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Use widechars to display strings in the UI
This fixes a bug where printing a bunch of UTF8 chars with glyphs that have a size > 1 would make the entire chat window disappear. It also fixes an issue where said UTF8 chars would be truncated and generally not display correctly.
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@ -46,11 +46,11 @@ typedef enum LINE_TYPE {
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} LINE_TYPE;
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struct line_info {
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char timestr[TIME_STR_SIZE];
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char name1[TOXIC_MAX_NAME_LENGTH + 1];
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char name2[TOXIC_MAX_NAME_LENGTH + 1];
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char msg[MAX_LINE_INFO_MSG_SIZE];
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time_t timestamp;
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char timestr[TIME_STR_SIZE];
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char name1[TOXIC_MAX_NAME_LENGTH + 1];
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char name2[TOXIC_MAX_NAME_LENGTH + 1];
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wchar_t msg[MAX_LINE_INFO_MSG_SIZE];
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time_t timestamp;
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uint8_t type;
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uint8_t bold;
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uint8_t colour;
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@ -58,7 +58,7 @@ struct line_info {
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bool read_flag; /* true if a message has been flagged as read */
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uint32_t id;
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uint16_t len; /* combined length of entire line */
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uint16_t msg_len; /* length of the message */
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uint16_t msg_width; /* width of the message */
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uint16_t format_lines; /* number of lines the combined string takes up (dynamically set) */
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struct line_info *prev;
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