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Makefile: little refactoring
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@ -29,16 +29,14 @@ OBJ = chat.o chat_commands.o configdir.o dns.o execute.o file_senders.o notify.o
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OBJ += friendlist.o global_commands.o groupchat.o line_info.o input.o help.o autocomplete.o
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OBJ += log.o misc_tools.o prompt.o settings.o toxic.o toxic_strings.o windows.o
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# Variables for audio support
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# Variables for audio call support
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AUDIO_LIBS = libtoxav openal
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AUDIO_CFLAGS = -D_AUDIO
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AUDIO_OBJ = device.o audio_call.o
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AV_LOADED = 0
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AUDIO_OBJ = audio_call.o
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# Variables for sound notify support
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SND_NOTIFY_LIBS = openal freealut
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SND_NOTIFY_CFLAGS = -D_SOUND_NOTIFY
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SND_NOTIFY_OBJ =
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# Check on wich system we are running
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UNAME_S = $(shell uname -s)
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@ -81,7 +79,7 @@ ifneq ($(CHECK_AUDIO_LIBS), error)
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LIBS += $(AUDIO_LIBS)
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CFLAGS += $(AUDIO_CFLAGS)
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OBJ += $(AUDIO_OBJ)
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AV_LOADED = 1
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NEED_AV = 1
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else
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ifneq ($(MAKECMDGOALS), clean)
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MISSING_AUDIO_LIBS = $(shell for lib in $(AUDIO_LIBS) ; do if ! pkg-config $$lib ; then echo $$lib ; fi ; done)
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@ -98,12 +96,7 @@ CHECK_NOTIFY_LIBS = $(shell pkg-config $(SND_NOTIFY_LIBS) || echo -n "error")
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ifneq ($(CHECK_NOTIFY_LIBS), error)
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LIBS += $(SND_NOTIFY_LIBS)
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CFLAGS += $(SND_NOTIFY_CFLAGS)
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# device.o is needed for both audio calls and notifications but should only be loaded once
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ifneq ($(AV_LOADED), 1)
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SND_NOTIFY_OBJ += device.o
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endif
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OBJ += $(SND_NOTIFY_OBJ)
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NEED_AV = 1
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else
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ifneq ($(MAKECMDGOALS), clean)
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@ -115,6 +108,11 @@ endif
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endif
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endif
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# device.o is needed for both audio calls and notifications but should only be loaded once
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ifeq ($(NEED_AV), 1)
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OBJ += device.o
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endif
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# Check if we can build Toxic
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CHECK_LIBS = $(shell pkg-config $(LIBS) || echo -n "error")
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ifneq ($(CHECK_LIBS), error)
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15
src/notify.c
15
src/notify.c
@ -241,27 +241,32 @@ void set_sound(Notification sound, const char* value)
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int play_sound_internal(Notification what, _Bool loop)
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{
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char* data;
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/*char* data;
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int format;
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int clockrate;
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int buffer_size;
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char loop_;
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char loop_;*/
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uint32_t source;
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uint32_t buffer;
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alutLoadWAVFile((signed char*)Control.sounds[what], &format, (void**)&data, &buffer_size, &clockrate, &loop_);
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//alutLoadWAVFile((signed char*)Control.sounds[what], &format, (void**)&data, &buffer_size, &clockrate, &loop_);
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alGenSources(1, &source);
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, data, buffer_size, clockrate);
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/*alBufferData(buffer, format, data, buffer_size, clockrate);
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alSourcei(source, AL_BUFFER, buffer);
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alSourcei(source, AL_LOOPING, loop);
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alutUnloadWAV(format, data, buffer_size, clockrate);*/
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alutInitWithoutContext(NULL, NULL);
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buffer = alutCreateBufferFromFile((const char*)Control.sounds[what]);
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alSourcei(source, AL_BUFFER, buffer);
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alSourcei(source, AL_LOOPING, loop);
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alutUnloadWAV(format, data, buffer_size, clockrate);
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int rc = play_source(source, buffer, loop);
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if (rc < 0) {
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alSourceStop(source);
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alDeleteSources(1, &source);
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alDeleteBuffers(1,&buffer);
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alutExit();
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return -1;
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}
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