tomato-testing/src/frame_streams/sdl/sdl_video_frame_stream2.cpp
2025-03-08 16:02:23 +01:00

165 lines
4.4 KiB
C++

#include "./sdl_video_frame_stream2.hpp"
#include <chrono>
#include <iostream>
SDLVideo2InputDevice::SDLVideo2InputDevice(void) {
int devcount {0};
SDL_CameraID *devices = SDL_GetCameras(&devcount);
if (devices == nullptr || devcount < 1) {
throw int(2); // TODO: proper error code
}
// pick the last (usually the newest device)
_dev = devices[devcount-1];
SDL_free(devices);
}
SDLVideo2InputDevice::SDLVideo2InputDevice(const SDL_CameraID dev) : _dev(dev) {
// nothing else?
}
SDLVideo2InputDevice::~SDLVideo2InputDevice(void) {
if (_thread.joinable()) {
assert(_ref == 0);
_thread.join();
}
}
std::shared_ptr<FrameStream2I<SDLVideoFrame>> SDLVideo2InputDevice::subscribe(void) {
const int prev_ref = _ref++;
if (prev_ref == 0) {
// there was previously no stream, we assume no thread
// open device here? or on the thread?
SDL_CameraSpec spec {
// FORCE a different pixel format
SDL_PIXELFORMAT_UNKNOWN,
//SDL_PIXELFORMAT_YUY2,
SDL_COLORSPACE_UNKNOWN,
//SDL_COLORSPACE_YUV_DEFAULT,
1280, 720,
60, 1
};
// choose a good spec, large res but <= 1080p
int speccount {0};
SDL_CameraSpec** specs = SDL_GetCameraSupportedFormats(_dev, &speccount);
if (specs != nullptr) {
spec = *specs[speccount-1]; // start with last, as its usually the smallest
for (int spec_i = 1; spec_i < speccount; spec_i++) {
if (specs[spec_i]->height > 1080) {
continue;
}
if (spec.height > specs[spec_i]->height) {
continue;
}
if (
float(spec.framerate_numerator)/float(spec.framerate_denominator)
>
float(specs[spec_i]->framerate_numerator)/float(specs[spec_i]->framerate_denominator)
) {
continue;
}
if (spec.format == SDL_PIXELFORMAT_NV12 && specs[spec_i]->format == SDL_PIXELFORMAT_YUY2) {
// HACK: prefer nv12 over yuy2
continue;
}
// seems to be better
spec = *specs[spec_i];
}
SDL_free(specs);
}
std::unique_ptr<SDL_Camera, decltype(&SDL_CloseCamera)> camera {nullptr, &SDL_CloseCamera};
camera = {
//SDL_OpenCamera(device, nullptr),
SDL_OpenCamera(_dev, &spec),
&SDL_CloseCamera
};
if (!camera) {
std::cerr << "SDLVID error: failed opening camera device\n";
_ref--;
return nullptr;
}
// seems like we need this before get format() ?
// TODO: best would be waiting in thread, but that obv does not work well
// TODO: sometimes if the device is/was in use it will stay 0 for ever
while (SDL_GetCameraPermissionState(camera.get()) == 0) {
//std::cerr << "permission for camera not granted\n";
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
if (SDL_GetCameraPermissionState(camera.get()) <= 0) {
std::cerr << "SDLVID error: user denied camera permission\n";
_ref--;
return nullptr;
}
float fps {1.f};
if (!SDL_GetCameraFormat(camera.get(), &spec)) {
// meh
_ref--;
return nullptr;
} else {
fps = float(spec.framerate_numerator)/float(spec.framerate_denominator);
std::cout << "SDLVID: camera fps: " << fps << "fps (" << spec.framerate_numerator << "/" << spec.framerate_denominator << ")\n";
auto* format_name = SDL_GetPixelFormatName(spec.format);
std::cout << "SDLVID: camera format: " << format_name << "\n";
}
_thread = std::thread([this, camera = std::move(camera), fps](void) {
while (_ref > 0) {
Uint64 timestampNS = 0;
// aquire frame
SDL_Surface* sdl_frame_next = SDL_AcquireCameraFrame(camera.get(), &timestampNS);
if (sdl_frame_next != nullptr) {
SDLVideoFrame new_frame_non_owning {
timestampNS/1000,
sdl_frame_next
};
// creates surface copies
push(new_frame_non_owning);
SDL_ReleaseCameraFrame(camera.get(), sdl_frame_next);
}
// sleep for interval
// TODO: do we really need half?
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t((1000/fps)*0.5)));
}
// camera destructor closes device here
});
std::cout << "SDLVID: started new cam thread\n";
}
return FrameStream2MultiSource<SDLVideoFrame>::subscribe();
}
bool SDLVideo2InputDevice::unsubscribe(const std::shared_ptr<FrameStream2I<SDLVideoFrame>>& sub) {
if (FrameStream2MultiSource<SDLVideoFrame>::unsubscribe(sub)) {
if (--_ref == 0) {
// was last stream, close device and thread
_thread.join(); // TODO: defer to destructor or new thread?
// this might take a moment and lock up the main thread
std::cout << "SDLVID: ended cam thread\n";
}
return true;
}
return false;
}