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6 Commits
script_fix
...
v0.11.0
Author | SHA1 | Date | |
---|---|---|---|
3dd5c58a7b | |||
30513e2161 | |||
960ad7c4cb | |||
787d081e74 | |||
97cb43a218 | |||
b9ea733470 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -18,5 +18,3 @@ build/*.o
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build/*.d
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apidoc/python/build
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*.vim
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*.tox
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*.nvim*
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|
@ -55,9 +55,9 @@ author = 'Jakob Kreuze'
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# built documents.
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#
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# The short X.Y version.
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version = '0.11.1'
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version = '0.11.0'
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# The full version, including alpha/beta/rc tags.
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release = '0.11.1'
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release = '0.11.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -151,4 +151,7 @@ texinfo_documents = [
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(master_doc, 'toxic_api', 'toxic_api Documentation',
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author, 'toxic_api', 'One line description of project.',
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'Miscellaneous'),
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]
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]
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|
@ -19,8 +19,6 @@ ifneq ($(AUDIO), disabled)
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ifneq ($(VIDEO), disabled)
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-include $(CHECKS_DIR)/video.mk
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endif
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endif
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endif
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#check if we want to build with game support
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GAMES := $(shell if [ -z "$(DISABLE_GAMES)" ] || [ "$(DISABLE_GAMES)" = "0" ] ; then echo enabled ; else echo disabled ; fi)
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@ -28,6 +26,9 @@ ifneq ($(GAMES), disabled)
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-include $(CHECKS_DIR)/games.mk
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endif
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endif
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endif
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# Check if we want build sound notifications support
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SND_NOTIFY := $(shell if [ -z "$(DISABLE_SOUND_NOTIFY)" ] || [ "$(DISABLE_SOUND_NOTIFY)" = "0" ] ; then echo enabled ; else echo disabled ; fi)
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ifneq ($(SND_NOTIFY), disabled)
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|
@ -1,5 +1,5 @@
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# Variables for game support
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GAMES_CFLAGS = -DGAMES
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GAMES_OBJ = game_base.o game_centipede.o game_chess.o game_life.o game_util.o game_snake.o
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GAMES_OBJ = game_base.o game_centipede.o game_chess.o game_util.o game_snake.o
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CFLAGS += $(GAMES_CFLAGS)
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OBJ += $(GAMES_OBJ)
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|
@ -1,5 +1,5 @@
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# Version
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TOXIC_VERSION = 0.11.1
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TOXIC_VERSION = 0.11.0
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REV = $(shell git rev-list HEAD --count 2>/dev/null || echo -n "error")
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ifneq (, $(findstring error, $(REV)))
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VERSION = $(TOXIC_VERSION)
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|
@ -166,4 +166,4 @@ JFreegman <JFreegman@gmail\&.com>
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.sp
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Project page: https://github\&.com/JFreegman/toxic
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.sp
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IRC channel: irc\&.libera\&.chat#tox
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IRC channel: chat\&.freenode\&.net#tox
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|
@ -105,4 +105,4 @@ LINKS
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-----
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Project page: <https://github.com/JFreegman/toxic>
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IRC channel: irc.libera.chat#tox
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IRC channel: chat.freenode.net#tox
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|
@ -2,12 +2,12 @@
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.\" Title: toxic.conf
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.\" Author: [see the "AUTHORS" section]
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.\" Generator: DocBook XSL Stylesheets v1.79.1 <http://docbook.sf.net/>
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.\" Date: 2020-12-05
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.\" Date: 2020-11-18
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.\" Manual: Toxic Manual
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.\" Source: toxic __VERSION__
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.\" Language: English
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.\"
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.TH "TOXIC\&.CONF" "5" "2020\-12\-05" "toxic __VERSION__" "Toxic Manual"
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.TH "TOXIC\&.CONF" "5" "2020\-11\-18" "toxic __VERSION__" "Toxic Manual"
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.\" -----------------------------------------------------------------
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.\" * Define some portability stuff
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.\" -----------------------------------------------------------------
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@ -414,7 +414,7 @@ Configuration example\&.
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.sp
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Project page: https://github\&.com/JFreegman/toxic
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.sp
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IRC channel: irc\&.libera\&.chat#tox
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IRC channel: chat\&.freenode\&.net#tox
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.SH "AUTHORS"
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.sp
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JFreegman <JFreegman@gmail\&.com>
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|
@ -267,7 +267,7 @@ RESOURCES
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---------
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Project page: <https://github.com/JFreegman/toxic>
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IRC channel: irc.libera.chat#tox
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IRC channel: chat.freenode.net#tox
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AUTHORS
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|
@ -131,15 +131,11 @@ mkdir -p "$BUILD_DIR"
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# Build Toxcore
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cd "$BUILD_DIR"
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# The git hash of the c-toxcore version we're using
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TOXCORE_VERSION="25a56c354937e9c8c4c50a64c3b4cfc099c34e29"
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# The sha256sum of the c-toxcore tarball for TOXCORE_VERSION
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TOXCORE_HASH="8448752e6286c747130254571fde2db8e2fc073a8116f9fff489ed53af546c0a"
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TOXCORE_VERSION="0.2.12"
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TOXCORE_HASH="30ae3263c9b68d3bef06f799ba9d7a67e3fad447030625f0ffa4bb22684228b0"
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TOXCORE_FILENAME="c-toxcore-$TOXCORE_VERSION.tar.gz"
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wget --timeout=10 -O "$TOXCORE_FILENAME" "https://github.com/TokTok/c-toxcore/archive/$TOXCORE_VERSION.tar.gz"
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wget --timeout=10 -O "$TOXCORE_FILENAME" "https://github.com/TokTok/c-toxcore/archive/v$TOXCORE_VERSION.tar.gz"
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check_sha256 "$TOXCORE_HASH" "$TOXCORE_FILENAME"
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tar -o -xf "$TOXCORE_FILENAME"
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rm "$TOXCORE_FILENAME"
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@ -164,8 +160,8 @@ cmake --build _build --target install
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# location with SSL_CERT_FILE env variable.
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cd "$BUILD_DIR"
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CURL_VERSION="7.77.0"
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CURL_HASH="b0a3428acb60fa59044c4d0baae4e4fc09ae9af1d8a3aa84b2e3fbcd99841f77"
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CURL_VERSION="7.74.0"
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CURL_HASH="e56b3921eeb7a2951959c02db0912b5fcd5fdba5aca071da819e1accf338bbd7"
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CURL_FILENAME="curl-$CURL_VERSION.tar.gz"
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wget --timeout=10 -O "$CURL_FILENAME" "https://curl.haxx.se/download/$CURL_FILENAME"
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@ -182,8 +178,7 @@ cd curl*
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--without-ca-path \
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--with-ca-fallback \
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--with-nghttp2 \
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--with-brotli \
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--with-openssl
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--with-brotli
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make
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make install
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sed -i 's|-lbrotlidec |-lbrotlidec-static -lbrotlicommon-static |g' $BUILD_DIR/prefix-curl/lib/pkgconfig/libcurl.pc
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@ -219,7 +214,6 @@ CFLAGS="-static" PKG_CONFIG_PATH="$BUILD_DIR/prefix-toxcore/lib64/pkgconfig:$BUI
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ENABLE_PYTHON=0 \
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ENABLE_RELEASE=1 \
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ENABLE_ASAN=0 \
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DISABLE_GAMES=0 \
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install
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@ -301,4 +295,3 @@ mv "$PREPARE_ARTIFACT_DIR" "$PREPARE_ARTIFACT_DIR/../$ARTIFACT_NAME"
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tar -cJf "$ARTIFACT_NAME.tar.xz" "$ARTIFACT_NAME"
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mv "$ARTIFACT_NAME.tar.xz" "$ARTIFACT_DIR"
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chmod 777 -R "$ARTIFACT_DIR"
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|
@ -82,7 +82,6 @@ static const char *chat_cmd_list[] = {
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"/conference",
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#ifdef GAMES
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"/game",
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"/play",
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#endif
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"/help",
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"/invite",
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@ -95,6 +94,7 @@ static const char *chat_cmd_list[] = {
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"/nick",
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"/note",
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"/nospam",
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"/play",
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"/quit",
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"/savefile",
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"/sendfile",
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@ -771,7 +771,7 @@ void chat_onGameInvite(ToxWindow *self, Tox *m, uint32_t friend_number, const ui
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return;
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}
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if (length < GAME_PACKET_HEADER_SIZE || length > GAME_MAX_DATA_SIZE) {
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if (length < GAME_PACKET_HEADER_SIZE) {
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return;
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}
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|
@ -179,6 +179,12 @@ void cmd_game_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*arg
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UNUSED_VAR(window);
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UNUSED_VAR(m);
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bool force_small = false;
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if (argc >= 2) {
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force_small = strcasecmp(argv[2], "small") == 0;
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}
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if (!Friends.list[self->num].game_invite.pending) {
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line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "No pending game invite.");
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return;
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@ -194,7 +200,7 @@ void cmd_game_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*arg
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uint8_t *data = Friends.list[self->num].game_invite.data;
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size_t length = Friends.list[self->num].game_invite.data_length;
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int ret = game_initialize(self, m, type, id, data, length);
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int ret = game_initialize(self, m, type, id, data, length, force_small);
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switch (ret) {
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case 0: {
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|
@ -88,7 +88,7 @@ static const char *conference_cmd_list[] = {
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"/decline",
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"/exit",
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"/conference",
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#ifdef GAMES
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#ifdef GAME
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"/game",
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#endif
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"/help",
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|
184
src/game_base.c
184
src/game_base.c
@ -29,16 +29,12 @@
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#include "game_centipede.h"
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#include "game_base.h"
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#include "game_chess.h"
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#include "game_life.h"
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#include "game_snake.h"
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#include "line_info.h"
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#include "misc_tools.h"
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#include "notify.h"
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#include "settings.h"
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#include "windows.h"
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extern struct Winthread Winthread;
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extern struct user_settings *user_settings;
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/*
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* Determines the base rate at which game objects should update their state.
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@ -55,20 +51,20 @@ extern struct user_settings *user_settings;
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/* Determines if window is large enough for a respective window type */
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#define WINDOW_SIZE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_DEFAULT))\
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&& ((max_x) >= (GAME_MAX_SQUARE_X_DEFAULT)))
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#define WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y))\
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&& ((max_x) >= (GAME_MAX_SQUARE_X)))
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#define WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_LARGE))\
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&& ((max_x) >= (GAME_MAX_SQUARE_X_LARGE)))
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#define WINDOW_SIZE_SMALL_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_SMALL))\
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&& ((max_x) >= (GAME_MAX_SQUARE_X_SMALL)))
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|
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#define WINDOW_SIZE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_DEFAULT))\
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&& ((max_x) >= (GAME_MAX_RECT_X_DEFAULT)))
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#define WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y))\
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&& ((max_x) >= (GAME_MAX_RECT_X)))
|
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|
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#define WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_LARGE))\
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&& ((max_x) >= (GAME_MAX_RECT_X_LARGE)))
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#define WINDOW_SIZE_SMALL_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_SMALL))\
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&& ((max_x) >= (GAME_MAX_RECT_X_SMALL)))
|
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|
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|
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static ToxWindow *game_new_window(Tox *m, GameType type, uint32_t friendnumber);
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static ToxWindow *game_new_window(GameType type, uint32_t friendnumber);
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|
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struct GameList {
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const char *name;
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@ -78,7 +74,6 @@ struct GameList {
|
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static struct GameList game_list[] = {
|
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{ "centipede", GT_Centipede },
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{ "chess", GT_Chess },
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{ "life", GT_Life },
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{ "snake", GT_Snake },
|
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{ NULL, GT_Invalid },
|
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};
|
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@ -128,28 +123,6 @@ bool game_type_is_multiplayer(GameType type)
|
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return type == GT_Chess;
|
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}
|
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|
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/*
|
||||
* Sends a notification to the window associated with `game`.
|
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*
|
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* `message` - the notification message that will be displayed.
|
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*/
|
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void game_window_notify(const GameData *game, const char *message)
|
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{
|
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ToxWindow *self = get_window_ptr(game->window_id);
|
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|
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if (self == NULL) {
|
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return;
|
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}
|
||||
|
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if (self->active_box != -1) {
|
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box_notify2(self, generic_message, NT_WNDALERT_0 | NT_NOFOCUS | user_settings->bell_on_message,
|
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self->active_box, "%s", message);
|
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} else {
|
||||
box_notify(self, generic_message, NT_WNDALERT_0 | NT_NOFOCUS | user_settings->bell_on_message,
|
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&self->active_box, self->name, "%s", message);
|
||||
}
|
||||
}
|
||||
|
||||
/* Returns the current wall time in milliseconds */
|
||||
TIME_MS get_time_millis(void)
|
||||
{
|
||||
@ -162,17 +135,13 @@ void game_kill(ToxWindow *self)
|
||||
{
|
||||
GameData *game = self->game;
|
||||
|
||||
if (game) {
|
||||
if (game->cb_game_kill) {
|
||||
game->cb_game_kill(game, game->cb_game_kill_data);
|
||||
}
|
||||
|
||||
delwin(game->window);
|
||||
free(game->messages);
|
||||
free(game);
|
||||
if (game->cb_game_kill) {
|
||||
game->cb_game_kill(game, game->cb_game_kill_data);
|
||||
}
|
||||
|
||||
kill_notifs(self->active_box);
|
||||
delwin(game->window);
|
||||
free(game->messages);
|
||||
free(game);
|
||||
del_window(self);
|
||||
}
|
||||
|
||||
@ -219,11 +188,6 @@ static int game_initialize_type(GameData *game, const uint8_t *data, size_t leng
|
||||
break;
|
||||
}
|
||||
|
||||
case GT_Life: {
|
||||
ret = life_initialize(game);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
@ -233,7 +197,7 @@ static int game_initialize_type(GameData *game, const uint8_t *data, size_t leng
|
||||
}
|
||||
|
||||
int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
|
||||
size_t length)
|
||||
size_t length, bool force_small_window)
|
||||
{
|
||||
int max_x;
|
||||
int max_y;
|
||||
@ -241,7 +205,23 @@ int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id,
|
||||
|
||||
max_y -= (CHATBOX_HEIGHT + WINDOW_BAR_HEIGHT);
|
||||
|
||||
ToxWindow *self = game_new_window(m, type, parent->num);
|
||||
int max_game_window_x = GAME_MAX_SQUARE_X;
|
||||
int max_game_window_y = GAME_MAX_SQUARE_Y;
|
||||
|
||||
if (!force_small_window && !WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (force_small_window) {
|
||||
max_game_window_x = GAME_MAX_SQUARE_X_SMALL;
|
||||
max_game_window_y = GAME_MAX_SQUARE_Y_SMALL;
|
||||
|
||||
if (!WINDOW_SIZE_SMALL_SQUARE_VALID(max_x, max_y)) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
ToxWindow *self = game_new_window(type, parent->num);
|
||||
|
||||
if (self == NULL) {
|
||||
return -4;
|
||||
@ -275,6 +255,8 @@ int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id,
|
||||
|
||||
game->tox = m;
|
||||
game->window_shape = GW_ShapeSquare;
|
||||
game->game_max_x = max_game_window_x;
|
||||
game->game_max_y = max_game_window_y;
|
||||
game->parent_max_x = max_x;
|
||||
game->parent_max_y = max_y;
|
||||
game->update_interval = GAME_DEFAULT_UPDATE_INTERVAL;
|
||||
@ -313,53 +295,28 @@ int game_set_window_shape(GameData *game, GameWindowShape shape)
|
||||
return -2;
|
||||
}
|
||||
|
||||
if (shape == game->window_shape) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (shape == GW_ShapeSquare) {
|
||||
game->game_max_x = GAME_MAX_SQUARE_X;
|
||||
return 0;
|
||||
}
|
||||
|
||||
const int max_x = game->parent_max_x;
|
||||
const int max_y = game->parent_max_y;
|
||||
|
||||
switch (shape) {
|
||||
case GW_ShapeSquare: {
|
||||
if (WINDOW_SIZE_SQUARE_VALID(max_x, max_y)) {
|
||||
game->game_max_x = GAME_MAX_SQUARE_X_DEFAULT;
|
||||
game->game_max_y = GAME_MAX_SQUARE_Y_DEFAULT;
|
||||
return 0;
|
||||
}
|
||||
if (WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)) {
|
||||
game->game_max_x = GAME_MAX_RECT_X;
|
||||
game->game_max_y = GAME_MAX_RECT_Y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GW_ShapeSquareLarge: {
|
||||
if (WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)) {
|
||||
game->game_max_x = GAME_MAX_SQUARE_X_LARGE;
|
||||
game->game_max_y = GAME_MAX_SQUARE_Y_LARGE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GW_ShapeRectangle: {
|
||||
if (WINDOW_SIZE_RECT_VALID(max_x, max_y)) {
|
||||
game->game_max_x = GAME_MAX_RECT_X_DEFAULT;
|
||||
game->game_max_y = GAME_MAX_RECT_Y_DEFAULT;
|
||||
return 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GW_ShapeRectangleLarge: {
|
||||
if (WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)) {
|
||||
game->game_max_x = GAME_MAX_RECT_X_LARGE;
|
||||
game->game_max_y = GAME_MAX_RECT_Y_LARGE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
return -1;
|
||||
}
|
||||
if (WINDOW_SIZE_SMALL_RECT_VALID(max_x, max_y)) {
|
||||
game->game_max_x = GAME_MAX_RECT_X_SMALL;
|
||||
game->game_max_y = GAME_MAX_RECT_Y_SMALL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
@ -750,7 +707,7 @@ bool game_onKey(ToxWindow *self, Tox *m, wint_t key, bool is_printable)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_F(2) && !game->is_multiplayer) {
|
||||
if (!game->is_multiplayer && key == KEY_F(2)) {
|
||||
game_toggle_pause(self->game);
|
||||
return true;
|
||||
}
|
||||
@ -794,10 +751,9 @@ void game_onInit(ToxWindow *self, Tox *m)
|
||||
}
|
||||
|
||||
/*
|
||||
* Byte 0: Version
|
||||
* Byte 1: Game type
|
||||
* Byte 2-5: Game ID
|
||||
* Byte 6-* Game data
|
||||
* Byte 0: Game type
|
||||
* Byte 1-4: Game ID
|
||||
* Byte 5-* Game data
|
||||
*/
|
||||
void game_onPacket(ToxWindow *self, Tox *m, uint32_t friendnumber, const uint8_t *data, size_t length)
|
||||
{
|
||||
@ -818,8 +774,6 @@ void game_onPacket(ToxWindow *self, Tox *m, uint32_t friendnumber, const uint8_t
|
||||
}
|
||||
|
||||
if (data[0] != GAME_NETWORKING_VERSION) {
|
||||
fprintf(stderr, "Game packet rejected: wrong networking version (got %d, expected %d)\n", data[0],
|
||||
GAME_NETWORKING_VERSION);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -844,7 +798,7 @@ void game_onPacket(ToxWindow *self, Tox *m, uint32_t friendnumber, const uint8_t
|
||||
}
|
||||
}
|
||||
|
||||
static ToxWindow *game_new_window(Tox *m, GameType type, uint32_t friendnumber)
|
||||
static ToxWindow *game_new_window(GameType type, uint32_t friendnumber)
|
||||
{
|
||||
const char *window_name = game_get_name_string(type);
|
||||
|
||||
@ -873,16 +827,7 @@ static ToxWindow *game_new_window(Tox *m, GameType type, uint32_t friendnumber)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ret->active_box = -1;
|
||||
|
||||
if (game_type_is_multiplayer(type)) {
|
||||
char nick[TOX_MAX_NAME_LENGTH];
|
||||
get_nick_truncate(m, nick, friendnumber);
|
||||
|
||||
snprintf(ret->name, sizeof(ret->name), "%s (%s)", window_name, nick);
|
||||
} else {
|
||||
snprintf(ret->name, sizeof(ret->name), "%s", window_name);
|
||||
}
|
||||
snprintf(ret->name, sizeof(ret->name), "%s", window_name);
|
||||
|
||||
return ret;
|
||||
}
|
||||
@ -1000,11 +945,6 @@ void game_update_score(GameData *game, long int points)
|
||||
}
|
||||
}
|
||||
|
||||
void game_set_score(GameData *game, long int val)
|
||||
{
|
||||
game->score = val;
|
||||
}
|
||||
|
||||
long int game_get_score(const GameData *game)
|
||||
{
|
||||
return game->score;
|
||||
@ -1087,7 +1027,7 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
|
||||
/*
|
||||
* Wraps `packet` in a header comprised of the custom packet type, game type and game id.
|
||||
*/
|
||||
static int game_packet_wrap(const GameData *game, uint8_t *packet, size_t size, GamePacketType packet_type)
|
||||
static int game_wrap_packet(const GameData *game, uint8_t *packet, size_t size, GamePacketType packet_type)
|
||||
{
|
||||
if (size < GAME_PACKET_HEADER_SIZE + 1) {
|
||||
return -1;
|
||||
@ -1106,7 +1046,7 @@ static int game_packet_wrap(const GameData *game, uint8_t *packet, size_t size,
|
||||
return 0;
|
||||
}
|
||||
|
||||
int game_packet_send(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type)
|
||||
int game_send_packet(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type)
|
||||
{
|
||||
if (length > GAME_MAX_DATA_SIZE) {
|
||||
return -1;
|
||||
@ -1114,7 +1054,7 @@ int game_packet_send(const GameData *game, const uint8_t *data, size_t length, G
|
||||
|
||||
uint8_t packet[GAME_MAX_PACKET_SIZE];
|
||||
|
||||
if (game_packet_wrap(game, packet, sizeof(packet), packet_type) == -1) {
|
||||
if (game_wrap_packet(game, packet, sizeof(packet), packet_type) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1130,5 +1070,5 @@ int game_packet_send(const GameData *game, const uint8_t *data, size_t length, G
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return -0;
|
||||
}
|
||||
|
@ -33,22 +33,21 @@
|
||||
|
||||
#define GAME_BORDER_COLOUR BAR_TEXT
|
||||
|
||||
/* Max size of a default size square game window */
|
||||
#define GAME_MAX_SQUARE_Y 26
|
||||
#define GAME_MAX_SQUARE_X (GAME_MAX_SQUARE_Y * 2)
|
||||
|
||||
/* Max size of a default square game window */
|
||||
#define GAME_MAX_SQUARE_Y_DEFAULT 26
|
||||
#define GAME_MAX_SQUARE_X_DEFAULT (GAME_MAX_SQUARE_Y_DEFAULT * 2)
|
||||
|
||||
/* Max size of a large square game window */
|
||||
#define GAME_MAX_SQUARE_Y_LARGE 52
|
||||
#define GAME_MAX_SQUARE_X_LARGE (GAME_MAX_SQUARE_Y_LARGE * 2)
|
||||
/* Max size of a small square game window */
|
||||
#define GAME_MAX_SQUARE_Y_SMALL 18
|
||||
#define GAME_MAX_SQUARE_X_SMALL (GAME_MAX_SQUARE_Y_SMALL * 2)
|
||||
|
||||
/* Max size of a default size rectangle game window */
|
||||
#define GAME_MAX_RECT_Y_DEFAULT 24
|
||||
#define GAME_MAX_RECT_X_DEFAULT (GAME_MAX_RECT_Y_DEFAULT * 4)
|
||||
#define GAME_MAX_RECT_Y 24
|
||||
#define GAME_MAX_RECT_X (GAME_MAX_RECT_Y * 4)
|
||||
|
||||
/* Max size of a large rectangle game window */
|
||||
#define GAME_MAX_RECT_Y_LARGE 52
|
||||
#define GAME_MAX_RECT_X_LARGE (GAME_MAX_RECT_Y_LARGE * 4)
|
||||
/* Max size of a small rectangle game window */
|
||||
#define GAME_MAX_RECT_Y_SMALL 14
|
||||
#define GAME_MAX_RECT_X_SMALL (GAME_MAX_RECT_Y_SMALL * 4)
|
||||
|
||||
/* Maximum length of a game message set with game_set_message() */
|
||||
#define GAME_MAX_MESSAGE_SIZE 64
|
||||
@ -57,7 +56,7 @@
|
||||
#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
|
||||
|
||||
|
||||
/***** START NETWORKING CONSTANTS *****/
|
||||
/***** NETWORKING DEFINES *****/
|
||||
|
||||
/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
|
||||
#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
|
||||
@ -71,9 +70,6 @@
|
||||
/* Current version of networking protocol */
|
||||
#define GAME_NETWORKING_VERSION 0x01
|
||||
|
||||
/***** END NETWORKING CONSTANTS *****/
|
||||
|
||||
|
||||
typedef void cb_game_update_state(GameData *game, void *cb_data);
|
||||
typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
|
||||
typedef void cb_game_kill(GameData *game, void *cb_data);
|
||||
@ -88,9 +84,7 @@ typedef enum GamePacketType {
|
||||
|
||||
typedef enum GameWindowShape {
|
||||
GW_ShapeSquare = 0u,
|
||||
GW_ShapeSquareLarge,
|
||||
GW_ShapeRectangle,
|
||||
GW_ShapeRectangleLarge,
|
||||
GW_ShapeInvalid,
|
||||
} GameWindowShape;
|
||||
|
||||
@ -105,7 +99,6 @@ typedef enum GameStatus {
|
||||
typedef enum GameType {
|
||||
GT_Centipede = 0u,
|
||||
GT_Chess,
|
||||
GT_Life,
|
||||
GT_Snake,
|
||||
GT_Invalid,
|
||||
} GameType;
|
||||
@ -216,6 +209,8 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
|
||||
* `id` should be a unique integer to indentify the game instance. If we're being invited to a game
|
||||
* this identifier should be sent via the invite packet.
|
||||
*
|
||||
* `force_small_window` will make the game window small.
|
||||
*
|
||||
* if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
|
||||
* The data contains any information we need to initialize the game state.
|
||||
*
|
||||
@ -226,12 +221,12 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
|
||||
* Return -4 on other failure.
|
||||
*/
|
||||
int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
|
||||
size_t length);
|
||||
size_t length, bool force_small_window);
|
||||
|
||||
/*
|
||||
* Sets game window to `shape`.
|
||||
* Sets game window to `shape` and attempts to adjust size for best fit.
|
||||
*
|
||||
* This must be called on game initialization.
|
||||
* This should be called in the game's initialize function.
|
||||
*
|
||||
* Return 0 on success.
|
||||
* Return -1 if window is too small or shape is invalid.
|
||||
@ -290,23 +285,11 @@ void game_show_high_score(GameData *game, bool show_high_score);
|
||||
void game_show_lives(GameData *game, bool show_lives);
|
||||
void game_show_level(GameData *game, bool show_level);
|
||||
|
||||
/*
|
||||
* Sends a notification to the window associated with `game`.
|
||||
*
|
||||
* `message` - the notification message that will be displayed.
|
||||
*/
|
||||
void game_window_notify(const GameData *game, const char *message);
|
||||
|
||||
/*
|
||||
* Updates game score.
|
||||
*/
|
||||
void game_update_score(GameData *game, long int points);
|
||||
|
||||
/*
|
||||
* Sets game score to `val`.
|
||||
*/
|
||||
void game_set_score(GameData *game, long int score);
|
||||
|
||||
/*
|
||||
* Returns the game's current score.
|
||||
*/
|
||||
@ -394,7 +377,7 @@ void game_kill(ToxWindow *self);
|
||||
*
|
||||
* `packet_type` should be GP_Invite for an invite packet or GP_Data for all other game data.
|
||||
*/
|
||||
int game_packet_send(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type);
|
||||
int game_send_packet(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type);
|
||||
|
||||
#endif // GAME_BASE
|
||||
|
||||
|
@ -33,7 +33,7 @@
|
||||
#define CENT_MUSHROOMS_POP_CONSTANT 35000
|
||||
|
||||
/* Max number of mushrooms */
|
||||
#define CENT_MUSHROOMS_LENGTH (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_X_DEFAULT)
|
||||
#define CENT_MUSHROOMS_LENGTH (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
|
||||
|
||||
/* Max number of individual centipedes at any given time */
|
||||
#define CENT_MAX_NUM_HEADS 20
|
||||
@ -42,7 +42,7 @@
|
||||
#define CENT_MAX_NUM_SEGMENTS 12
|
||||
|
||||
/* Get a free life every time we get this many points. Needs to be > the most points we can get in a single shot. */
|
||||
#define CENT_SCORE_ONE_UP 7000
|
||||
#define CENT_SCORE_ONE_UP 5000
|
||||
|
||||
/* Max number of lives we can have */
|
||||
#define CENT_MAX_LIVES 6
|
||||
@ -53,9 +53,6 @@
|
||||
/* Max speed of an enemy agent */
|
||||
#define CENT_MAX_ENEMY_AGENT_SPEED 8
|
||||
|
||||
/* Determines the overall speed of the game per game_set_update_interval() */
|
||||
#define CENT_GAME_UPDATE_INTERVAL 14
|
||||
|
||||
/* How often a head that reaches the bottom can repdoduce */
|
||||
#define CENT_REPRODUCE_TIMEOUT 10
|
||||
|
||||
@ -67,7 +64,7 @@
|
||||
#define CENT_BULLET_COLOUR YELLOW
|
||||
#define CENT_BULLET_ATTR A_BOLD
|
||||
#define CENT_BULLET_CHAR '|'
|
||||
#define CENT_BULLET_SPEED 300
|
||||
#define CENT_BULLET_SPEED 150
|
||||
|
||||
#define CENT_BLASTER_ATTR A_BOLD
|
||||
#define CENT_BLASTER_CHAR 'U'
|
||||
@ -1596,7 +1593,6 @@ void cent_cb_kill(GameData *game, void *cb_data)
|
||||
game_set_cb_update_state(game, NULL, NULL);
|
||||
game_set_cb_render_window(game, NULL, NULL);
|
||||
game_set_cb_kill(game, NULL, NULL);
|
||||
game_set_cb_on_keypress(game, NULL, NULL);
|
||||
game_set_cb_on_pause(game, NULL, NULL);
|
||||
}
|
||||
|
||||
@ -1717,7 +1713,6 @@ static int cent_init_state(GameData *game, CentState *state)
|
||||
|
||||
int centipede_initialize(GameData *game)
|
||||
{
|
||||
// note: If this changes we must update CENT_MUSHROOMS_LENGTH
|
||||
if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
|
||||
return -1;
|
||||
}
|
||||
@ -1733,7 +1728,7 @@ int centipede_initialize(GameData *game)
|
||||
game_show_lives(game, true);
|
||||
game_show_high_score(game, true);
|
||||
game_increment_level(game);
|
||||
game_set_update_interval(game, CENT_GAME_UPDATE_INTERVAL);
|
||||
game_set_update_interval(game, 10);
|
||||
|
||||
if (cent_init_state(game, state) == -1) {
|
||||
free(state);
|
||||
|
@ -826,7 +826,9 @@ static bool chess_mock_move_valid(ChessState *state, const Player *player, Tile
|
||||
chess_copy_piece(&to->piece, &from->piece);
|
||||
from->piece.type = NoPiece;
|
||||
|
||||
in_check = chess_player_in_check(state, player);
|
||||
if (chess_player_in_check(state, player)) {
|
||||
in_check = true;;
|
||||
}
|
||||
|
||||
from->piece.type = from_piece.type;
|
||||
chess_copy_piece(&to->piece, &to_piece);
|
||||
@ -1077,7 +1079,9 @@ static void chess_update_state(ChessState *state, Player *self, Player *other, c
|
||||
|
||||
self->in_check = false;
|
||||
|
||||
other->in_check = chess_player_in_check(state, other);
|
||||
if (chess_player_in_check(state, other)) {
|
||||
other->in_check = true;
|
||||
}
|
||||
|
||||
state->message_length = 0;
|
||||
state->black_to_move ^= 1;
|
||||
@ -1407,7 +1411,7 @@ static void chess_move_curs_left(ChessState *state)
|
||||
{
|
||||
Board *board = &state->board;
|
||||
|
||||
int new_x = state->curs_x - CHESS_TILE_SIZE_X;
|
||||
size_t new_x = state->curs_x - CHESS_TILE_SIZE_X;
|
||||
|
||||
if (new_x < board->x_left_bound) {
|
||||
return;
|
||||
@ -1420,7 +1424,7 @@ static void chess_move_curs_right(ChessState *state)
|
||||
{
|
||||
Board *board = &state->board;
|
||||
|
||||
int new_x = state->curs_x + CHESS_TILE_SIZE_X;
|
||||
size_t new_x = state->curs_x + CHESS_TILE_SIZE_X;
|
||||
|
||||
if (new_x > board->x_right_bound) {
|
||||
return;
|
||||
@ -1433,7 +1437,7 @@ static void chess_move_curs_up(ChessState *state)
|
||||
{
|
||||
Board *board = &state->board;
|
||||
|
||||
int new_y = state->curs_y - CHESS_TILE_SIZE_Y;
|
||||
size_t new_y = state->curs_y - CHESS_TILE_SIZE_Y;
|
||||
|
||||
if (new_y < board->y_top_bound) {
|
||||
return;
|
||||
@ -1446,7 +1450,7 @@ static void chess_move_curs_down(ChessState *state)
|
||||
{
|
||||
Board *board = &state->board;
|
||||
|
||||
int new_y = state->curs_y + CHESS_TILE_SIZE_Y;
|
||||
size_t new_y = state->curs_y + CHESS_TILE_SIZE_Y;
|
||||
|
||||
if (new_y >= board->y_bottom_bound) {
|
||||
return;
|
||||
@ -1712,6 +1716,7 @@ void chess_cb_render_window(GameData *game, WINDOW *win, void *cb_data)
|
||||
|
||||
move(state->curs_y, state->curs_x);
|
||||
|
||||
|
||||
curs_set(1);
|
||||
|
||||
chess_draw_board(win, state);
|
||||
@ -1768,7 +1773,6 @@ void chess_cb_on_keypress(GameData *game, int key, void *cb_data)
|
||||
}
|
||||
|
||||
case '\r':
|
||||
|
||||
/* Intentional fallthrough */
|
||||
case ' ': {
|
||||
chess_do_input(game, state);
|
||||
@ -1809,7 +1813,7 @@ void chess_cb_kill(GameData *game, void *cb_data)
|
||||
static int chess_handle_opponent_move_packet(const GameData *game, ChessState *state, const uint8_t *data,
|
||||
size_t length)
|
||||
{
|
||||
if (length < CHESS_PACKET_MOVE_SIZE || data == NULL) {
|
||||
if (length != CHESS_PACKET_MOVE_SIZE || data == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1841,7 +1845,7 @@ static int chess_handle_opponent_move_packet(const GameData *game, ChessState *s
|
||||
}
|
||||
|
||||
if (chess_try_move_opponent(state, from_tile, to_tile) != 0) {
|
||||
fprintf(stderr, "Chess opponent tried to make an illegal move: %c%d-%c%d\n", from_l, from_n, to_l, to_n);
|
||||
fprintf(stderr, "opponent tried to make an illegal move: %c%d-%c%d\n", from_l, from_n, to_l, to_n);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1849,41 +1853,13 @@ static int chess_handle_opponent_move_packet(const GameData *game, ChessState *s
|
||||
|
||||
}
|
||||
|
||||
static void chess_notify(const GameData *game, ChessPacketType type)
|
||||
{
|
||||
const char *msg = NULL;
|
||||
|
||||
switch (type) {
|
||||
case CHESS_PACKET_INIT_ACCEPT_INVITE: {
|
||||
msg = "Game on!";
|
||||
break;
|
||||
}
|
||||
|
||||
case CHESS_PACKET_RESIGN: {
|
||||
msg = "Opponent has resigned";
|
||||
break;
|
||||
}
|
||||
|
||||
case CHESS_PACKET_MOVE_PIECE: {
|
||||
msg = "Opponent has moved";
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
game_window_notify(game, msg);
|
||||
}
|
||||
|
||||
static void chess_cb_on_packet(GameData *game, const uint8_t *data, size_t length, void *cb_data)
|
||||
{
|
||||
if (length == 0 || data == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cb_data == NULL) {
|
||||
if (!cb_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1924,11 +1900,9 @@ static void chess_cb_on_packet(GameData *game, const uint8_t *data, size_t lengt
|
||||
|
||||
default: {
|
||||
fprintf(stderr, "Got unknown chess packet type: %d\n", type);
|
||||
return;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
chess_notify(game, type);
|
||||
}
|
||||
|
||||
static int chess_init_board(GameData *game, ChessState *state, bool self_is_white)
|
||||
@ -2040,7 +2014,7 @@ static int chess_packet_send_resign(const GameData *game)
|
||||
uint8_t data[1];
|
||||
data[0] = CHESS_PACKET_RESIGN;
|
||||
|
||||
if (game_packet_send(game, data, 1, GP_Data) == -1) {
|
||||
if (game_send_packet(game, data, 1, GP_Data) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -2056,7 +2030,7 @@ static int chess_packet_send_move(const GameData *game, const Tile *from, const
|
||||
data[3] = to->chess_coords.L;
|
||||
data[4] = to->chess_coords.N;
|
||||
|
||||
if (game_packet_send(game, data, 5, GP_Data) == -1) {
|
||||
if (game_send_packet(game, data, 5, GP_Data) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -2069,7 +2043,7 @@ static int chess_packet_send_invite(const GameData *game, bool self_is_white)
|
||||
data[0] = CHESS_PACKET_INIT_SEND_INVITE;
|
||||
data[1] = self_is_white ? Black : White;
|
||||
|
||||
if (game_packet_send(game, data, 2, GP_Invite) == -1) {
|
||||
if (game_send_packet(game, data, 2, GP_Invite) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -2081,7 +2055,7 @@ static int chess_packet_send_accept(const GameData *game)
|
||||
uint8_t data[1];
|
||||
data[0] = CHESS_PACKET_INIT_ACCEPT_INVITE;
|
||||
|
||||
if (game_packet_send(game, data, 1, GP_Data) == -1) {
|
||||
if (game_send_packet(game, data, 1, GP_Data) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -2156,3 +2130,4 @@ int chess_initialize(GameData *game, const uint8_t *init_data, size_t length)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
676
src/game_life.c
676
src/game_life.c
@ -1,676 +0,0 @@
|
||||
/* game_life.c
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2021 Toxic All Rights Reserved.
|
||||
*
|
||||
* This file is part of Toxic.
|
||||
*
|
||||
* Toxic is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Toxic is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "game_life.h"
|
||||
|
||||
#define LIFE_DEFAULT_CELL_CHAR 'o'
|
||||
#define LIFE_CELL_DEFAULT_COLOUR CYAN
|
||||
#define LIFE_DEFAULT_SPEED 25
|
||||
#define LIFE_MAX_SPEED 40
|
||||
|
||||
/* Determines the additional size of the grid beyond the visible boundaries.
|
||||
*
|
||||
* This buffer allows cells to continue growing off-screen giving the illusion of an
|
||||
* infinite grid to a certain point.
|
||||
*/
|
||||
#define LIFE_BOUNDARY_BUFFER 50
|
||||
|
||||
|
||||
typedef struct Cell {
|
||||
Coords coords;
|
||||
bool alive;
|
||||
bool marked; // true if cell should invert alive status at end of current cycle
|
||||
int display_char;
|
||||
size_t age;
|
||||
} Cell;
|
||||
|
||||
typedef struct LifeState {
|
||||
TIME_MS time_last_cycle;
|
||||
size_t speed;
|
||||
size_t generation;
|
||||
bool paused;
|
||||
|
||||
Cell **cells;
|
||||
int num_columns;
|
||||
int num_rows;
|
||||
|
||||
int curs_x;
|
||||
int curs_y;
|
||||
|
||||
int x_left_bound;
|
||||
int x_right_bound;
|
||||
int y_top_bound;
|
||||
int y_bottom_bound;
|
||||
|
||||
short display_candy;
|
||||
int colour;
|
||||
} LifeState;
|
||||
|
||||
|
||||
static void life_increase_speed(LifeState *state)
|
||||
{
|
||||
if (state->speed < LIFE_MAX_SPEED) {
|
||||
++state->speed;
|
||||
}
|
||||
}
|
||||
|
||||
static void life_decrease_speed(LifeState *state)
|
||||
{
|
||||
if (state->speed > 1) {
|
||||
--state->speed;
|
||||
}
|
||||
}
|
||||
|
||||
static int life_get_display_char(const LifeState *state, const Cell *cell)
|
||||
{
|
||||
if (state->display_candy == 1) {
|
||||
if (cell->age == 1) {
|
||||
return '.';
|
||||
}
|
||||
|
||||
return '+';
|
||||
}
|
||||
|
||||
if (state->display_candy == 2) {
|
||||
if (cell->age == 1) {
|
||||
return '.';
|
||||
}
|
||||
|
||||
if (cell->age == 2) {
|
||||
return '-';
|
||||
}
|
||||
|
||||
if (cell->age == 3) {
|
||||
return 'o';
|
||||
}
|
||||
|
||||
return 'O';
|
||||
}
|
||||
|
||||
return 'o';
|
||||
}
|
||||
|
||||
static void life_toggle_display_candy(LifeState *state)
|
||||
{
|
||||
state->display_candy = (state->display_candy + 1) % 3; // magic number depends on life_get_display_char()
|
||||
}
|
||||
|
||||
static void life_cycle_colour(LifeState *state)
|
||||
{
|
||||
switch (state->colour) {
|
||||
case RED: {
|
||||
state->colour = YELLOW;
|
||||
break;
|
||||
}
|
||||
|
||||
case YELLOW: {
|
||||
state->colour = GREEN;
|
||||
break;
|
||||
}
|
||||
|
||||
case GREEN: {
|
||||
state->colour = CYAN;
|
||||
break;
|
||||
}
|
||||
|
||||
case CYAN: {
|
||||
state->colour = BLUE;
|
||||
break;
|
||||
}
|
||||
|
||||
case BLUE: {
|
||||
state->colour = MAGENTA;
|
||||
break;
|
||||
}
|
||||
|
||||
case MAGENTA: {
|
||||
state->colour = RED;
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
state->colour = RED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Cell *life_get_cell_at_coords(const LifeState *state, const int x, const int y)
|
||||
{
|
||||
const int i = y - (state->y_top_bound - (LIFE_BOUNDARY_BUFFER / 2));
|
||||
const int j = x - (state->x_left_bound - (LIFE_BOUNDARY_BUFFER / 2));
|
||||
|
||||
if (i >= 0 && j >= 0) {
|
||||
return &state->cells[i][j];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void life_draw_cells(const GameData *game, WINDOW *win, LifeState *state)
|
||||
{
|
||||
wattron(win, A_BOLD | COLOR_PAIR(state->colour));
|
||||
|
||||
for (int i = LIFE_BOUNDARY_BUFFER / 2; i < state->num_rows - (LIFE_BOUNDARY_BUFFER / 2); ++i) {
|
||||
for (int j = LIFE_BOUNDARY_BUFFER / 2; j < state->num_columns + 1 - (LIFE_BOUNDARY_BUFFER / 2); ++j) {
|
||||
Cell *cell = &state->cells[i][j];
|
||||
|
||||
if (cell->alive) {
|
||||
Coords coords = cell->coords;
|
||||
mvwaddch(win, coords.y, coords.x, cell->display_char);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wattroff(win, A_BOLD | COLOR_PAIR(state->colour));
|
||||
}
|
||||
|
||||
static void life_toggle_cell(LifeState *state)
|
||||
{
|
||||
Cell *cell = life_get_cell_at_coords(state, state->curs_x, state->curs_y);
|
||||
|
||||
if (cell == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
cell->alive ^= 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the number of live neighbours of cell at `i` `j` position.
|
||||
*
|
||||
* Returns NULL if cell is touching a border.
|
||||
*/
|
||||
static int life_get_live_neighbours(const LifeState *state, const int i, const int j)
|
||||
{
|
||||
Cell *n[8] = {0};
|
||||
|
||||
if (i > 0 && j > 0) {
|
||||
n[0] = &state->cells[i - 1][j - 1];
|
||||
}
|
||||
|
||||
if (i > 0) {
|
||||
n[1] = &state->cells[i - 1][j];
|
||||
}
|
||||
|
||||
if (i > 0 && j < state->num_columns - 1) {
|
||||
n[2] = &state->cells[i - 1][j + 1];
|
||||
}
|
||||
|
||||
if (j > 0) {
|
||||
n[3] = &state->cells[i][j - 1];
|
||||
}
|
||||
|
||||
if (j < state->num_columns - 1) {
|
||||
n[4] = &state->cells[i][j + 1];
|
||||
}
|
||||
|
||||
if (i < state->num_rows - 1 && j > 0) {
|
||||
n[5] = &state->cells[i + 1][j - 1];
|
||||
}
|
||||
|
||||
if (i < state->num_rows - 1) {
|
||||
n[6] = &state->cells[i + 1][j];
|
||||
}
|
||||
|
||||
if (i < state->num_rows - 1 && j < state->num_columns - 1) {
|
||||
n[7] = &state->cells[i + 1][j + 1];
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (size_t i = 0; i < 8; ++i) {
|
||||
if (n[i] == NULL) {
|
||||
return 0; // If we're at a boundary kill cell
|
||||
}
|
||||
|
||||
if (n[i]->alive) {
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static void life_restart(GameData *game, LifeState *state)
|
||||
{
|
||||
for (int i = 0; i < state->num_rows; ++i) {
|
||||
for (int j = 0; j < state->num_columns; ++j) {
|
||||
Cell *cell = &state->cells[i][j];
|
||||
cell->alive = false;
|
||||
cell->marked = false;
|
||||
cell->display_char = LIFE_DEFAULT_CELL_CHAR;
|
||||
cell->age = 0;
|
||||
}
|
||||
}
|
||||
|
||||
game_set_score(game, 0);
|
||||
|
||||
state->generation = 0;
|
||||
}
|
||||
|
||||
static void life_do_cells(LifeState *state)
|
||||
{
|
||||
|
||||
for (int i = 0; i < state->num_rows; ++i) {
|
||||
for (int j = 0; j < state->num_columns; ++j) {
|
||||
Cell *cell = &state->cells[i][j];
|
||||
|
||||
if (cell->marked) {
|
||||
cell->marked = false;
|
||||
cell->alive ^= 1;
|
||||
cell->age = cell->alive;
|
||||
cell->display_char = life_get_display_char(state, cell);
|
||||
} else if (cell->alive) {
|
||||
++cell->age;
|
||||
cell->display_char = life_get_display_char(state, cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void life_cycle(GameData *game, LifeState *state)
|
||||
{
|
||||
if (state->generation == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
TIME_MS cur_time = get_time_millis();
|
||||
|
||||
if (!game_do_object_state_update(game, cur_time, state->time_last_cycle, state->speed)) {
|
||||
return;
|
||||
}
|
||||
|
||||
state->time_last_cycle = get_time_millis();
|
||||
|
||||
++state->generation;
|
||||
|
||||
size_t live_cells = 0;
|
||||
|
||||
for (int i = 0; i < state->num_rows; ++i) {
|
||||
for (int j = 0; j < state->num_columns; ++j) {
|
||||
Cell *cell = &state->cells[i][j];
|
||||
|
||||
int live_neighbours = life_get_live_neighbours(state, i, j);
|
||||
|
||||
if (cell->alive) {
|
||||
if (!(live_neighbours == 2 || live_neighbours == 3)) {
|
||||
cell->marked = true;
|
||||
} else {
|
||||
++live_cells;
|
||||
}
|
||||
} else {
|
||||
if (live_neighbours == 3) {
|
||||
cell->marked = true;
|
||||
++live_cells;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (live_cells == 0) {
|
||||
life_restart(game, state);
|
||||
return;
|
||||
}
|
||||
|
||||
life_do_cells(state);
|
||||
|
||||
game_update_score(game, 1);
|
||||
}
|
||||
|
||||
static void life_start(GameData *game, LifeState *state)
|
||||
{
|
||||
state->generation = 1;
|
||||
}
|
||||
|
||||
void life_cb_update_game_state(GameData *game, void *cb_data)
|
||||
{
|
||||
if (!cb_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
LifeState *state = (LifeState *)cb_data;
|
||||
|
||||
life_cycle(game, state);
|
||||
}
|
||||
|
||||
void life_cb_render_window(GameData *game, WINDOW *win, void *cb_data)
|
||||
{
|
||||
if (!cb_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
LifeState *state = (LifeState *)cb_data;
|
||||
|
||||
move(state->curs_y, state->curs_x);
|
||||
|
||||
if (state->generation == 0 || state->paused) {
|
||||
curs_set(1);
|
||||
}
|
||||
|
||||
life_draw_cells(game, win, state);
|
||||
}
|
||||
|
||||
static void life_move_curs_left(LifeState *state)
|
||||
{
|
||||
int new_x = state->curs_x - 1;
|
||||
|
||||
if (new_x < state->x_left_bound) {
|
||||
return;
|
||||
}
|
||||
|
||||
state->curs_x = new_x;
|
||||
}
|
||||
|
||||
static void life_move_curs_right(LifeState *state)
|
||||
{
|
||||
int new_x = state->curs_x + 1;
|
||||
|
||||
if (new_x > state->x_right_bound) {
|
||||
return;
|
||||
}
|
||||
|
||||
state->curs_x = new_x;
|
||||
}
|
||||
|
||||
static void life_move_curs_up(LifeState *state)
|
||||
{
|
||||
int new_y = state->curs_y - 1;
|
||||
|
||||
if (new_y < state->y_top_bound) {
|
||||
return;
|
||||
}
|
||||
|
||||
state->curs_y = new_y;
|
||||
}
|
||||
|
||||
static void life_move_curs_down(LifeState *state)
|
||||
{
|
||||
int new_y = state->curs_y + 1;
|
||||
|
||||
if (new_y >= state->y_bottom_bound) {
|
||||
return;
|
||||
}
|
||||
|
||||
state->curs_y = new_y;
|
||||
}
|
||||
|
||||
static void life_move_curs_up_left(LifeState *state)
|
||||
{
|
||||
life_move_curs_up(state);
|
||||
life_move_curs_left(state);
|
||||
}
|
||||
|
||||
static void life_move_curs_up_right(LifeState *state)
|
||||
{
|
||||
life_move_curs_up(state);
|
||||
life_move_curs_right(state);
|
||||
}
|
||||
|
||||
static void life_move_curs_down_right(LifeState *state)
|
||||
{
|
||||
life_move_curs_down(state);
|
||||
life_move_curs_right(state);
|
||||
}
|
||||
|
||||
static void life_move_curs_down_left(LifeState *state)
|
||||
{
|
||||
life_move_curs_down(state);
|
||||
life_move_curs_left(state);
|
||||
}
|
||||
|
||||
void life_cb_on_keypress(GameData *game, int key, void *cb_data)
|
||||
{
|
||||
if (!cb_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
LifeState *state = (LifeState *)cb_data;
|
||||
|
||||
switch (key) {
|
||||
case KEY_LEFT: {
|
||||
life_move_curs_left(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case KEY_RIGHT: {
|
||||
life_move_curs_right(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case KEY_DOWN: {
|
||||
life_move_curs_down(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case KEY_UP: {
|
||||
life_move_curs_up(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case KEY_HOME: {
|
||||
life_move_curs_up_left(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case KEY_END: {
|
||||
life_move_curs_down_left(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case KEY_PPAGE: {
|
||||
life_move_curs_up_right(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case KEY_NPAGE: {
|
||||
life_move_curs_down_right(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case '\r': {
|
||||
if (state->generation > 0) {
|
||||
life_restart(game, state);
|
||||
} else {
|
||||
life_start(game, state);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case ' ': {
|
||||
life_toggle_cell(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case '=':
|
||||
|
||||
/* intentional fallthrough */
|
||||
|
||||
case '+': {
|
||||
life_increase_speed(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case '-':
|
||||
|
||||
/* intentional fallthrough */
|
||||
|
||||
case '_': {
|
||||
life_decrease_speed(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case '\t': {
|
||||
life_toggle_display_candy(state);
|
||||
break;
|
||||
}
|
||||
|
||||
case '`': {
|
||||
life_cycle_colour(state);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void life_free_cells(LifeState *state)
|
||||
{
|
||||
if (state->cells == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < state->num_rows; ++i) {
|
||||
if (state->cells[i]) {
|
||||
free(state->cells[i]);
|
||||
}
|
||||
}
|
||||
|
||||
free(state->cells);
|
||||
}
|
||||
|
||||
void life_cb_pause(GameData *game, bool is_paused, void *cb_data)
|
||||
{
|
||||
if (!cb_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
LifeState *state = (LifeState *)cb_data;
|
||||
|
||||
state->paused = is_paused;
|
||||
}
|
||||
|
||||
void life_cb_kill(GameData *game, void *cb_data)
|
||||
{
|
||||
if (!cb_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
LifeState *state = (LifeState *)cb_data;
|
||||
|
||||
life_free_cells(state);
|
||||
free(state);
|
||||
|
||||
game_set_cb_update_state(game, NULL, NULL);
|
||||
game_set_cb_render_window(game, NULL, NULL);
|
||||
game_set_cb_kill(game, NULL, NULL);
|
||||
game_set_cb_on_keypress(game, NULL, NULL);
|
||||
}
|
||||
|
||||
static int life_init_state(GameData *game, LifeState *state)
|
||||
{
|
||||
const int x_left = game_x_left_bound(game) ;
|
||||
const int x_right = game_x_right_bound(game);
|
||||
const int y_top = game_y_top_bound(game);
|
||||
const int y_bottom = game_y_bottom_bound(game) + 1;
|
||||
|
||||
state->x_left_bound = x_left;
|
||||
state->x_right_bound = x_right;
|
||||
state->y_top_bound = y_top;
|
||||
state->y_bottom_bound = y_bottom;
|
||||
|
||||
const int x_mid = x_left + ((x_right - x_left) / 2);
|
||||
const int y_mid = y_top + ((y_bottom - y_top) / 2);
|
||||
|
||||
state->curs_x = x_mid;
|
||||
state->curs_y = y_mid;
|
||||
|
||||
const int num_rows = (y_bottom - y_top) + LIFE_BOUNDARY_BUFFER;
|
||||
const int num_columns = (x_right - x_left) + LIFE_BOUNDARY_BUFFER;
|
||||
|
||||
if (num_rows <= 0 || num_columns <= 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
state->num_columns = num_columns;
|
||||
state->num_rows = num_rows;
|
||||
|
||||
state->cells = calloc(1, num_rows * sizeof(Cell *));
|
||||
|
||||
if (state->cells == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < num_rows; ++i) {
|
||||
state->cells[i] = calloc(1, num_columns * sizeof(Cell));
|
||||
|
||||
if (state->cells[i] == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (int j = 0; j < num_columns; ++j) {
|
||||
state->cells[i][j].coords.y = i + (state->y_top_bound - (LIFE_BOUNDARY_BUFFER / 2));
|
||||
state->cells[i][j].coords.x = j + (state->x_left_bound - (LIFE_BOUNDARY_BUFFER / 2));
|
||||
}
|
||||
}
|
||||
|
||||
state->speed = LIFE_DEFAULT_SPEED;
|
||||
state->colour = LIFE_CELL_DEFAULT_COLOUR;
|
||||
|
||||
life_restart(game, state);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int life_initialize(GameData *game)
|
||||
{
|
||||
// Try best fit from largest to smallest before giving up
|
||||
if (game_set_window_shape(game, GW_ShapeRectangleLarge) == -1) {
|
||||
if (game_set_window_shape(game, GW_ShapeSquareLarge) == -1) {
|
||||
if (game_set_window_shape(game, GW_ShapeRectangle) == -1) {
|
||||
if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LifeState *state = calloc(1, sizeof(LifeState));
|
||||
|
||||
if (state == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (life_init_state(game, state) == -1) {
|
||||
life_free_cells(state);
|
||||
free(state);
|
||||
return -1;
|
||||
}
|
||||
|
||||
game_set_update_interval(game, 40);
|
||||
game_show_score(game, true);
|
||||
|
||||
game_set_cb_update_state(game, life_cb_update_game_state, state);
|
||||
game_set_cb_render_window(game, life_cb_render_window, state);
|
||||
game_set_cb_on_keypress(game, life_cb_on_keypress, state);
|
||||
game_set_cb_on_pause(game, life_cb_pause, state);
|
||||
game_set_cb_kill(game, life_cb_kill, state);
|
||||
|
||||
return 0;
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
/* game_life.h
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2021 Toxic All Rights Reserved.
|
||||
*
|
||||
* This file is part of Toxic.
|
||||
*
|
||||
* Toxic is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Toxic is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GAME_LIFE
|
||||
#define GAME_LIFE
|
||||
|
||||
#include "game_base.h"
|
||||
|
||||
int life_initialize(GameData *game);
|
||||
|
||||
#endif // GAME_LIFE
|
||||
|
@ -29,8 +29,8 @@
|
||||
#include "game_snake.h"
|
||||
#include "misc_tools.h"
|
||||
|
||||
#define SNAKE_MAX_SNAKE_LENGTH (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_Y_DEFAULT)
|
||||
#define SNAKE_AGENT_MAX_LIST_SIZE (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_Y_DEFAULT)
|
||||
#define SNAKE_MAX_SNAKE_LENGTH (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
|
||||
#define SNAKE_AGENT_MAX_LIST_SIZE (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
|
||||
|
||||
#define SNAKE_DEFAULT_SNAKE_SPEED 6
|
||||
#define SNAKE_DEFAULT_AGENT_SPEED 1
|
||||
@ -801,7 +801,6 @@ void snake_cb_kill(GameData *game, void *cb_data)
|
||||
game_set_cb_update_state(game, NULL, NULL);
|
||||
game_set_cb_render_window(game, NULL, NULL);
|
||||
game_set_cb_kill(game, NULL, NULL);
|
||||
game_set_cb_on_keypress(game, NULL, NULL);
|
||||
game_set_cb_on_pause(game, NULL, NULL);
|
||||
}
|
||||
|
||||
@ -850,7 +849,6 @@ static void snake_initialize_snake_head(const GameData *game, Snake *snake)
|
||||
|
||||
int snake_initialize(GameData *game)
|
||||
{
|
||||
// note: if this changes we must update SNAKE_MAX_SNAKE_LENGTH and SNAKE_AGENT_MAX_LIST_SIZE
|
||||
if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
@ -104,28 +104,22 @@ void game_util_move_coords(Direction direction, Coords *coords)
|
||||
{
|
||||
switch (direction) {
|
||||
case NORTH: {
|
||||
if (coords->y > 0) {
|
||||
--(coords->y);
|
||||
}
|
||||
|
||||
--(coords->y);
|
||||
break;
|
||||
}
|
||||
|
||||
case SOUTH: {
|
||||
++(coords->y); // Will rollover if you do something stupid
|
||||
++(coords->y);
|
||||
break;
|
||||
}
|
||||
|
||||
case EAST: {
|
||||
++(coords->x); // Will rollover if you do something stupid
|
||||
++(coords->x);
|
||||
break;
|
||||
}
|
||||
|
||||
case WEST: {
|
||||
if (coords->x > 0) {
|
||||
--(coords->x);
|
||||
}
|
||||
|
||||
--(coords->x);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,6 @@
|
||||
#define GAME_UTIL
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <time.h>
|
||||
|
||||
typedef struct Coords {
|
||||
int x;
|
||||
@ -101,3 +100,4 @@ size_t game_util_pack_u32(uint8_t *bytes, uint32_t v);
|
||||
size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v);
|
||||
|
||||
#endif // GAME_UTIL
|
||||
|
||||
|
@ -367,8 +367,19 @@ void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MA
|
||||
return;
|
||||
}
|
||||
|
||||
bool force_small = false;
|
||||
|
||||
if (argc >= 2) {
|
||||
force_small = strcasecmp(argv[2], "small") == 0;
|
||||
|
||||
if (!force_small) {
|
||||
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Unknown argument.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t id = rand();
|
||||
int ret = game_initialize(self, m, type, id, NULL, 0);
|
||||
int ret = game_initialize(self, m, type, id, NULL, 0, force_small);
|
||||
|
||||
switch (ret) {
|
||||
case 0: {
|
||||
@ -376,7 +387,8 @@ void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MA
|
||||
}
|
||||
|
||||
case -1: {
|
||||
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Window is too small.");
|
||||
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0,
|
||||
"Window is too small. Try enlarging your window or re-running the command with the 'small' argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ static const char *glob_cmd_list[] = {
|
||||
"/decline",
|
||||
"/exit",
|
||||
"/conference",
|
||||
#ifdef GAMES
|
||||
#ifdef GAME
|
||||
"/game",
|
||||
#endif
|
||||
"/help",
|
||||
|
@ -457,12 +457,7 @@ void del_window(ToxWindow *w)
|
||||
refresh();
|
||||
|
||||
if (num_active_windows > 0) {
|
||||
if (active_window_index == 2) { // if closing current window would bring us to friend list
|
||||
set_next_window(-1); // skip back to the home window instead. FIXME: magic numbers
|
||||
}
|
||||
|
||||
set_next_window(-1);
|
||||
|
||||
--num_active_windows;
|
||||
}
|
||||
}
|
||||
@ -524,12 +519,6 @@ void on_window_resize(void)
|
||||
|
||||
getmaxyx(w->window, y2, x2);
|
||||
|
||||
if (y2 <= 0 || x2 <= 0) {
|
||||
fprintf(stderr, "Failed to resize game window: max_x: %d, max_y: %d\n", x2, y2);
|
||||
delwin(w->window);
|
||||
continue;
|
||||
}
|
||||
|
||||
w->window_bar = subwin(w->window, WINDOW_BAR_HEIGHT, COLS, LINES - 2, 0);
|
||||
w->game->window = subwin(w->window, y2 - CHATBOX_HEIGHT - WINDOW_BAR_HEIGHT, x2, 0, 0);
|
||||
continue;
|
||||
@ -560,7 +549,7 @@ void on_window_resize(void)
|
||||
if (y2 <= 0 || x2 <= 0) {
|
||||
fprintf(stderr, "Failed to resize window: max_x: %d, max_y: %d\n", x2, y2);
|
||||
delwin(w->window);
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
|
||||
if (w->show_peerlist) {
|
||||
@ -801,6 +790,7 @@ void draw_active_window(Tox *m)
|
||||
|
||||
if (ch == user_settings->key_next_tab || ch == user_settings->key_prev_tab) {
|
||||
set_next_window(ch);
|
||||
ch = KEY_F(2);
|
||||
}
|
||||
|
||||
a->onKey(a, m, ch, false);
|
||||
@ -902,30 +892,18 @@ void kill_all_windows(Tox *m)
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (w->type) {
|
||||
case WINDOW_TYPE_CHAT: {
|
||||
kill_chat_window(w, m);
|
||||
break;
|
||||
}
|
||||
|
||||
case WINDOW_TYPE_CONFERENCE: {
|
||||
free_conference(w, w->num);
|
||||
break;
|
||||
}
|
||||
if (w->type == WINDOW_TYPE_CHAT) {
|
||||
kill_chat_window(w, m);
|
||||
} else if (w->type == WINDOW_TYPE_CONFERENCE) {
|
||||
free_conference(w, w->num);
|
||||
}
|
||||
|
||||
#ifdef GAMES
|
||||
|
||||
case WINDOW_TYPE_GAME: {
|
||||
game_kill(w);
|
||||
break;
|
||||
}
|
||||
else if (w->type == WINDOW_TYPE_GAME) {
|
||||
game_kill(w);
|
||||
}
|
||||
|
||||
#endif // GAMES
|
||||
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* TODO: use enum instead of magic indices */
|
||||
|
@ -310,5 +310,5 @@ void draw_window_bar(ToxWindow *self);
|
||||
call at least once per second */
|
||||
void refresh_inactive_windows(void);
|
||||
|
||||
#endif // WINDOWS_H
|
||||
#endif // WINWDOWS_H
|
||||
|
||||
|
Reference in New Issue
Block a user