update sdl Merge commit '4d48f9d23713d94b861da7b5d41baf2a41334994'

This commit is contained in:
2023-08-12 20:17:29 +02:00
215 changed files with 12672 additions and 17114 deletions

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@ -580,8 +580,6 @@ int SDL_StartEventLoop(void)
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
#endif
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, SDL_FALSE);
SDL_EventQ.active = SDL_TRUE;
SDL_UnlockMutex(SDL_EventQ.lock);

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@ -33,8 +33,9 @@
typedef enum
{
KEYBOARD_HARDWARE = 0x01,
KEYBOARD_AUTORELEASE = 0x02,
KEYBOARD_IGNOREMODIFIERS = 0x04
KEYBOARD_VIRTUAL = 0x02,
KEYBOARD_AUTORELEASE = 0x04,
KEYBOARD_IGNOREMODIFIERS = 0x08
} SDL_KeyboardFlags;
#define KEYBOARD_SOURCE_MASK (KEYBOARD_HARDWARE | KEYBOARD_AUTORELEASE)
@ -50,6 +51,7 @@ struct SDL_Keyboard
Uint8 keystate[SDL_NUM_SCANCODES];
SDL_Keycode keymap[SDL_NUM_SCANCODES];
SDL_bool autorelease_pending;
Uint64 hardware_timestamp;
};
static SDL_Keyboard SDL_keyboard;
@ -875,7 +877,9 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, SDL_KeyboardFlags flags
keycode = keyboard->keymap[scancode];
}
if (source == KEYBOARD_AUTORELEASE) {
if (source == KEYBOARD_HARDWARE) {
keyboard->hardware_timestamp = SDL_GetTicks();
} else if (source == KEYBOARD_AUTORELEASE) {
keyboard->autorelease_pending = SDL_TRUE;
}
@ -978,20 +982,25 @@ int SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
if (mod & SDL_KMOD_SHIFT) {
/* If the character uses shift, press shift down */
SDL_SendKeyboardKey(timestamp, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
}
/* Send a keydown and keyup for the character */
SDL_SendKeyboardKey(timestamp, SDL_PRESSED, code);
SDL_SendKeyboardKey(timestamp, SDL_RELEASED, code);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_PRESSED, code, SDLK_UNKNOWN);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_RELEASED, code, SDLK_UNKNOWN);
if (mod & SDL_KMOD_SHIFT) {
/* If the character uses shift, release shift */
SDL_SendKeyboardKey(timestamp, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
}
return 0;
}
int SDL_SendVirtualKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, state, scancode, SDLK_UNKNOWN);
}
int SDL_SendKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
{
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, state, scancode, SDLK_UNKNOWN);
@ -1025,6 +1034,13 @@ void SDL_ReleaseAutoReleaseKeys(void)
}
keyboard->autorelease_pending = SDL_FALSE;
}
if (keyboard->hardware_timestamp) {
/* Keep hardware keyboard "active" for 250 ms */
if (SDL_GetTicks() >= keyboard->hardware_timestamp + 250) {
keyboard->hardware_timestamp = 0;
}
}
}
SDL_bool SDL_HardwareKeyboardKeyPressed(void)
@ -1037,7 +1053,8 @@ SDL_bool SDL_HardwareKeyboardKeyPressed(void)
return SDL_TRUE;
}
}
return SDL_FALSE;
return keyboard->hardware_timestamp ? SDL_TRUE : SDL_FALSE;
}
int SDL_SendKeyboardText(const char *text)

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@ -49,6 +49,9 @@ extern int SDL_SetKeyboardFocus(SDL_Window *window);
*/
extern int SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch);
/* Send a key from a virtual key source, like an on-screen keyboard */
extern int SDL_SendVirtualKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode);
/* Send a keyboard key event */
extern int SDL_SendKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode);
extern int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode);

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@ -162,7 +162,7 @@ static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const cha
}
/* Public functions */
int SDL_InitMouse(void)
int SDL_PreInitMouse(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
@ -203,8 +203,17 @@ int SDL_InitMouse(void)
mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
mouse->cursor_shown = SDL_TRUE;
return 0;
}
if (!mouse->CreateCursor) {
void SDL_PostInitMouse(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
/* Create a dummy mouse cursor for video backends that don't support true cursors,
* so that mouse grab and focus functionality will work.
*/
if (!mouse->def_cursor) {
SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
if (surface) {
SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch);
@ -212,14 +221,29 @@ int SDL_InitMouse(void)
SDL_DestroySurface(surface);
}
}
return 0;
}
void SDL_SetDefaultCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (cursor == mouse->def_cursor) {
return;
}
if (mouse->def_cursor) {
SDL_Cursor *default_cursor = mouse->def_cursor;
if (mouse->cur_cursor == mouse->def_cursor) {
mouse->cur_cursor = NULL;
}
mouse->def_cursor = NULL;
SDL_DestroyCursor(default_cursor);
}
mouse->def_cursor = cursor;
if (!mouse->cur_cursor) {
SDL_SetCursor(cursor);
}
@ -845,6 +869,10 @@ void SDL_QuitMouse(void)
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor();
if (mouse->def_cursor) {
SDL_SetDefaultCursor(NULL);
}
cursor = mouse->cursors;
while (cursor) {
next = cursor->next;
@ -854,15 +882,6 @@ void SDL_QuitMouse(void)
mouse->cursors = NULL;
mouse->cur_cursor = NULL;
if (mouse->def_cursor) {
if (mouse->FreeCursor) {
mouse->FreeCursor(mouse->def_cursor);
} else {
SDL_free(mouse->def_cursor);
}
mouse->def_cursor = NULL;
}
if (mouse->sources) {
SDL_free(mouse->sources);
mouse->sources = NULL;
@ -1377,7 +1396,7 @@ void SDL_DestroyCursor(SDL_Cursor *cursor)
mouse->cursors = curr->next;
}
if (mouse->FreeCursor) {
if (mouse->FreeCursor && curr->driverdata) {
mouse->FreeCursor(curr);
} else {
SDL_free(curr);

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@ -122,8 +122,11 @@ typedef struct
void *driverdata;
} SDL_Mouse;
/* Initialize the mouse subsystem */
extern int SDL_InitMouse(void);
/* Initialize the mouse subsystem, called before the main video driver is initialized */
extern int SDL_PreInitMouse(void);
/* Finish initializing the mouse subsystem, called after the main video driver was initialized */
extern void SDL_PostInitMouse(void);
/* Get the mouse state structure */
SDL_Mouse *SDL_GetMouse(void);