forked from Green-Sky/tomato
39 lines
1.4 KiB
Objective-C
39 lines
1.4 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_cocoashape_h_
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#define SDL_cocoashape_h_
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#include "../SDL_shape_internals.h"
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@interface SDL_ShapeData : NSObject
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@property(nonatomic) NSGraphicsContext *context;
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@property(nonatomic) SDL_bool saved;
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@property(nonatomic) SDL_ShapeTree *shape;
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@end
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extern SDL_WindowShaper *Cocoa_CreateShaper(SDL_Window *window);
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extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode);
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#endif /* SDL_cocoashape_h_ */
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