forked from Green-Sky/tomato
Green Sky
a148d9accf
277ae93c413 Version 1.90.4 f5be90523d6 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 13d91ff9188 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 34965cf23a7 Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340) 659fb41d0a2 Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) 198c38f0b11 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. 3b6d924acd0 ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars. d3f1a7165cb Popups: allow Child Popups to be resizable if not explicitly disabling. e78ce72eb6d Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290 014e0ac8c92 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063) c16043c1d58 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917) 405e54ebd50 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 6655ab2e43f Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 9159cd7b4ac Updated invalid documentation link (#7331) ccc5347e451 Fix typos (#7332) 8a14b71f228 Version 1.90.4 WIP b19a4c5f2b3 Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 5b6f03213dd Version 1.90.3 f80e65a4068 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 829f45df994 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 3cc37170ca7 Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 891b81fc5d7 Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 262e30e3001 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9dfa2397deb Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315) d15e4100b83 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) f966da1f8fb Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) bf1c96d4fa2 Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) fd8d6dc5d19 Backends: SDL2,SDL3: tidying up. e0ba0d0433a Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 11d73f03ee5 Backends: Vulkan: Fix/amend 8901931 89019319ddb Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 1d6f0cea0e6 Backends: DX9: use RGBA texture to avoid conversion if supported 3af739a2d17 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063) 2af01baffd1 Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 915c6393ad7 Version 1.90.3 WIP 536090303a8 Version 1.90.2 7b5357d817e Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. 70aa717a8e1 Combo: Fixed not reusing windows optimally when used inside a popup stack. 5cdc4a2a413 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300) 76e09c4b0fa ClosePopupsOverWindow(): amend to remove _ChildWindow test. 3a078466a7a Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it. 7d67623d15b InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment. a5e0e90c16a Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact. 1e8fc01ddd7 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename a06dd7a27b6 OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533) f104967c68f Comments 06ce312745e InputText: Internal: added reload from user-buf feature. (#2890) f50ddc431e3 Fixed some typos. (#7282) 6172c22c5dc CI: Update to `actions/checkout` `v4` from `v3`. (#7281) 96839b445e3 Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other. 71947563709 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl) f1960b60c1a Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) 8491cf36adb Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed. 9176eedf240 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op. 1509842107d Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 1ce41f6218d Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) 81e0be856a6 Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). (#7090, #7256) a201af73544 Added SetNextItemShortcut() wip function. (#456) 4c2c09450a6 Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. (#456) 5b5e9bd0cb3 Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums. 7c3fa7d049a Refactor: moved section in imgui_internal.h 9266c0d2d13 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 595eb86624d Changelog, comment, minor data compaction 6850194f60a CI: Fixes WGPU example build. 5fc0a361b24 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 831d42c1ab3 Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) e3c7ff944d5 Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually. 15908502ed6 Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) 788747f8635 Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251) 763100b3858 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237) c7edb446caa Shortcut(): always test ownership. 1844f903d55 Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut 5ddfbb80d86 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 2f483373355 Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes. d7c2a0e38f4 Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls. 3b828d3701e Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2) ff5f3aa38b5 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1) 1a48a634466 Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness. 33fabdf392d Scrollbar() doesn't forcefully mark itself as hovered when held. d431d85839b Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11) f0d1f61fa51 Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. + 095665977f6 Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId. d10641b04a3 Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback. 03417cc77d1 Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) 5fdcdf7080a Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. (#456) 80d5cb1ab1f Comments around ImGuiInputFlags. 1cc0eb4d322 Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning. 46e5f44ec8c Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. (#6798, #2637, #456) e0c8c80adaa Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. (#6798, #2637, #456) 4b20a0217eb Internals: add window to FocusScopeStack. (#6798) 2156db7a075 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456) dd0efdc6371 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226) 8a3dfda8d08 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'. 6228c2e1ec7 Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available. 70bb6d1e790 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) 82df7c8bf41 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) 29809d72202 Version 1.90.2 WIP db049db8608 Docs: tweak, fixed misplaced changelog entry. (#7084) git-subtree-dir: external/imgui/imgui git-subtree-split: 277ae93c41314ba5f4c7444f37c4319cdf07e8cf
614 lines
29 KiB
C++
614 lines
29 KiB
C++
// dear imgui: Renderer + Platform Backend for Allegro 5
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// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Clipboard support (from Allegro 5.1.12)
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// Issues:
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// [ ] Renderer: The renderer is suboptimal as we need to convert vertices manually.
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// [ ] Platform: Missing gamepad support.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-08: Renderer: Fixed mishandling of the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
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// 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
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// 2021-02-18: Change blending equation to preserve alpha in output buffer.
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// 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
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// 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
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// 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2018-11-30: Platform: Added touchscreen support.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
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// 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
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// 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-06-13: Renderer: Stopped using al_draw_indexed_prim() as it is buggy in Allegro's DX9 backend.
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// 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
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// 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
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// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
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// 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_allegro5.h"
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#include <stdint.h> // uint64_t
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#include <cstring> // memcpy
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// Allegro
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_primitives.h>
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#ifdef _WIN32
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#include <allegro5/allegro_windows.h>
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#endif
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#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
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#define ALLEGRO_HAS_DRAW_INDEXED_PRIM (ALLEGRO_VERSION_INT >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#endif
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struct ImDrawVertAllegro
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{
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ImVec2 pos;
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ImVec2 uv;
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ALLEGRO_COLOR col;
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};
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// FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
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// FIXME-OPT: Consider inlining al_map_rgba()?
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// see https://github.com/liballeg/allegro5/blob/master/src/pixels.c#L554
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// and https://github.com/liballeg/allegro5/blob/master/include/allegro5/internal/aintern_pixels.h
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#define DRAW_VERT_IMGUI_TO_ALLEGRO(DST, SRC) { (DST)->pos = (SRC)->pos; (DST)->uv = (SRC)->uv; unsigned char* c = (unsigned char*)&(SRC)->col; (DST)->col = al_map_rgba(c[0], c[1], c[2], c[3]); }
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// Allegro Data
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struct ImGui_ImplAllegro5_Data
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{
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ALLEGRO_DISPLAY* Display;
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ALLEGRO_BITMAP* Texture;
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double Time;
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ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
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ALLEGRO_VERTEX_DECL* VertexDecl;
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char* ClipboardTextData;
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ImVector<ImDrawVertAllegro> BufVertices;
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ImVector<int> BufIndices;
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ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
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// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
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static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; }
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static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
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{
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// Setup blending
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al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
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// Setup orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
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{
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float L = draw_data->DisplayPos.x;
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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float T = draw_data->DisplayPos.y;
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float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
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ALLEGRO_TRANSFORM transform;
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al_identity_transform(&transform);
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al_use_transform(&transform);
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al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
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al_use_projection_transform(&transform);
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}
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}
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// Render function.
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void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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{
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// Avoid rendering when minimized
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if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
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return;
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// Backup Allegro state that will be modified
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ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
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ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
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ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
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int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
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al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
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int last_blender_op, last_blender_src, last_blender_dst;
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al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
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// Setup desired render state
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ImGui_ImplAllegro5_SetupRenderState(draw_data);
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// Render command lists
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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ImVector<ImDrawVertAllegro>& vertices = bd->BufVertices;
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#if ALLEGRO_HAS_DRAW_INDEXED_PRIM
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vertices.resize(cmd_list->VtxBuffer.Size);
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for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
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{
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const ImDrawVert* src_v = &cmd_list->VtxBuffer[i];
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ImDrawVertAllegro* dst_v = &vertices[i];
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DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
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}
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const int* indices = nullptr;
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if (sizeof(ImDrawIdx) == 2)
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{
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// FIXME-OPT: Allegro doesn't support 16-bit indices.
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// You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
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// Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
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bd->BufIndices.resize(cmd_list->IdxBuffer.Size);
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for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
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bd->BufIndices[i] = (int)cmd_list->IdxBuffer.Data[i];
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indices = bd->BufIndices.Data;
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}
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else if (sizeof(ImDrawIdx) == 4)
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{
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indices = (const int*)cmd_list->IdxBuffer.Data;
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}
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#else
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// Allegro's implementation of al_draw_indexed_prim() for DX9 was broken until 5.2.5. Unindex buffers ourselves while converting vertex format.
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vertices.resize(cmd_list->IdxBuffer.Size);
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for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
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{
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const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
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ImDrawVertAllegro* dst_v = &vertices[i];
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DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
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}
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#endif
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// Render command lists
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ImVec2 clip_off = draw_data->DisplayPos;
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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ImGui_ImplAllegro5_SetupRenderState(draw_data);
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
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ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
|
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
|
continue;
|
|
|
|
// Apply scissor/clipping rectangle, Draw
|
|
ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
|
|
al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
|
|
#if ALLEGRO_HAS_DRAW_INDEXED_PRIM
|
|
al_draw_indexed_prim(&vertices[0], bd->VertexDecl, texture, &indices[pcmd->IdxOffset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
|
|
#else
|
|
al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
// Restore modified Allegro state
|
|
al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
|
|
al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
|
|
al_use_transform(&last_transform);
|
|
al_use_projection_transform(&last_projection_transform);
|
|
}
|
|
|
|
bool ImGui_ImplAllegro5_CreateDeviceObjects()
|
|
{
|
|
// Build texture atlas
|
|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
unsigned char* pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
|
|
|
// Create texture
|
|
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
|
int flags = al_get_new_bitmap_flags();
|
|
int fmt = al_get_new_bitmap_format();
|
|
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
|
|
al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
|
|
ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
|
|
al_set_new_bitmap_flags(flags);
|
|
al_set_new_bitmap_format(fmt);
|
|
if (!img)
|
|
return false;
|
|
|
|
ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
|
|
if (!locked_img)
|
|
{
|
|
al_destroy_bitmap(img);
|
|
return false;
|
|
}
|
|
memcpy(locked_img->data, pixels, sizeof(int) * width * height);
|
|
al_unlock_bitmap(img);
|
|
|
|
// Convert software texture to hardware texture.
|
|
ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
|
|
al_destroy_bitmap(img);
|
|
if (!cloned_img)
|
|
return false;
|
|
|
|
// Store our identifier
|
|
io.Fonts->SetTexID((ImTextureID)(intptr_t)cloned_img);
|
|
bd->Texture = cloned_img;
|
|
|
|
// Create an invisible mouse cursor
|
|
// Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
|
|
ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
|
|
bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
|
|
al_destroy_bitmap(mouse_cursor);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplAllegro5_InvalidateDeviceObjects()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
|
if (bd->Texture)
|
|
{
|
|
io.Fonts->SetTexID(0);
|
|
al_destroy_bitmap(bd->Texture);
|
|
bd->Texture = nullptr;
|
|
}
|
|
if (bd->MouseCursorInvisible)
|
|
{
|
|
al_destroy_mouse_cursor(bd->MouseCursorInvisible);
|
|
bd->MouseCursorInvisible = nullptr;
|
|
}
|
|
}
|
|
|
|
#if ALLEGRO_HAS_CLIPBOARD
|
|
static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
|
|
{
|
|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
|
if (bd->ClipboardTextData)
|
|
al_free(bd->ClipboardTextData);
|
|
bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
|
|
return bd->ClipboardTextData;
|
|
}
|
|
|
|
static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
|
|
{
|
|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
|
al_set_clipboard_text(bd->Display, text);
|
|
}
|
|
#endif
|
|
|
|
static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
|
|
{
|
|
switch (key_code)
|
|
{
|
|
case ALLEGRO_KEY_TAB: return ImGuiKey_Tab;
|
|
case ALLEGRO_KEY_LEFT: return ImGuiKey_LeftArrow;
|
|
case ALLEGRO_KEY_RIGHT: return ImGuiKey_RightArrow;
|
|
case ALLEGRO_KEY_UP: return ImGuiKey_UpArrow;
|
|
case ALLEGRO_KEY_DOWN: return ImGuiKey_DownArrow;
|
|
case ALLEGRO_KEY_PGUP: return ImGuiKey_PageUp;
|
|
case ALLEGRO_KEY_PGDN: return ImGuiKey_PageDown;
|
|
case ALLEGRO_KEY_HOME: return ImGuiKey_Home;
|
|
case ALLEGRO_KEY_END: return ImGuiKey_End;
|
|
case ALLEGRO_KEY_INSERT: return ImGuiKey_Insert;
|
|
case ALLEGRO_KEY_DELETE: return ImGuiKey_Delete;
|
|
case ALLEGRO_KEY_BACKSPACE: return ImGuiKey_Backspace;
|
|
case ALLEGRO_KEY_SPACE: return ImGuiKey_Space;
|
|
case ALLEGRO_KEY_ENTER: return ImGuiKey_Enter;
|
|
case ALLEGRO_KEY_ESCAPE: return ImGuiKey_Escape;
|
|
case ALLEGRO_KEY_QUOTE: return ImGuiKey_Apostrophe;
|
|
case ALLEGRO_KEY_COMMA: return ImGuiKey_Comma;
|
|
case ALLEGRO_KEY_MINUS: return ImGuiKey_Minus;
|
|
case ALLEGRO_KEY_FULLSTOP: return ImGuiKey_Period;
|
|
case ALLEGRO_KEY_SLASH: return ImGuiKey_Slash;
|
|
case ALLEGRO_KEY_SEMICOLON: return ImGuiKey_Semicolon;
|
|
case ALLEGRO_KEY_EQUALS: return ImGuiKey_Equal;
|
|
case ALLEGRO_KEY_OPENBRACE: return ImGuiKey_LeftBracket;
|
|
case ALLEGRO_KEY_BACKSLASH: return ImGuiKey_Backslash;
|
|
case ALLEGRO_KEY_CLOSEBRACE: return ImGuiKey_RightBracket;
|
|
case ALLEGRO_KEY_TILDE: return ImGuiKey_GraveAccent;
|
|
case ALLEGRO_KEY_CAPSLOCK: return ImGuiKey_CapsLock;
|
|
case ALLEGRO_KEY_SCROLLLOCK: return ImGuiKey_ScrollLock;
|
|
case ALLEGRO_KEY_NUMLOCK: return ImGuiKey_NumLock;
|
|
case ALLEGRO_KEY_PRINTSCREEN: return ImGuiKey_PrintScreen;
|
|
case ALLEGRO_KEY_PAUSE: return ImGuiKey_Pause;
|
|
case ALLEGRO_KEY_PAD_0: return ImGuiKey_Keypad0;
|
|
case ALLEGRO_KEY_PAD_1: return ImGuiKey_Keypad1;
|
|
case ALLEGRO_KEY_PAD_2: return ImGuiKey_Keypad2;
|
|
case ALLEGRO_KEY_PAD_3: return ImGuiKey_Keypad3;
|
|
case ALLEGRO_KEY_PAD_4: return ImGuiKey_Keypad4;
|
|
case ALLEGRO_KEY_PAD_5: return ImGuiKey_Keypad5;
|
|
case ALLEGRO_KEY_PAD_6: return ImGuiKey_Keypad6;
|
|
case ALLEGRO_KEY_PAD_7: return ImGuiKey_Keypad7;
|
|
case ALLEGRO_KEY_PAD_8: return ImGuiKey_Keypad8;
|
|
case ALLEGRO_KEY_PAD_9: return ImGuiKey_Keypad9;
|
|
case ALLEGRO_KEY_PAD_DELETE: return ImGuiKey_KeypadDecimal;
|
|
case ALLEGRO_KEY_PAD_SLASH: return ImGuiKey_KeypadDivide;
|
|
case ALLEGRO_KEY_PAD_ASTERISK: return ImGuiKey_KeypadMultiply;
|
|
case ALLEGRO_KEY_PAD_MINUS: return ImGuiKey_KeypadSubtract;
|
|
case ALLEGRO_KEY_PAD_PLUS: return ImGuiKey_KeypadAdd;
|
|
case ALLEGRO_KEY_PAD_ENTER: return ImGuiKey_KeypadEnter;
|
|
case ALLEGRO_KEY_PAD_EQUALS: return ImGuiKey_KeypadEqual;
|
|
case ALLEGRO_KEY_LCTRL: return ImGuiKey_LeftCtrl;
|
|
case ALLEGRO_KEY_LSHIFT: return ImGuiKey_LeftShift;
|
|
case ALLEGRO_KEY_ALT: return ImGuiKey_LeftAlt;
|
|
case ALLEGRO_KEY_LWIN: return ImGuiKey_LeftSuper;
|
|
case ALLEGRO_KEY_RCTRL: return ImGuiKey_RightCtrl;
|
|
case ALLEGRO_KEY_RSHIFT: return ImGuiKey_RightShift;
|
|
case ALLEGRO_KEY_ALTGR: return ImGuiKey_RightAlt;
|
|
case ALLEGRO_KEY_RWIN: return ImGuiKey_RightSuper;
|
|
case ALLEGRO_KEY_MENU: return ImGuiKey_Menu;
|
|
case ALLEGRO_KEY_0: return ImGuiKey_0;
|
|
case ALLEGRO_KEY_1: return ImGuiKey_1;
|
|
case ALLEGRO_KEY_2: return ImGuiKey_2;
|
|
case ALLEGRO_KEY_3: return ImGuiKey_3;
|
|
case ALLEGRO_KEY_4: return ImGuiKey_4;
|
|
case ALLEGRO_KEY_5: return ImGuiKey_5;
|
|
case ALLEGRO_KEY_6: return ImGuiKey_6;
|
|
case ALLEGRO_KEY_7: return ImGuiKey_7;
|
|
case ALLEGRO_KEY_8: return ImGuiKey_8;
|
|
case ALLEGRO_KEY_9: return ImGuiKey_9;
|
|
case ALLEGRO_KEY_A: return ImGuiKey_A;
|
|
case ALLEGRO_KEY_B: return ImGuiKey_B;
|
|
case ALLEGRO_KEY_C: return ImGuiKey_C;
|
|
case ALLEGRO_KEY_D: return ImGuiKey_D;
|
|
case ALLEGRO_KEY_E: return ImGuiKey_E;
|
|
case ALLEGRO_KEY_F: return ImGuiKey_F;
|
|
case ALLEGRO_KEY_G: return ImGuiKey_G;
|
|
case ALLEGRO_KEY_H: return ImGuiKey_H;
|
|
case ALLEGRO_KEY_I: return ImGuiKey_I;
|
|
case ALLEGRO_KEY_J: return ImGuiKey_J;
|
|
case ALLEGRO_KEY_K: return ImGuiKey_K;
|
|
case ALLEGRO_KEY_L: return ImGuiKey_L;
|
|
case ALLEGRO_KEY_M: return ImGuiKey_M;
|
|
case ALLEGRO_KEY_N: return ImGuiKey_N;
|
|
case ALLEGRO_KEY_O: return ImGuiKey_O;
|
|
case ALLEGRO_KEY_P: return ImGuiKey_P;
|
|
case ALLEGRO_KEY_Q: return ImGuiKey_Q;
|
|
case ALLEGRO_KEY_R: return ImGuiKey_R;
|
|
case ALLEGRO_KEY_S: return ImGuiKey_S;
|
|
case ALLEGRO_KEY_T: return ImGuiKey_T;
|
|
case ALLEGRO_KEY_U: return ImGuiKey_U;
|
|
case ALLEGRO_KEY_V: return ImGuiKey_V;
|
|
case ALLEGRO_KEY_W: return ImGuiKey_W;
|
|
case ALLEGRO_KEY_X: return ImGuiKey_X;
|
|
case ALLEGRO_KEY_Y: return ImGuiKey_Y;
|
|
case ALLEGRO_KEY_Z: return ImGuiKey_Z;
|
|
case ALLEGRO_KEY_F1: return ImGuiKey_F1;
|
|
case ALLEGRO_KEY_F2: return ImGuiKey_F2;
|
|
case ALLEGRO_KEY_F3: return ImGuiKey_F3;
|
|
case ALLEGRO_KEY_F4: return ImGuiKey_F4;
|
|
case ALLEGRO_KEY_F5: return ImGuiKey_F5;
|
|
case ALLEGRO_KEY_F6: return ImGuiKey_F6;
|
|
case ALLEGRO_KEY_F7: return ImGuiKey_F7;
|
|
case ALLEGRO_KEY_F8: return ImGuiKey_F8;
|
|
case ALLEGRO_KEY_F9: return ImGuiKey_F9;
|
|
case ALLEGRO_KEY_F10: return ImGuiKey_F10;
|
|
case ALLEGRO_KEY_F11: return ImGuiKey_F11;
|
|
case ALLEGRO_KEY_F12: return ImGuiKey_F12;
|
|
default: return ImGuiKey_None;
|
|
}
|
|
}
|
|
|
|
bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
|
|
|
// Setup backend capabilities flags
|
|
ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
|
|
io.BackendPlatformUserData = (void*)bd;
|
|
io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
|
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
|
|
|
bd->Display = display;
|
|
|
|
// Create custom vertex declaration.
|
|
// Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
|
|
// We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
|
|
ALLEGRO_VERTEX_ELEMENT elems[] =
|
|
{
|
|
{ ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, pos) },
|
|
{ ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, uv) },
|
|
{ ALLEGRO_PRIM_COLOR_ATTR, 0, offsetof(ImDrawVertAllegro, col) },
|
|
{ 0, 0, 0 }
|
|
};
|
|
bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
|
|
|
|
#if ALLEGRO_HAS_CLIPBOARD
|
|
io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
|
|
io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
|
|
io.ClipboardUserData = nullptr;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplAllegro5_Shutdown()
|
|
{
|
|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
ImGui_ImplAllegro5_InvalidateDeviceObjects();
|
|
if (bd->VertexDecl)
|
|
al_destroy_vertex_decl(bd->VertexDecl);
|
|
if (bd->ClipboardTextData)
|
|
al_free(bd->ClipboardTextData);
|
|
|
|
io.BackendPlatformName = io.BackendRendererName = nullptr;
|
|
io.BackendPlatformUserData = nullptr;
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasMouseCursors;
|
|
IM_DELETE(bd);
|
|
}
|
|
|
|
// ev->keyboard.modifiers seems always zero so using that...
|
|
static void ImGui_ImplAllegro5_UpdateKeyModifiers()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ALLEGRO_KEYBOARD_STATE keys;
|
|
al_get_keyboard_state(&keys);
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL));
|
|
io.AddKeyEvent(ImGuiMod_Shift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT));
|
|
io.AddKeyEvent(ImGuiMod_Alt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR));
|
|
io.AddKeyEvent(ImGuiMod_Super, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN));
|
|
}
|
|
|
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
|
bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
|
|
|
switch (ev->type)
|
|
{
|
|
case ALLEGRO_EVENT_MOUSE_AXES:
|
|
if (ev->mouse.display == bd->Display)
|
|
{
|
|
io.AddMousePosEvent(ev->mouse.x, ev->mouse.y);
|
|
io.AddMouseWheelEvent(-ev->mouse.dw, ev->mouse.dz);
|
|
}
|
|
return true;
|
|
case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
|
|
case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
|
|
if (ev->mouse.display == bd->Display && ev->mouse.button > 0 && ev->mouse.button <= 5)
|
|
io.AddMouseButtonEvent(ev->mouse.button - 1, ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
|
|
return true;
|
|
case ALLEGRO_EVENT_TOUCH_MOVE:
|
|
if (ev->touch.display == bd->Display)
|
|
io.AddMousePosEvent(ev->touch.x, ev->touch.y);
|
|
return true;
|
|
case ALLEGRO_EVENT_TOUCH_BEGIN:
|
|
case ALLEGRO_EVENT_TOUCH_END:
|
|
case ALLEGRO_EVENT_TOUCH_CANCEL:
|
|
if (ev->touch.display == bd->Display && ev->touch.primary)
|
|
io.AddMouseButtonEvent(0, ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
|
|
return true;
|
|
case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
|
|
if (ev->mouse.display == bd->Display)
|
|
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
|
return true;
|
|
case ALLEGRO_EVENT_KEY_CHAR:
|
|
if (ev->keyboard.display == bd->Display)
|
|
if (ev->keyboard.unichar != 0)
|
|
io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
|
|
return true;
|
|
case ALLEGRO_EVENT_KEY_DOWN:
|
|
case ALLEGRO_EVENT_KEY_UP:
|
|
if (ev->keyboard.display == bd->Display)
|
|
{
|
|
ImGui_ImplAllegro5_UpdateKeyModifiers();
|
|
ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode);
|
|
io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN));
|
|
io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code)
|
|
}
|
|
return true;
|
|
case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
|
|
if (ev->display.source == bd->Display)
|
|
io.AddFocusEvent(false);
|
|
return true;
|
|
case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
|
|
if (ev->display.source == bd->Display)
|
|
{
|
|
io.AddFocusEvent(true);
|
|
#if defined(ALLEGRO_UNSTABLE)
|
|
al_clear_keyboard_state(bd->Display);
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void ImGui_ImplAllegro5_UpdateMouseCursor()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
|
|
return;
|
|
|
|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
|
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
|
|
{
|
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
|
al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
|
|
}
|
|
else
|
|
{
|
|
ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
|
|
switch (imgui_cursor)
|
|
{
|
|
case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
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case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
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case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
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case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
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case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
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case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
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case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
|
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}
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al_set_system_mouse_cursor(bd->Display, cursor_id);
|
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}
|
|
}
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|
|
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void ImGui_ImplAllegro5_NewFrame()
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|
{
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|
ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
|
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplAllegro5_Init()?");
|
|
|
|
if (!bd->Texture)
|
|
ImGui_ImplAllegro5_CreateDeviceObjects();
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
// Setup display size (every frame to accommodate for window resizing)
|
|
int w, h;
|
|
w = al_get_display_width(bd->Display);
|
|
h = al_get_display_height(bd->Display);
|
|
io.DisplaySize = ImVec2((float)w, (float)h);
|
|
|
|
// Setup time step
|
|
double current_time = al_get_time();
|
|
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
|
|
bd->Time = current_time;
|
|
|
|
// Setup mouse cursor shape
|
|
ImGui_ImplAllegro5_UpdateMouseCursor();
|
|
}
|
|
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|
//-----------------------------------------------------------------------------
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|
|
|
#endif // #ifndef IMGUI_DISABLE
|