add sdl audio input/output devices and add by default (if audio works)
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This commit is contained in:
Green Sky 2024-09-27 17:38:14 +02:00
parent d89ab0bf42
commit 61b9044f94
No known key found for this signature in database
5 changed files with 356 additions and 0 deletions

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@ -108,6 +108,9 @@ target_sources(tomato PUBLIC
./frame_streams/stream_manager.hpp
./frame_streams/stream_manager.cpp
./frame_streams/sdl/sdl_audio2_frame_stream2.hpp
./frame_streams/sdl/sdl_audio2_frame_stream2.cpp
./stream_manager_ui.hpp
./stream_manager_ui.cpp
)

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@ -0,0 +1,271 @@
#include "./sdl_audio2_frame_stream2.hpp"
#include <cassert>
#include <iostream>
#include <optional>
// "thin" wrapper around sdl audio streams
// we dont needs to get fance, as they already provide everything we need
struct SDLAudio2StreamReader : public AudioFrame2Stream2I {
std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
uint32_t _sample_rate {48'000};
size_t _channels {0};
// buffer gets reused!
std::vector<int16_t> _buffer;
SDLAudio2StreamReader(void) : _stream(nullptr, nullptr) {}
SDLAudio2StreamReader(SDLAudio2StreamReader&& other) :
_stream(std::move(other._stream)),
_sample_rate(other._sample_rate),
_channels(other._channels)
{
const size_t buffer_size {960*_channels};
_buffer.resize(buffer_size);
}
~SDLAudio2StreamReader(void) {
if (_stream) {
SDL_UnbindAudioStream(_stream.get());
}
}
int32_t size(void) override {
//assert(_stream);
// returns bytes
//SDL_GetAudioStreamAvailable(_stream.get());
return -1;
}
std::optional<AudioFrame2> pop(void) override {
assert(_stream);
if (!_stream) {
return std::nullopt;
}
const size_t buffer_size {960*_channels};
_buffer.resize(buffer_size); // noop?
const auto read_bytes = SDL_GetAudioStreamData(
_stream.get(),
_buffer.data(),
_buffer.size()*sizeof(int16_t)
);
// no new frame yet, or error
if (read_bytes <= 0) {
return std::nullopt;
}
return AudioFrame2 {
_sample_rate, _channels,
Span<int16_t>(_buffer.data(), read_bytes/sizeof(int16_t)),
};
}
bool push(const AudioFrame2&) override {
// TODO: make universal sdl stream wrapper (combine with SDLAudioOutputDeviceDefaultInstance)
assert(false && "read only");
return false;
}
};
SDLAudio2InputDevice::SDLAudio2InputDevice(void) : SDLAudio2InputDevice(SDL_AUDIO_DEVICE_DEFAULT_RECORDING) {
}
SDLAudio2InputDevice::SDLAudio2InputDevice(SDL_AudioDeviceID conf_device_id) : _configured_device_id(conf_device_id) {
if (_configured_device_id == 0) {
// TODO: proper error handling
throw int(1);
}
}
SDLAudio2InputDevice::~SDLAudio2InputDevice(void) {
_streams.clear();
if (_virtual_device_id != 0) {
SDL_CloseAudioDevice(_virtual_device_id);
_virtual_device_id = 0;
}
}
std::shared_ptr<FrameStream2I<AudioFrame2>> SDLAudio2InputDevice::subscribe(void) {
if (_virtual_device_id == 0) {
// first stream, open device
// this spec is more like a hint to the hardware
SDL_AudioSpec spec {
SDL_AUDIO_S16,
1, // TODO: conf
48'000,
};
_virtual_device_id = SDL_OpenAudioDevice(_configured_device_id, &spec);
}
if (_virtual_device_id == 0) {
std::cerr << "SDLAID error: failed opening device " << _configured_device_id << "\n";
return nullptr;
}
SDL_AudioSpec spec {
SDL_AUDIO_S16, // required, as AudioFrame2 only supports s16
1, // TODO: conf
48'000,
};
SDL_AudioSpec device_spec {
SDL_AUDIO_S16,
1, // TODO: conf
48'000,
};
// TODO: error check
SDL_GetAudioDeviceFormat(_virtual_device_id, &device_spec, nullptr);
// error check
auto* sdl_stream = SDL_CreateAudioStream(&device_spec, &spec);
// error check
SDL_BindAudioStream(_virtual_device_id, sdl_stream);
auto new_stream = std::make_shared<SDLAudio2StreamReader>();
// TODO: move to ctr
new_stream->_stream = {sdl_stream, &SDL_DestroyAudioStream};
new_stream->_sample_rate = spec.freq;
new_stream->_channels = spec.channels;
_streams.emplace_back(new_stream);
return new_stream;
}
bool SDLAudio2InputDevice::unsubscribe(const std::shared_ptr<FrameStream2I<AudioFrame2>>& sub) {
for (auto it = _streams.cbegin(); it != _streams.cend(); it++) {
if (*it == sub) {
_streams.erase(it);
if (_streams.empty()) {
// last stream, close
// TODO: make sure no shared ptr still exists???
SDL_CloseAudioDevice(_virtual_device_id);
std::cout << "SDLAID: closing device " << _virtual_device_id << " (" << _configured_device_id << ")\n";
_virtual_device_id = 0;
}
return true;
}
}
return false;
}
// does not need to be visible in the header
struct SDLAudio2OutputDeviceDefaultInstance : public AudioFrame2Stream2I {
std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
uint32_t _last_sample_rate {48'000};
size_t _last_channels {0};
// TODO: audio device
SDLAudio2OutputDeviceDefaultInstance(void);
SDLAudio2OutputDeviceDefaultInstance(SDLAudio2OutputDeviceDefaultInstance&& other);
~SDLAudio2OutputDeviceDefaultInstance(void);
int32_t size(void) override;
std::optional<AudioFrame2> pop(void) override;
bool push(const AudioFrame2& value) override;
};
SDLAudio2OutputDeviceDefaultInstance::SDLAudio2OutputDeviceDefaultInstance(void) : _stream(nullptr, nullptr) {
}
SDLAudio2OutputDeviceDefaultInstance::SDLAudio2OutputDeviceDefaultInstance(SDLAudio2OutputDeviceDefaultInstance&& other) : _stream(std::move(other._stream)) {
}
SDLAudio2OutputDeviceDefaultInstance::~SDLAudio2OutputDeviceDefaultInstance(void) {
}
int32_t SDLAudio2OutputDeviceDefaultInstance::size(void) {
return -1;
}
std::optional<AudioFrame2> SDLAudio2OutputDeviceDefaultInstance::pop(void) {
assert(false);
// this is an output device, there is no data to pop
return std::nullopt;
}
bool SDLAudio2OutputDeviceDefaultInstance::push(const AudioFrame2& value) {
if (!static_cast<bool>(_stream)) {
return false;
}
// verify here the fame has the same channel count and sample freq
// if something changed, we need to either use a temporary stream, just for conversion, or reopen _stream with the new params
// because of data temporality, the second options looks like a better candidate
if (
value.sample_rate != _last_sample_rate ||
value.channels != _last_channels
) {
const SDL_AudioSpec spec = {
static_cast<SDL_AudioFormat>(SDL_AUDIO_S16),
static_cast<int>(value.channels),
static_cast<int>(value.sample_rate)
};
SDL_SetAudioStreamFormat(_stream.get(), &spec, nullptr);
std::cerr << "SDLAOD: audio format changed\n";
}
auto data = value.getSpan();
if (data.size == 0) {
std::cerr << "empty audio frame??\n";
}
if (!SDL_PutAudioStreamData(_stream.get(), data.ptr, data.size * sizeof(int16_t))) {
std::cerr << "put data error\n";
return false; // return true?
}
_last_sample_rate = value.sample_rate;
_last_channels = value.channels;
return true;
}
SDLAudio2OutputDeviceDefaultSink::~SDLAudio2OutputDeviceDefaultSink(void) {
// TODO: pause and close device?
}
std::shared_ptr<FrameStream2I<AudioFrame2>> SDLAudio2OutputDeviceDefaultSink::subscribe(void) {
auto new_instance = std::make_shared<SDLAudio2OutputDeviceDefaultInstance>();
constexpr SDL_AudioSpec spec = { SDL_AUDIO_S16, 2, 48000 };
new_instance->_stream = {
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, nullptr, nullptr),
&SDL_DestroyAudioStream
};
new_instance->_last_sample_rate = spec.freq;
new_instance->_last_channels = spec.channels;
if (!static_cast<bool>(new_instance->_stream)) {
std::cerr << "SDL open audio device failed!\n";
return nullptr;
}
const auto audio_device_id = SDL_GetAudioStreamDevice(new_instance->_stream.get());
SDL_ResumeAudioDevice(audio_device_id);
return new_instance;
}
bool SDLAudio2OutputDeviceDefaultSink::unsubscribe(const std::shared_ptr<FrameStream2I<AudioFrame2>>& sub) {
// TODO: i think we should keep track of them
if (!sub) {
return false;
}
return true;
}

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@ -0,0 +1,43 @@
#pragma once
#include "../frame_stream2.hpp"
#include "../audio_stream2.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
#include <vector>
// we dont have to multicast ourself, because sdl streams and virtual devices already do this
// source
// opens device
// creates a sdl audio stream for each subscribed reader stream
struct SDLAudio2InputDevice : public FrameStream2SourceI<AudioFrame2> {
// held by instances
using sdl_stream_type = std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)>;
SDL_AudioDeviceID _configured_device_id {0};
SDL_AudioDeviceID _virtual_device_id {0};
std::vector<std::shared_ptr<FrameStream2I<AudioFrame2>>> _streams;
SDLAudio2InputDevice(void);
SDLAudio2InputDevice(SDL_AudioDeviceID conf_device_id);
~SDLAudio2InputDevice(void);
std::shared_ptr<FrameStream2I<AudioFrame2>> subscribe(void) override;
bool unsubscribe(const std::shared_ptr<FrameStream2I<AudioFrame2>>& sub) override;
};
// sink
// constructs entirely new streams, since sdl handles sync and mixing for us (or should)
struct SDLAudio2OutputDeviceDefaultSink : public FrameStream2SinkI<AudioFrame2> {
// TODO: pause device?
~SDLAudio2OutputDeviceDefaultSink(void);
std::shared_ptr<FrameStream2I<AudioFrame2>> subscribe(void) override;
bool unsubscribe(const std::shared_ptr<FrameStream2I<AudioFrame2>>& sub) override;
};

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@ -28,6 +28,8 @@ int main(int argc, char** argv) {
runSysCheck();
SDL_SetAppMetadata("tomato", "0.0.0-wip", nullptr);
#ifdef __ANDROID__
// change current working dir to internal storage
std::filesystem::current_path(SDL_GetAndroidInternalStoragePath());

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@ -5,6 +5,8 @@
#include <solanaceae/contact/components.hpp>
#include "./frame_streams/sdl/sdl_audio2_frame_stream2.hpp"
#include <imgui/imgui.h>
#include <SDL3/SDL.h>
@ -138,9 +140,44 @@ MainScreen::MainScreen(SimpleConfigModel&& conf_, SDL_Renderer* renderer_, Theme
}
conf.dump();
if (SDL_InitSubSystem(SDL_INIT_AUDIO)) {
// add system audio devices
{ // audio in
ObjectHandle asrc {os.registry(), os.registry().create()};
try {
asrc.emplace<Components::FrameStream2Source<AudioFrame2>>(
std::make_unique<SDLAudio2InputDevice>()
);
asrc.emplace<Components::StreamSource>(Components::StreamSource::create<AudioFrame2>("SDL Audio Default Recording Device"));
os.throwEventConstruct(asrc);
} catch (...) {
os.registry().destroy(asrc);
}
}
{ // audio out
ObjectHandle asink {os.registry(), os.registry().create()};
try {
asink.emplace<Components::FrameStream2Sink<AudioFrame2>>(
std::make_unique<SDLAudio2OutputDeviceDefaultSink>()
);
asink.emplace<Components::StreamSink>(Components::StreamSink::create<AudioFrame2>("SDL Audio Default Playback Device"));
os.throwEventConstruct(asink);
} catch (...) {
os.registry().destroy(asink);
}
}
} else {
std::cerr << "MS warning: no sdl audio: " << SDL_GetError() << "\n";
}
}
MainScreen::~MainScreen(void) {
// TODO: quit sdl audio
}
bool MainScreen::handleEvent(SDL_Event& e) {