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close chatwindow if its associated contact is blocked/deleted

This commit is contained in:
Jfreegman 2014-07-31 21:59:53 -04:00
parent b243f7aa62
commit a223545853
3 changed files with 23 additions and 2 deletions

View File

@ -450,11 +450,20 @@ static void select_friend(ToxWindow *self, wint_t key, int *selected, int num)
static void delete_friend(Tox *m, int32_t f_num)
{
int i;
if (friends[f_num].chatwin >= 0) {
ToxWindow *toxwin = get_window_ptr(friends[f_num].chatwin);
if (toxwin != NULL) {
kill_chat_window(toxwin);
set_active_window(1); /* keep friendlist focused */
}
}
tox_del_friend(m, f_num);
memset(&friends[f_num], 0, sizeof(ToxicFriend));
int i;
for (i = max_friends_index; i > 0; --i) {
if (friends[i - 1].active)
break;

View File

@ -480,6 +480,17 @@ void refresh_inactive_windows(void)
}
}
/* returns a pointer to the ToxWindow in the ith index. Returns NULL if no ToxWindow exists */
ToxWindow *get_window_ptr(int i)
{
ToxWindow *toxwin = NULL;
if (windows[i].active)
toxwin = &windows[i];
return toxwin;
}
int get_num_active_windows(void)
{
return num_active_windows;

View File

@ -225,6 +225,7 @@ void set_active_window(int ch);
int get_num_active_windows(void);
void kill_all_windows(void); /* should only be called on shutdown */
void on_window_resize(void);
ToxWindow *get_window_ptr(int i);
/* refresh inactive windows to prevent scrolling bugs.
call at least once per second */