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Add networking to game engine / add multiplayer chess
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@ -22,6 +22,7 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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#include "game_util.h"
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#include "toxic.h"
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@ -156,3 +157,38 @@ int game_util_random_colour(void)
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return RED;
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}
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}
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static size_t net_pack_u16(uint8_t *bytes, uint16_t v)
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{
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bytes[0] = (v >> 8) & 0xff;
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bytes[1] = v & 0xff;
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return sizeof(v);
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}
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static size_t net_unpack_u16(const uint8_t *bytes, uint16_t *v)
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{
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uint8_t hi = bytes[0];
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uint8_t lo = bytes[1];
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*v = ((uint16_t)hi << 8) | lo;
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return sizeof(*v);
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}
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size_t game_util_pack_u32(uint8_t *bytes, uint32_t v)
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{
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uint8_t *p = bytes;
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p += net_pack_u16(p, (v >> 16) & 0xffff);
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p += net_pack_u16(p, v & 0xffff);
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return p - bytes;
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}
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size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v)
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{
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const uint8_t *p = bytes;
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uint16_t hi;
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uint16_t lo;
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p += net_unpack_u16(p, &hi);
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p += net_unpack_u16(p, &lo);
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*v = ((uint32_t)hi << 16) | lo;
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return p - bytes;
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}
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