tomato-testing/testing/fuzzing/fuzz_support.h
Green Sky a3126d581b Squashed 'external/toxcore/c-toxcore/' changes from 67badf694..82460b212
82460b212 feat: add ngc events
24b54722a fix: Ensure we have allocators available for the error paths.
48dbcfebc cleanup: Remove redundant `-DSODIUM_EXPORT` from definitions.
0cef46ee9 cleanup: Fix a few more clang-tidy warnings.
0c5b918e9 cleanup: Fix a few more clang-tidy warnings.
4d3c97f49 cleanup: Enforce stricter identifier naming using clang-tidy.
a549807df refactor: Add `mem` module to allow tests to override allocators.
6133fb153 chore: Add devcontainer setup for codespaces.
620e07ecd chore: Set a timeout for tests started using Conan
c0ec33b16 chore: Migrate Windows CI from Appveyor to Azure DevOps
8ed47f3ef fix incorrect documentation
a1e245841 docs: Fix doxygen config and remove some redundant comments.
b0f633185 chore: Fix the Android CI job
7469a529b fix: Add missing `#include <array>`.
2b1a6b0d2 add missing ngc constants getter declarations and definitions
2e02d5637 chore: Add missing module dependencies.
REVERT: 67badf694 feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 82460b2124216af1ac9d63060de310a682a2fd15
2023-10-10 19:37:39 +02:00

250 lines
7.5 KiB
C++

/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright © 2021-2022 The TokTok team.
*/
#ifndef C_TOXCORE_TESTING_FUZZING_FUZZ_SUPPORT_H
#define C_TOXCORE_TESTING_FUZZING_FUZZ_SUPPORT_H
#include <cstdint>
#include <cstdlib>
#include <deque>
#include <memory>
#include <vector>
#include <unordered_map>
#include <utility>
#include "../../toxcore/tox.h"
struct Fuzz_Data {
const uint8_t *data;
std::size_t size;
Fuzz_Data(const uint8_t *input_data, std::size_t input_size)
: data(input_data), size(input_size)
{}
Fuzz_Data &operator=(const Fuzz_Data &rhs) = delete;
Fuzz_Data(const Fuzz_Data &rhs) = delete;
uint8_t consume1()
{
const uint8_t val = data[0];
++data;
--size;
return val;
}
const uint8_t *consume(std::size_t count)
{
const uint8_t *val = data;
data += count;
size -= count;
return val;
}
};
/** @brief Consumes 1 byte of the fuzzer input or returns if no data available.
*
* This advances the fuzzer input data by 1 byte and consumes that byte in the
* declaration.
*
* @example
* @code
* CONSUME1_OR_RETURN(const uint8_t one_byte, input);
* @endcode
*/
#define CONSUME1_OR_RETURN(DECL, INPUT) \
if (INPUT.size < 1) { \
return; \
} \
DECL = INPUT.consume1()
/** @brief Consumes 1 byte of the fuzzer input or returns a value if no data
* available.
*
* This advances the fuzzer input data by 1 byte and consumes that byte in the
* declaration.
*
* @example
* @code
* CONSUME1_OR_RETURN_VAL(const uint8_t one_byte, input, nullptr);
* @endcode
*/
#define CONSUME1_OR_RETURN_VAL(DECL, INPUT, VAL) \
if (INPUT.size < 1) { \
return VAL; \
} \
DECL = INPUT.consume1()
/** @brief Consumes SIZE bytes of the fuzzer input or returns if not enough data available.
*
* This advances the fuzzer input data by SIZE byte and consumes those bytes in
* the declaration. If less than SIZE bytes are available in the fuzzer input,
* this macro returns from the enclosing function.
*
* @example
* @code
* CONSUME_OR_RETURN(const uint8_t *ten_bytes, input, 10);
* @endcode
*/
#define CONSUME_OR_RETURN(DECL, INPUT, SIZE) \
if (INPUT.size < SIZE) { \
return; \
} \
DECL = INPUT.consume(SIZE)
inline void fuzz_select_target(uint8_t selector, Fuzz_Data &input)
{
// The selector selected no function, so we do nothing and rely on the
// fuzzer to come up with a better selector.
}
template <typename Arg, typename... Args>
void fuzz_select_target(uint8_t selector, Fuzz_Data &input, Arg &&fn, Args &&... args)
{
if (selector == sizeof...(Args)) {
return fn(input);
}
return fuzz_select_target(selector - 1, input, std::forward<Args>(args)...);
}
template <typename... Args>
void fuzz_select_target(const uint8_t *data, std::size_t size, Args &&... args)
{
Fuzz_Data input{data, size};
CONSUME1_OR_RETURN(uint8_t selector, input);
return fuzz_select_target(selector, input, std::forward<Args>(args)...);
}
struct Memory;
struct Network;
struct Random;
struct System {
std::unique_ptr<Tox_System> sys;
std::unique_ptr<Memory> mem;
std::unique_ptr<Network> ns;
std::unique_ptr<Random> rng;
// Not inline because sizeof of the above 2 structs is not known everywhere.
~System();
/** @brief Deterministic system clock for this instance.
*
* Different instances can evolve independently. The time is initialised
* with a large number, because otherwise many zero-initialised "empty"
* friends inside toxcore will be "not timed out" for a long time, messing
* up some logic. Tox moderately depends on the clock being fairly high up
* (not close to 0).
*/
uint64_t clock = UINT32_MAX;
/**
* During bootstrap, move the time forward a decent amount, because friend
* finding and bootstrapping takes significant (around 10 seconds) wall
* clock time that should be advanced more quickly in the test.
*/
static constexpr uint8_t BOOTSTRAP_ITERATION_INTERVAL = 200;
/**
* Less than BOOTSTRAP_ITERATION_INTERVAL because otherwise we'll spam
* onion announce packets.
*/
static constexpr uint8_t MESSAGE_ITERATION_INTERVAL = 20;
/**
* Move the clock forward at least 20ms so at least some amount of
* time passes on each iteration.
*/
static constexpr uint8_t MIN_ITERATION_INTERVAL = 20;
};
/**
* A Tox_System implementation that consumes fuzzer input to produce network
* inputs and random numbers. Once it runs out of fuzzer input, network receive
* functions return no more data and the random numbers are always zero.
*/
struct Fuzz_System : System {
Fuzz_Data &data;
explicit Fuzz_System(Fuzz_Data &input);
};
/**
* A Tox_System implementation that consumes no fuzzer input but still has a
* working and deterministic RNG. Network receive functions always fail, send
* always succeeds.
*/
struct Null_System : System {
uint64_t seed = 4; // chosen by fair dice roll. guaranteed to be random.
Null_System();
};
/**
* A Tox_System implementation that records all I/O but does not actually
* perform any real I/O. Everything inside this system is hermetic in-process
* and fully deterministic.
*
* Note: take care not to initialise two systems with the same seed, since
* that's the only thing distinguishing the system's behaviour. Two toxes
* initialised with the same seed will be identical (same keys, etc.).
*/
struct Record_System : System {
/** @brief State shared between all tox instances. */
struct Global {
/** @brief Bound UDP ports and their system instance.
*
* This implements an in-process network where instances can send
* packets to other instances by inserting them into the receiver's
* recvq using the receive function.
*
* We need to keep track of ports associated with recv queues because
* toxcore sends packets to itself sometimes when doing onion routing
* with only 2 nodes in the network.
*/
std::unordered_map<uint16_t, Record_System *> bound;
};
Global &global_;
uint64_t seed_; //!< Current PRNG state.
const char *name_; //!< Tox system name ("tox1"/"tox2") for logging.
std::deque<std::pair<uint16_t, std::vector<uint8_t>>> recvq;
uint16_t port = 0; //!< Sending port for this system instance.
std::vector<uint8_t> recording;
explicit Record_System(Global &global, uint64_t seed, const char *name);
/** @brief Deposit a network packet in this instance's recvq.
*/
void receive(uint16_t send_port, const uint8_t *buf, size_t len);
};
/** @brief Enable debug logging.
*
* This should not be enabled in fuzzer code while fuzzing, as console I/O slows
* everything down drastically. It's useful while developing the fuzzer and the
* protodump program.
*/
extern const bool DEBUG;
inline constexpr char tox_log_level_name(Tox_Log_Level level)
{
switch (level) {
case TOX_LOG_LEVEL_TRACE:
return 'T';
case TOX_LOG_LEVEL_DEBUG:
return 'D';
case TOX_LOG_LEVEL_INFO:
return 'I';
case TOX_LOG_LEVEL_WARNING:
return 'W';
case TOX_LOG_LEVEL_ERROR:
return 'E';
}
return '?';
}
#endif // C_TOXCORE_TESTING_FUZZING_FUZZ_SUPPORT_H