forked from Green-Sky/tomato
693 lines
24 KiB
C
693 lines
24 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_DSOUND
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#include "../SDL_audio_c.h"
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#include "SDL_directsound.h"
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#include <mmreg.h>
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#ifdef HAVE_MMDEVICEAPI_H
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#include "../../core/windows/SDL_immdevice.h"
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#endif
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#ifndef WAVE_FORMAT_IEEE_FLOAT
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003
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#endif
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// For Vista+, we can enumerate DSound devices with IMMDevice
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#ifdef HAVE_MMDEVICEAPI_H
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static SDL_bool SupportsIMMDevice = SDL_FALSE;
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#endif
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// DirectX function pointers for audio
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static void *DSoundDLL = NULL;
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typedef HRESULT(WINAPI *fnDirectSoundCreate8)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
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typedef HRESULT(WINAPI *fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
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typedef HRESULT(WINAPI *fnDirectSoundCaptureCreate8)(LPCGUID, LPDIRECTSOUNDCAPTURE8 *, LPUNKNOWN);
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typedef HRESULT(WINAPI *fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
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typedef HRESULT(WINAPI *fnGetDeviceID)(LPCGUID, LPGUID);
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static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL;
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static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
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static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL;
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static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
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static fnGetDeviceID pGetDeviceID = NULL;
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static void DSOUND_Unload(void)
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{
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pDirectSoundCreate8 = NULL;
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pDirectSoundEnumerateW = NULL;
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pDirectSoundCaptureCreate8 = NULL;
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pDirectSoundCaptureEnumerateW = NULL;
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pGetDeviceID = NULL;
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if (DSoundDLL != NULL) {
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SDL_UnloadObject(DSoundDLL);
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DSoundDLL = NULL;
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}
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}
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static int DSOUND_Load(void)
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{
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int loaded = 0;
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DSOUND_Unload();
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DSoundDLL = SDL_LoadObject("DSOUND.DLL");
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if (DSoundDLL == NULL) {
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SDL_SetError("DirectSound: failed to load DSOUND.DLL");
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} else {
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// Now make sure we have DirectX 8 or better...
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#define DSOUNDLOAD(f) \
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{ \
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p##f = (fn##f)SDL_LoadFunction(DSoundDLL, #f); \
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if (!p##f) \
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loaded = 0; \
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}
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loaded = 1; // will reset if necessary.
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DSOUNDLOAD(DirectSoundCreate8);
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DSOUNDLOAD(DirectSoundEnumerateW);
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DSOUNDLOAD(DirectSoundCaptureCreate8);
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DSOUNDLOAD(DirectSoundCaptureEnumerateW);
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DSOUNDLOAD(GetDeviceID);
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#undef DSOUNDLOAD
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if (!loaded) {
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SDL_SetError("DirectSound: System doesn't appear to have DX8.");
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}
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}
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if (!loaded) {
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DSOUND_Unload();
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}
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return loaded;
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}
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static int SetDSerror(const char *function, int code)
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{
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const char *error;
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switch (code) {
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case E_NOINTERFACE:
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error = "Unsupported interface -- Is DirectX 8.0 or later installed?";
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break;
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case DSERR_ALLOCATED:
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error = "Audio device in use";
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break;
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case DSERR_BADFORMAT:
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error = "Unsupported audio format";
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break;
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case DSERR_BUFFERLOST:
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error = "Mixing buffer was lost";
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break;
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case DSERR_CONTROLUNAVAIL:
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error = "Control requested is not available";
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break;
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case DSERR_INVALIDCALL:
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error = "Invalid call for the current state";
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break;
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case DSERR_INVALIDPARAM:
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error = "Invalid parameter";
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break;
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case DSERR_NODRIVER:
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error = "No audio device found";
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break;
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case DSERR_OUTOFMEMORY:
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error = "Out of memory";
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break;
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case DSERR_PRIOLEVELNEEDED:
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error = "Caller doesn't have priority";
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break;
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case DSERR_UNSUPPORTED:
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error = "Function not supported";
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break;
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default:
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error = "Unknown DirectSound error";
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break;
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}
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return SDL_SetError("%s: %s (0x%x)", function, error, code);
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}
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static void DSOUND_FreeDeviceHandle(SDL_AudioDevice *device)
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{
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#ifdef HAVE_MMDEVICEAPI_H
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if (SupportsIMMDevice) {
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SDL_IMMDevice_FreeDeviceHandle(device);
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} else
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#endif
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{
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SDL_free(device->handle);
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}
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}
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// FindAllDevs is presumably only used on WinXP; Vista and later can use IMMDevice for better results.
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typedef struct FindAllDevsData
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{
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SDL_bool iscapture;
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SDL_AudioDevice **default_device;
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LPCGUID default_device_guid;
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} FindAllDevsData;
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static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID userdata)
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{
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FindAllDevsData *data = (FindAllDevsData *) userdata;
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if (guid != NULL) { // skip default device
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char *str = WIN_LookupAudioDeviceName(desc, guid);
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if (str != NULL) {
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LPGUID cpyguid = (LPGUID)SDL_malloc(sizeof(GUID));
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if (cpyguid) {
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SDL_copyp(cpyguid, guid);
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/* Note that spec is NULL, because we are required to connect to the
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* device before getting the channel mask and output format, making
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* this information inaccessible at enumeration time
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*/
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SDL_AudioDevice *device = SDL_AddAudioDevice(data->iscapture, str, NULL, cpyguid);
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if (device && data->default_device && data->default_device_guid) {
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if (SDL_memcmp(cpyguid, data->default_device_guid, sizeof (GUID)) == 0) {
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*data->default_device = device;
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}
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}
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}
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SDL_free(str); // SDL_AddAudioDevice() makes a copy of this string.
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}
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}
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return TRUE; // keep enumerating.
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}
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static void DSOUND_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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{
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#ifdef HAVE_MMDEVICEAPI_H
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if (SupportsIMMDevice) {
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SDL_IMMDevice_EnumerateEndpoints(default_output, default_capture);
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} else
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#endif
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{
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// Without IMMDevice, you can enumerate devices and figure out the default devices,
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// but you won't get device hotplug or default device change notifications. But this is
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// only for WinXP; Windows Vista and later should be using IMMDevice.
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FindAllDevsData data;
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GUID guid;
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data.iscapture = SDL_TRUE;
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data.default_device = default_capture;
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data.default_device_guid = (pGetDeviceID(&DSDEVID_DefaultCapture, &guid) == DS_OK) ? &guid : NULL;
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pDirectSoundCaptureEnumerateW(FindAllDevs, &data);
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data.iscapture = SDL_FALSE;
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data.default_device = default_output;
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data.default_device_guid = (pGetDeviceID(&DSDEVID_DefaultPlayback, &guid) == DS_OK) ? &guid : NULL;
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pDirectSoundEnumerateW(FindAllDevs, &data);
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}
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}
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static void DSOUND_WaitDevice(SDL_AudioDevice *device)
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{
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DWORD status = 0;
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DWORD cursor = 0;
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DWORD junk = 0;
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HRESULT result = DS_OK;
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/* Semi-busy wait, since we have no way of getting play notification
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on a primary mixing buffer located in hardware (DirectX 5.0)
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*/
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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if (result != DS_OK) {
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound GetCurrentPosition", result);
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#endif
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return;
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}
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while ((cursor / device->buffer_size) == device->hidden->lastchunk) {
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if (SDL_AtomicGet(&device->shutdown)) {
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return;
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}
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SDL_Delay(1);
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// Try to restore a lost sound buffer
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IDirectSoundBuffer_GetStatus(device->hidden->mixbuf, &status);
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if (status & DSBSTATUS_BUFFERLOST) {
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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IDirectSoundBuffer_GetStatus(device->hidden->mixbuf, &status);
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if (status & DSBSTATUS_BUFFERLOST) {
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break;
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}
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}
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if (!(status & DSBSTATUS_PLAYING)) {
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result = IDirectSoundBuffer_Play(device->hidden->mixbuf, 0, 0,
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DSBPLAY_LOOPING);
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if (result == DS_OK) {
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continue;
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}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound Play", result);
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#endif
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return;
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}
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// Find out where we are playing
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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if (result != DS_OK) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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return;
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}
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}
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}
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static int DSOUND_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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// Unlock the buffer, allowing it to play
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SDL_assert(buflen == device->buffer_size);
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if (IDirectSoundBuffer_Unlock(device->hidden->mixbuf, (LPVOID) buffer, buflen, NULL, 0) != DS_OK) {
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return -1;
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}
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return 0;
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}
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static Uint8 *DSOUND_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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DWORD cursor = 0;
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DWORD junk = 0;
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HRESULT result = DS_OK;
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SDL_assert(*buffer_size == device->buffer_size);
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// Figure out which blocks to fill next
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device->hidden->locked_buf = NULL;
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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}
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if (result != DS_OK) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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return NULL;
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}
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cursor /= device->buffer_size;
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#ifdef DEBUG_SOUND
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// Detect audio dropouts
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{
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DWORD spot = cursor;
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if (spot < device->hidden->lastchunk) {
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spot += device->hidden->num_buffers;
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}
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if (spot > device->hidden->lastchunk + 1) {
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fprintf(stderr, "Audio dropout, missed %d fragments\n",
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(spot - (device->hidden->lastchunk + 1)));
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}
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}
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#endif
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device->hidden->lastchunk = cursor;
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cursor = (cursor + 1) % device->hidden->num_buffers;
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cursor *= device->buffer_size;
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// Lock the audio buffer
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DWORD rawlen = 0;
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result = IDirectSoundBuffer_Lock(device->hidden->mixbuf, cursor,
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device->buffer_size,
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(LPVOID *)&device->hidden->locked_buf,
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&rawlen, NULL, &junk, 0);
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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result = IDirectSoundBuffer_Lock(device->hidden->mixbuf, cursor,
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device->buffer_size,
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(LPVOID *)&device->hidden->locked_buf, &rawlen, NULL,
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&junk, 0);
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}
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if (result != DS_OK) {
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SetDSerror("DirectSound Lock", result);
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return NULL;
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}
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return device->hidden->locked_buf;
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}
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static void DSOUND_WaitCaptureDevice(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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while (!SDL_AtomicGet(&device->shutdown)) {
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DWORD junk, cursor;
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if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
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SDL_AudioDeviceDisconnected(device);
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return;
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} else if ((cursor / device->buffer_size) != h->lastchunk) {
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return;
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}
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SDL_Delay(1);
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}
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}
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static int DSOUND_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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DWORD ptr1len, ptr2len;
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VOID *ptr1, *ptr2;
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SDL_assert(buflen == device->buffer_size);
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if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * buflen, buflen, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) {
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return -1;
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}
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SDL_assert(ptr1len == (DWORD)buflen);
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SDL_assert(ptr2 == NULL);
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SDL_assert(ptr2len == 0);
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SDL_memcpy(buffer, ptr1, ptr1len);
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if (IDirectSoundCaptureBuffer_Unlock(h->capturebuf, ptr1, ptr1len, ptr2, ptr2len) != DS_OK) {
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return -1;
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}
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h->lastchunk = (h->lastchunk + 1) % h->num_buffers;
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return (int) ptr1len;
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}
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static void DSOUND_FlushCapture(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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DWORD junk, cursor;
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if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) == DS_OK) {
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h->lastchunk = cursor / device->buffer_size;
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}
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}
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static void DSOUND_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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if (device->hidden->mixbuf != NULL) {
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IDirectSoundBuffer_Stop(device->hidden->mixbuf);
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IDirectSoundBuffer_Release(device->hidden->mixbuf);
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}
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if (device->hidden->sound != NULL) {
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IDirectSound_Release(device->hidden->sound);
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}
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if (device->hidden->capturebuf != NULL) {
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IDirectSoundCaptureBuffer_Stop(device->hidden->capturebuf);
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IDirectSoundCaptureBuffer_Release(device->hidden->capturebuf);
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}
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if (device->hidden->capture != NULL) {
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IDirectSoundCapture_Release(device->hidden->capture);
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}
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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}
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/* This function tries to create a secondary audio buffer, and returns the
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number of audio chunks available in the created buffer. This is for
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playback devices, not capture.
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*/
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static int CreateSecondary(SDL_AudioDevice *device, const DWORD bufsize, WAVEFORMATEX *wfmt)
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{
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LPDIRECTSOUND sndObj = device->hidden->sound;
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LPDIRECTSOUNDBUFFER *sndbuf = &device->hidden->mixbuf;
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HRESULT result = DS_OK;
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DSBUFFERDESC format;
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LPVOID pvAudioPtr1, pvAudioPtr2;
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DWORD dwAudioBytes1, dwAudioBytes2;
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// Try to create the secondary buffer
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SDL_zero(format);
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format.dwSize = sizeof(format);
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format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
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format.dwFlags |= DSBCAPS_GLOBALFOCUS;
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format.dwBufferBytes = bufsize;
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format.lpwfxFormat = wfmt;
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result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
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if (result != DS_OK) {
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return SetDSerror("DirectSound CreateSoundBuffer", result);
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}
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IDirectSoundBuffer_SetFormat(*sndbuf, wfmt);
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// Silence the initial audio buffer
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result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
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(LPVOID *)&pvAudioPtr1, &dwAudioBytes1,
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(LPVOID *)&pvAudioPtr2, &dwAudioBytes2,
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DSBLOCK_ENTIREBUFFER);
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if (result == DS_OK) {
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SDL_memset(pvAudioPtr1, device->silence_value, dwAudioBytes1);
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IDirectSoundBuffer_Unlock(*sndbuf,
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(LPVOID)pvAudioPtr1, dwAudioBytes1,
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(LPVOID)pvAudioPtr2, dwAudioBytes2);
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}
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return 0; // We're ready to go
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}
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/* This function tries to create a capture buffer, and returns the
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number of audio chunks available in the created buffer. This is for
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capture devices, not playback.
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*/
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static int CreateCaptureBuffer(SDL_AudioDevice *device, const DWORD bufsize, WAVEFORMATEX *wfmt)
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{
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LPDIRECTSOUNDCAPTURE capture = device->hidden->capture;
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LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &device->hidden->capturebuf;
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DSCBUFFERDESC format;
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HRESULT result;
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SDL_zero(format);
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format.dwSize = sizeof(format);
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format.dwFlags = DSCBCAPS_WAVEMAPPED;
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format.dwBufferBytes = bufsize;
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format.lpwfxFormat = wfmt;
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result = IDirectSoundCapture_CreateCaptureBuffer(capture, &format, capturebuf, NULL);
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if (result != DS_OK) {
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return SetDSerror("DirectSound CreateCaptureBuffer", result);
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}
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result = IDirectSoundCaptureBuffer_Start(*capturebuf, DSCBSTART_LOOPING);
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if (result != DS_OK) {
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IDirectSoundCaptureBuffer_Release(*capturebuf);
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return SetDSerror("DirectSound Start", result);
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}
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#if 0
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// presumably this starts at zero, but just in case...
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|
result = IDirectSoundCaptureBuffer_GetCurrentPosition(*capturebuf, &junk, &cursor);
|
|
if (result != DS_OK) {
|
|
IDirectSoundCaptureBuffer_Stop(*capturebuf);
|
|
IDirectSoundCaptureBuffer_Release(*capturebuf);
|
|
return SetDSerror("DirectSound GetCurrentPosition", result);
|
|
}
|
|
|
|
device->hidden->lastchunk = cursor / device->buffer_size;
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int DSOUND_OpenDevice(SDL_AudioDevice *device)
|
|
{
|
|
// Initialize all variables that we clean on shutdown
|
|
device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
|
|
if (device->hidden == NULL) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
// Open the audio device
|
|
LPGUID guid;
|
|
#ifdef HAVE_MMDEVICEAPI_H
|
|
if (SupportsIMMDevice) {
|
|
guid = SDL_IMMDevice_GetDirectSoundGUID(device);
|
|
} else
|
|
#endif
|
|
{
|
|
guid = (LPGUID) device->handle;
|
|
}
|
|
|
|
SDL_assert(guid != NULL);
|
|
|
|
HRESULT result;
|
|
if (device->iscapture) {
|
|
result = pDirectSoundCaptureCreate8(guid, &device->hidden->capture, NULL);
|
|
if (result != DS_OK) {
|
|
return SetDSerror("DirectSoundCaptureCreate8", result);
|
|
}
|
|
} else {
|
|
result = pDirectSoundCreate8(guid, &device->hidden->sound, NULL);
|
|
if (result != DS_OK) {
|
|
return SetDSerror("DirectSoundCreate8", result);
|
|
}
|
|
result = IDirectSound_SetCooperativeLevel(device->hidden->sound,
|
|
GetDesktopWindow(),
|
|
DSSCL_NORMAL);
|
|
if (result != DS_OK) {
|
|
return SetDSerror("DirectSound SetCooperativeLevel", result);
|
|
}
|
|
}
|
|
|
|
const DWORD numchunks = 8;
|
|
SDL_bool tried_format = SDL_FALSE;
|
|
SDL_AudioFormat test_format;
|
|
const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
|
|
while ((test_format = *(closefmts++)) != 0) {
|
|
switch (test_format) {
|
|
case SDL_AUDIO_U8:
|
|
case SDL_AUDIO_S16:
|
|
case SDL_AUDIO_S32:
|
|
case SDL_AUDIO_F32:
|
|
tried_format = SDL_TRUE;
|
|
|
|
device->spec.format = test_format;
|
|
|
|
// Update the fragment size as size in bytes
|
|
SDL_UpdatedAudioDeviceFormat(device);
|
|
|
|
const DWORD bufsize = numchunks * device->buffer_size;
|
|
if ((bufsize < DSBSIZE_MIN) || (bufsize > DSBSIZE_MAX)) {
|
|
SDL_SetError("Sound buffer size must be between %d and %d",
|
|
(int)((DSBSIZE_MIN < numchunks) ? 1 : DSBSIZE_MIN / numchunks),
|
|
(int)(DSBSIZE_MAX / numchunks));
|
|
} else {
|
|
WAVEFORMATEXTENSIBLE wfmt;
|
|
SDL_zero(wfmt);
|
|
if (device->spec.channels > 2) {
|
|
wfmt.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
wfmt.Format.cbSize = sizeof(wfmt) - sizeof(WAVEFORMATEX);
|
|
|
|
if (SDL_AUDIO_ISFLOAT(device->spec.format)) {
|
|
SDL_memcpy(&wfmt.SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID));
|
|
} else {
|
|
SDL_memcpy(&wfmt.SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
|
|
}
|
|
wfmt.Samples.wValidBitsPerSample = SDL_AUDIO_BITSIZE(device->spec.format);
|
|
|
|
switch (device->spec.channels) {
|
|
case 3: // 3.0 (or 2.1)
|
|
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER;
|
|
break;
|
|
case 4: // 4.0
|
|
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
|
break;
|
|
case 5: // 5.0 (or 4.1)
|
|
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
|
break;
|
|
case 6: // 5.1
|
|
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
|
break;
|
|
case 7: // 6.1
|
|
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER;
|
|
break;
|
|
case 8: // 7.1
|
|
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT;
|
|
break;
|
|
default:
|
|
SDL_assert(0 && "Unsupported channel count!");
|
|
break;
|
|
}
|
|
} else if (SDL_AUDIO_ISFLOAT(device->spec.format)) {
|
|
wfmt.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
|
|
} else {
|
|
wfmt.Format.wFormatTag = WAVE_FORMAT_PCM;
|
|
}
|
|
|
|
wfmt.Format.wBitsPerSample = SDL_AUDIO_BITSIZE(device->spec.format);
|
|
wfmt.Format.nChannels = (WORD)device->spec.channels;
|
|
wfmt.Format.nSamplesPerSec = device->spec.freq;
|
|
wfmt.Format.nBlockAlign = wfmt.Format.nChannels * (wfmt.Format.wBitsPerSample / 8);
|
|
wfmt.Format.nAvgBytesPerSec = wfmt.Format.nSamplesPerSec * wfmt.Format.nBlockAlign;
|
|
|
|
const int rc = device->iscapture ? CreateCaptureBuffer(device, bufsize, (WAVEFORMATEX *)&wfmt) : CreateSecondary(device, bufsize, (WAVEFORMATEX *)&wfmt);
|
|
if (rc == 0) {
|
|
device->hidden->num_buffers = numchunks;
|
|
break;
|
|
}
|
|
}
|
|
continue;
|
|
default:
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!test_format) {
|
|
if (tried_format) {
|
|
return -1; // CreateSecondary() should have called SDL_SetError().
|
|
}
|
|
return SDL_SetError("%s: Unsupported audio format", "directsound");
|
|
}
|
|
|
|
// Playback buffers will auto-start playing in DSOUND_WaitDevice()
|
|
|
|
return 0; // good to go.
|
|
}
|
|
|
|
static void DSOUND_Deinitialize(void)
|
|
{
|
|
#ifdef HAVE_MMDEVICEAPI_H
|
|
if (SupportsIMMDevice) {
|
|
SDL_IMMDevice_Quit();
|
|
SupportsIMMDevice = SDL_FALSE;
|
|
}
|
|
#endif
|
|
DSOUND_Unload();
|
|
}
|
|
|
|
static SDL_bool DSOUND_Init(SDL_AudioDriverImpl *impl)
|
|
{
|
|
if (!DSOUND_Load()) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
#ifdef HAVE_MMDEVICEAPI_H
|
|
SupportsIMMDevice = !(SDL_IMMDevice_Init() < 0);
|
|
#endif
|
|
|
|
impl->DetectDevices = DSOUND_DetectDevices;
|
|
impl->OpenDevice = DSOUND_OpenDevice;
|
|
impl->PlayDevice = DSOUND_PlayDevice;
|
|
impl->WaitDevice = DSOUND_WaitDevice;
|
|
impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
|
|
impl->WaitCaptureDevice = DSOUND_WaitCaptureDevice;
|
|
impl->CaptureFromDevice = DSOUND_CaptureFromDevice;
|
|
impl->FlushCapture = DSOUND_FlushCapture;
|
|
impl->CloseDevice = DSOUND_CloseDevice;
|
|
impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle;
|
|
impl->Deinitialize = DSOUND_Deinitialize;
|
|
|
|
impl->HasCaptureSupport = SDL_TRUE;
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
AudioBootStrap DSOUND_bootstrap = {
|
|
"directsound", "DirectSound", DSOUND_Init, SDL_FALSE
|
|
};
|
|
|
|
#endif // SDL_AUDIO_DRIVER_DSOUND
|