pretty up some comments
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@ -45,11 +45,11 @@ namespace Contact::Components {
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// (display)alias
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// tag to signify a avatar change, and the texture needs to be reloaded
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// tag to signal an avatar change, and the texture needs to be reloaded
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struct TagAvatarInvalidate {};
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struct AvatarMemory {
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// RGBA
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// RGBA single-frame
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std::vector<uint8_t> data;
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uint64_t width;
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uint64_t height;
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