2020-12-11 07:46:01 +01:00
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/* game_util.c
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*
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*
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* Copyright (C) 2020 Toxic All Rights Reserved.
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*
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* This file is part of Toxic.
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*
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* Toxic is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Toxic is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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2021-01-17 19:29:13 +01:00
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#include <stdint.h>
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2020-12-11 07:46:01 +01:00
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#include "game_util.h"
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#include "toxic.h"
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#include "windows.h"
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Direction game_util_get_direction(int key)
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{
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switch (key) {
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case KEY_UP: {
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return NORTH;
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}
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case KEY_DOWN: {
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return SOUTH;
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}
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case KEY_RIGHT: {
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return EAST;
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}
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case KEY_LEFT: {
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return WEST;
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}
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default: {
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return INVALID_DIRECTION;
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}
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}
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}
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Direction game_util_move_towards(const Coords *coords_a, const Coords *coords_b, bool inverse)
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{
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const int x1 = coords_a->x;
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const int y1 = coords_a->y;
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const int x2 = coords_b->x;
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const int y2 = coords_b->y;
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const int x_diff = abs(x1 - x2);
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const int y_diff = abs(y1 - y2);
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if (inverse) {
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if (x_diff > y_diff) {
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return x2 >= x1 ? WEST : EAST;
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} else {
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return y2 >= y1 ? NORTH : SOUTH;
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}
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} else {
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if (x_diff > y_diff) {
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return x2 < x1 ? WEST : EAST;
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} else {
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return y2 < y1 ? NORTH : SOUTH;
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}
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}
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}
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Direction game_util_random_direction(void)
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{
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int r = rand() % 4;
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switch (r) {
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case 0:
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return NORTH;
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case 1:
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return SOUTH;
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case 2:
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return EAST;
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case 3:
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return WEST;
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default: // impossible
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return NORTH;
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}
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}
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void game_util_move_coords(Direction direction, Coords *coords)
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{
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switch (direction) {
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case NORTH: {
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--(coords->y);
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break;
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}
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case SOUTH: {
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++(coords->y);
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break;
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}
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case EAST: {
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++(coords->x);
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break;
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}
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case WEST: {
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--(coords->x);
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break;
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}
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default: {
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fprintf(stderr, "Warning: tried to move in an invalid direction\n");
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return;
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}
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}
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}
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int game_util_random_colour(void)
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{
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int r = rand() % 6;
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switch (r) {
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case 0:
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return GREEN;
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case 1:
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return CYAN;
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case 2:
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return RED;
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case 3:
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return BLUE;
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case 4:
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return YELLOW;
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case 5:
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return MAGENTA;
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default: // impossible
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return RED;
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}
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}
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2021-01-17 19:29:13 +01:00
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static size_t net_pack_u16(uint8_t *bytes, uint16_t v)
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{
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bytes[0] = (v >> 8) & 0xff;
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bytes[1] = v & 0xff;
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return sizeof(v);
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}
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static size_t net_unpack_u16(const uint8_t *bytes, uint16_t *v)
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{
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uint8_t hi = bytes[0];
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uint8_t lo = bytes[1];
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*v = ((uint16_t)hi << 8) | lo;
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return sizeof(*v);
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}
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size_t game_util_pack_u32(uint8_t *bytes, uint32_t v)
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{
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uint8_t *p = bytes;
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p += net_pack_u16(p, (v >> 16) & 0xffff);
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p += net_pack_u16(p, v & 0xffff);
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return p - bytes;
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}
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size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v)
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{
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const uint8_t *p = bytes;
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uint16_t hi;
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uint16_t lo;
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p += net_unpack_u16(p, &hi);
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p += net_unpack_u16(p, &lo);
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*v = ((uint32_t)hi << 16) | lo;
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return p - bytes;
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}
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