/* game_util.h * * * Copyright (C) 2020 Toxic All Rights Reserved. * * This file is part of Toxic. * * Toxic is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Toxic is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Toxic. If not, see . * */ #ifndef GAME_UTIL #define GAME_UTIL #include #include typedef struct Coords { int x; int y; } Coords; // don't change these typedef enum Direction { NORTH = 0u, SOUTH = 1, EAST = 3, WEST = 4, INVALID_DIRECTION = 5 } Direction; /* * Use these for ms and second timestamps respectively so we don't accidentally interchange them */ typedef int64_t TIME_MS; typedef time_t TIME_S; /* * Return true if coordinates x1, y1 overlap with x2, y2. */ #define COORDINATES_OVERLAP(x1, y1, x2, y2)(((x1) == (x2)) && ((y1) == (y2))) /* * Halves speed if moving north or south. This accounts for the fact that Y steps are twice as large as X steps. */ #define GAME_UTIL_REAL_SPEED(dir, speed)((((dir) == (NORTH)) || ((dir) == (SOUTH))) ? (MAX(1, ((speed) / 2))) : (speed)) /* * Return true if dir is a valid Direction. */ #define GAME_UTIL_DIRECTION_VALID(dir)((dir) < (INVALID_DIRECTION)) /* * Returns cardinal direction mapped to `key`. */ Direction game_util_get_direction(int key); /* * Returns the direction that will move `coords_a` closest to `coords_b`. * * If `inverse` is true, returns the opposite result. */ Direction game_util_move_towards(const Coords *coords_a, const Coords *coords_b, bool inverse); /* * Returns a random direction. */ Direction game_util_random_direction(void); /* * Moves `coords` one square towards `direction`. */ void game_util_move_coords(Direction direction, Coords *coords); /* * Returns a random colour. */ int game_util_random_colour(void); /* * Packs an unsigned 32 bit integer `v` into `bytes`. */ size_t game_util_pack_u32(uint8_t *bytes, uint32_t v); /* * Unpacks an unsigned 32 bit integer in `bytes` to `v`. */ size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v); #endif // GAME_UTIL