min fps for inactive reduced now 1fps
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@ -228,7 +228,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
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_window_hidden
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)
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) {
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_render_interval = std::min<float>(1.f/4.f, pm_interval);
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_render_interval = std::min<float>(1.f/1.f, pm_interval);
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} else {
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_render_interval = std::min<float>(1.f/60.f, pm_interval);
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}
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