mirror of
https://github.com/Tha14/toxic.git
synced 2024-11-14 18:23:03 +01:00
Begin implementing chess
This commit is contained in:
parent
b9ea733470
commit
97cb43a218
1
.gitignore
vendored
1
.gitignore
vendored
@ -17,3 +17,4 @@ build/toxic
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build/*.o
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build/*.d
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apidoc/python/build
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*.vim
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6
Makefile
6
Makefile
@ -13,9 +13,9 @@ LDFLAGS ?=
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LDFLAGS += ${USER_LDFLAGS}
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OBJ = autocomplete.o avatars.o bootstrap.o chat.o chat_commands.o configdir.o curl_util.o execute.o
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OBJ += file_transfers.o friendlist.o game_base.o game_centipede.o game_util.o game_snake.o global_commands.o conference_commands.o
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OBJ += conference.o help.o input.o line_info.o log.o message_queue.o misc_tools.o name_lookup.o notify.o
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OBJ += prompt.o qr_code.o settings.o term_mplex.o toxic.o toxic_strings.o windows.o
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OBJ += file_transfers.o friendlist.o game_base.o game_centipede.o game_chess.o game_util.o game_snake.o
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OBJ += global_commands.o conference_commands.o conference.o help.o input.o line_info.o log.o message_queue.o
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OBJ += misc_tools.o name_lookup.o notify.o prompt.o qr_code.o settings.o term_mplex.o toxic.o toxic_strings.o windows.o
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# Check if debug build is enabled
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RELEASE := $(shell if [ -z "$(ENABLE_RELEASE)" ] || [ "$(ENABLE_RELEASE)" = "0" ] ; then echo disabled ; else echo enabled ; fi)
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@ -27,6 +27,7 @@
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#include "game_centipede.h"
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#include "game_base.h"
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#include "game_chess.h"
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#include "game_snake.h"
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#include "line_info.h"
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#include "misc_tools.h"
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@ -44,7 +45,6 @@
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#define GAME_MAX_UPDATE_INTERVAL 50
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#define GAME_BORDER_COLOUR BAR_TEXT
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/* Determines if window is large enough for a respective window type */
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#define WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y))\
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@ -69,6 +69,7 @@ struct GameList {
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static struct GameList game_list[] = {
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{ "centipede", GT_Centipede },
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{ "chess", GT_Chess },
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{ "snake", GT_Snake },
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{ NULL, GT_Invalid },
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};
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@ -120,7 +121,7 @@ void game_list_print(ToxWindow *self)
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const char *name = NULL;
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for (size_t i = 0; (name = game_list[i].name); ++i) {
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line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "%d: %s", i + 1, name);
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line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "%zu: %s", i + 1, name);
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}
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}
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@ -178,6 +179,11 @@ static int game_initialize_type(GameData *game)
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break;
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}
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case GT_Chess: {
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ret = chess_initialize(game);
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break;
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}
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default: {
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break;
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}
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@ -495,18 +501,23 @@ static void game_draw_status(const GameData *game, const int max_x, const int ma
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int y = ((max_y - game->game_max_y) / 2) - 1;
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wattron(win, A_BOLD);
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mvwprintw(win, y, x, "Score: %zu", game->score);
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if (game->show_score) {
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mvwprintw(win, y, x, "Score: %ld", game->score);
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}
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if (game->show_high_score) {
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mvwprintw(win, y + game->game_max_y + 2, x, "High Score: %zu", game->high_score);
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}
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x = ((max_x / 2) + (game->game_max_x / 2)) - 7;
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if (game->level > 0) {
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if (game->show_level) {
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mvwprintw(win, y, x, "Level: %zu", game->level);
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}
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if (game->lives >= 0) {
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mvwprintw(win, y + game->game_max_y + 2, x, "Lives: %zu", game->lives);
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if (game->show_lives) {
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mvwprintw(win, y + game->game_max_y + 2, x, "Lives: %d", game->lives);
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}
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wattroff(win, A_BOLD);
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@ -617,11 +628,11 @@ void game_onDraw(ToxWindow *self, Tox *m)
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{
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UNUSED_VAR(m); // Note: This function is not thread safe if we ever need to use `m`
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curs_set(0);
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game_draw_help_bar(self->window);
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draw_window_bar(self);
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curs_set(0);
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GameData *game = self->game;
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int max_x;
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@ -663,8 +674,6 @@ void game_onDraw(ToxWindow *self, Tox *m)
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}
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game_draw_messages(game, true);
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wnoutrefresh(self->window);
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}
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bool game_onKey(ToxWindow *self, Tox *m, wint_t key, bool is_printable)
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@ -830,6 +839,26 @@ int game_x_left_bound(const GameData *game)
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return ((max_x - game->game_max_x) / 2) + 1;
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}
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void game_show_score(GameData *game, bool show_score)
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{
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game->show_score = show_score;
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}
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void game_show_high_score(GameData *game, bool show_high_score)
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{
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game->show_high_score = show_high_score;
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}
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void game_show_lives(GameData *game, bool show_lives)
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{
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game->show_lives = show_lives;
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}
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void game_show_level(GameData *game, bool show_level)
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{
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game->show_level = show_level;
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}
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void game_update_score(GameData *game, long int points)
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{
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game->score += points;
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@ -851,7 +880,6 @@ void game_increment_level(GameData *game)
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void game_update_lives(GameData *game, int lives)
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{
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fprintf(stderr, "%d\n", lives);
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game->lives += lives;
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}
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@ -912,3 +940,4 @@ void game_set_cb_on_pause(GameData *game, cb_game_pause *func, void *cb_data)
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game->cb_game_pause = func;
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game->cb_game_pause_data = cb_data;
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}
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@ -31,6 +31,8 @@
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#include "game_util.h"
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#include "windows.h"
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#define GAME_BORDER_COLOUR BAR_TEXT
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/* Max size of a default size square game window */
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#define GAME_MAX_SQUARE_Y 26
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#define GAME_MAX_SQUARE_X (GAME_MAX_SQUARE_Y * 2)
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@ -44,7 +46,7 @@
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#define GAME_MAX_RECT_X (GAME_MAX_RECT_Y * 4)
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/* Max size of a small rectangle game window */
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#define GAME_MAX_RECT_Y_SMALL 12
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#define GAME_MAX_RECT_Y_SMALL 14
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#define GAME_MAX_RECT_X_SMALL (GAME_MAX_RECT_Y_SMALL * 4)
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/* Maximum length of a game message set with game_set_message() */
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@ -60,13 +62,13 @@ typedef void cb_game_key_press(GameData *game, int key, void *cb_data);
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typedef enum GameWindowShape {
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GW_ShapeSquare = 0,
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GW_ShapeSquare = 0u,
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GW_ShapeRectangle,
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GW_ShapeInvalid,
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} GameWindowShape;
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typedef enum GameStatus {
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GS_None = 0,
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GS_None = 0u,
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GS_Paused,
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GS_Running,
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GS_Finished,
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@ -74,8 +76,9 @@ typedef enum GameStatus {
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} GameStatus;
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typedef enum GameType {
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GT_Snake = 0,
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GT_Centipede,
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GT_Centipede = 0u,
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GT_Chess,
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GT_Snake,
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GT_Invalid,
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} GameType;
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@ -103,6 +106,11 @@ struct GameData {
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GameStatus status;
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GameType type;
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bool show_lives;
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bool show_score;
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bool show_high_score;
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bool show_level;
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GameMessage *messages;
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size_t messages_size;
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@ -196,7 +204,7 @@ bool game_coordinates_in_bounds(const GameData *game, int x, int y);
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void game_random_coords(const GameData *game, Coords *coords);
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/*
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*Gets the current max dimensions of the game window.
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* Gets the current max dimensions of the game window.
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*/
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void game_max_x_y(const GameData *game, int *x, int *y);
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@ -208,6 +216,14 @@ int game_y_top_bound(const GameData *game);
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int game_x_right_bound(const GameData *game);
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int game_x_left_bound(const GameData *game);
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/*
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* Toggle whether the respective game info is shown around the game window.
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*/
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void game_show_score(GameData *game, bool show_score);
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void game_show_high_score(GameData *game, bool show_high_score);
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void game_show_lives(GameData *game, bool show_lives);
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void game_show_level(GameData *game, bool show_level);
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/*
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* Updates game score.
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*/
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/* Max speed of an enemy agent */
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#define CENT_MAX_ENEMY_AGENT_SPEED 8
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/* How often a head that reachest he bottom can repdoduce */
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/* How often a head that reaches the bottom can repdoduce */
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#define CENT_REPRODUCE_TIMEOUT 10
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#define CENT_CENTIPEDE_DEFAULT_SPEED 5
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@ -194,7 +194,7 @@ typedef struct CentState {
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#define CENT_LEVEL_COLOURS_SIZE 19
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const static int cent_level_colours[] = {
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static const int cent_level_colours[] = {
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RED,
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CYAN,
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MAGENTA,
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@ -487,6 +487,8 @@ static int cent_birth_centipede(const GameData *game, CentState *state, size_t l
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new_head->display_char = CENT_CENTIPEDE_HEAD_CHAR;
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new_head->prev = NULL;
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centipedes->heads[head_idx] = new_head;
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Segment *prev = new_head;
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for (size_t i = 0; i < length; ++i) {
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@ -510,8 +512,6 @@ static int cent_birth_centipede(const GameData *game, CentState *state, size_t l
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prev = new_seg;
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}
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centipedes->heads[head_idx] = new_head;
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return 0;
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}
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@ -1077,8 +1077,7 @@ static void cent_set_head_direction(CentState *state, Segment *head, int y_botto
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}
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/*
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* If a head has reached the bottom it reproduces (spawns an additional head) every time it
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* makes two round-trips across the screen.
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* If a head has reached the bottom it reproduces (spawns an additional head) on a timer.
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*/
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static void cent_do_reproduce(const GameData *game, CentState *state, Segment *head, int x_right, int x_left,
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int y_bottom)
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@ -1510,6 +1509,10 @@ void cent_cb_update_game_state(GameData *game, void *cb_data)
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CentState *state = (CentState *)cb_data;
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if (state->game_over) {
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return;
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}
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TIME_MS cur_time = get_time_millis();
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cent_blaster_collision_check(game, state);
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@ -1720,6 +1723,10 @@ int centipede_initialize(GameData *game)
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return -1;
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}
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game_show_level(game, true);
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game_show_score(game, true);
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game_show_lives(game, true);
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game_show_high_score(game, true);
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game_increment_level(game);
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game_set_update_interval(game, 10);
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1631
src/game_chess.c
Normal file
1631
src/game_chess.c
Normal file
File diff suppressed because it is too large
Load Diff
30
src/game_chess.h
Normal file
30
src/game_chess.h
Normal file
@ -0,0 +1,30 @@
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/* game_chess.h
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*
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*
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* Copyright (C) 2020 Toxic All Rights Reserved.
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*
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* This file is part of Toxic.
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*
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* Toxic is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Toxic is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GAME_CHESS
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#define GAME_CHESS
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#include "game_base.h"
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int chess_initialize(GameData *game);
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#endif // GAME_CHESS
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@ -886,7 +886,10 @@ int snake_initialize(GameData *game)
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state->last_powerup_time = get_unix_time();
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game_update_lives(game, -1);
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game_show_level(game, true);
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game_show_score(game, true);
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game_show_high_score(game, true);
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game_increment_level(game);
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game_set_update_interval(game, SNAKE_DEFAULT_UPDATE_INTERVAL);
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game_random_coords(game, &state->food);
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@ -32,7 +32,7 @@ typedef struct Coords {
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// don't change these
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typedef enum Direction {
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NORTH = 0,
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NORTH = 0u,
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SOUTH = 1,
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EAST = 3,
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WEST = 4,
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@ -60,7 +60,7 @@ typedef time_t TIME_S;
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/*
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* Return true if dir is a valid Direction.
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*/
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#define GAME_UTIL_DIRECTION_VALID(dir)(((dir) >= 0) && ((dir) < (INVALID_DIRECTION)))
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#define GAME_UTIL_DIRECTION_VALID(dir)((dir) < (INVALID_DIRECTION))
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/*
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* Returns cardinal direction mapped to `key`.
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@ -376,10 +376,10 @@ static void init_term(void)
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init_pair(YELLOW, COLOR_YELLOW, bg_color);
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init_pair(MAGENTA, COLOR_MAGENTA, bg_color);
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init_pair(BLACK, COLOR_BLACK, COLOR_BLACK);
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init_pair(BLUE_BLACK, COLOR_BLUE, COLOR_BLACK);
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init_pair(WHITE_BLUE, COLOR_WHITE, COLOR_BLUE);
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init_pair(BLACK_WHITE, COLOR_BLACK, COLOR_WHITE);
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init_pair(WHITE_BLACK, COLOR_WHITE, COLOR_BLACK);
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init_pair(WHITE_GREEN, COLOR_WHITE, COLOR_GREEN);
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init_pair(BLACK_BG, COLOR_BLACK, bar_bg_color);
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init_pair(PURPLE_BG, COLOR_MAGENTA, bar_bg_color);
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init_pair(BAR_TEXT, bar_fg_color, bar_bg_color);
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@ -53,10 +53,10 @@ typedef enum {
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YELLOW,
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MAGENTA,
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BLACK,
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BLUE_BLACK,
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BLACK_WHITE,
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WHITE_BLACK,
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WHITE_BLUE,
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WHITE_GREEN,
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BAR_TEXT,
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STATUS_ONLINE,
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BAR_ACCENT,
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@ -290,4 +290,5 @@ void draw_window_bar(ToxWindow *self);
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call at least once per second */
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void refresh_inactive_windows(void);
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#endif /* WINDOWS_H */
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#endif // WINWDOWS_H
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