Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab
6ccc561a2ab Version 1.90.6 0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268) 0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842) 6ebbecc6a08 Realign assignments. fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917) 558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice. 50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534) 6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536) 913151caa89 Demo: move progress bars to their own section. c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) baaaaea9e91 Demo: tweak TreeNode demo. da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id. b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog. fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) 361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) eba46cb0d22 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links 9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132) 80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132) f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132) git-subtree-dir: external/imgui/imgui git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
This commit is contained in:
@ -21,8 +21,12 @@
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <vulkan/vulkan.h>
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//#include <vulkan/vulkan_beta.h>
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// Volk headers
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#define VOLK_IMPLEMENTATION
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#include <Volk/volk.h>
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#endif
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
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@ -113,6 +117,9 @@ static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice()
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static void SetupVulkan(ImVector<const char*> instance_extensions)
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{
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VkResult err;
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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volkInitialize();
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#endif
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// Create Vulkan Instance
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{
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@ -151,17 +158,20 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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create_info.ppEnabledExtensionNames = instance_extensions.Data;
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err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
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check_vk_result(err);
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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volkLoadInstance(g_Instance);
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#endif
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// Setup the debug report callback
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#ifdef APP_USE_VULKAN_DEBUG_REPORT
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auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
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IM_ASSERT(vkCreateDebugReportCallbackEXT != nullptr);
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auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
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IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
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VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
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debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
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debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
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debug_report_ci.pfnCallback = debug_report;
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debug_report_ci.pUserData = nullptr;
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err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
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err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
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check_vk_result(err);
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#endif
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}
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@ -277,8 +287,8 @@ static void CleanupVulkan()
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#ifdef APP_USE_VULKAN_DEBUG_REPORT
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// Remove the debug report callback
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auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
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vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
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auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
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f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
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#endif // APP_USE_VULKAN_DEBUG_REPORT
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vkDestroyDevice(g_Device, g_Allocator);
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|
100
examples/example_glfw_wgpu/CMakeLists.txt
Normal file
100
examples/example_glfw_wgpu/CMakeLists.txt
Normal file
@ -0,0 +1,100 @@
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# Building for desktop (WebGPU-native) with Dawn:
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# 1. git clone https://github.com/google/dawn dawn
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# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_glfw_wgpu[.exe]
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# * build/example_glfw_wgpu[.exe]
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# Building for Emscripten:
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# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
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# 2. Install Ninja build system
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# 3. emcmake cmake -G Ninja -B build
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# 3. cmake --build build
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# 4. emrun build/index.html
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cmake_minimum_required(VERSION 3.10.2)
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project(imgui_example_glfw_wgpu C CXX)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17
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# Dear ImGui
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set(IMGUI_DIR ../../)
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# Libraries
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if(EMSCRIPTEN)
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set(LIBRARIES glfw)
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add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
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else()
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# Dawn wgpu desktop
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set(DAWN_FETCH_DEPENDENCIES ON)
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set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository")
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if (NOT IMGUI_DAWN_DIR)
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message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
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endif()
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option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
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# Dawn builds many things by default - disable things we don't need
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option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
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option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
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option(TINT_BUILD_DOCS "Build documentation" OFF)
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option(TINT_BUILD_TESTS "Build tests" OFF)
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if (NOT APPLE)
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option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF)
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endif()
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if(WIN32)
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option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF)
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option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON)
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option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF)
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option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF)
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option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
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option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
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endif()
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add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
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set(LIBRARIES webgpu_dawn webgpu_cpp webgpu_glfw glfw)
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endif()
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add_executable(example_glfw_wgpu
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main.cpp
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# backend files
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${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
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${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp
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# Dear ImGui files
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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)
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target_include_directories(example_glfw_wgpu PUBLIC
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${IMGUI_DIR}
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${IMGUI_DIR}/backends
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)
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target_link_libraries(example_glfw_wgpu PUBLIC ${LIBRARIES})
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# Emscripten settings
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if(EMSCRIPTEN)
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target_link_options(example_glfw_wgpu PRIVATE
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"-sUSE_WEBGPU=1"
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"-sUSE_GLFW=3"
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"-sWASM=1"
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"-sALLOW_MEMORY_GROWTH=1"
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"-sNO_EXIT_RUNTIME=0"
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"-sASSERTIONS=1"
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"-sDISABLE_EXCEPTION_CATCHING=1"
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"-sNO_FILESYSTEM=1"
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)
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set_target_properties(example_glfw_wgpu PROPERTIES OUTPUT_NAME "index")
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# copy our custom index.html to build directory
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add_custom_command(TARGET example_glfw_wgpu POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_LIST_DIR}/web/index.html" $<TARGET_FILE_DIR:example_glfw_wgpu>
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)
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endif()
|
@ -6,7 +6,7 @@
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- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
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- Then build using `make -f Makefile.emscripten` while in the `example_emscripten_wgpu/` directory.
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- Then build using `make -f Makefile.emscripten` while in the `example_glfw_wgpu/` directory.
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- Requires recent Emscripten as WGPU is still a work-in-progress API.
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@ -18,7 +18,7 @@ To run on a local machine:
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- Otherwise, generally you will need a local webserver:
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- Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
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_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
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- Emscripten SDK has a handy `emrun` command: `emrun web/example_emscripten_opengl3.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
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- Emscripten SDK has a handy `emrun` command: `emrun web/example_glfw_wgpu.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
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- You may use Python 3 builtin webserver: `python -m http.server -d web` (this is what `make serve` uses).
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- You may use Python 2 builtin webserver: `cd web && python -m SimpleHTTPServer`.
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- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
|
@ -1,5 +1,6 @@
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// Dear ImGui: standalone example application for Emscripten, using GLFW + WebGPU
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// (Emscripten is a C++-to-javascript compiler, used to publish executables for the web. See https://emscripten.org/)
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// Dear ImGui: standalone example application for using GLFW + WebGPU
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// - Emscripten is supported for publishing on web. See https://emscripten.org.
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// - Dawn is used as a WebGPU implementation on desktop.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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@ -11,11 +12,15 @@
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_wgpu.h"
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#include <stdio.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#include <emscripten/html5_webgpu.h>
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#else
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#include <webgpu/webgpu_glfw.h>
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#endif
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#include <GLFW/glfw3.h>
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#include <webgpu/webgpu.h>
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#include <webgpu/webgpu_cpp.h>
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@ -26,15 +31,16 @@
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#endif
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// Global WebGPU required states
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static WGPUInstance wgpu_instance = nullptr;
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static WGPUDevice wgpu_device = nullptr;
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static WGPUSurface wgpu_surface = nullptr;
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static WGPUTextureFormat wgpu_preferred_fmt = WGPUTextureFormat_RGBA8Unorm;
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static WGPUSwapChain wgpu_swap_chain = nullptr;
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static int wgpu_swap_chain_width = 0;
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static int wgpu_swap_chain_height = 0;
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static int wgpu_swap_chain_width = 1280;
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static int wgpu_swap_chain_height = 720;
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||||
// Forward declarations
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static bool InitWGPU();
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static bool InitWGPU(GLFWwindow* window);
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static void CreateSwapChain(int width, int height);
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||||
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||||
static void glfw_error_callback(int error, const char* description)
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@ -66,18 +72,19 @@ int main(int, char**)
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// Make sure GLFW does not initialize any graphics context.
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||||
// This needs to be done explicitly later.
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
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GLFWwindow* window = glfwCreateWindow(wgpu_swap_chain_width, wgpu_swap_chain_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
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if (window == nullptr)
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return 1;
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|
||||
// Initialize the WebGPU environment
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||||
if (!InitWGPU())
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||||
if (!InitWGPU(window))
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||||
{
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if (window)
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glfwDestroyWindow(window);
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glfwTerminate();
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return 1;
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}
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CreateSwapChain(wgpu_swap_chain_width, wgpu_swap_chain_height);
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glfwShowWindow(window);
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||||
|
||||
// Setup Dear ImGui context
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||||
@ -115,7 +122,7 @@ int main(int, char**)
|
||||
//io.Fonts->AddFontDefault();
|
||||
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
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||||
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
|
||||
io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
|
||||
@ -148,7 +155,7 @@ int main(int, char**)
|
||||
// React to changes in screen size
|
||||
int width, height;
|
||||
glfwGetFramebufferSize((GLFWwindow*)window, &width, &height);
|
||||
if (width != wgpu_swap_chain_width && height != wgpu_swap_chain_height)
|
||||
if (width != wgpu_swap_chain_width || height != wgpu_swap_chain_height)
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
CreateSwapChain(width, height);
|
||||
@ -200,6 +207,11 @@ int main(int, char**)
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
// Tick needs to be called in Dawn to display validation errors
|
||||
wgpuDeviceTick(wgpu_device);
|
||||
#endif
|
||||
|
||||
WGPURenderPassColorAttachment color_attachments = {};
|
||||
color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
|
||||
color_attachments.loadOp = WGPULoadOp_Clear;
|
||||
@ -223,6 +235,15 @@ int main(int, char**)
|
||||
WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
|
||||
WGPUQueue queue = wgpuDeviceGetQueue(wgpu_device);
|
||||
wgpuQueueSubmit(queue, 1, &cmd_buffer);
|
||||
|
||||
#ifndef __EMSCRIPTEN__
|
||||
wgpuSwapChainPresent(wgpu_swap_chain);
|
||||
#endif
|
||||
|
||||
wgpuTextureViewRelease(color_attachments.view);
|
||||
wgpuRenderPassEncoderRelease(pass);
|
||||
wgpuCommandEncoderRelease(encoder);
|
||||
wgpuCommandBufferRelease(cmd_buffer);
|
||||
}
|
||||
#ifdef __EMSCRIPTEN__
|
||||
EMSCRIPTEN_MAINLOOP_END;
|
||||
@ -239,29 +260,72 @@ int main(int, char**)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool InitWGPU()
|
||||
#ifndef __EMSCRIPTEN__
|
||||
static WGPUAdapter RequestAdapter(WGPUInstance instance)
|
||||
{
|
||||
auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char* message, void* pUserData)
|
||||
{
|
||||
if (status == WGPURequestAdapterStatus_Success)
|
||||
*(WGPUAdapter*)(pUserData) = adapter;
|
||||
else
|
||||
printf("Could not get WebGPU adapter: %s\n", message);
|
||||
};
|
||||
WGPUAdapter adapter;
|
||||
wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
|
||||
return adapter;
|
||||
}
|
||||
|
||||
static WGPUDevice RequestDevice(WGPUAdapter& adapter)
|
||||
{
|
||||
auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, const char* message, void* pUserData)
|
||||
{
|
||||
if (status == WGPURequestDeviceStatus_Success)
|
||||
*(WGPUDevice*)(pUserData) = device;
|
||||
else
|
||||
printf("Could not get WebGPU device: %s\n", message);
|
||||
};
|
||||
WGPUDevice device;
|
||||
wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
|
||||
return device;
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool InitWGPU(GLFWwindow* window)
|
||||
{
|
||||
wgpu::Instance instance = wgpuCreateInstance(nullptr);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
wgpu_device = emscripten_webgpu_get_device();
|
||||
if (!wgpu_device)
|
||||
return false;
|
||||
#else
|
||||
WGPUAdapter adapter = RequestAdapter(instance.Get());
|
||||
if (!adapter)
|
||||
return false;
|
||||
wgpu_device = RequestDevice(adapter);
|
||||
#endif
|
||||
|
||||
wgpuDeviceSetUncapturedErrorCallback(wgpu_device, wgpu_error_callback, nullptr);
|
||||
|
||||
// Use C++ wrapper due to misbehavior in Emscripten.
|
||||
// Some offset computation for wgpuInstanceCreateSurface in JavaScript
|
||||
// seem to be inline with struct alignments in the C++ structure
|
||||
#ifdef __EMSCRIPTEN__
|
||||
wgpu::SurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
||||
html_surface_desc.selector = "#canvas";
|
||||
|
||||
wgpu::SurfaceDescriptor surface_desc = {};
|
||||
surface_desc.nextInChain = &html_surface_desc;
|
||||
|
||||
wgpu::Instance instance = wgpuCreateInstance(nullptr);
|
||||
wgpu::Surface surface = instance.CreateSurface(&surface_desc);
|
||||
|
||||
wgpu::Adapter adapter = {};
|
||||
wgpu_preferred_fmt = (WGPUTextureFormat)surface.GetPreferredFormat(adapter);
|
||||
#else
|
||||
wgpu::Surface surface = wgpu::glfw::CreateSurfaceForWindow(instance, window);
|
||||
if (!surface)
|
||||
return false;
|
||||
wgpu_preferred_fmt = WGPUTextureFormat_BGRA8Unorm;
|
||||
#endif
|
||||
|
||||
wgpu_instance = instance.MoveToCHandle();
|
||||
wgpu_surface = surface.MoveToCHandle();
|
||||
|
||||
wgpuDeviceSetUncapturedErrorCallback(wgpu_device, wgpu_error_callback, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
|
||||
<title>Dear ImGui Emscripten+WebGPU example</title>
|
||||
<title>Dear ImGui Emscripten+GLFW+WebGPU example</title>
|
||||
<style>
|
||||
body { margin: 0; background-color: black }
|
||||
.emscripten {
|
||||
@ -63,6 +63,10 @@
|
||||
|
||||
// Initialize the graphics adapter
|
||||
{
|
||||
if (!navigator.gpu) {
|
||||
throw Error("WebGPU not supported.");
|
||||
}
|
||||
|
||||
const adapter = await navigator.gpu.requestAdapter();
|
||||
const device = await adapter.requestDevice();
|
||||
Module.preinitializedWebGPUDevice = device;
|
@ -20,8 +20,12 @@
|
||||
#include <stdlib.h> // abort
|
||||
#include <SDL.h>
|
||||
#include <SDL_vulkan.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
//#include <vulkan/vulkan_beta.h>
|
||||
|
||||
// Volk headers
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
#define VOLK_IMPLEMENTATION
|
||||
#include <Volk/volk.h>
|
||||
#endif
|
||||
|
||||
//#define APP_USE_UNLIMITED_FRAME_RATE
|
||||
#ifdef _DEBUG
|
||||
@ -101,6 +105,9 @@ static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice()
|
||||
static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
{
|
||||
VkResult err;
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
volkInitialize();
|
||||
#endif
|
||||
|
||||
// Create Vulkan Instance
|
||||
{
|
||||
@ -139,17 +146,20 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
|
||||
create_info.ppEnabledExtensionNames = instance_extensions.Data;
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
volkLoadInstance(g_Instance);
|
||||
#endif
|
||||
|
||||
// Setup the debug report callback
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
|
||||
IM_ASSERT(vkCreateDebugReportCallbackEXT != nullptr);
|
||||
auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
|
||||
IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
|
||||
VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
|
||||
debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
||||
debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||
debug_report_ci.pfnCallback = debug_report;
|
||||
debug_report_ci.pUserData = nullptr;
|
||||
err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
|
||||
err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
|
||||
check_vk_result(err);
|
||||
#endif
|
||||
}
|
||||
@ -265,8 +275,8 @@ static void CleanupVulkan()
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
// Remove the debug report callback
|
||||
auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
|
||||
vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
|
||||
auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
|
||||
f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
|
||||
#endif // APP_USE_VULKAN_DEBUG_REPORT
|
||||
|
||||
vkDestroyDevice(g_Device, g_Allocator);
|
||||
|
Reference in New Issue
Block a user