mirror of
https://github.com/Green-Sky/crdt_tests.git
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add zed_net
This commit is contained in:
parent
ce63f08ae6
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14
external/zed_net/CMakeLists.txt
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14
external/zed_net/CMakeLists.txt
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@ -0,0 +1,14 @@
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cmake_minimum_required(VERSION 3.8 FATAL_ERROR)
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add_library(zed_net
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./zed_net.h
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./zed_net.c
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)
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target_include_directories(zed_net PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
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if(WIN32)
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#target_link_libraries(zed_net ws2_32 iphlpapi)
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target_link_libraries(zed_net ws2_32)
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endif()
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4
external/zed_net/zed_net.c
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4
external/zed_net/zed_net.c
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@ -0,0 +1,4 @@
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#define ZED_NET_IMPLEMENTATION 1
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#include "./zed_net.h"
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567
external/zed_net/zed_net.h
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567
external/zed_net/zed_net.h
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@ -0,0 +1,567 @@
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// zed_net - v0.21 - public domain networking library
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// (inspired by the excellent stb libraries: https://github.com/nothings/stb)
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//
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// This library is intended primarily for use in games and provides a simple wrapper
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// around BSD sockets (Winsock 2.2 on Windows). Sockets can be set to be blocking or
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// non-blocking.
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//
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// Only UDP sockets are supported at this time, but this may later expand to include TCP.
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//
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// VERSION HISTORY
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//
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// 0.21 (14/01/2021) Win compilation fixes.
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// 0.20 (7/28/2019) OSX compilation fixes.
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// 0.19 (3/4/2016) TCP added and malloc/free calls removed.
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// Not backwards compatible. - Ian T. Jacobsen (itjac.me)
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// 0.18 (9/13/2015) minor polishing
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// 0.17 (8/8/2015) initial release
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//
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// LICENSE
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//
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// This software is in the public domain. Where that dedication is not recognized, you
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// are granted a perpetual, irrevocable license to copy, distribute, and modify this
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// file as you see fit.
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//
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// USAGE
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//
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// #define the symbol ZED_NET_IMPLEMENTATION in *one* C/C++ file before the #include
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// of this file; the implementation will be generated in that file.
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//
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// If you define the symbol ZED_NET_STATIC, then the implementation will be private to
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// that file.
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//
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// Immediately after this block comment is the "header file" section. This section
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// includes documentation for each API function.
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//
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#ifndef INCLUDE_ZED_NET_H
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#define INCLUDE_ZED_NET_H
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#ifdef ZED_NET_STATIC
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#define ZED_NET_DEF static
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#else
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#define ZED_NET_DEF extern
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// INITIALIZATION AND SHUTDOWN
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//
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// Get a brief reason for failure
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ZED_NET_DEF const char *zed_net_get_error(void);
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// Perform platform-specific socket initialization;
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// *must* be called before using any other function
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//
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// Returns 0 on success, -1 otherwise (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_init(void);
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// Perform platform-specific socket de-initialization;
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// *must* be called when finished using the other functions
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ZED_NET_DEF void zed_net_shutdown(void);
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// INTERNET ADDRESS API
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//
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// Represents an internet address usable by sockets
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typedef struct {
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unsigned int host;
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unsigned short port;
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} zed_net_address_t;
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// Obtain an address from a host name and a port
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//
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// 'host' may contain a decimal formatted IP (such as "127.0.0.1"), a human readable
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// name (such as "localhost"), or NULL for the default address
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//
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// Returns 0 on success, -1 otherwise (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_get_address(zed_net_address_t *address, const char *host, unsigned short port);
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// Converts an address's host name into a decimal formatted string
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//
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// Returns NULL on failure (call 'zed_net_get_error' for more info)
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ZED_NET_DEF const char *zed_net_host_to_str(unsigned int host);
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// SOCKET HANDLE API
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//
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// Wraps the system handle for a UDP/TCP socket
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typedef struct {
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int handle;
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unsigned long non_blocking;
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int ready;
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} zed_net_socket_t;
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// Closes a previously opened socket
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ZED_NET_DEF void zed_net_socket_close(zed_net_socket_t *socket);
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// UDP SOCKETS API
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//
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// Opens a UDP socket and binds it to a specified port
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// (use 0 to select a random open port)
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//
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// Socket will not block if 'non-blocking' is non-zero
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//
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// Returns 0 on success
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// Returns -1 on failure (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_udp_socket_open(zed_net_socket_t *socket, unsigned int port, unsigned long non_blocking);
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// Sends a specific amount of data to 'destination'
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//
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// Returns 0 on success, -1 otherwise (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_udp_socket_send(zed_net_socket_t *socket, zed_net_address_t destination, const void *data, int size);
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// Receives a specific amount of data from 'sender'
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//
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// Returns the number of bytes received, -1 otherwise (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_udp_socket_receive(zed_net_socket_t *socket, zed_net_address_t *sender, void *data, int size);
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// TCP SOCKETS API
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//
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// Opens a TCP socket and binds it to a specified port
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// (use 0 to select a random open port)
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//
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// Socket will not block if 'non-blocking' is non-zero
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//
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// Returns NULL on failure (call 'zed_net_get_error' for more info)
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// Socket will listen for incoming connections if 'listen_socket' is non-zero
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// Returns 0 on success
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// Returns -1 on failure (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_tcp_socket_open(zed_net_socket_t *socket, unsigned int port, unsigned long non_blocking, int listen_socket);
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// Connect to a remote endpoint
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// Returns 0 on success.
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// if the socket is non-blocking, then this can return 1 if the socket isn't ready
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// returns -1 otherwise. (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_tcp_connect(zed_net_socket_t *socket, zed_net_address_t remote_addr);
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// Accept connection
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// New remote_socket inherits non-blocking from listening_socket
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// Returns 0 on success.
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// if the socket is non-blocking, then this can return 1 if the socket isn't ready
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// if the socket is non_blocking and there was no connection to accept, returns 2
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// returns -1 otherwise. (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_tcp_accept(zed_net_socket_t *listening_socket, zed_net_socket_t *remote_socket, zed_net_address_t *remote_addr);
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// Returns 0 on success.
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// if the socket is non-blocking, then this can return 1 if the socket isn't ready
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// returns -1 otherwise. (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_tcp_socket_send(zed_net_socket_t *remote_socket, const void *data, int size);
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// Returns 0 on success.
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// if the socket is non-blocking, then this can return 1 if the socket isn't ready
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// returns -1 otherwise. (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_tcp_socket_receive(zed_net_socket_t *remote_socket, void *data, int size);
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// Blocks until the TCP socket is ready. Only makes sense for non-blocking socket.
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// Returns 0 on success.
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// returns -1 otherwise. (call 'zed_net_get_error' for more info)
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ZED_NET_DEF int zed_net_tcp_make_socket_ready(zed_net_socket_t *socket);
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#ifdef __cplusplus
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}
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#endif
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#endif // INCLUDE_ZED_NET_H
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#ifdef ZED_NET_IMPLEMENTATION
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#ifdef _WIN32
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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//#include <WinSock2.h>
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#include <winsock2.h>
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#pragma comment(lib, "wsock32.lib")
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#define ZED_NET_SOCKET_ERROR SOCKET_ERROR
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#define ZED_NET_INVALID_SOCKET INVALID_SOCKET
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#else
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#include <sys/socket.h>
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#include <unistd.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <fcntl.h>
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#define ZED_NET_SOCKET_ERROR -1
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#define ZED_NET_INVALID_SOCKET -1
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#endif
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static const char *zed_net__g_error;
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static int zed_net__error(const char *message) {
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zed_net__g_error = message;
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return -1;
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}
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ZED_NET_DEF const char *zed_net_get_error(void) {
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return zed_net__g_error;
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}
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ZED_NET_DEF int zed_net_init(void) {
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#ifdef _WIN32
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WSADATA wsa_data;
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if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0)
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{
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return zed_net__error("Windows Sockets failed to start");
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}
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return 0;
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#else
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return 0;
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#endif
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}
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ZED_NET_DEF void zed_net_shutdown(void) {
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#ifdef _WIN32
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WSACleanup();
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#endif
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}
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ZED_NET_DEF int zed_net_get_address(zed_net_address_t *address, const char *host, unsigned short port) {
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if (host == NULL) {
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address->host = INADDR_ANY;
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} else {
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address->host = inet_addr(host);
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if (address->host == INADDR_NONE) {
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struct hostent *hostent = gethostbyname(host);
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if (hostent) {
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memcpy(&address->host, hostent->h_addr, hostent->h_length);
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} else {
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return zed_net__error("Invalid host name");
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}
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}
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}
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address->port = port;
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return 0;
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}
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ZED_NET_DEF const char *zed_net_host_to_str(unsigned int host) {
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struct in_addr in;
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in.s_addr = host;
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return inet_ntoa(in);
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}
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ZED_NET_DEF int zed_net_udp_socket_open(zed_net_socket_t *sock, unsigned int port, unsigned long non_blocking) {
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if (!sock)
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return zed_net__error("Socket is NULL");
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// Create the socket
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sock->handle = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (sock->handle <= 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to create socket");
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}
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// Bind the socket to the port
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struct sockaddr_in address;
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons(port);
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if (bind(sock->handle, (const struct sockaddr *) &address, sizeof(struct sockaddr_in)) != 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to bind socket");
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}
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// Set the socket to non-blocking if neccessary
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if (non_blocking) {
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#ifdef _WIN32
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if (ioctlsocket(sock->handle, FIONBIO, &non_blocking) != 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to set socket to non-blocking");
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}
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#else
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if (fcntl(sock->handle, F_SETFL, O_NONBLOCK, non_blocking) != 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to set socket to non-blocking");
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}
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#endif
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}
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sock->non_blocking = non_blocking;
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return 0;
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}
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ZED_NET_DEF int zed_net_tcp_socket_open(zed_net_socket_t *sock, unsigned int port, unsigned long non_blocking, int listen_socket) {
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if (!sock)
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return zed_net__error("Socket is NULL");
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// Create the socket
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sock->handle = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (sock->handle <= 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to create socket");
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}
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// Bind the socket to the port
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struct sockaddr_in address;
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons(port);
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if (bind(sock->handle, (const struct sockaddr *) &address, sizeof(struct sockaddr_in)) != 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to bind socket");
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}
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// Set the socket to non-blocking if neccessary
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if (non_blocking) {
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#ifdef _WIN32
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if (ioctlsocket(sock->handle, FIONBIO, &non_blocking) != 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to set socket to non-blocking");
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}
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#else
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if (fcntl(sock->handle, F_SETFL, O_NONBLOCK, non_blocking) != 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed to set socket to non-blocking");
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}
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#endif
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sock->ready = 0;
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}
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if (listen_socket) {
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#ifndef SOMAXCONN
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#define SOMAXCONN 10
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#endif
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if (listen(sock->handle, SOMAXCONN) != 0) {
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zed_net_socket_close(sock);
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return zed_net__error("Failed make socket listen");
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}
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}
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sock->non_blocking = non_blocking;
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return 0;
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}
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// Returns 1 if it would block, <0 if there's an error.
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ZED_NET_DEF int zed_net_check_would_block(zed_net_socket_t *socket) {
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struct timeval timer;
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fd_set writefd;
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int retval;
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if (socket->non_blocking && !socket->ready) {
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FD_ZERO(&writefd);
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FD_SET(socket->handle, &writefd);
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timer.tv_sec = 0;
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timer.tv_usec = 0;
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retval = select(0, NULL, &writefd, NULL, &timer);
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if (retval == 0)
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return 1;
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else if (retval == ZED_NET_SOCKET_ERROR) {
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zed_net_socket_close(socket);
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return zed_net__error("Got socket error from select()");
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}
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socket->ready = 1;
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}
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return 0;
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}
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ZED_NET_DEF int zed_net_tcp_make_socket_ready(zed_net_socket_t *socket) {
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if (!socket->non_blocking)
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return 0;
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if (socket->ready)
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return 0;
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fd_set writefd;
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int retval;
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FD_ZERO(&writefd);
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FD_SET(socket->handle, &writefd);
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retval = select(0, NULL, &writefd, NULL, NULL);
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if (retval != 1)
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return zed_net__error("Failed to make non-blocking socket ready");
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socket->ready = 1;
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return 0;
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}
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ZED_NET_DEF int zed_net_tcp_connect(zed_net_socket_t *socket, zed_net_address_t remote_addr) {
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struct sockaddr_in address;
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int retval;
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if (!socket)
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return zed_net__error("Socket is NULL");
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retval = zed_net_check_would_block(socket);
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if (retval == 1)
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return 1;
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else if (retval)
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return -1;
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = remote_addr.host;
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address.sin_port = htons(remote_addr.port);
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retval = connect(socket->handle, (const struct sockaddr *) &address, sizeof(address));
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if (retval == ZED_NET_SOCKET_ERROR) {
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zed_net_socket_close(socket);
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return zed_net__error("Failed to connect socket");
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}
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return 0;
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}
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ZED_NET_DEF int zed_net_tcp_accept(zed_net_socket_t *listening_socket, zed_net_socket_t *remote_socket, zed_net_address_t *remote_addr) {
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struct sockaddr_in address;
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int retval, handle;
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if (!listening_socket)
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return zed_net__error("Listening socket is NULL");
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if (!remote_socket)
|
||||
return zed_net__error("Remote socket is NULL");
|
||||
if (!remote_addr)
|
||||
return zed_net__error("Address pointer is NULL");
|
||||
|
||||
retval = zed_net_check_would_block(listening_socket);
|
||||
if (retval == 1)
|
||||
return 1;
|
||||
else if (retval)
|
||||
return -1;
|
||||
#ifdef _WIN32
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
socklen_t addrlen = sizeof(address);
|
||||
handle = accept(listening_socket->handle, (struct sockaddr *)&address, &addrlen);
|
||||
|
||||
if (handle == ZED_NET_INVALID_SOCKET)
|
||||
return 2;
|
||||
|
||||
remote_addr->host = address.sin_addr.s_addr;
|
||||
remote_addr->port = ntohs(address.sin_port);
|
||||
remote_socket->non_blocking = listening_socket->non_blocking;
|
||||
remote_socket->ready = 0;
|
||||
remote_socket->handle = handle;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ZED_NET_DEF void zed_net_socket_close(zed_net_socket_t *socket) {
|
||||
if (!socket) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (socket->handle) {
|
||||
#ifdef _WIN32
|
||||
closesocket(socket->handle);
|
||||
#else
|
||||
close(socket->handle);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
ZED_NET_DEF int zed_net_udp_socket_send(zed_net_socket_t *socket, zed_net_address_t destination, const void *data, int size) {
|
||||
if (!socket) {
|
||||
return zed_net__error("Socket is NULL");
|
||||
}
|
||||
|
||||
struct sockaddr_in address;
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_addr.s_addr = destination.host;
|
||||
address.sin_port = htons(destination.port);
|
||||
|
||||
int sent_bytes = sendto(socket->handle, (const char *) data, size, 0, (const struct sockaddr *) &address, sizeof(struct sockaddr_in));
|
||||
if (sent_bytes != size) {
|
||||
return zed_net__error("Failed to send data");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ZED_NET_DEF int zed_net_udp_socket_receive(zed_net_socket_t *socket, zed_net_address_t *sender, void *data, int size) {
|
||||
if (!socket) {
|
||||
return zed_net__error("Socket is NULL");
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
|
||||
struct sockaddr_in from;
|
||||
socklen_t from_length = sizeof(from);
|
||||
|
||||
int received_bytes = recvfrom(socket->handle, (char *) data, size, 0, (struct sockaddr *) &from, &from_length);
|
||||
if (received_bytes <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
sender->host = from.sin_addr.s_addr;
|
||||
sender->port = ntohs(from.sin_port);
|
||||
|
||||
return received_bytes;
|
||||
}
|
||||
|
||||
ZED_NET_DEF int zed_net_tcp_socket_send(zed_net_socket_t *remote_socket, const void *data, int size) {
|
||||
int retval;
|
||||
|
||||
if (!remote_socket) {
|
||||
return zed_net__error("Socket is NULL");
|
||||
}
|
||||
|
||||
retval = zed_net_check_would_block(remote_socket);
|
||||
if (retval == 1)
|
||||
return 1;
|
||||
else if (retval)
|
||||
return -1;
|
||||
|
||||
int sent_bytes = send(remote_socket->handle, (const char *) data, size, 0);
|
||||
if (sent_bytes != size) {
|
||||
return zed_net__error("Failed to send data");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ZED_NET_DEF int zed_net_tcp_socket_receive(zed_net_socket_t *remote_socket, void *data, int size) {
|
||||
int retval;
|
||||
|
||||
if (!remote_socket) {
|
||||
return zed_net__error("Socket is NULL");
|
||||
}
|
||||
|
||||
retval = zed_net_check_would_block(remote_socket);
|
||||
if (retval == 1)
|
||||
return 1;
|
||||
else if (retval)
|
||||
return -1;
|
||||
|
||||
#ifdef _WIN32
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
|
||||
int received_bytes = recv(remote_socket->handle, (char *) data, size, 0);
|
||||
if (received_bytes <= 0) {
|
||||
return 0;
|
||||
}
|
||||
return received_bytes;
|
||||
}
|
||||
|
||||
#endif // ZED_NET_IMPLEMENTATION
|
||||
|
||||
// vim: tabstop=4 shiftwidth=4 expandtab
|
Loading…
Reference in New Issue
Block a user