fix round robin and reduce num empty spins to improve perf
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fab3d42ee9
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@ -73,8 +73,8 @@ std::vector<ChunkPicker::ContentChunkR> ChunkPicker::updateChunkRequests(
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assert(objreg.valid(participating_in_last));
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auto it = participating_unfinished.find(participating_in_last);
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// hard limit robin rounds to array size time 100
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for (size_t i = 0; req_ret.size() < num_requests && i < participating_unfinished.size()*100; i++) {
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// hard limit robin rounds to array size time 20
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for (size_t i = 0; req_ret.size() < num_requests && i < participating_unfinished.size()*20; i++) {
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if (it == participating_unfinished.end()) {
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it = participating_unfinished.begin();
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}
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@ -172,6 +172,12 @@ std::vector<ChunkPicker::ContentChunkR> ChunkPicker::updateChunkRequests(
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}
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}
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if (it == participating_unfinished.end()) {
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participating_in_last = entt::null;
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} else {
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participating_in_last = it->first;
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}
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if (req_ret.size() < num_requests) {
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std::cerr << "CP: could not fulfil, " << group_number << ":" << peer_number << " only has " << req_ret.size() << " candidates\n";
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}
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