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Use (void) in prototypes instead of ().
Also, removed `__inline` from an extern function (why was it there?). Also, moved one extern declaration to a header file. There are lots of these that need to be moved, but one thing at a time.
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@ -64,7 +64,7 @@
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extern struct user_settings *user_settings;
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struct Control {
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static struct Control {
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time_t cooldown;
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time_t notif_timeout;
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@ -79,7 +79,7 @@ struct Control {
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#endif /* SOUND_NOTIFY */
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} Control = {0};
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struct _ActiveNotifications {
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static struct _ActiveNotifications {
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#ifdef SOUND_NOTIFY
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uint32_t source;
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uint32_t buffer;
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