forked from Green-Sky/tomato
224 lines
6.6 KiB
C++
224 lines
6.6 KiB
C++
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#ifdef SDL_AUDIO_DRIVER_HAIKU
|
|
|
|
// Allow access to the audio stream on Haiku
|
|
|
|
#include <SoundPlayer.h>
|
|
#include <signal.h>
|
|
|
|
#include "../../core/haiku/SDL_BeApp.h"
|
|
|
|
extern "C"
|
|
{
|
|
|
|
#include "../SDL_audio_c.h"
|
|
#include "../SDL_sysaudio.h"
|
|
#include "SDL_haikuaudio.h"
|
|
|
|
}
|
|
|
|
static Uint8 *HAIKUAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
|
{
|
|
SDL_assert(device->hidden->current_buffer != NULL);
|
|
SDL_assert(device->hidden->current_buffer_len > 0);
|
|
*buffer_size = device->hidden->current_buffer_len;
|
|
return device->hidden->current_buffer;
|
|
}
|
|
|
|
static int HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
|
{
|
|
// We already wrote our output right into the BSoundPlayer's callback's stream. Just clean up our stuff.
|
|
SDL_assert(device->hidden->current_buffer != NULL);
|
|
SDL_assert(device->hidden->current_buffer_len > 0);
|
|
device->hidden->current_buffer = NULL;
|
|
device->hidden->current_buffer_len = 0;
|
|
return 0;
|
|
}
|
|
|
|
// The Haiku callback for handling the audio buffer
|
|
static void FillSound(void *data, void *stream, size_t len, const media_raw_audio_format & format)
|
|
{
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *)data;
|
|
SDL_assert(device->hidden->current_buffer == NULL);
|
|
SDL_assert(device->hidden->current_buffer_len == 0);
|
|
device->hidden->current_buffer = (Uint8 *) stream;
|
|
device->hidden->current_buffer_len = (int) len;
|
|
SDL_OutputAudioThreadIterate(device);
|
|
}
|
|
|
|
static void HAIKUAUDIO_CloseDevice(SDL_AudioDevice *device)
|
|
{
|
|
if (device->hidden) {
|
|
if (device->hidden->audio_obj) {
|
|
device->hidden->audio_obj->Stop();
|
|
delete device->hidden->audio_obj;
|
|
}
|
|
delete device->hidden;
|
|
device->hidden = NULL;
|
|
SDL_AudioThreadFinalize(device);
|
|
}
|
|
}
|
|
|
|
|
|
static const int sig_list[] = {
|
|
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
|
|
};
|
|
|
|
static inline void MaskSignals(sigset_t * omask)
|
|
{
|
|
sigset_t mask;
|
|
int i;
|
|
|
|
sigemptyset(&mask);
|
|
for (i = 0; sig_list[i]; ++i) {
|
|
sigaddset(&mask, sig_list[i]);
|
|
}
|
|
sigprocmask(SIG_BLOCK, &mask, omask);
|
|
}
|
|
|
|
static inline void UnmaskSignals(sigset_t * omask)
|
|
{
|
|
sigprocmask(SIG_SETMASK, omask, NULL);
|
|
}
|
|
|
|
|
|
static int HAIKUAUDIO_OpenDevice(SDL_AudioDevice *device)
|
|
{
|
|
// Initialize all variables that we clean on shutdown
|
|
device->hidden = new SDL_PrivateAudioData;
|
|
if (device->hidden == NULL) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_zerop(device->hidden);
|
|
|
|
// Parse the audio format and fill the Be raw audio format
|
|
media_raw_audio_format format;
|
|
SDL_zero(format);
|
|
format.byte_order = B_MEDIA_LITTLE_ENDIAN;
|
|
format.frame_rate = (float) device->spec.freq;
|
|
format.channel_count = device->spec.channels; // !!! FIXME: support > 2?
|
|
|
|
SDL_AudioFormat test_format;
|
|
const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
|
|
while ((test_format = *(closefmts++)) != 0) {
|
|
switch (test_format) {
|
|
case SDL_AUDIO_S8:
|
|
format.format = media_raw_audio_format::B_AUDIO_CHAR;
|
|
break;
|
|
|
|
case SDL_AUDIO_U8:
|
|
format.format = media_raw_audio_format::B_AUDIO_UCHAR;
|
|
break;
|
|
|
|
case SDL_AUDIO_S16LE:
|
|
format.format = media_raw_audio_format::B_AUDIO_SHORT;
|
|
break;
|
|
|
|
case SDL_AUDIO_S16BE:
|
|
format.format = media_raw_audio_format::B_AUDIO_SHORT;
|
|
format.byte_order = B_MEDIA_BIG_ENDIAN;
|
|
break;
|
|
|
|
case SDL_AUDIO_S32LE:
|
|
format.format = media_raw_audio_format::B_AUDIO_INT;
|
|
break;
|
|
|
|
case SDL_AUDIO_S32BE:
|
|
format.format = media_raw_audio_format::B_AUDIO_INT;
|
|
format.byte_order = B_MEDIA_BIG_ENDIAN;
|
|
break;
|
|
|
|
case SDL_AUDIO_F32LE:
|
|
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
|
|
break;
|
|
|
|
case SDL_AUDIO_F32BE:
|
|
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
|
|
format.byte_order = B_MEDIA_BIG_ENDIAN;
|
|
break;
|
|
|
|
default:
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!test_format) { // shouldn't happen, but just in case...
|
|
return SDL_SetError("HAIKU: Unsupported audio format");
|
|
}
|
|
device->spec.format = test_format;
|
|
|
|
// Calculate the final parameters for this audio specification
|
|
SDL_UpdatedAudioDeviceFormat(device);
|
|
|
|
format.buffer_size = device->buffer_size;
|
|
|
|
// Subscribe to the audio stream (creates a new thread)
|
|
sigset_t omask;
|
|
MaskSignals(&omask);
|
|
device->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio",
|
|
FillSound, NULL, device);
|
|
UnmaskSignals(&omask);
|
|
|
|
if (device->hidden->audio_obj->Start() == B_NO_ERROR) {
|
|
device->hidden->audio_obj->SetHasData(true);
|
|
} else {
|
|
return SDL_SetError("Unable to start Haiku audio");
|
|
}
|
|
|
|
return 0; // We're running!
|
|
}
|
|
|
|
static void HAIKUAUDIO_Deinitialize(void)
|
|
{
|
|
SDL_QuitBeApp();
|
|
}
|
|
|
|
static SDL_bool HAIKUAUDIO_Init(SDL_AudioDriverImpl *impl)
|
|
{
|
|
if (SDL_InitBeApp() < 0) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
// Set the function pointers
|
|
impl->OpenDevice = HAIKUAUDIO_OpenDevice;
|
|
impl->GetDeviceBuf = HAIKUAUDIO_GetDeviceBuf;
|
|
impl->PlayDevice = HAIKUAUDIO_PlayDevice;
|
|
impl->CloseDevice = HAIKUAUDIO_CloseDevice;
|
|
impl->Deinitialize = HAIKUAUDIO_Deinitialize;
|
|
impl->ProvidesOwnCallbackThread = SDL_TRUE;
|
|
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
|
|
extern "C" { extern AudioBootStrap HAIKUAUDIO_bootstrap; }
|
|
|
|
AudioBootStrap HAIKUAUDIO_bootstrap = {
|
|
"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, SDL_FALSE
|
|
};
|
|
|
|
#endif // SDL_AUDIO_DRIVER_HAIKU
|