add video frame type and debug viewer and debug test source
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the test source thread will always exist for now the debug view will open a window for each connection
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@@ -45,7 +45,8 @@ MainScreen::MainScreen(SimpleConfigModel&& conf_, SDL_Renderer* renderer_, Theme
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osui(os),
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tuiu(tc, conf),
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tdch(tpi),
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smui(os, sm)
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smui(os, sm),
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dvt(os, sm, sdlrtu)
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{
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tel.subscribeAll(tc);
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@@ -300,6 +301,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
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tuiu.render(); // render
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tdch.render(); // render
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smui.render();
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const float dvt_interval = dvt.render();
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{ // main window menubar injection
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if (ImGui::Begin("tomato")) {
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@@ -482,6 +484,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
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if (!_window_hidden && _time_since_event < curr_profile.low_delay_window) {
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_render_interval = std::min<float>(_render_interval, ctc_interval);
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_render_interval = std::min<float>(_render_interval, msgtc_interval);
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_render_interval = std::min<float>(_render_interval, dvt_interval);
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_render_interval = std::clamp(
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_render_interval,
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@@ -492,6 +495,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
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} else if (!_window_hidden && _time_since_event < curr_profile.mid_delay_window) {
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_render_interval = std::min<float>(_render_interval, ctc_interval);
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_render_interval = std::min<float>(_render_interval, msgtc_interval);
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_render_interval = std::min<float>(_render_interval, dvt_interval);
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_render_interval = std::clamp(
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_render_interval,
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