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Avoiding conditional directives that split up parts os statements
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@ -234,14 +234,14 @@ void* do_playing(void* _p)
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}
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bool has_looping = false;
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bool test_active_notify = false;
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bool test_active_notify = false;
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int i;
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for (i = 0; i < ACTIVE_NOTIFS_MAX; i ++) {
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if (actives[i].looping) has_looping = true;
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test_active_notify = actives[i].active && !actives[i].looping;
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#ifdef BOX_NOTIFY
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test_active_notify = actives[i].active && !actives[i].looping;
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#ifdef BOX_NOTIFY
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test_active_notify = test_active_notify && !actives[i].box;
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#endif
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if (test_active_notify) {
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