAndLineCount() for inactive multiline path. (#7925) 7ac50bf77d0 InputText: more tidying up of selection search loop. aef07aea274 InputText: minor tidying up of selection search loop (no need to imply it runs in single line mode) b53d91a4c40 InputText: optimization for large text: using memchr() instead of strchr() shaves 0.2 ms on 865k multi-line text case. Approximately 20%. (#7925) 510b6adc9bb CI: disable month-long PVS Studio warning about expiring licence. dab63231d88 Misc: Made it accepted to call SetMouseCursor() with any out-of-bound value, as a way to allow hacking in custom cursors if desirable. 4d00bf8add4 MultiSelect+Tables: fixed an issue where box-select would skip items while drag-scrolling in a table with outer borders. (#7970, #7821). 6dcb7be35f8 CI: amend build tests for emscripten (#7965) ac2ad79812e Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915) 52a6ab44b1f Doc: Fix typo. (#7974) dc6346b763e Fonts: fixed ellipsis "..." rendering width miscalculation bug introduced in 1.91.0. (#7976) 8807b01b288 InputText: amends: now can use memchr()/strchr() for line counting. Much faster! (#7925) 19accb14a9e InputText: amends: fixed undo-stack reconcile. fixed metrics crash. fixes character filtering. (#7925) 3d1e593b5b1 InputText: amends: fixed next/prev word implementation. (#7925) e240bc151a3 InputText: amends: add note about STB_TEXTEDIT_GETCHAR. tweak InputTextCalcTextSize() to use similar debug-friendly logic as ImFont:CalcTextSizeA(). misc small tidying up. (#7925) 1674fe96ff5 InputText: amends: add stb_textedit_text() api. (#7925) d1b78179592 InputText: amends: renames, coding style. (#7925) abd07f6d307 InputText: added native support for UTF-8 text editing and god rid of the wchar buffer. (#7925) 67cd4ead650 Added io.ConfigDebugHighlightIdConflicts debug feature! (#7961, #7669) a8eec244056 Demo: fix some id conflicts. (#7961) 4236bc088fd Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190) 15cb7d61f98 InputText: moved imstb_textedit.h include to imgui_widgets.cpp ca5701d4580 InputText: moved all ImGuiInputTextState functions to not be inline. 21d03edcb0c InputText: renamed namespace from stb_texture structure and added an indirection. a2366f90224 TextLinkOpenURL: display a verb in front the link. Update Gallery & other links. (#7885, #7660) a5cf4fe374d InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow. d16cb171c66 Nav: pressing any keyboard key while holding Alt disable toggling nav layer on Alt release. (#4439, extend #370, #369) 193c1e23668 Version 1.91.2 WIP d0b742efdee CI: build with Clang C++26 on Linux. (#7954) 4a1a38f7ed0 CI: Amend 943fd21. 943fd216eca CI: Amend e3cb016. e3cb0163284 CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954) 41eebc87a06 Fixed C++26 invalid enum operation (#7954) 1dfbb100d6c Version 1.91.1 f75cf62d2f3 Tables: fixed resizing columns when using multiple synched instances that are layed out at different X positions. (#7933) 8dd33839f02 Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933) 722a2a12fb2 Tables: comments. (#7937) 776813416b5 PlotHistogram, PlotLines: use ButtonBehavior() to be idiomatic. (#7935, #3072) afb15e97958 PlotHistogram, PlotLines: register item ID in a more idiomatic manner. (#7935, #3072) f99febfd6fa Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143) a93f7db875c Misc merge/small stuff from docking to reduce drift. 30dcdcbe736 Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660) 07be01767af Demo: added emscripten version. (#7915) 4832027eb6a Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. 6a7319543c4 Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807) ee9e3a2ed66 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) 4a06fe59b4d Update FONTS.md (#7944) 28caa223567 Fix minor typo (#7943) 1d88609043f Changed call from cosf to ImCos (#7939) 864a2bf6b82 Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428) a131c3e6111 Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752) 0b9adc2c799 BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders. 1e939fcc32a Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973) 088e6fc0471 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) 438f9e1a3e7 InputText: amend d474ed7 for static analysis. (#7913) ce484301c0f CI: Add manual trigger for 'workflow_run' builds (#7865) d474ed7f78c InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383) d15da2c47d9 Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). 5de7f69cbb9 (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) 214977e5fd1 IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. e54f240ea0a IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) 9ff60ae31d5 IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) ba2f4a2cd56 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) e6460722ea1 IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. 8e401047952 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). bf75504d7a4 Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. 521f84a3a9f InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) 8a946b69e98 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). 59e69dc6df7 ImGuiSelectionBasicStorage constructor needs visibility (#7906) e471206b088 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) eb7201b9026 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) ecb1962013d IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. 092c88dc7bd IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) fabceaf0369 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. 61313a75891 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) 2d99052d1d4 Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 1b61d55079a Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 591a18a9c4b Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 29fadad1939 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) 45e7f7827a5 Examples: SDL2+SDLRenderer: fixed return value. (#7876) 3232070d3ab Demo: Fixed truncation warning. (#7857) 4b654db9040 CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) 8cc6eee2958 Fonts: amend assert when glyph range data seems incorrect. (#7856) 6864a7f839c Window refresh policy: extend tests to any window in the begin stack. (#7797) 531364d7289 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) 9f8f5e11455 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) 2981a10c537 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) 5e7dc72c926 Examples: SDL3: Update readme to use SDL3_DIR (#7846) fd57b252ac1 Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 71ee2ce3673 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 887478793b8 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) dcf54782d4b Version 1.91.WIP git-subtree-dir: external/imgui/imgui git-subtree-split: cb16568fca5297512ff6a8f3b877f461c4323fbe
568 lines
23 KiB
YAML
568 lines
23 KiB
YAML
name: build
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on:
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push:
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pull_request:
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workflow_run:
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# Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling
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# "scheduled" workflow, while maintaining ability to perform local CI builds.
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workflows:
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- scheduled
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- manual
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branches:
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- master
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- docking
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types:
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- requested
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jobs:
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Windows:
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runs-on: windows-2019
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env:
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VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v4
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- name: Install Dependencies
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shell: powershell
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run: |
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.26.3-VC.zip" -OutFile "SDL2-devel-2.26.3-VC.zip"
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Expand-Archive -Path SDL2-devel-2.26.3-VC.zip
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echo "SDL2_DIR=$(pwd)\SDL2-devel-2.26.3-VC\SDL2-2.26.3\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
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Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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echo "VULKAN_SDK=$(pwd)\vulkan-sdk-1.1.121.2\" >>${env:GITHUB_ENV}
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- name: Fix Projects
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shell: powershell
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run: |
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# CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version.
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gci -recurse -filter "*.vcxproj" | ForEach-Object {
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v\d{3}</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>[\d\.]+</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
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- name: Build example_null (extra warnings, mingw 64-bit)
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run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (mingw 64-bit, as DLL)
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shell: bash
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run: |
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echo '#ifdef _EXPORT' > example_single_file.cpp
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echo '# define IMGUI_API __declspec(dllexport)' >> example_single_file.cpp
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echo '#else' >> example_single_file.cpp
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echo '# define IMGUI_API __declspec(dllimport)' >> example_single_file.cpp
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echo '#endif' >> example_single_file.cpp
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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g++ -I. -Wall -Wformat -D_EXPORT -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32
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g++ -I. -Wall -Wformat -o example_null.exe examples/example_null/main.cpp -L. -limgui
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rm -f example_null.exe libimgui.* example_single_file.*
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- name: Build example_null (extra warnings, msvc 64-bit)
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shell: cmd
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run: |
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cd examples\example_null
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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.\build_win32.bat /W4
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- name: Build example_null (single file build)
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shell: bash
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
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- name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS)
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shell: bash
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_WIN32_FUNCTIONS
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
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- name: Build example_null (as DLL)
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shell: cmd
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run: |
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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echo #ifdef _EXPORT > example_single_file.cpp
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echo # define IMGUI_API __declspec(dllexport) >> example_single_file.cpp
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echo #else >> example_single_file.cpp
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echo # define IMGUI_API __declspec(dllimport) >> example_single_file.cpp
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echo #endif >> example_single_file.cpp
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echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp
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echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp
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cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link
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cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
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- name: Build Win32 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl2_sdlrenderer2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl2_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl2_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl2_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_sdl2_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_sdl2_sdlrenderer2
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build x64 example_sdl2_vulkan
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build x64 example_sdl2_opengl2
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build x64 example_sdl2_opengl3
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build x64 example_sdl2_directx11
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
|
|
- name: Build x64 example_win32_directx9
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build x64 example_win32_directx10
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build x64 example_win32_directx11
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build x64 example_win32_directx12
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
|
|
Linux:
|
|
runs-on: ubuntu-24.04
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
sudo apt-get update
|
|
sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev
|
|
|
|
- name: Build example_null (extra warnings, gcc 32-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (extra warnings, gcc 64-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (extra warnings, clang 32-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (extra warnings, clang 64-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (extra warnings, empty IM_ASSERT)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IM_ASSERT(x)
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -Wextra -Werror -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros -Wno-empty-body -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (freetype)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
make -C examples/example_null WITH_FREETYPE=1
|
|
|
|
- name: Build example_null (single file build)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with ImWchar32)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_USE_WCHAR32
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with large ImDrawIdx + pointer ImTextureID)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define ImTextureID void*
|
|
#define ImDrawIdx unsigned int
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_KEYIO)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_DISABLE_OBSOLETE_KEYIO
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with C++20)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_DISABLE_OBSOLETE_KEYIO
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_DISABLE_DEMO_WINDOWS
|
|
#define IMGUI_DISABLE_DEBUG_TOOLS
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_DISABLE_FILE_FUNCTIONS
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_USE_BGRA_PACKED_COLOR
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };
|
|
struct MyVec4 { float x; float y; float z; float w;
|
|
MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };
|
|
#define IM_VEC2_CLASS_EXTRA \
|
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
|
operator MyVec2() const { return MyVec2(x, y); }
|
|
#define IM_VEC4_CLASS_EXTRA \
|
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
|
operator MyVec4() const { return MyVec4(x, y, z, w); }
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (C++26, Clang)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_IMPLEMENTATION
|
|
#define IMGUI_DISABLE_DEMO_WINDOWS
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (without c++ runtime, Clang)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_IMPLEMENTATION
|
|
#define IMGUI_DISABLE_DEMO_WINDOWS
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_glfw_opengl2
|
|
run: make -C examples/example_glfw_opengl2
|
|
|
|
- name: Build example_glfw_opengl3
|
|
run: make -C examples/example_glfw_opengl3
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_sdl2_opengl2
|
|
run: make -C examples/example_sdl2_opengl2
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_sdl2_opengl3
|
|
run: make -C examples/example_sdl2_opengl3
|
|
|
|
- name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
|
run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp
|
|
|
|
MacOS:
|
|
runs-on: macos-latest
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
brew install glfw3 sdl2
|
|
|
|
- name: Build example_null (extra warnings, clang 64-bit)
|
|
run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (single file build)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (single file build, c++20)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_null (without c++ runtime)
|
|
run: |
|
|
cat > example_single_file.cpp <<'EOF'
|
|
|
|
#define IMGUI_IMPLEMENTATION
|
|
#include "misc/single_file/imgui_single_file.h"
|
|
#include "examples/example_null/main.cpp"
|
|
|
|
EOF
|
|
clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
|
|
|
|
- name: Build example_glfw_opengl2
|
|
run: make -C examples/example_glfw_opengl2
|
|
|
|
- name: Build example_glfw_opengl3
|
|
run: make -C examples/example_glfw_opengl3
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_glfw_metal
|
|
run: make -C examples/example_glfw_metal
|
|
|
|
- name: Build example_sdl2_metal
|
|
run: make -C examples/example_sdl2_metal
|
|
|
|
- name: Build example_sdl2_opengl2
|
|
run: make -C examples/example_sdl2_opengl2
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_sdl2_opengl3
|
|
run: make -C examples/example_sdl2_opengl3
|
|
|
|
- name: Build example_apple_metal
|
|
run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
|
|
|
|
- name: Build example_apple_opengl2
|
|
run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
|
|
|
|
iOS:
|
|
runs-on: macos-latest
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Build example_apple_metal
|
|
run: |
|
|
# Code signing is required, but we disable it because it is irrelevant for CI builds.
|
|
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
|
|
|
Emscripten:
|
|
runs-on: ubuntu-24.04
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
|
|
tar -xvf master.tar.gz
|
|
emsdk-master/emsdk update
|
|
emsdk-master/emsdk install latest
|
|
emsdk-master/emsdk activate latest
|
|
sudo apt-get install build-essential
|
|
|
|
- name: Build example_sdl2_opengl3 with Emscripten
|
|
run: |
|
|
pushd emsdk-master
|
|
source ./emsdk_env.sh
|
|
popd
|
|
make -C examples/example_sdl2_opengl3 -f Makefile.emscripten
|
|
|
|
# This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3)
|
|
# This ensures 2 things: the make build works, and the GLFW built-in implementation is tested
|
|
- name: Build example_glfw_wgpu with Emscripten/Makefile
|
|
run: |
|
|
pushd emsdk-master
|
|
source ./emsdk_env.sh
|
|
popd
|
|
make -C examples/example_glfw_wgpu -f Makefile.emscripten
|
|
|
|
# This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3)
|
|
# This ensures 2 things: the CMake build works, and the GLFW contrib port is tested
|
|
- name: Build example_glfw_wgpu with Emscripten/CMake
|
|
run: |
|
|
pushd emsdk-master
|
|
source ./emsdk_env.sh
|
|
popd
|
|
emcc -v
|
|
emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu
|
|
cmake --build build
|
|
|
|
Android:
|
|
runs-on: ubuntu-24.04
|
|
steps:
|
|
- uses: actions/checkout@v4
|
|
|
|
- name: Build example_android_opengl3
|
|
run: |
|
|
cd examples/example_android_opengl3/android
|
|
gradle assembleDebug --stacktrace
|