forked from Green-Sky/tomato
23 lines
615 B
C++
23 lines
615 B
C++
#pragma once
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#include <SDL3/SDL.h>
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// all time values are in seconds
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struct Screen {
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virtual ~Screen(void) = default;
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// return true if handled
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virtual bool handleEvent(SDL_Event&) { return false; }
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// return nullptr if not next
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// sets bool quit to true if exit
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// both render and tick get called in the selfreported intervals
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virtual Screen* render(float time_delta, bool& quit) = 0; // pure since this is a graphical app
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virtual Screen* tick(float time_delta, bool& quit) = 0;
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// TODO: const?
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virtual float nextRender(void) { return 1.f/60.f; }
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virtual float nextTick(void) { return 0.03f; }
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};
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